diff options
author | Chris Craik <ccraik@google.com> | 2014-05-22 00:18:21 +0000 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2014-05-22 00:18:21 +0000 |
commit | b8fe2fcd71e438b5ea6a85b1e2024ca9dc62b9d1 (patch) | |
tree | a18cc613c7830a90f2084f67ce4a15b0dd308d3b /libs | |
parent | 4bb692cdc4f8c7f6b5fb494c22314b7410950361 (diff) | |
parent | 797b95b26bbb7557678af78b9a2a61830158920f (diff) | |
download | frameworks_base-b8fe2fcd71e438b5ea6a85b1e2024ca9dc62b9d1.zip frameworks_base-b8fe2fcd71e438b5ea6a85b1e2024ca9dc62b9d1.tar.gz frameworks_base-b8fe2fcd71e438b5ea6a85b1e2024ca9dc62b9d1.tar.bz2 |
Merge "Define light position (using new lighting spec) in Java"
Diffstat (limited to 'libs')
-rw-r--r-- | libs/hwui/Caches.cpp | 4 | ||||
-rw-r--r-- | libs/hwui/DisplayListRenderer.cpp | 4 | ||||
-rw-r--r-- | libs/hwui/DisplayListRenderer.h | 4 | ||||
-rw-r--r-- | libs/hwui/Layer.cpp | 2 | ||||
-rw-r--r-- | libs/hwui/LayerRenderer.cpp | 4 | ||||
-rw-r--r-- | libs/hwui/LayerRenderer.h | 2 | ||||
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 6 | ||||
-rw-r--r-- | libs/hwui/OpenGLRenderer.h | 2 | ||||
-rw-r--r-- | libs/hwui/Renderer.h | 8 | ||||
-rw-r--r-- | libs/hwui/ShadowTessellator.cpp | 31 | ||||
-rw-r--r-- | libs/hwui/ShadowTessellator.h | 5 | ||||
-rw-r--r-- | libs/hwui/StatefulBaseRenderer.cpp | 11 | ||||
-rw-r--r-- | libs/hwui/StatefulBaseRenderer.h | 12 | ||||
-rw-r--r-- | libs/hwui/renderthread/CanvasContext.cpp | 3 | ||||
-rw-r--r-- | libs/hwui/renderthread/CanvasContext.h | 2 | ||||
-rw-r--r-- | libs/hwui/renderthread/RenderProxy.cpp | 10 | ||||
-rw-r--r-- | libs/hwui/renderthread/RenderProxy.h | 2 |
17 files changed, 58 insertions, 54 deletions
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp index 43223ec..77ef637 100644 --- a/libs/hwui/Caches.cpp +++ b/libs/hwui/Caches.cpp @@ -688,8 +688,8 @@ TextureVertex* Caches::getRegionMesh() { /////////////////////////////////////////////////////////////////////////////// void Caches::initTempProperties() { - propertyAmbientShadowStrength = 25; - propertySpotShadowStrength = 25; + propertyAmbientShadowStrength = 12; + propertySpotShadowStrength = 48; propertyLightDiameter = -1.0f; propertyLightPosY = -1.0f; diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp index a4bce3a..606c67e 100644 --- a/libs/hwui/DisplayListRenderer.cpp +++ b/libs/hwui/DisplayListRenderer.cpp @@ -56,10 +56,6 @@ DisplayListData* DisplayListRenderer::finishRecording() { return data; } -void DisplayListRenderer::setViewport(int width, int height) { - initializeViewport(width, height); -} - status_t DisplayListRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h index 185179a..d814111 100644 --- a/libs/hwui/DisplayListRenderer.h +++ b/libs/hwui/DisplayListRenderer.h @@ -33,9 +33,6 @@ namespace uirenderer { // Defines /////////////////////////////////////////////////////////////////////////////// -#define MIN_WRITER_SIZE 4096 -#define OP_MAY_BE_SKIPPED_MASK 0xff000000 - // Debug #if DEBUG_DISPLAY_LIST #define DISPLAY_LIST_LOGD(...) ALOGD(__VA_ARGS__) @@ -68,7 +65,6 @@ public: // ---------------------------------------------------------------------------- // Frame state operations // ---------------------------------------------------------------------------- - virtual void setViewport(int width, int height); virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque); virtual void finish(); virtual void interrupt(); diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp index de2fcf4..6a2ef2a 100644 --- a/libs/hwui/Layer.cpp +++ b/libs/hwui/Layer.cpp @@ -214,7 +214,7 @@ void Layer::defer() { DeferStateStruct deferredState(*deferredList, *renderer, RenderNode::kReplayFlag_ClipChildren); - renderer->initializeViewport(width, height); + renderer->setViewport(width, height); renderer->setupFrameState(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom, !isBlend()); diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp index c82197c..df9aee5 100644 --- a/libs/hwui/LayerRenderer.cpp +++ b/libs/hwui/LayerRenderer.cpp @@ -39,10 +39,6 @@ LayerRenderer::LayerRenderer(Layer* layer): mLayer(layer) { LayerRenderer::~LayerRenderer() { } -void LayerRenderer::setViewport(int width, int height) { - initializeViewport(width, height); -} - status_t LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo()); diff --git a/libs/hwui/LayerRenderer.h b/libs/hwui/LayerRenderer.h index 40e461a..e79e7b8 100644 --- a/libs/hwui/LayerRenderer.h +++ b/libs/hwui/LayerRenderer.h @@ -47,7 +47,7 @@ public: ANDROID_API LayerRenderer(Layer* layer); virtual ~LayerRenderer(); - virtual void setViewport(int width, int height); + virtual void onViewportInitialized(int width, int height) { /* do nothing */ } virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque); virtual status_t clear(float left, float top, float right, float bottom, bool opaque); virtual void finish(); diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 826d988..691f1c9 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -161,9 +161,7 @@ void OpenGLRenderer::initProperties() { // Setup /////////////////////////////////////////////////////////////////////////////// -void OpenGLRenderer::setViewport(int width, int height) { - initializeViewport(width, height); - +void OpenGLRenderer::onViewportInitialized() { glDisable(GL_DITHER); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); @@ -3240,7 +3238,7 @@ status_t OpenGLRenderer::drawShadow(const mat4& casterTransformXY, const mat4& c VertexBuffer spotShadowVertexBuffer; VertexBufferMode vertexBufferMode = ShadowTessellator::tessellateSpotShadow( isCasterOpaque, casterPolygon, casterVertexCount, - *currentTransform(), getWidth(), getHeight(), casterBounds, localClip, + *currentTransform(), mLightCenter, mLightRadius, casterBounds, localClip, spotShadowVertexBuffer); drawVertexBuffer(vertexBufferMode, spotShadowVertexBuffer, &paint); } diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h index f70ae58..c6d9071 100644 --- a/libs/hwui/OpenGLRenderer.h +++ b/libs/hwui/OpenGLRenderer.h @@ -131,7 +131,7 @@ public: ANDROID_API void initProperties(); - virtual void setViewport(int width, int height); + virtual void onViewportInitialized(); virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque); virtual void finish(); virtual void interrupt(); diff --git a/libs/hwui/Renderer.h b/libs/hwui/Renderer.h index 57db816..e191a26 100644 --- a/libs/hwui/Renderer.h +++ b/libs/hwui/Renderer.h @@ -89,6 +89,14 @@ public: virtual void setViewport(int width, int height) = 0; /** + * Sets the position and size of the spot shadow casting light. + * + * @param lightCenter The light's Y position, relative to the render target's top left + * @param lightRadius The light's radius + */ + virtual void initializeLight(const Vector3& lightCenter, float lightRadius) = 0; + + /** * Prepares the renderer to draw a frame. This method must be invoked * at the beginning of each frame. When this method is invoked, the * entire drawing surface is assumed to be redrawn. diff --git a/libs/hwui/ShadowTessellator.cpp b/libs/hwui/ShadowTessellator.cpp index 55b82e4..2f714a1 100644 --- a/libs/hwui/ShadowTessellator.cpp +++ b/libs/hwui/ShadowTessellator.cpp @@ -68,47 +68,40 @@ VertexBufferMode ShadowTessellator::tessellateAmbientShadow(bool isCasterOpaque, VertexBufferMode ShadowTessellator::tessellateSpotShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, - const mat4& receiverTransform, - int screenWidth, int screenHeight, const Rect& casterBounds, - const Rect& localClip, VertexBuffer& shadowVertexBuffer) { + const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, + const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) { ATRACE_CALL(); Caches& caches = Caches::getInstance(); - // A bunch of parameters to tweak the shadow. - // TODO: Allow some of these changable by debug settings or APIs. - int maximal = max(screenWidth, screenHeight); - Vector3 lightCenter(screenWidth * 0.5f, 0, maximal); - + Vector3 adjustedLightCenter(lightCenter); if (CC_UNLIKELY(caches.propertyLightPosY > 0)) { - lightCenter.y = - caches.propertyLightPosY; // negated since this shifts up + adjustedLightCenter.y = - caches.propertyLightPosY; // negated since this shifts up } if (CC_UNLIKELY(caches.propertyLightPosZ > 0)) { - lightCenter.z = caches.propertyLightPosZ; + adjustedLightCenter.z = caches.propertyLightPosZ; } - #if DEBUG_SHADOW - ALOGD("light center %f %f %f", lightCenter.x, lightCenter.y, lightCenter.z); + ALOGD("light center %f %f %f", + adjustedLightCenter.x, adjustedLightCenter.y, adjustedLightCenter.z); #endif // light position (because it's in local space) needs to compensate for receiver transform // TODO: should apply to light orientation, not just position Matrix4 reverseReceiverTransform; reverseReceiverTransform.loadInverse(receiverTransform); - reverseReceiverTransform.mapPoint3d(lightCenter); + reverseReceiverTransform.mapPoint3d(adjustedLightCenter); - float lightSize = maximal / 4; const int lightVertexCount = 8; - if (CC_UNLIKELY(caches.propertyLightDiameter > 0)) { - lightSize = caches.propertyLightDiameter; + lightRadius = caches.propertyLightDiameter; } // Now light and caster are both in local space, we will check whether // the shadow is within the clip area. - Rect lightRect = Rect(lightCenter.x - lightSize, lightCenter.y - lightSize, - lightCenter.x + lightSize, lightCenter.y + lightSize); + Rect lightRect = Rect(adjustedLightCenter.x - lightRadius, adjustedLightCenter.y - lightRadius, + adjustedLightCenter.x + lightRadius, adjustedLightCenter.y + lightRadius); lightRect.unionWith(localClip); if (!lightRect.intersects(casterBounds)) { #if DEBUG_SHADOW @@ -118,7 +111,7 @@ VertexBufferMode ShadowTessellator::tessellateSpotShadow(bool isCasterOpaque, } VertexBufferMode mode = SpotShadow::createSpotShadow(isCasterOpaque, - casterPolygon, casterVertexCount, lightCenter, lightSize, + casterPolygon, casterVertexCount, adjustedLightCenter, lightRadius, lightVertexCount, shadowVertexBuffer); #if DEBUG_SHADOW diff --git a/libs/hwui/ShadowTessellator.h b/libs/hwui/ShadowTessellator.h index e5a3da1..a1606ad 100644 --- a/libs/hwui/ShadowTessellator.h +++ b/libs/hwui/ShadowTessellator.h @@ -73,9 +73,8 @@ public: static VertexBufferMode tessellateSpotShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, - const mat4& receiverTransform, - int screenWidth, int screenHeight, const Rect& casterBounds, - const Rect& localClip, VertexBuffer& shadowVertexBuffer); + const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, + const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer); static void generateShadowIndices(uint16_t* shadowIndices); diff --git a/libs/hwui/StatefulBaseRenderer.cpp b/libs/hwui/StatefulBaseRenderer.cpp index 7d299f0..90039e9 100644 --- a/libs/hwui/StatefulBaseRenderer.cpp +++ b/libs/hwui/StatefulBaseRenderer.cpp @@ -25,7 +25,8 @@ namespace uirenderer { StatefulBaseRenderer::StatefulBaseRenderer() : mDirtyClip(false), mWidth(-1), mHeight(-1), - mSaveCount(1), mFirstSnapshot(new Snapshot), mSnapshot(mFirstSnapshot) { + mSaveCount(1), mFirstSnapshot(new Snapshot), mSnapshot(mFirstSnapshot), + mLightCenter(FLT_MIN, FLT_MIN, FLT_MIN), mLightRadius(FLT_MIN) { } void StatefulBaseRenderer::initializeSaveStack(float clipLeft, float clipTop, @@ -37,10 +38,16 @@ void StatefulBaseRenderer::initializeSaveStack(float clipLeft, float clipTop, mSaveCount = 1; } -void StatefulBaseRenderer::initializeViewport(int width, int height) { +void StatefulBaseRenderer::setViewport(int width, int height) { mWidth = width; mHeight = height; mFirstSnapshot->initializeViewport(width, height); + onViewportInitialized(); +} + +void StatefulBaseRenderer::initializeLight(const Vector3& lightCenter, float lightRadius) { + mLightCenter = lightCenter; + mLightRadius = lightRadius; } /////////////////////////////////////////////////////////////////////////////// diff --git a/libs/hwui/StatefulBaseRenderer.h b/libs/hwui/StatefulBaseRenderer.h index 2e7f279..057006b 100644 --- a/libs/hwui/StatefulBaseRenderer.h +++ b/libs/hwui/StatefulBaseRenderer.h @@ -48,10 +48,11 @@ public: } /** - * Initialize the first snapshot, computing the projection matrix, - * and stores the dimensions of the render target. + * Initialize the first snapshot, computing the projection matrix, and stores the dimensions of + * the render target. */ - void initializeViewport(int width, int height); + virtual void setViewport(int width, int height); + virtual void initializeLight(const Vector3& lightCenter, float lightRadius); void initializeSaveStack(float clipLeft, float clipTop, float clipRight, float clipBottom); // getters @@ -124,6 +125,8 @@ protected: */ virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {}; + virtual void onViewportInitialized() {}; + inline const Rect* currentClipRect() const { return mSnapshot->clipRect; } @@ -158,6 +161,9 @@ protected: // TODO: should become private, once hooks needed by OpenGLRenderer are added sp<Snapshot> mSnapshot; + Vector3 mLightCenter; + float mLightRadius; + }; // class StatefulBaseRenderer }; // namespace uirenderer diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp index 48cd8fc..839ef91 100644 --- a/libs/hwui/renderthread/CanvasContext.cpp +++ b/libs/hwui/renderthread/CanvasContext.cpp @@ -410,9 +410,10 @@ void CanvasContext::pauseSurface(EGLNativeWindowType window) { // and such to prevent from trying to render into this surface } -void CanvasContext::setup(int width, int height) { +void CanvasContext::setup(int width, int height, const Vector3& lightCenter, float lightRadius) { if (!mCanvas) return; mCanvas->setViewport(width, height); + mCanvas->initializeLight(lightCenter, lightRadius); } void CanvasContext::setOpaque(bool opaque) { diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h index a793d42..4232f27 100644 --- a/libs/hwui/renderthread/CanvasContext.h +++ b/libs/hwui/renderthread/CanvasContext.h @@ -51,7 +51,7 @@ public: bool initialize(EGLNativeWindowType window); void updateSurface(EGLNativeWindowType window); void pauseSurface(EGLNativeWindowType window); - void setup(int width, int height); + void setup(int width, int height, const Vector3& lightCenter, float lightRadius); void setOpaque(bool opaque); void makeCurrent(); void prepareDraw(const Vector<DeferredLayerUpdater*>* layerUpdaters, TreeInfo& info); diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp index 82a2dbc..ef8e45b 100644 --- a/libs/hwui/renderthread/RenderProxy.cpp +++ b/libs/hwui/renderthread/RenderProxy.cpp @@ -38,6 +38,7 @@ namespace renderthread { #define CREATE_BRIDGE2(name, a1, a2) CREATE_BRIDGE(name, a1,a2,,,,,,) #define CREATE_BRIDGE3(name, a1, a2, a3) CREATE_BRIDGE(name, a1,a2,a3,,,,,) #define CREATE_BRIDGE4(name, a1, a2, a3, a4) CREATE_BRIDGE(name, a1,a2,a3,a4,,,,) +#define CREATE_BRIDGE5(name, a1, a2, a3, a4, a5) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,,,) #define CREATE_BRIDGE(name, a1, a2, a3, a4, a5, a6, a7, a8) \ typedef struct { \ a1; a2; a3; a4; a5; a6; a7; a8; \ @@ -146,16 +147,19 @@ void RenderProxy::pauseSurface(const sp<ANativeWindow>& window) { postAndWait(task); } -CREATE_BRIDGE3(setup, CanvasContext* context, int width, int height) { - args->context->setup(args->width, args->height); +CREATE_BRIDGE5(setup, CanvasContext* context, int width, int height, + Vector3 lightCenter, int lightRadius) { + args->context->setup(args->width, args->height, args->lightCenter, args->lightRadius); return NULL; } -void RenderProxy::setup(int width, int height) { +void RenderProxy::setup(int width, int height, const Vector3& lightCenter, float lightRadius) { SETUP_TASK(setup); args->context = mContext; args->width = width; args->height = height; + args->lightCenter = lightCenter; + args->lightRadius = lightRadius; post(task); } diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h index 4a7e70a..4d3499e 100644 --- a/libs/hwui/renderthread/RenderProxy.h +++ b/libs/hwui/renderthread/RenderProxy.h @@ -66,7 +66,7 @@ public: ANDROID_API bool initialize(const sp<ANativeWindow>& window); ANDROID_API void updateSurface(const sp<ANativeWindow>& window); ANDROID_API void pauseSurface(const sp<ANativeWindow>& window); - ANDROID_API void setup(int width, int height); + ANDROID_API void setup(int width, int height, const Vector3& lightCenter, float lightRadius); ANDROID_API void setOpaque(bool opaque); ANDROID_API int syncAndDrawFrame(nsecs_t frameTimeNanos, int dirtyLeft, int dirtyTop, int dirtyRight, int dirtyBottom); |