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authorAndroid (Google) Code Review <android-gerrit@google.com>2009-07-20 14:32:15 -0700
committerAndroid (Google) Code Review <android-gerrit@google.com>2009-07-20 14:32:15 -0700
commitc7b0dba641d5417286caa3694e70b039012d1e91 (patch)
tree813c5549be9466fe2fab61d30321cee6b3807cee /libs
parent91aa1ad300b732ef0a16ef213a0038c2e1dd05dd (diff)
parentc97bb8844f9887d915d3c9e4b3582bd761357f98 (diff)
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Merge change 7939
* changes: Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working.
Diffstat (limited to 'libs')
-rw-r--r--libs/rs/Android.mk1
-rw-r--r--libs/rs/RenderScriptEnv.h60
-rw-r--r--libs/rs/java/Film/res/raw/filmstrip.c31
-rw-r--r--libs/rs/java/Rollo/res/raw/rollo.c2
-rw-r--r--libs/rs/java/Rollo/src/com/android/rollo/RolloView.java2
-rw-r--r--libs/rs/rsScriptC.cpp464
-rw-r--r--libs/rs/rsScriptC.h6
-rw-r--r--libs/rs/rsScriptC_Lib.cpp523
8 files changed, 545 insertions, 544 deletions
diff --git a/libs/rs/Android.mk b/libs/rs/Android.mk
index 5f47871..0091e32 100644
--- a/libs/rs/Android.mk
+++ b/libs/rs/Android.mk
@@ -98,6 +98,7 @@ LOCAL_SRC_FILES:= \
rsSampler.cpp \
rsScript.cpp \
rsScriptC.cpp \
+ rsScriptC_Lib.cpp \
rsThreadIO.cpp \
rsType.cpp \
rsTriangleMesh.cpp
diff --git a/libs/rs/RenderScriptEnv.h b/libs/rs/RenderScriptEnv.h
index 53de1f1..0789301 100644
--- a/libs/rs/RenderScriptEnv.h
+++ b/libs/rs/RenderScriptEnv.h
@@ -30,65 +30,7 @@ typedef struct {
#define RS_PROGRAM_VERTEX_PROJECTION_OFFSET 16
#define RS_PROGRAM_VERTEX_TEXTURE_OFFSET 32
-typedef struct {
- const void * (*loadEnvVp)(uint32_t bank, uint32_t offset);
-
- float (*loadEnvF)(uint32_t bank, uint32_t offset);
- int32_t (*loadEnvI32)(uint32_t bank, uint32_t offset);
- uint32_t (*loadEnvU32)(uint32_t bank, uint32_t offset);
- void (*loadEnvVec4)(uint32_t bank, uint32_t offset, rsc_Vector4 *);
- void (*loadEnvMatrix)(uint32_t bank, uint32_t offset, rsc_Matrix *);
-
- void (*storeEnvF)(uint32_t bank, uint32_t offset, float);
- void (*storeEnvI32)(uint32_t bank, uint32_t offset, int32_t);
- void (*storeEnvU32)(uint32_t bank, uint32_t offset, uint32_t);
- void (*storeEnvVec4)(uint32_t bank, uint32_t offset, const rsc_Vector4 *);
- void (*storeEnvMatrix)(uint32_t bank, uint32_t offset, const rsc_Matrix *);
-
- void (*matrixLoadIdentity)(rsc_Matrix *);
- void (*matrixLoadFloat)(rsc_Matrix *, const float *);
- void (*matrixLoadMat)(rsc_Matrix *, const rsc_Matrix *);
- void (*matrixLoadRotate)(rsc_Matrix *, float rot, float x, float y, float z);
- void (*matrixLoadScale)(rsc_Matrix *, float x, float y, float z);
- void (*matrixLoadTranslate)(rsc_Matrix *, float x, float y, float z);
- void (*matrixLoadMultiply)(rsc_Matrix *, const rsc_Matrix *lhs, const rsc_Matrix *rhs);
- void (*matrixMultiply)(rsc_Matrix *, const rsc_Matrix *rhs);
- void (*matrixRotate)(rsc_Matrix *, float rot, float x, float y, float z);
- void (*matrixScale)(rsc_Matrix *, float x, float y, float z);
- void (*matrixTranslate)(rsc_Matrix *, float x, float y, float z);
-
- void (*color)(float r, float g, float b, float a);
-
- void (*programFragmentBindTexture)(RsProgramFragment, uint32_t slot, RsAllocation);
- void (*programFragmentBindSampler)(RsProgramFragment, uint32_t slot, RsAllocation);
-
- void (*materialDiffuse)(float r, float g, float b, float a);
- void (*materialSpecular)(float r, float g, float b, float a);
- void (*lightPosition)(float x, float y, float z, float w);
- void (*materialShininess)(float s);
-
- void (*uploadToTexture)(RsAllocation va, uint32_t baseMipLevel);
-
- void (*enable)(uint32_t);
- void (*disable)(uint32_t);
-
- uint32_t (*rand)(uint32_t max);
-
- void (*contextBindProgramFragment)(RsProgramFragment pf);
- void (*contextBindProgramFragmentStore)(RsProgramFragmentStore pfs);
-
-
- // Drawing funcs
- void (*renderTriangleMesh)(RsTriangleMesh);
- void (*renderTriangleMeshRange)(RsTriangleMesh, uint32_t start, uint32_t count);
-
- // Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a
- void (*drawTriangleArray)(RsAllocation alloc, uint32_t count);
-
- void (*drawRect)(int32_t x1, int32_t x2, int32_t y1, int32_t y2);
-} rsc_FunctionTable;
-
-typedef int (*rsc_RunScript)(uint32_t launchIndex, const rsc_FunctionTable *);
+//typedef int (*rsc_RunScript)(uint32_t launchIndex, const rsc_FunctionTable *);
/* EnableCap */
diff --git a/libs/rs/java/Film/res/raw/filmstrip.c b/libs/rs/java/Film/res/raw/filmstrip.c
index 1687a31..863b930 100644
--- a/libs/rs/java/Film/res/raw/filmstrip.c
+++ b/libs/rs/java/Film/res/raw/filmstrip.c
@@ -23,47 +23,36 @@ int main(int index)
{
int f1,f2,f3,f4, f5,f6,f7,f8, f9,f10,f11,f12, f13,f14,f15,f16;
int g1,g2,g3,g4, g5,g6,g7,g8, g9,g10,g11,g12, g13,g14,g15,g16;
- int float_1;
- int float_0;
- int float_2;
- int float_90;
- int float_0_5;
- int trans; // float
- int rot; // float
+ float trans;
+ float rot;
int x;
float focusPos; // float
int focusID;
int lastFocusID;
int imgCount;
- float_2 = intToFloat(2);
- float_1 = intToFloat(1);
- float_0 = intToFloat(0);
- float_90= intToFloat(90);
- float_0_5 = fixedtoFloat(0x8000);
-
trans = loadF(1, 0);
rot = loadF(1, 1);
- matrixLoadScale(&f16, float_2, float_2, float_2);
- matrixTranslate(&f16, 0, 0, trans);
- matrixRotate(&f16, float_90, 0, 0, float_1);
- matrixRotate(&f16, rot, float_1, 0, 0);
- storeEnvMatrix(3, 0, &f16);
+ matrixLoadScale(&f16, 2.f, 2.f, 2.f);
+ matrixTranslate(&f16, 0.f, 0.f, trans);
+ matrixRotate(&f16, 90.f, 0.f, 0.f, 1.f);
+ matrixRotate(&f16, rot, 1.f, 0.f, 0.f);
+ storeMatrix(3, 0, &f16);
//materialDiffuse(con, 0.0f, 0.0f, 0.0f, 1.0f);
//materialSpecular(con, 0.5f, 0.5f, 0.5f, 0.5f);
//materialShininess(intToFloat(20));
//lightPosition(con, 0.2f, -0.2f, -2.0f, 0.0f);
//enable(con, GL_LIGHTING);
- renderTriangleMesh(NAMED_mesh);
+ drawTriangleMesh(NAMED_mesh);
//int imgId = 0;
- contextBindProgramFragmentStore(NAMED_PFImages);
- contextBindProgramFragment(NAMED_PFSImages);
+ bindProgramFragmentStore(NAMED_PFImages);
+ bindProgramFragment(NAMED_PFSImages);
//focusPos = loadF(1, 2);
//focusID = 0;
diff --git a/libs/rs/java/Rollo/res/raw/rollo.c b/libs/rs/java/Rollo/res/raw/rollo.c
index 70b48fa..d338d0d 100644
--- a/libs/rs/java/Rollo/res/raw/rollo.c
+++ b/libs/rs/java/Rollo/res/raw/rollo.c
@@ -84,7 +84,7 @@ int main(void* con, int ft, int launchID)
for (y = rowCount -1; (y >= 0) && iconCount; y--) {
float ty1 = ((y * 3.0f) - 4.5f) * scale;
float ty2 = ty1 + scale * 2.f;
- pfBindTexture(NAMED_PF, 0, loadI32(1, y));
+ bindTexture(NAMED_PF, 0, loadI32(1, y));
color(1.0f, 1.0f, 1.0f, 1.0f);
if (done && (index != selectedID)) {
color(0.4f, 0.4f, 0.4f, 1.0f);
diff --git a/libs/rs/java/Rollo/src/com/android/rollo/RolloView.java b/libs/rs/java/Rollo/src/com/android/rollo/RolloView.java
index eefebf8..b5e02af 100644
--- a/libs/rs/java/Rollo/src/com/android/rollo/RolloView.java
+++ b/libs/rs/java/Rollo/src/com/android/rollo/RolloView.java
@@ -175,7 +175,7 @@ public class RolloView extends RSSurfaceView {
// icon control
if(act != ev.ACTION_UP) {
if(mFlingMode) {
- mColumn += (mFlingX - nx) * 5;
+ mColumn += (mFlingX - nx) * 4;
setColumn(true);
}
mFlingMode = true;
diff --git a/libs/rs/rsScriptC.cpp b/libs/rs/rsScriptC.cpp
index e9fc4d0..e0928c3 100644
--- a/libs/rs/rsScriptC.cpp
+++ b/libs/rs/rsScriptC.cpp
@@ -46,413 +46,6 @@ ScriptC::~ScriptC()
}
}
-extern "C" float fixedToFloat(int32_t f)
-{
- return ((float)f) / 0x10000;
-}
-
-extern "C" float intToFloat(int32_t f)
-{
- return (float)f;
-}
-
-extern "C" void matrixLoadIdentity(rsc_Matrix *mat)
-{
- Matrix *m = reinterpret_cast<Matrix *>(mat);
- m->loadIdentity();
-}
-
-extern "C" void matrixLoadFloat(rsc_Matrix *mat, const float *f)
-{
- Matrix *m = reinterpret_cast<Matrix *>(mat);
- m->load(f);
-}
-
-extern "C" void matrixLoadMat(rsc_Matrix *mat, const rsc_Matrix *newmat)
-{
- Matrix *m = reinterpret_cast<Matrix *>(mat);
- m->load(reinterpret_cast<const Matrix *>(newmat));
-}
-
-extern "C" void matrixLoadRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
-{
- Matrix *m = reinterpret_cast<Matrix *>(mat);
- m->loadRotate(rot, x, y, z);
-}
-
-extern "C" void matrixLoadScale(rsc_Matrix *mat, float x, float y, float z)
-{
- Matrix *m = reinterpret_cast<Matrix *>(mat);
- m->loadScale(x, y, z);
-}
-
-extern "C" void matrixLoadTranslate(rsc_Matrix *mat, float x, float y, float z)
-{
- Matrix *m = reinterpret_cast<Matrix *>(mat);
- m->loadTranslate(x, y, z);
-}
-
-extern "C" void matrixLoadMultiply(rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs)
-{
- Matrix *m = reinterpret_cast<Matrix *>(mat);
- m->loadMultiply(reinterpret_cast<const Matrix *>(lhs),
- reinterpret_cast<const Matrix *>(rhs));
-}
-
-extern "C" void matrixMultiply(rsc_Matrix *mat, const rsc_Matrix *rhs)
-{
- Matrix *m = reinterpret_cast<Matrix *>(mat);
- m->multiply(reinterpret_cast<const Matrix *>(rhs));
-}
-
-extern "C" void matrixRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
-{
- Matrix *m = reinterpret_cast<Matrix *>(mat);
- m->rotate(rot, x, y, z);
-}
-
-extern "C" void matrixScale(rsc_Matrix *mat, float x, float y, float z)
-{
- Matrix *m = reinterpret_cast<Matrix *>(mat);
- m->scale(x, y, z);
-}
-
-extern "C" void matrixTranslate(rsc_Matrix *mat, float x, float y, float z)
-{
- Matrix *m = reinterpret_cast<Matrix *>(mat);
- m->translate(x, y, z);
-}
-
-
-extern "C" const void * loadVp(uint32_t bank, uint32_t offset)
-{
- GET_TLS();
- return &static_cast<const uint8_t *>(sc->mSlots[bank]->getPtr())[offset];
-}
-
-static float SC_loadF(uint32_t bank, uint32_t offset)
-{
- GET_TLS();
- float f = static_cast<const float *>(sc->mSlots[bank]->getPtr())[offset];
- //LOGE("loadF %i %i = %f %x", bank, offset, f, ((int *)&f)[0]);
- return f;
-}
-
-static int32_t SC_loadI32(uint32_t bank, uint32_t offset)
-{
- GET_TLS();
- int32_t t = static_cast<const int32_t *>(sc->mSlots[bank]->getPtr())[offset];
- //LOGE("loadI32 %i %i = %i", bank, offset, t);
- return t;
-}
-
-static uint32_t SC_loadU32(uint32_t bank, uint32_t offset)
-{
- GET_TLS();
- return static_cast<const uint32_t *>(sc->mSlots[bank]->getPtr())[offset];
-}
-
-extern "C" void loadEnvVec4(uint32_t bank, uint32_t offset, rsc_Vector4 *v)
-{
- GET_TLS();
- memcpy(v, &static_cast<const float *>(sc->mSlots[bank]->getPtr())[offset], sizeof(rsc_Vector4));
-}
-
-extern "C" void loadEnvMatrix(uint32_t bank, uint32_t offset, rsc_Matrix *m)
-{
- GET_TLS();
- memcpy(m, &static_cast<const float *>(sc->mSlots[bank]->getPtr())[offset], sizeof(rsc_Matrix));
-}
-
-
-static void SC_storeF(uint32_t bank, uint32_t offset, float v)
-{
- //LOGE("storeF %i %i %f", bank, offset, v);
- GET_TLS();
- static_cast<float *>(sc->mSlots[bank]->getPtr())[offset] = v;
-}
-
-static void SC_storeI32(uint32_t bank, uint32_t offset, int32_t v)
-{
- GET_TLS();
- static_cast<int32_t *>(sc->mSlots[bank]->getPtr())[offset] = v;
-}
-
-static void SC_storeU32(uint32_t bank, uint32_t offset, uint32_t v)
-{
- GET_TLS();
- static_cast<uint32_t *>(sc->mSlots[bank]->getPtr())[offset] = v;
-}
-
-extern "C" void storeEnvVec4(uint32_t bank, uint32_t offset, const rsc_Vector4 *v)
-{
- GET_TLS();
- memcpy(&static_cast<float *>(sc->mSlots[bank]->getPtr())[offset], v, sizeof(rsc_Vector4));
-}
-
-extern "C" void storeEnvMatrix(uint32_t bank, uint32_t offset, const rsc_Matrix *m)
-{
- GET_TLS();
- memcpy(&static_cast<float *>(sc->mSlots[bank]->getPtr())[offset], m, sizeof(rsc_Matrix));
-}
-
-
-static void SC_color(float r, float g, float b, float a)
-{
- glColor4f(r, g, b, a);
-}
-
-extern "C" void renderTriangleMesh(RsTriangleMesh mesh)
-{
- GET_TLS();
- rsi_TriangleMeshRender(rsc, mesh);
-}
-
-extern "C" void renderTriangleMeshRange(RsTriangleMesh mesh, uint32_t start, uint32_t count)
-{
- GET_TLS();
- rsi_TriangleMeshRenderRange(rsc, mesh, start, count);
-}
-
-extern "C" void materialDiffuse(float r, float g, float b, float a)
-{
- float v[] = {r, g, b, a};
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, v);
-}
-
-extern "C" void materialSpecular(float r, float g, float b, float a)
-{
- float v[] = {r, g, b, a};
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, v);
-}
-
-extern "C" void lightPosition(float x, float y, float z, float w)
-{
- float v[] = {x, y, z, w};
- glLightfv(GL_LIGHT0, GL_POSITION, v);
-}
-
-extern "C" void materialShininess(float s)
-{
- glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &s);
-}
-
-extern "C" void uploadToTexture(RsAllocation va, uint32_t baseMipLevel)
-{
- GET_TLS();
- rsi_AllocationUploadToTexture(rsc, va, baseMipLevel);
-}
-
-extern "C" void enable(uint32_t p)
-{
- glEnable(p);
-}
-
-extern "C" void disable(uint32_t p)
-{
- glDisable(p);
-}
-
-static float SC_randf(float max)
-{
- float r = (float)rand();
- return r / RAND_MAX * max;
-}
-
-// Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a
-static void SC_drawTriangleArray(int ialloc, uint32_t count)
-{
- GET_TLS();
- RsAllocation alloc = (RsAllocation)ialloc;
-
- const Allocation *a = (const Allocation *)alloc;
- const uint32_t *ptr = (const uint32_t *)a->getPtr();
-
- rsc->setupCheck();
-
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_NORMAL_ARRAY);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glEnableClientState(GL_COLOR_ARRAY);
-
- glVertexPointer(2, GL_FIXED, 12, ptr + 1);
- //glTexCoordPointer(2, GL_FIXED, 24, ptr + 1);
- glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
-
- glDrawArrays(GL_TRIANGLES, 0, count * 3);
-}
-
-extern "C" void drawRect(int32_t x1, int32_t x2, int32_t y1, int32_t y2)
-{
- GET_TLS();
- x1 = (x1 << 16);
- x2 = (x2 << 16);
- y1 = (y1 << 16);
- y2 = (y2 << 16);
-
- int32_t vtx[] = {x1,y1, x1,y2, x2,y1, x2,y2};
- static const int32_t tex[] = {0,0, 0,0x10000, 0x10000,0, 0x10000,0x10000};
-
-
- rsc->setupCheck();
-
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glDisableClientState(GL_NORMAL_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
-
- glVertexPointer(2, GL_FIXED, 8, vtx);
- glTexCoordPointer(2, GL_FIXED, 8, tex);
- //glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
-
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-}
-
-static void SC_drawQuad(float x1, float y1, float z1,
- float x2, float y2, float z2,
- float x3, float y3, float z3,
- float x4, float y4, float z4)
-{
- GET_TLS();
-
- //LOGE("Quad");
- //LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1);
- //LOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2);
- //LOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3);
- //LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4);
-
- float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
- static const float tex[] = {0,1, 1,1, 1,0, 0,0};
-
-
- rsc->setupCheck();
-
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, vtx);
-
- glClientActiveTexture(GL_TEXTURE0);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, 0, tex);
- glClientActiveTexture(GL_TEXTURE1);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, 0, tex);
- glClientActiveTexture(GL_TEXTURE0);
-
- glDisableClientState(GL_NORMAL_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
-
- //glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
-
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-}
-
-extern "C" void pfClearColor(float r, float g, float b, float a)
-{
- //LOGE("c %f %f %f %f", r, g, b, a);
- GET_TLS();
- sc->mEnviroment.mClearColor[0] = r;
- sc->mEnviroment.mClearColor[1] = g;
- sc->mEnviroment.mClearColor[2] = b;
- sc->mEnviroment.mClearColor[3] = a;
-}
-
-extern "C" void pfBindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va)
-{
- GET_TLS();
- rsi_ProgramFragmentBindTexture(rsc,
- static_cast<ProgramFragment *>(vpf),
- slot,
- static_cast<Allocation *>(va));
-
-}
-
-extern "C" void pfBindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs)
-{
- GET_TLS();
- rsi_ProgramFragmentBindSampler(rsc,
- static_cast<ProgramFragment *>(vpf),
- slot,
- static_cast<Sampler *>(vs));
-
-}
-
-extern "C" void contextBindProgramFragmentStore(RsProgramFragmentStore pfs)
-{
- GET_TLS();
- rsi_ContextBindProgramFragmentStore(rsc, pfs);
-
-}
-
-extern "C" void contextBindProgramFragment(RsProgramFragment pf)
-{
- GET_TLS();
- rsi_ContextBindProgramFragment(rsc, pf);
-
-}
-
-
-static rsc_FunctionTable scriptCPtrTable;
-/* = {
- loadVp,
- SC_loadF,
- SC_loadI32,
- SC_loadU32,
- loadEnvVec4,
- loadEnvMatrix,
-
- SC_storeF,
- SC_storeI32,
- SC_storeU32,
- storeEnvVec4,
- storeEnvMatrix,
-
- matrixLoadIdentity,
- matrixLoadFloat,
- matrixLoadMat,
- matrixLoadRotate,
- matrixLoadScale,
- matrixLoadTranslate,
- matrixLoadMultiply,
- matrixMultiply,
- matrixRotate,
- matrixScale,
- matrixTranslate,
-
- SC_color,
-
- pfBindTexture,
- pfBindSampler,
-
- materialDiffuse,
- materialSpecular,
- lightPosition,
- materialShininess,
- uploadToTexture,
- enable,
- disable,
-
- SC_randf,
- contextBindProgramFragment,
- contextBindProgramFragmentStore,
-
-
- renderTriangleMesh,
- renderTriangleMeshRange,
-
- SC_drawTriangleArray,
- drawRect
-
-};
-*/
bool ScriptC::run(Context *rsc, uint32_t launchIndex)
{
@@ -469,9 +62,11 @@ bool ScriptC::run(Context *rsc, uint32_t launchIndex)
rsc->setVertex(mEnviroment.mVertex.get());
}
+ bool ret = false;
tls->mScript = this;
- return mProgram.mScript(launchIndex, &scriptCPtrTable) != 0;
+ ret = mProgram.mScript(launchIndex) != 0;
tls->mScript = NULL;
+ return ret;
}
ScriptCState::ScriptCState()
@@ -505,47 +100,6 @@ void ScriptCState::clear()
}
-ScriptCState::SymbolTable_t ScriptCState::gSyms[] = {
- // IO
- { "loadI32", (void *)&SC_loadI32, "int loadI32(int, int)" },
- //{ "loadU32", (void *)&SC_loadU32, "unsigned int loadU32(int, int)" },
- { "loadF", (void *)&SC_loadF, "float loadF(int, int)" },
- { "storeI32", (void *)&SC_storeI32, "void storeI32(int, int, int)" },
- //{ "storeU32", (void *)&SC_storeU32, "void storeU32(int, int, unsigned int)" },
- { "storeF", (void *)&SC_storeF, "void storeF(int, int, float)" },
-
- // math
- { "sinf", (void *)&sinf, "float sinf(float)" },
- { "cosf", (void *)&cosf, "float cosf(float)" },
- { "fabs", (void *)&fabs, "float fabs(float)" },
- { "randf", (void *)&SC_randf, "float randf(float)" },
-
- // context
- { "drawQuad", (void *)&SC_drawQuad, "void drawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4)" },
- { "contextBindProgramFragmentStore", (void *)&contextBindProgramFragmentStore, "void contextBindProgramFragmentStore(int)" },
- { "pfClearColor", (void *)&pfClearColor, "void pfClearColor(float, float, float, float)" },
- { "pfBindTexture", (void *)&pfBindTexture, "void pfBindTexture(int, int, int)" },
-
- { "color", (void *)&SC_color, "void color(float, float, float, float)" },
- { "drawTriangleArray", (void *)&SC_drawTriangleArray, "void drawTriangleArray(int ialloc, int count)" },
-
-
- { NULL, NULL, NULL }
-};
-
-const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbol(const char *sym)
-{
- ScriptCState::SymbolTable_t *syms = gSyms;
-
- while (syms->mPtr) {
- if (!strcmp(syms->mName, sym)) {
- return syms;
- }
- syms++;
- }
- return NULL;
-}
-
static ACCvoid* symbolLookup(ACCvoid* pContext, const ACCchar* name)
{
const ScriptCState::SymbolTable_t *sym = ScriptCState::lookupSymbol(name);
@@ -560,16 +114,6 @@ static ACCvoid* symbolLookup(ACCvoid* pContext, const ACCchar* name)
return NULL;
}
-void ScriptCState::appendDecls(String8 *str)
-{
- ScriptCState::SymbolTable_t *syms = gSyms;
- while (syms->mPtr) {
- str->append(syms->mDecl);
- str->append(";\n");
- syms++;
- }
-}
-
void ScriptCState::runCompiler(Context *rsc)
{
mAccScript = accCreateScript();
@@ -711,7 +255,7 @@ void rsi_ScriptCAddType(Context * rsc, RsType vt)
void rsi_ScriptCSetScript(Context * rsc, void *vp)
{
ScriptCState *ss = &rsc->mScriptC;
- ss->mProgram.mScript = reinterpret_cast<rsc_RunScript>(vp);
+ ss->mProgram.mScript = reinterpret_cast<ScriptC::RunScript_t>(vp);
}
void rsi_ScriptCSetRoot(Context * rsc, bool isRoot)
diff --git a/libs/rs/rsScriptC.h b/libs/rs/rsScriptC.h
index 3a3f2f7..860b4d1 100644
--- a/libs/rs/rsScriptC.h
+++ b/libs/rs/rsScriptC.h
@@ -32,6 +32,7 @@ namespace renderscript {
class ScriptC : public Script
{
public:
+ typedef int (*RunScript_t)(uint32_t launchIndex);
ScriptC();
virtual ~ScriptC();
@@ -44,7 +45,7 @@ public:
int mVersionMajor;
int mVersionMinor;
- rsc_RunScript mScript;
+ RunScript_t mScript;
};
Program_t mProgram;
@@ -73,7 +74,8 @@ public:
struct SymbolTable_t {
const char * mName;
void * mPtr;
- const char * mDecl;
+ const char * mRet;
+ const char * mParam;
};
static SymbolTable_t gSyms[];
static const SymbolTable_t * lookupSymbol(const char *);
diff --git a/libs/rs/rsScriptC_Lib.cpp b/libs/rs/rsScriptC_Lib.cpp
new file mode 100644
index 0000000..59d8e5f
--- /dev/null
+++ b/libs/rs/rsScriptC_Lib.cpp
@@ -0,0 +1,523 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "rsContext.h"
+#include "rsScriptC.h"
+#include "rsMatrix.h"
+
+#include "acc/acc.h"
+#include "utils/String8.h"
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+using namespace android;
+using namespace android::renderscript;
+
+#define GET_TLS() Context::ScriptTLSStruct * tls = \
+ (Context::ScriptTLSStruct *)pthread_getspecific(Context::gThreadTLSKey); \
+ Context * rsc = tls->mContext; \
+ ScriptC * sc = (ScriptC *) tls->mScript
+
+
+//////////////////////////////////////////////////////////////////////////////
+// IO routines
+//////////////////////////////////////////////////////////////////////////////
+
+static float SC_loadF(uint32_t bank, uint32_t offset)
+{
+ GET_TLS();
+ const void *vp = sc->mSlots[bank]->getPtr();
+ const float *f = static_cast<const float *>(vp);
+ //LOGE("loadF %i %i = %f %x", bank, offset, f, ((int *)&f)[0]);
+ return f[offset];
+}
+
+static int32_t SC_loadI32(uint32_t bank, uint32_t offset)
+{
+ GET_TLS();
+ const void *vp = sc->mSlots[bank]->getPtr();
+ const int32_t *i = static_cast<const int32_t *>(vp);
+ //LOGE("loadI32 %i %i = %i", bank, offset, t);
+ return i[offset];
+}
+
+static uint32_t SC_loadU32(uint32_t bank, uint32_t offset)
+{
+ GET_TLS();
+ const void *vp = sc->mSlots[bank]->getPtr();
+ const uint32_t *i = static_cast<const uint32_t *>(vp);
+ return i[offset];
+}
+
+static void SC_loadVec4(uint32_t bank, uint32_t offset, rsc_Vector4 *v)
+{
+ GET_TLS();
+ const void *vp = sc->mSlots[bank]->getPtr();
+ const float *f = static_cast<const float *>(vp);
+ memcpy(v, &f[offset], sizeof(rsc_Vector4));
+}
+
+static void SC_loadMatrix(uint32_t bank, uint32_t offset, rsc_Matrix *m)
+{
+ GET_TLS();
+ const void *vp = sc->mSlots[bank]->getPtr();
+ const float *f = static_cast<const float *>(vp);
+ memcpy(m, &f[offset], sizeof(rsc_Matrix));
+}
+
+
+static void SC_storeF(uint32_t bank, uint32_t offset, float v)
+{
+ //LOGE("storeF %i %i %f", bank, offset, v);
+ GET_TLS();
+ void *vp = sc->mSlots[bank]->getPtr();
+ float *f = static_cast<float *>(vp);
+ f[offset] = v;
+}
+
+static void SC_storeI32(uint32_t bank, uint32_t offset, int32_t v)
+{
+ GET_TLS();
+ void *vp = sc->mSlots[bank]->getPtr();
+ int32_t *f = static_cast<int32_t *>(vp);
+ static_cast<int32_t *>(sc->mSlots[bank]->getPtr())[offset] = v;
+}
+
+static void SC_storeU32(uint32_t bank, uint32_t offset, uint32_t v)
+{
+ GET_TLS();
+ void *vp = sc->mSlots[bank]->getPtr();
+ uint32_t *f = static_cast<uint32_t *>(vp);
+ static_cast<uint32_t *>(sc->mSlots[bank]->getPtr())[offset] = v;
+}
+
+static void SC_storeVec4(uint32_t bank, uint32_t offset, const rsc_Vector4 *v)
+{
+ GET_TLS();
+ void *vp = sc->mSlots[bank]->getPtr();
+ float *f = static_cast<float *>(vp);
+ memcpy(&f[offset], v, sizeof(rsc_Vector4));
+}
+
+static void SC_storeMatrix(uint32_t bank, uint32_t offset, const rsc_Matrix *m)
+{
+ GET_TLS();
+ void *vp = sc->mSlots[bank]->getPtr();
+ float *f = static_cast<float *>(vp);
+ memcpy(&f[offset], m, sizeof(rsc_Matrix));
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+// Math routines
+//////////////////////////////////////////////////////////////////////////////
+
+static float SC_randf(float max)
+{
+ float r = (float)rand();
+ return r / RAND_MAX * max;
+}
+
+
+
+
+
+//////////////////////////////////////////////////////////////////////////////
+// Matrix routines
+//////////////////////////////////////////////////////////////////////////////
+
+
+static void SC_matrixLoadIdentity(rsc_Matrix *mat)
+{
+ Matrix *m = reinterpret_cast<Matrix *>(mat);
+ m->loadIdentity();
+}
+
+static void SC_matrixLoadFloat(rsc_Matrix *mat, const float *f)
+{
+ Matrix *m = reinterpret_cast<Matrix *>(mat);
+ m->load(f);
+}
+
+static void SC_matrixLoadMat(rsc_Matrix *mat, const rsc_Matrix *newmat)
+{
+ Matrix *m = reinterpret_cast<Matrix *>(mat);
+ m->load(reinterpret_cast<const Matrix *>(newmat));
+}
+
+static void SC_matrixLoadRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
+{
+ Matrix *m = reinterpret_cast<Matrix *>(mat);
+ m->loadRotate(rot, x, y, z);
+}
+
+static void SC_matrixLoadScale(rsc_Matrix *mat, float x, float y, float z)
+{
+ Matrix *m = reinterpret_cast<Matrix *>(mat);
+ m->loadScale(x, y, z);
+}
+
+static void SC_matrixLoadTranslate(rsc_Matrix *mat, float x, float y, float z)
+{
+ Matrix *m = reinterpret_cast<Matrix *>(mat);
+ m->loadTranslate(x, y, z);
+}
+
+static void SC_matrixLoadMultiply(rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs)
+{
+ Matrix *m = reinterpret_cast<Matrix *>(mat);
+ m->loadMultiply(reinterpret_cast<const Matrix *>(lhs),
+ reinterpret_cast<const Matrix *>(rhs));
+}
+
+static void SC_matrixMultiply(rsc_Matrix *mat, const rsc_Matrix *rhs)
+{
+ Matrix *m = reinterpret_cast<Matrix *>(mat);
+ m->multiply(reinterpret_cast<const Matrix *>(rhs));
+}
+
+static void SC_matrixRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
+{
+ Matrix *m = reinterpret_cast<Matrix *>(mat);
+ m->rotate(rot, x, y, z);
+}
+
+static void SC_matrixScale(rsc_Matrix *mat, float x, float y, float z)
+{
+ Matrix *m = reinterpret_cast<Matrix *>(mat);
+ m->scale(x, y, z);
+}
+
+static void SC_matrixTranslate(rsc_Matrix *mat, float x, float y, float z)
+{
+ Matrix *m = reinterpret_cast<Matrix *>(mat);
+ m->translate(x, y, z);
+}
+
+
+
+
+//////////////////////////////////////////////////////////////////////////////
+// Context
+//////////////////////////////////////////////////////////////////////////////
+
+static void SC_bindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va)
+{
+ GET_TLS();
+ rsi_ProgramFragmentBindTexture(rsc,
+ static_cast<ProgramFragment *>(vpf),
+ slot,
+ static_cast<Allocation *>(va));
+
+}
+
+static void SC_bindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs)
+{
+ GET_TLS();
+ rsi_ProgramFragmentBindSampler(rsc,
+ static_cast<ProgramFragment *>(vpf),
+ slot,
+ static_cast<Sampler *>(vs));
+
+}
+
+static void SC_bindProgramFragmentStore(RsProgramFragmentStore pfs)
+{
+ GET_TLS();
+ rsi_ContextBindProgramFragmentStore(rsc, pfs);
+
+}
+
+static void SC_bindProgramFragment(RsProgramFragment pf)
+{
+ GET_TLS();
+ rsi_ContextBindProgramFragment(rsc, pf);
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+// Drawing
+//////////////////////////////////////////////////////////////////////////////
+
+static void SC_drawTriangleMesh(RsTriangleMesh mesh)
+{
+ GET_TLS();
+ rsi_TriangleMeshRender(rsc, mesh);
+}
+
+static void SC_drawTriangleMeshRange(RsTriangleMesh mesh, uint32_t start, uint32_t count)
+{
+ GET_TLS();
+ rsi_TriangleMeshRenderRange(rsc, mesh, start, count);
+}
+
+// Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a
+static void SC_drawTriangleArray(int ialloc, uint32_t count)
+{
+ GET_TLS();
+ RsAllocation alloc = (RsAllocation)ialloc;
+
+ const Allocation *a = (const Allocation *)alloc;
+ const uint32_t *ptr = (const uint32_t *)a->getPtr();
+
+ rsc->setupCheck();
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+
+ glVertexPointer(2, GL_FIXED, 12, ptr + 1);
+ //glTexCoordPointer(2, GL_FIXED, 24, ptr + 1);
+ glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
+
+ glDrawArrays(GL_TRIANGLES, 0, count * 3);
+}
+
+static void SC_drawQuad(float x1, float y1, float z1,
+ float x2, float y2, float z2,
+ float x3, float y3, float z3,
+ float x4, float y4, float z4)
+{
+ GET_TLS();
+
+ //LOGE("Quad");
+ //LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1);
+ //LOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2);
+ //LOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3);
+ //LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4);
+
+ float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
+ static const float tex[] = {0,1, 1,1, 1,0, 0,0};
+
+
+ rsc->setupCheck();
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(3, GL_FLOAT, 0, vtx);
+
+ glClientActiveTexture(GL_TEXTURE0);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glTexCoordPointer(2, GL_FLOAT, 0, tex);
+ glClientActiveTexture(GL_TEXTURE1);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glTexCoordPointer(2, GL_FLOAT, 0, tex);
+ glClientActiveTexture(GL_TEXTURE0);
+
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+
+ //glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+//////////////////////////////////////////////////////////////////////////////
+
+extern "C" const void * loadVp(uint32_t bank, uint32_t offset)
+{
+ GET_TLS();
+ return &static_cast<const uint8_t *>(sc->mSlots[bank]->getPtr())[offset];
+}
+
+
+
+static void SC_color(float r, float g, float b, float a)
+{
+ glColor4f(r, g, b, a);
+}
+
+
+extern "C" void materialDiffuse(float r, float g, float b, float a)
+{
+ float v[] = {r, g, b, a};
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, v);
+}
+
+extern "C" void materialSpecular(float r, float g, float b, float a)
+{
+ float v[] = {r, g, b, a};
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, v);
+}
+
+extern "C" void lightPosition(float x, float y, float z, float w)
+{
+ float v[] = {x, y, z, w};
+ glLightfv(GL_LIGHT0, GL_POSITION, v);
+}
+
+extern "C" void materialShininess(float s)
+{
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &s);
+}
+
+extern "C" void uploadToTexture(RsAllocation va, uint32_t baseMipLevel)
+{
+ GET_TLS();
+ rsi_AllocationUploadToTexture(rsc, va, baseMipLevel);
+}
+
+extern "C" void enable(uint32_t p)
+{
+ glEnable(p);
+}
+
+extern "C" void disable(uint32_t p)
+{
+ glDisable(p);
+}
+
+
+
+static void SC_ClearColor(float r, float g, float b, float a)
+{
+ //LOGE("c %f %f %f %f", r, g, b, a);
+ GET_TLS();
+ sc->mEnviroment.mClearColor[0] = r;
+ sc->mEnviroment.mClearColor[1] = g;
+ sc->mEnviroment.mClearColor[2] = b;
+ sc->mEnviroment.mClearColor[3] = a;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////////
+// Class implementation
+//////////////////////////////////////////////////////////////////////////////
+
+ScriptCState::SymbolTable_t ScriptCState::gSyms[] = {
+ // IO
+ { "loadI32", (void *)&SC_loadI32,
+ "int", "(int, int)" },
+ //{ "loadU32", (void *)&SC_loadU32, "unsigned int", "(int, int)" },
+ { "loadF", (void *)&SC_loadF,
+ "float", "(int, int)" },
+ { "loadVec4", (void *)&SC_loadVec4,
+ "void", "(int, int, float *)" },
+ { "loadMatrix", (void *)&SC_loadMatrix,
+ "void", "(int, int, float *)" },
+ { "storeI32", (void *)&SC_storeI32,
+ "void", "(int, int, int)" },
+ //{ "storeU32", (void *)&SC_storeU32, "void", "(int, int, unsigned int)" },
+ { "storeF", (void *)&SC_storeF,
+ "void", "(int, int, float)" },
+ { "storeVec4", (void *)&SC_storeVec4,
+ "void", "(int, int, float *)" },
+ { "storeMatrix", (void *)&SC_storeMatrix,
+ "void", "(int, int, float *)" },
+
+ // math
+ { "sinf", (void *)&sinf,
+ "float", "(float)" },
+ { "cosf", (void *)&cosf,
+ "float", "(float)" },
+ { "fabs", (void *)&fabs,
+ "float", "(float)" },
+ { "randf", (void *)&SC_randf,
+ "float", "(float)" },
+
+ // matrix
+ { "matrixLoadIdentity", (void *)&SC_matrixLoadIdentity,
+ "void", "(float *mat)" },
+ { "matrixLoadFloat", (void *)&SC_matrixLoadFloat,
+ "void", "(float *mat, float *f)" },
+ { "matrixLoadMat", (void *)&SC_matrixLoadMat,
+ "void", "(float *mat, float *newmat)" },
+ { "matrixLoadRotate", (void *)&SC_matrixLoadRotate,
+ "void", "(float *mat, float rot, float x, float y, float z)" },
+ { "matrixLoadScale", (void *)&SC_matrixLoadScale,
+ "void", "(float *mat, float x, float y, float z)" },
+ { "matrixLoadTranslate", (void *)&SC_matrixLoadTranslate,
+ "void", "(float *mat, float x, float y, float z)" },
+ { "matrixLoadMultiply", (void *)&SC_matrixLoadMultiply,
+ "void", "(float *mat, float *lhs, float *rhs)" },
+ { "matrixMultiply", (void *)&SC_matrixMultiply,
+ "void", "(float *mat, float *rhs)" },
+ { "matrixRotate", (void *)&SC_matrixRotate,
+ "void", "(float *mat, float rot, float x, float y, float z)" },
+ { "matrixScale", (void *)&SC_matrixScale,
+ "void", "(float *mat, float x, float y, float z)" },
+ { "matrixTranslate", (void *)&SC_matrixTranslate,
+ "void", "(float *mat, float x, float y, float z)" },
+
+ // context
+ { "bindProgramFragment", (void *)&SC_bindProgramFragment,
+ "void", "(int)" },
+ { "bindProgramFragmentStore", (void *)&SC_bindProgramFragmentStore,
+ "void", "(int)" },
+ { "bindSampler", (void *)&SC_bindSampler,
+ "void", "(int, int, int)" },
+ { "bindTexture", (void *)&SC_bindTexture,
+ "void", "(int, int, int)" },
+
+ // drawing
+ { "drawQuad", (void *)&SC_drawQuad,
+ "void", "(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4)" },
+ { "drawTriangleArray", (void *)&SC_drawTriangleArray,
+ "void", "(int ialloc, int count)" },
+ { "drawTriangleMesh", (void *)&SC_drawTriangleMesh,
+ "void", "(int mesh)" },
+ { "drawTriangleMeshRange", (void *)&SC_drawTriangleMeshRange,
+ "void", "(int mesh, int start, int count)" },
+
+
+ // misc
+ { "pfClearColor", (void *)&SC_ClearColor,
+ "void", "(float, float, float, float)" },
+
+ { "color", (void *)&SC_color,
+ "void", "(float, float, float, float)" },
+
+ { NULL, NULL, NULL, NULL }
+};
+
+const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbol(const char *sym)
+{
+ ScriptCState::SymbolTable_t *syms = gSyms;
+
+ while (syms->mPtr) {
+ if (!strcmp(syms->mName, sym)) {
+ return syms;
+ }
+ syms++;
+ }
+ return NULL;
+}
+
+void ScriptCState::appendDecls(String8 *str)
+{
+ ScriptCState::SymbolTable_t *syms = gSyms;
+ while (syms->mPtr) {
+ str->append(syms->mRet);
+ str->append(" ");
+ str->append(syms->mName);
+ str->append(syms->mParam);
+ str->append(";\n");
+ syms++;
+ }
+}
+
+