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authorRomain Guy <romainguy@google.com>2012-05-22 14:07:07 -0700
committerRomain Guy <romainguy@google.com>2012-05-22 14:08:10 -0700
commitddf74373616c89e0880a28a2185fd7ce3db91de6 (patch)
treedab9856ef8a857b0b107c2f471b089605a6c73b1 /libs
parent51f7c6b3620549429cd6c62e38bace43085e04fb (diff)
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Ensure we always set the proper blending mode
Bug #6527305 At the beginning of a frame, always set the blending mode that we think GL is using just in case it was modified by another entity (for instance a WebView functor.) Change-Id: I0e1d0abee8a2abb2b8e7622aed28346e89562c06
Diffstat (limited to 'libs')
-rw-r--r--libs/hwui/DisplayListRenderer.cpp3
-rw-r--r--libs/hwui/OpenGLRenderer.cpp25
-rw-r--r--libs/hwui/OpenGLRenderer.h6
3 files changed, 24 insertions, 10 deletions
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp
index a5f653a..546925e 100644
--- a/libs/hwui/DisplayListRenderer.cpp
+++ b/libs/hwui/DisplayListRenderer.cpp
@@ -296,7 +296,8 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
indent[i] = ' ';
}
indent[count] = '\0';
- ALOGD("%sStart display list (%p, %s)", (char*) indent + 2, this, mName.string());
+ ALOGD("%sStart display list (%p, %s, render=%d)", (char*) indent + 2, this,
+ mName.string(), isRenderable());
ALOGD("%s%s %d", indent, "Save", SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
int saveCount = renderer.getSaveCount() - 1;
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 50f5d57..fa3780d 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -177,14 +177,26 @@ void OpenGLRenderer::prepareDirty(float left, float top, float right, float bott
mSnapshot->fbo = getTargetFbo();
mSaveCount = 1;
- glViewport(0, 0, mWidth, mHeight);
- mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
-
mSnapshot->setClip(left, top, right, bottom);
- mDirtyClip = false;
+ mDirtyClip = opaque;
+
+ syncState();
if (!opaque) {
+ mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
glClear(GL_COLOR_BUFFER_BIT);
+ } else {
+ mCaches.resetScissor();
+ }
+}
+
+void OpenGLRenderer::syncState() {
+ glViewport(0, 0, mWidth, mHeight);
+
+ if (mCaches.blend) {
+ glEnable(GL_BLEND);
+ } else {
+ glDisable(GL_BLEND);
}
}
@@ -291,11 +303,6 @@ status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
}
}
- // Restore state possibly changed by the functors in process mode
- GLboolean value;
- glGetBooleanv(GL_BLEND, &value);
- mCaches.blend = value;
-
mCaches.activeTexture(0);
return result;
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index bf136ad..ad83b31 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -215,6 +215,12 @@ protected:
private:
/**
+ * Ensures the state of the renderer is the same as the state of
+ * the GL context.
+ */
+ void syncState();
+
+ /**
* Saves the current state of the renderer as a new snapshot.
* The new snapshot is saved in mSnapshot and the previous snapshot
* is linked from mSnapshot->previous.