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authorJohn Reck <jreck@google.com>2014-06-30 16:20:04 -0700
committerJohn Reck <jreck@google.com>2014-06-30 16:36:26 -0700
commitf47a594f5250b1914c36423ee6b371f0b8db09d0 (patch)
treef86289c7b515c2111fde3ce11e7fca384bc2f603 /opengl/java
parentdd59aba6c7e142eae14d5f29ea6873a5b9790174 (diff)
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Fix onTrimMemory for HardwareRenderer
Also fixes detachFunctor possibly drawing after return Bug: 15189843 Bug: 15990672 Change-Id: I64c48cb674c461a8eeaba407b697e09f72c98ce3
Diffstat (limited to 'opengl/java')
-rw-r--r--opengl/java/android/opengl/ManagedEGLContext.java137
1 files changed, 0 insertions, 137 deletions
diff --git a/opengl/java/android/opengl/ManagedEGLContext.java b/opengl/java/android/opengl/ManagedEGLContext.java
deleted file mode 100644
index 61fa565..0000000
--- a/opengl/java/android/opengl/ManagedEGLContext.java
+++ /dev/null
@@ -1,137 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package android.opengl;
-
-import static javax.microedition.khronos.egl.EGL10.EGL_DEFAULT_DISPLAY;
-import static javax.microedition.khronos.egl.EGL10.EGL_NO_DISPLAY;
-
-import java.util.ArrayList;
-
-import javax.microedition.khronos.egl.EGL10;
-import javax.microedition.khronos.egl.EGLContext;
-import javax.microedition.khronos.egl.EGLDisplay;
-
-import android.os.Looper;
-import android.util.Log;
-
-import com.google.android.gles_jni.EGLImpl;
-
-/**
- * The per-process memory overhead of hardware accelerated graphics can
- * be quite large on some devices. For small memory devices, being able to
- * terminate all EGL contexts so that this graphics driver memory can be
- * reclaimed can significant improve the overall behavior of the device. This
- * class helps app developers participate in releasing their EGL context
- * when appropriate and possible.
- *
- * <p>To use, simple instantiate this class with the EGLContext you create.
- * When you have done this, if the device is getting low on memory and all
- * of the currently created EGL contexts in the process are being managed
- * through this class, then they will all be asked to terminate through the
- * call to {@link #onTerminate}.
- *
- * @hide
- */
-public abstract class ManagedEGLContext {
- static final String TAG = "ManagedEGLContext";
-
- static final ArrayList<ManagedEGLContext> sActive = new ArrayList<ManagedEGLContext>();
-
- final EGLContext mContext;
-
- /**
- * Instantiate to manage the given EGLContext.
- */
- public ManagedEGLContext(EGLContext context) {
- mContext = context;
- synchronized (sActive) {
- sActive.add(this);
- }
- }
-
- /**
- * Retrieve the EGLContext being managed by the class.
- */
- public EGLContext getContext() {
- return mContext;
- }
-
- /**
- * Force-terminate the ManagedEGLContext. This will cause
- * {@link #onTerminate(EGLContext)} to be called. You <em>must</em>
- * call this when destroying the EGLContext, so that the framework
- * knows to stop managing it.
- */
- public void terminate() {
- execTerminate();
- }
-
- void execTerminate() {
- onTerminate(mContext);
- }
-
- /**
- * Override this method to destroy the EGLContext when appropriate.
- * <em>Note that this method is always called on the main thread
- * of the process.</em> If your EGLContext was created on a different
- * thread, you will need to implement this method to hand off the work
- * of destroying the context to that thread.
- */
- public abstract void onTerminate(EGLContext context);
-
- /** @hide */
- public static boolean doTerminate() {
- ArrayList<ManagedEGLContext> active;
-
- if (Looper.getMainLooper() != Looper.myLooper()) {
- throw new IllegalStateException("Called on wrong thread");
- }
-
- synchronized (sActive) {
- // If there are no active managed contexts, we will not even
- // try to terminate.
- if (sActive.size() <= 0) {
- return false;
- }
-
- // Need to check how many EGL contexts are actually running,
- // to compare with how many we are managing.
- EGL10 egl = (EGL10) EGLContext.getEGL();
- EGLDisplay display = egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
-
- if (display == EGL_NO_DISPLAY) {
- Log.w(TAG, "doTerminate failed: no display");
- return false;
- }
-
- if (EGLImpl.getInitCount(display) != sActive.size()) {
- Log.w(TAG, "doTerminate failed: EGL count is " + EGLImpl.getInitCount(display)
- + " but managed count is " + sActive.size());
- return false;
- }
-
- active = new ArrayList<ManagedEGLContext>(sActive);
- sActive.clear();
- }
-
- for (int i = 0; i < active.size(); i++) {
- active.get(i).execTerminate();
- }
-
- return true;
- }
-}