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authorDavid Li <davidxli@google.com>2011-03-01 16:08:10 -0800
committerDavid Li <davidxli@google.com>2011-03-03 18:28:43 -0800
commit28ca2abb1ab92b2cc3a5c9119ec2f697ec3401b2 (patch)
treef6bcb82ff2a68a5bd30218326def0f95fb6734f2 /opengl/libs/GLES2_dbg/Android.mk
parente5f823ccf1cce4cab5699f1a07c1ee2290a69169 (diff)
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Initial commit of GLESv2 debugger server
Use debug.egl.debug_proc property to match process cmdline. Binds to TCP:5039 and waits for client connection. Sends function call parameters, textures and shaders using Protobuf. Java Eclipse client plug-in is next. Change-Id: I183b755263663f87e86dde1ad12f527d0445fd57 Signed-off-by: David Li <davidxli@google.com>
Diffstat (limited to 'opengl/libs/GLES2_dbg/Android.mk')
-rw-r--r--opengl/libs/GLES2_dbg/Android.mk46
1 files changed, 46 insertions, 0 deletions
diff --git a/opengl/libs/GLES2_dbg/Android.mk b/opengl/libs/GLES2_dbg/Android.mk
new file mode 100644
index 0000000..c919886
--- /dev/null
+++ b/opengl/libs/GLES2_dbg/Android.mk
@@ -0,0 +1,46 @@
+LOCAL_PATH:= $(call my-dir)
+
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES := \
+ src/DebuggerMessage.pb.cpp \
+ src/api.cpp \
+ src/server.cpp \
+ src/shader.cpp \
+ src/texture.cpp
+
+LOCAL_C_INCLUDES := \
+ $(LOCAL_PATH) \
+ $(LOCAL_PATH)/../ \
+ external/stlport/stlport \
+ external/protobuf/src \
+ bionic
+
+LOCAL_SHARED_LIBRARIES := libstlport libcutils libutils
+LOCAL_LDLIBS := -lpthread
+
+#LOCAL_CFLAGS += -O0 -g -DDEBUG -UNDEBUG
+LOCAL_CFLAGS := -DGOOGLE_PROTOBUF_NO_RTTI
+
+ifeq ($(TARGET_ARCH),arm)
+ LOCAL_CFLAGS += -fstrict-aliasing
+endif
+
+ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true)
+ LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
+endif
+
+ifneq ($(TARGET_SIMULATOR),true)
+ # we need to access the private Bionic header <bionic_tls.h>
+ # on ARM platforms, we need to mirror the ARCH_ARM_HAVE_TLS_REGISTER
+ # behavior from the bionic Android.mk file
+ ifeq ($(TARGET_ARCH)-$(ARCH_ARM_HAVE_TLS_REGISTER),arm-true)
+ LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
+ endif
+ LOCAL_C_INCLUDES += bionic/libc/private
+endif
+
+LOCAL_MODULE:= libGLESv2_dbg
+LOCAL_MODULE_TAGS := optional
+
+include $(BUILD_STATIC_LIBRARY)