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-rw-r--r--opengl/libs/GLES2_dbg/Android.mk46
1 files changed, 46 insertions, 0 deletions
diff --git a/opengl/libs/GLES2_dbg/Android.mk b/opengl/libs/GLES2_dbg/Android.mk
new file mode 100644
index 0000000..c919886
--- /dev/null
+++ b/opengl/libs/GLES2_dbg/Android.mk
@@ -0,0 +1,46 @@
+LOCAL_PATH:= $(call my-dir)
+
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES := \
+ src/DebuggerMessage.pb.cpp \
+ src/api.cpp \
+ src/server.cpp \
+ src/shader.cpp \
+ src/texture.cpp
+
+LOCAL_C_INCLUDES := \
+ $(LOCAL_PATH) \
+ $(LOCAL_PATH)/../ \
+ external/stlport/stlport \
+ external/protobuf/src \
+ bionic
+
+LOCAL_SHARED_LIBRARIES := libstlport libcutils libutils
+LOCAL_LDLIBS := -lpthread
+
+#LOCAL_CFLAGS += -O0 -g -DDEBUG -UNDEBUG
+LOCAL_CFLAGS := -DGOOGLE_PROTOBUF_NO_RTTI
+
+ifeq ($(TARGET_ARCH),arm)
+ LOCAL_CFLAGS += -fstrict-aliasing
+endif
+
+ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true)
+ LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
+endif
+
+ifneq ($(TARGET_SIMULATOR),true)
+ # we need to access the private Bionic header <bionic_tls.h>
+ # on ARM platforms, we need to mirror the ARCH_ARM_HAVE_TLS_REGISTER
+ # behavior from the bionic Android.mk file
+ ifeq ($(TARGET_ARCH)-$(ARCH_ARM_HAVE_TLS_REGISTER),arm-true)
+ LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
+ endif
+ LOCAL_C_INCLUDES += bionic/libc/private
+endif
+
+LOCAL_MODULE:= libGLESv2_dbg
+LOCAL_MODULE_TAGS := optional
+
+include $(BUILD_STATIC_LIBRARY)