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author | David Li <davidxli@google.com> | 2011-03-24 16:43:02 -0700 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2011-03-24 16:43:02 -0700 |
commit | bf02513c80159936d75446529af11b4c23003f7b (patch) | |
tree | 60b3fb1db28b9a57b59bb124fbb15244c6053891 /opengl/libs/GLES2_dbg/src/caller.h | |
parent | ccaff425bd40dc867313a980bb9f6e9eb38f1d04 (diff) | |
parent | 291f5fe0f3bb968ceb9c98b304a33163c4d0ac9e (diff) | |
download | frameworks_base-bf02513c80159936d75446529af11b4c23003f7b.zip frameworks_base-bf02513c80159936d75446529af11b4c23003f7b.tar.gz frameworks_base-bf02513c80159936d75446529af11b4c23003f7b.tar.bz2 |
Merge "GLESv2Dbg: ability to create GL calls from client"
Diffstat (limited to 'opengl/libs/GLES2_dbg/src/caller.h')
-rw-r--r-- | opengl/libs/GLES2_dbg/src/caller.h | 305 |
1 files changed, 303 insertions, 2 deletions
diff --git a/opengl/libs/GLES2_dbg/src/caller.h b/opengl/libs/GLES2_dbg/src/caller.h index 01bc4ea..5447757 100644 --- a/opengl/libs/GLES2_dbg/src/caller.h +++ b/opengl/libs/GLES2_dbg/src/caller.h @@ -1,7 +1,7 @@ /* ** Copyright 2011, The Android Open Source Project ** - ** Licensed under the Apache License, Version 2.0 (the "License"); + ** Licensed under the Apache License, Version 2.0 (the "License") ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** @@ -14,6 +14,307 @@ ** limitations under the License. */ -#include "src/header.h" +static const int * GenerateCall_glCompressedTexImage2D(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} +static const int * GenerateCall_glCompressedTexSubImage2D(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} +static const int * GenerateCall_glDrawElements(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glGenBuffers(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glGenFramebuffers(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glGenRenderbuffers(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glGenTextures(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glGetActiveAttrib(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glGetActiveUniform(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glGetAttachedShaders(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glGetBooleanv(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glGetBufferParameteriv(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glGetFloatv(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glGetFramebufferAttachmentParameteriv(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glGetIntegerv(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glGetProgramiv(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glGetProgramInfoLog(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glGetRenderbufferParameteriv(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glGetShaderiv(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glGetShaderInfoLog(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glGetShaderPrecisionFormat(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glGetShaderSource(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glGetString(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glGetTexParameterfv(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glGetTexParameteriv(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glGetUniformfv(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glGetUniformiv(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glGetVertexAttribfv(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glGetVertexAttribiv(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glGetVertexAttribPointerv(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glReadPixels(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glShaderBinary(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glShaderSource(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + const char * string = cmd.data().data(); + dbg->hooks->gl.glShaderSource(cmd.arg0(), 1, &string, NULL); + return prevRet; +} + +static const int * GenerateCall_glTexImage2D(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glTexParameterfv(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glTexParameteriv(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glTexSubImage2D(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} + +static const int * GenerateCall_glVertexAttribPointer(DbgContext * const dbg, + const glesv2debugger::Message & cmd, + glesv2debugger::Message & msg, const int * const prevRet) +{ + assert(0); + return prevRet; +} |