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-rw-r--r--opengl/libs/GLES2_dbg/src/caller.h305
1 files changed, 303 insertions, 2 deletions
diff --git a/opengl/libs/GLES2_dbg/src/caller.h b/opengl/libs/GLES2_dbg/src/caller.h
index 01bc4ea..5447757 100644
--- a/opengl/libs/GLES2_dbg/src/caller.h
+++ b/opengl/libs/GLES2_dbg/src/caller.h
@@ -1,7 +1,7 @@
/*
** Copyright 2011, The Android Open Source Project
**
- ** Licensed under the Apache License, Version 2.0 (the "License");
+ ** Licensed under the Apache License, Version 2.0 (the "License")
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
@@ -14,6 +14,307 @@
** limitations under the License.
*/
-#include "src/header.h"
+static const int * GenerateCall_glCompressedTexImage2D(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+static const int * GenerateCall_glCompressedTexSubImage2D(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+static const int * GenerateCall_glDrawElements(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGenBuffers(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGenFramebuffers(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGenRenderbuffers(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGenTextures(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetActiveAttrib(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetActiveUniform(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetAttachedShaders(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetBooleanv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetBufferParameteriv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetFloatv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetFramebufferAttachmentParameteriv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetIntegerv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetProgramiv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetProgramInfoLog(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetRenderbufferParameteriv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetShaderiv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetShaderInfoLog(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetShaderPrecisionFormat(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetShaderSource(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetString(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetTexParameterfv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetTexParameteriv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetUniformfv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetUniformiv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetVertexAttribfv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetVertexAttribiv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glGetVertexAttribPointerv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glReadPixels(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glShaderBinary(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glShaderSource(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ const char * string = cmd.data().data();
+ dbg->hooks->gl.glShaderSource(cmd.arg0(), 1, &string, NULL);
+ return prevRet;
+}
+
+static const int * GenerateCall_glTexImage2D(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glTexParameterfv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glTexParameteriv(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glTexSubImage2D(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}
+
+static const int * GenerateCall_glVertexAttribPointer(DbgContext * const dbg,
+ const glesv2debugger::Message & cmd,
+ glesv2debugger::Message & msg, const int * const prevRet)
+{
+ assert(0);
+ return prevRet;
+}