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authorDavid Li <davidxli@google.com>2011-03-01 16:08:10 -0800
committerDavid Li <davidxli@google.com>2011-03-03 18:28:43 -0800
commit28ca2abb1ab92b2cc3a5c9119ec2f697ec3401b2 (patch)
treef6bcb82ff2a68a5bd30218326def0f95fb6734f2 /opengl/libs/GLES2_dbg/src/shader.cpp
parente5f823ccf1cce4cab5699f1a07c1ee2290a69169 (diff)
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Initial commit of GLESv2 debugger server
Use debug.egl.debug_proc property to match process cmdline. Binds to TCP:5039 and waits for client connection. Sends function call parameters, textures and shaders using Protobuf. Java Eclipse client plug-in is next. Change-Id: I183b755263663f87e86dde1ad12f527d0445fd57 Signed-off-by: David Li <davidxli@google.com>
Diffstat (limited to 'opengl/libs/GLES2_dbg/src/shader.cpp')
-rw-r--r--opengl/libs/GLES2_dbg/src/shader.cpp66
1 files changed, 66 insertions, 0 deletions
diff --git a/opengl/libs/GLES2_dbg/src/shader.cpp b/opengl/libs/GLES2_dbg/src/shader.cpp
new file mode 100644
index 0000000..c2b2557
--- /dev/null
+++ b/opengl/libs/GLES2_dbg/src/shader.cpp
@@ -0,0 +1,66 @@
+/*
+ ** Copyright 2011, The Android Open Source Project
+ **
+ ** Licensed under the Apache License, Version 2.0 (the "License");
+ ** you may not use this file except in compliance with the License.
+ ** You may obtain a copy of the License at
+ **
+ ** http://www.apache.org/licenses/LICENSE-2.0
+ **
+ ** Unless required by applicable law or agreed to in writing, software
+ ** distributed under the License is distributed on an "AS IS" BASIS,
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ ** See the License for the specific language governing permissions and
+ ** limitations under the License.
+ */
+
+#include "header.h"
+
+void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
+{
+ gl_hooks_t::gl_t const * const _c = &getGLTraceThreadSpecific()->gl;
+ GLESv2Debugger::Message msg, cmd;
+ msg.set_context_id(0);
+ msg.set_has_next_message(true);
+ const bool expectResponse = false;
+ msg.set_expect_response(expectResponse);
+ msg.set_function(GLESv2Debugger::Message_Function_glShaderSource);
+ msg.set_arg0(shader);
+ msg.set_arg1(count);
+ msg.set_arg2((int)string);
+ msg.set_arg3((int)length);
+
+ std::string data;
+ for (unsigned i = 0; i < count; i++)
+ if (!length || length[i] < 0)
+ data.append(string[i]);
+ else
+ data.append(string[i], length[i]);
+ msg.set_data(data);
+
+ Send(msg, cmd);
+ if (!expectResponse)
+ cmd.set_function(GLESv2Debugger::Message_Function_CONTINUE);
+ while (true) {
+ msg.Clear();
+ clock_t c0 = clock();
+ switch (cmd.function()) {
+ case GLESv2Debugger::Message_Function_CONTINUE:
+ _c->glShaderSource(shader, count, string, length);
+ msg.set_time((float(clock()) - c0) / CLOCKS_PER_SEC);
+ msg.set_context_id(0);
+ msg.set_function(GLESv2Debugger::Message_Function_glShaderSource);
+ msg.set_has_next_message(false);
+ msg.set_expect_response(expectResponse);
+ Send(msg, cmd);
+ if (!expectResponse)
+ cmd.set_function(GLESv2Debugger::Message_Function_SKIP);
+ break;
+ case GLESv2Debugger::Message_Function_SKIP:
+ return;
+ default:
+ ASSERT(0); //GenerateCall(msg, cmd);
+ break;
+ }
+ }
+}