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/*
** Copyright 2011, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#include "header.h"
void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
{
gl_hooks_t::gl_t const * const _c = &getGLTraceThreadSpecific()->gl;
GLESv2Debugger::Message msg, cmd;
msg.set_context_id(0);
msg.set_has_next_message(true);
const bool expectResponse = false;
msg.set_expect_response(expectResponse);
msg.set_function(GLESv2Debugger::Message_Function_glShaderSource);
msg.set_arg0(shader);
msg.set_arg1(count);
msg.set_arg2((int)string);
msg.set_arg3((int)length);
std::string data;
for (unsigned i = 0; i < count; i++)
if (!length || length[i] < 0)
data.append(string[i]);
else
data.append(string[i], length[i]);
msg.set_data(data);
Send(msg, cmd);
if (!expectResponse)
cmd.set_function(GLESv2Debugger::Message_Function_CONTINUE);
while (true) {
msg.Clear();
clock_t c0 = clock();
switch (cmd.function()) {
case GLESv2Debugger::Message_Function_CONTINUE:
_c->glShaderSource(shader, count, string, length);
msg.set_time((float(clock()) - c0) / CLOCKS_PER_SEC);
msg.set_context_id(0);
msg.set_function(GLESv2Debugger::Message_Function_glShaderSource);
msg.set_has_next_message(false);
msg.set_expect_response(expectResponse);
Send(msg, cmd);
if (!expectResponse)
cmd.set_function(GLESv2Debugger::Message_Function_SKIP);
break;
case GLESv2Debugger::Message_Function_SKIP:
return;
default:
ASSERT(0); //GenerateCall(msg, cmd);
break;
}
}
}
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