diff options
author | Mathias Agopian <mathias@google.com> | 2009-04-10 14:24:30 -0700 |
---|---|---|
committer | Mathias Agopian <mathias@google.com> | 2009-04-10 14:24:30 -0700 |
commit | 1473f46cbc82aa6f0ba744cc896a36923823d55b (patch) | |
tree | 1a03737c7eb71b32735693e5cfdd91d0b57a2ad5 /opengl/libs | |
parent | 71d83c04897a10394009b02808bb6b86886b27e1 (diff) | |
download | frameworks_base-1473f46cbc82aa6f0ba744cc896a36923823d55b.zip frameworks_base-1473f46cbc82aa6f0ba744cc896a36923823d55b.tar.gz frameworks_base-1473f46cbc82aa6f0ba744cc896a36923823d55b.tar.bz2 |
Integrate from //sandbox/mathias/donut/...@145728
SurfaceFlinger rework for new EGL driver model support.
Diffstat (limited to 'opengl/libs')
-rw-r--r-- | opengl/libs/Android.mk | 10 | ||||
-rw-r--r-- | opengl/libs/EGL/egl.cpp | 365 | ||||
-rw-r--r-- | opengl/libs/GLES_CM/gl.cpp | 37 | ||||
-rw-r--r-- | opengl/libs/GLES_CM/gl_api.in | 834 | ||||
-rw-r--r-- | opengl/libs/egl_entries.in | 7 | ||||
-rw-r--r-- | opengl/libs/egl_impl.h | 3 | ||||
-rw-r--r-- | opengl/libs/gl_entries.in | 95 | ||||
-rw-r--r-- | opengl/libs/hooks.h | 10 | ||||
-rwxr-xr-x | opengl/libs/tools/glapigen | 51 |
9 files changed, 934 insertions, 478 deletions
diff --git a/opengl/libs/Android.mk b/opengl/libs/Android.mk index 2ecc776..da00cc5 100644 --- a/opengl/libs/Android.mk +++ b/opengl/libs/Android.mk @@ -7,8 +7,7 @@ LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ - EGL/egl.cpp \ - EGL/gpu.cpp \ + EGL/egl.cpp \ # LOCAL_SHARED_LIBRARIES += libcutils libutils libui @@ -23,6 +22,9 @@ else LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private endif +LOCAL_CFLAGS += -DLOG_TAG=\"libEGL\" +LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES + include $(BUILD_SHARED_LIBRARY) @@ -35,7 +37,6 @@ include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ GLES_CM/gl.cpp.arm \ - GLES_CM/gl_logger.cpp \ # LOCAL_SHARED_LIBRARIES += libcutils libutils libui libEGL @@ -50,4 +51,7 @@ else LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private endif +LOCAL_CFLAGS += -DLOG_TAG=\"libGLESv1\" +LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES + include $(BUILD_SHARED_LIBRARY) diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp index 0b4bcce..c58fff8 100644 --- a/opengl/libs/EGL/egl.cpp +++ b/opengl/libs/EGL/egl.cpp @@ -14,8 +14,6 @@ ** limitations under the License. */ -#define LOG_TAG "GLLogger" - #include <ctype.h> #include <string.h> #include <errno.h> @@ -38,6 +36,8 @@ #include <cutils/memory.h> #include <utils/RefBase.h> +#include <utils/threads.h> +#include <utils/KeyedVector.h> #include "hooks.h" #include "egl_impl.h" @@ -55,7 +55,14 @@ namespace android { static char const * const gVendorString = "Android"; static char const * const gVersionString = "1.31 Android META-EGL"; static char const * const gClientApiString = "OpenGL ES"; -static char const * const gExtensionString = ""; +static char const * const gExtensionString = + "EGL_KHR_image " + "KHR_image_base " + "KHR_image_pixmap " + "EGL_ANDROID_image_native_buffer " + ; + +// ---------------------------------------------------------------------------- template <int MAGIC> struct egl_object_t @@ -69,9 +76,9 @@ private: struct egl_display_t : public egl_object_t<'_dpy'> { - EGLDisplay dpys[2]; - EGLConfig* configs[2]; - EGLint numConfigs[2]; + EGLDisplay dpys[IMPL_NUM_DRIVERS_IMPLEMENTATIONS]; + EGLConfig* configs[IMPL_NUM_DRIVERS_IMPLEMENTATIONS]; + EGLint numConfigs[IMPL_NUM_DRIVERS_IMPLEMENTATIONS]; EGLint numTotalConfigs; char const* extensionsString; volatile int32_t refs; @@ -81,27 +88,21 @@ struct egl_display_t : public egl_object_t<'_dpy'> char const * clientApi; char const * extensions; }; - strings_t queryString[2]; + strings_t queryString[IMPL_NUM_DRIVERS_IMPLEMENTATIONS]; }; struct egl_surface_t : public egl_object_t<'_srf'> { egl_surface_t(EGLDisplay dpy, EGLSurface surface, - NativeWindowType window, int impl, egl_connection_t const* cnx) - : dpy(dpy), surface(surface), window(window), impl(impl), cnx(cnx) + int impl, egl_connection_t const* cnx) + : dpy(dpy), surface(surface), impl(impl), cnx(cnx) { // NOTE: window must be incRef'ed and connected already } ~egl_surface_t() { - if (window) { - if (window->disconnect) - window->disconnect(window); - window->decRef(window); - } } EGLDisplay dpy; EGLSurface surface; - NativeWindowType window; int impl; egl_connection_t const* cnx; }; @@ -121,6 +122,18 @@ struct egl_context_t : public egl_object_t<'_ctx'> egl_connection_t const* cnx; }; +struct egl_image_t : public egl_object_t<'_img'> +{ + egl_image_t(EGLDisplay dpy, EGLContext context) + : dpy(dpy), context(context) + { + memset(images, 0, sizeof(images)); + } + EGLDisplay dpy; + EGLConfig context; + EGLImageKHR images[IMPL_NUM_DRIVERS_IMPLEMENTATIONS]; +}; + struct tls_t { tls_t() : error(EGL_SUCCESS), ctx(0) { } @@ -156,7 +169,7 @@ static char const * const egl_names[] = { // ---------------------------------------------------------------------------- -egl_connection_t gEGLImpl[2]; +egl_connection_t gEGLImpl[IMPL_NUM_DRIVERS_IMPLEMENTATIONS]; static egl_display_t gDisplay[NUM_DISPLAYS]; static pthread_mutex_t gThreadLocalStorageKeyMutex = PTHREAD_MUTEX_INITIALIZER; static pthread_key_t gEGLThreadLocalStorageKey = -1; @@ -261,14 +274,8 @@ EGLContext getContext() { return tls->ctx; } - /*****************************************************************************/ -class ISurfaceComposer; -const sp<ISurfaceComposer>& getSurfaceFlinger(); -request_gpu_t* gpu_acquire(void* user); -int gpu_release(void*, request_gpu_t* gpu); - static __attribute__((noinline)) void *load_driver(const char* driver, gl_hooks_t* hooks) { @@ -278,43 +285,60 @@ void *load_driver(const char* driver, gl_hooks_t* hooks) driver, dlerror()); if (dso) { - void** curr; + // first find the symbol for eglGetProcAddress + + typedef __eglMustCastToProperFunctionPointerType (*getProcAddressType)( + const char*); + + getProcAddressType getProcAddress = + (getProcAddressType)dlsym(dso, "eglGetProcAddress"); + + LOGE_IF(!getProcAddress, + "can't find eglGetProcAddress() in %s", driver); + + __eglMustCastToProperFunctionPointerType* curr; char const * const * api; - gl_hooks_t::gl_t* gl = &hooks->gl; - curr = (void**)gl; - api = gl_names; + + gl_hooks_t::egl_t* egl = &hooks->egl; + curr = (__eglMustCastToProperFunctionPointerType*)egl; + api = egl_names; while (*api) { - void* f = dlsym(dso, *api); - //LOGD("<%s> @ 0x%p", *api, f); + char const * name = *api; + __eglMustCastToProperFunctionPointerType f = + (__eglMustCastToProperFunctionPointerType)dlsym(dso, name); if (f == NULL) { - //LOGW("<%s> not found in %s", *api, driver); - f = (void*)gl_unimplemented; + // couldn't find the entry-point, use eglGetProcAddress() + f = getProcAddress(name); + if (f == NULL) { + f = (__eglMustCastToProperFunctionPointerType)0; + } } *curr++ = f; api++; } - gl_hooks_t::egl_t* egl = &hooks->egl; - curr = (void**)egl; - api = egl_names; + + gl_hooks_t::gl_t* gl = &hooks->gl; + curr = (__eglMustCastToProperFunctionPointerType*)gl; + api = gl_names; while (*api) { - void* f = dlsym(dso, *api); + char const * name = *api; + // if the function starts with '__' it's a special case that + // uses a wrapper. skip the '__' when looking into the real lib. + if (name[0] == '_' && name[1] == '_') { + name += 2; + } + __eglMustCastToProperFunctionPointerType f = + (__eglMustCastToProperFunctionPointerType)dlsym(dso, name); if (f == NULL) { - //LOGW("<%s> not found in %s", *api, driver); - f = (void*)0; + // couldn't find the entry-point, use eglGetProcAddress() + f = getProcAddress(name); + if (f == NULL) { + f = (__eglMustCastToProperFunctionPointerType)gl_unimplemented; + } } *curr++ = f; api++; } - - // hook this driver up with surfaceflinger if needed - register_gpu_t register_gpu = - (register_gpu_t)dlsym(dso, "oem_register_gpu"); - - if (register_gpu != NULL) { - if (getSurfaceFlinger() != 0) { - register_gpu(dso, gpu_acquire, gpu_release); - } - } } return dso; } @@ -365,6 +389,14 @@ struct extention_map_t { }; static const extention_map_t gExtentionMap[] = { + { "eglLockSurfaceKHR", + (__eglMustCastToProperFunctionPointerType)&eglLockSurfaceKHR }, + { "eglUnlockSurfaceKHR", + (__eglMustCastToProperFunctionPointerType)&eglUnlockSurfaceKHR }, + { "eglCreateImageKHR", + (__eglMustCastToProperFunctionPointerType)&eglCreateImageKHR }, + { "eglDestroyImageKHR", + (__eglMustCastToProperFunctionPointerType)&eglDestroyImageKHR }, }; static extention_map_t gGLExtentionMap[MAX_NUMBER_OF_GL_EXTENSIONS]; @@ -382,6 +414,12 @@ static void(*findProcAddress(const char* name, // ---------------------------------------------------------------------------- +/* + * To "loose" the GPU, use something like + * gEGLImpl[IMPL_HARDWARE].hooks = &gHooks[IMPL_CONTEXT_LOST]; + * + */ + static int gl_context_lost() { setGlThreadSpecific(&gHooks[IMPL_CONTEXT_LOST]); return 0; @@ -429,18 +467,24 @@ egl_display_t* get_display(EGLDisplay dpy) return (index >= NUM_DISPLAYS) ? NULL : &gDisplay[index]; } +template<typename NATIVE, typename EGL> +static inline NATIVE* egl_to_native_cast(EGL arg) { + return reinterpret_cast<NATIVE*>(arg); +} + static inline -egl_surface_t* get_surface(EGLSurface surface) -{ - egl_surface_t* s = (egl_surface_t *)surface; - return s; +egl_surface_t* get_surface(EGLSurface surface) { + return egl_to_native_cast<egl_surface_t>(surface); } static inline -egl_context_t* get_context(EGLContext context) -{ - egl_context_t* c = (egl_context_t *)context; - return c; +egl_context_t* get_context(EGLContext context) { + return egl_to_native_cast<egl_context_t>(context); +} + +static inline +egl_image_t* get_image(EGLImageKHR image) { + return egl_to_native_cast<egl_image_t>(image); } static egl_connection_t* validate_display_config( @@ -451,7 +495,7 @@ static egl_connection_t* validate_display_config( if (!dp) return setError(EGL_BAD_DISPLAY, (egl_connection_t*)NULL); impl = uintptr_t(config)>>24; - if (uint32_t(impl) >= 2) { + if (uint32_t(impl) >= IMPL_NUM_DRIVERS_IMPLEMENTATIONS) { return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL); } index = uintptr_t(config) & 0xFFFFFF; @@ -491,13 +535,26 @@ static EGLBoolean validate_display_surface(EGLDisplay dpy, EGLSurface surface) return EGL_TRUE; } -// ---------------------------------------------------------------------------- -}; // namespace android -// ---------------------------------------------------------------------------- -using namespace android; +EGLImageKHR egl_get_image_for_current_context(EGLImageKHR image) +{ + EGLContext context = getContext(); + if (context == EGL_NO_CONTEXT || image == EGL_NO_IMAGE_KHR) + return EGL_NO_IMAGE_KHR; + + egl_context_t const * const c = get_context(context); + if (!c->isValid()) + return EGL_NO_IMAGE_KHR; -EGLDisplay eglGetDisplay(NativeDisplayType display) + egl_image_t const * const i = get_image(image); + if (!i->isValid()) + return EGL_NO_IMAGE_KHR; + + return i->images[c->impl]; +} + + +EGLDisplay egl_init_displays(NativeDisplayType display) { if (sEarlyInitState) { return EGL_NO_DISPLAY; @@ -510,7 +567,7 @@ EGLDisplay eglGetDisplay(NativeDisplayType display) EGLDisplay dpy = EGLDisplay(uintptr_t(display) + 1LU); egl_display_t* d = &gDisplay[index]; - + // dynamically load all our EGL implementations for that display // and call into the real eglGetGisplay() egl_connection_t* cnx = &gEGLImpl[IMPL_SOFTWARE]; @@ -530,7 +587,7 @@ EGLDisplay eglGetDisplay(NativeDisplayType display) property_get("debug.egl.hw", value, "1"); if (atoi(value) != 0) { cnx->hooks = &gHooks[IMPL_HARDWARE]; - cnx->dso = load_driver("libhgl.so", cnx->hooks); + cnx->dso = load_driver("libhgl2.so", cnx->hooks); } else { LOGD("3D hardware acceleration is disabled"); } @@ -573,6 +630,18 @@ EGLDisplay eglGetDisplay(NativeDisplayType display) return dpy; } + +// ---------------------------------------------------------------------------- +}; // namespace android +// ---------------------------------------------------------------------------- + +using namespace android; + +EGLDisplay eglGetDisplay(NativeDisplayType display) +{ + return egl_init_displays(display); +} + // ---------------------------------------------------------------------------- // Initialization // ---------------------------------------------------------------------------- @@ -594,7 +663,7 @@ EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) // build our own extension string first, based on the extension we know // and the extension supported by our client implementation dp->extensionsString = strdup(gExtensionString); - for (int i=0 ; i<2 ; i++) { + for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) { egl_connection_t* const cnx = &gEGLImpl[i]; cnx->major = -1; cnx->minor = -1; @@ -624,7 +693,7 @@ EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) } EGLBoolean res = EGL_FALSE; - for (int i=0 ; i<2 ; i++) { + for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) { egl_connection_t* const cnx = &gEGLImpl[i]; if (cnx->dso && cnx->major>=0 && cnx->minor>=0) { EGLint n; @@ -663,7 +732,7 @@ EGLBoolean eglTerminate(EGLDisplay dpy) return EGL_TRUE; EGLBoolean res = EGL_FALSE; - for (int i=0 ; i<2 ; i++) { + for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) { egl_connection_t* const cnx = &gEGLImpl[i]; if (cnx->dso) { cnx->hooks->egl.eglTerminate(dp->dpys[i]); @@ -706,7 +775,7 @@ EGLBoolean eglGetConfigs( EGLDisplay dpy, return EGL_TRUE; } GLint n = 0; - for (int j=0 ; j<2 ; j++) { + for (int j=0 ; j<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; j++) { for (int i=0 ; i<dp->numConfigs[j] && config_size ; i++) { *configs++ = MAKE_CONFIG(j, i); config_size--; @@ -794,7 +863,7 @@ EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list, return res; } - for (int i=0 ; i<2 ; i++) { + for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) { egl_connection_t* const cnx = &gEGLImpl[i]; if (cnx->dso) { if (cnx->hooks->egl.eglChooseConfig( @@ -854,26 +923,12 @@ EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config, int i=0, index=0; egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index); if (cnx) { - // window must be connected upon calling underlying - // eglCreateWindowSurface - if (window) { - window->incRef(window); - if (window->connect) - window->connect(window); - } - EGLSurface surface = cnx->hooks->egl.eglCreateWindowSurface( dp->dpys[i], dp->configs[i][index], window, attrib_list); if (surface != EGL_NO_SURFACE) { - egl_surface_t* s = new egl_surface_t(dpy, surface, window, i, cnx); + egl_surface_t* s = new egl_surface_t(dpy, surface, i, cnx); return s; } - - // something went wrong, disconnect and free window - // (will disconnect() automatically) - if (window) { - window->decRef(window); - } } return EGL_NO_SURFACE; } @@ -889,7 +944,7 @@ EGLSurface eglCreatePixmapSurface( EGLDisplay dpy, EGLConfig config, EGLSurface surface = cnx->hooks->egl.eglCreatePixmapSurface( dp->dpys[i], dp->configs[i][index], pixmap, attrib_list); if (surface != EGL_NO_SURFACE) { - egl_surface_t* s = new egl_surface_t(dpy, surface, NULL, i, cnx); + egl_surface_t* s = new egl_surface_t(dpy, surface, i, cnx); return s; } } @@ -906,7 +961,7 @@ EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config, EGLSurface surface = cnx->hooks->egl.eglCreatePbufferSurface( dp->dpys[i], dp->configs[i][index], attrib_list); if (surface != EGL_NO_SURFACE) { - egl_surface_t* s = new egl_surface_t(dpy, surface, NULL, i, cnx); + egl_surface_t* s = new egl_surface_t(dpy, surface, i, cnx); return s; } } @@ -1107,7 +1162,7 @@ EGLBoolean eglWaitNative(EGLint engine) EGLint eglGetError(void) { EGLint result = EGL_SUCCESS; - for (int i=0 ; i<2 ; i++) { + for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) { EGLint err = EGL_SUCCESS; egl_connection_t* const cnx = &gEGLImpl[i]; if (cnx->dso) @@ -1120,8 +1175,15 @@ EGLint eglGetError(void) return result; } -void (*eglGetProcAddress(const char *procname))() +__eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname) { + // eglGetProcAddress() could be the very first function called + // in which case we must make sure we've initialized ourselves, this + // happens the first time egl_get_display() is called. + + if (egl_init_displays(EGL_DEFAULT_DISPLAY) == EGL_NO_DISPLAY) + return NULL; + __eglMustCastToProperFunctionPointerType addr; addr = findProcAddress(procname, gExtentionMap, NELEM(gExtentionMap)); if (addr) return addr; @@ -1133,7 +1195,7 @@ void (*eglGetProcAddress(const char *procname))() addr = 0; int slot = -1; - for (int i=0 ; i<2 ; i++) { + for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) { egl_connection_t* const cnx = &gEGLImpl[i]; if (cnx->dso) { if (cnx->hooks->egl.eglGetProcAddress) { @@ -1266,7 +1328,7 @@ EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval) if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE); EGLBoolean res = EGL_TRUE; - for (int i=0 ; i<2 ; i++) { + for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) { egl_connection_t* const cnx = &gEGLImpl[i]; if (cnx->dso) { if (cnx->hooks->egl.eglSwapInterval) { @@ -1309,7 +1371,7 @@ EGLBoolean eglBindAPI(EGLenum api) { // bind this API on all EGLs EGLBoolean res = EGL_TRUE; - for (int i=0 ; i<2 ; i++) { + for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) { egl_connection_t* const cnx = &gEGLImpl[i]; if (cnx->dso) { if (cnx->hooks->egl.eglBindAPI) { @@ -1324,7 +1386,7 @@ EGLBoolean eglBindAPI(EGLenum api) EGLenum eglQueryAPI(void) { - for (int i=0 ; i<2 ; i++) { + for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) { egl_connection_t* const cnx = &gEGLImpl[i]; if (cnx->dso) { if (cnx->hooks->egl.eglQueryAPI) { @@ -1340,7 +1402,7 @@ EGLenum eglQueryAPI(void) EGLBoolean eglReleaseThread(void) { - for (int i=0 ; i<2 ; i++) { + for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) { egl_connection_t* const cnx = &gEGLImpl[i]; if (cnx->dso) { if (cnx->hooks->egl.eglReleaseThread) { @@ -1366,3 +1428,124 @@ EGLSurface eglCreatePbufferFromClientBuffer( } return setError(EGL_BAD_CONFIG, EGL_NO_SURFACE); } + +// ---------------------------------------------------------------------------- +// EGL_EGLEXT_VERSION 3 +// ---------------------------------------------------------------------------- + +EGLBoolean eglLockSurfaceKHR(EGLDisplay dpy, EGLSurface surface, + const EGLint *attrib_list) +{ + EGLBoolean result = EGL_FALSE; + if (!validate_display_surface(dpy, surface)) + return result; + + egl_display_t const * const dp = get_display(dpy); + egl_surface_t const * const s = get_surface(surface); + + if (s->cnx->hooks->egl.eglLockSurfaceKHR) { + result = s->cnx->hooks->egl.eglLockSurfaceKHR( + dp->dpys[s->impl], s->surface, attrib_list); + } + return result; +} + +EGLBoolean eglUnlockSurfaceKHR(EGLDisplay dpy, EGLSurface surface) +{ + EGLBoolean result = EGL_FALSE; + if (!validate_display_surface(dpy, surface)) + return result; + + egl_display_t const * const dp = get_display(dpy); + egl_surface_t const * const s = get_surface(surface); + + if (s->cnx->hooks->egl.eglUnlockSurfaceKHR) { + result = s->cnx->hooks->egl.eglUnlockSurfaceKHR( + dp->dpys[s->impl], s->surface); + } + return result; +} + +EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, + EGLClientBuffer buffer, const EGLint *attrib_list) +{ + if (ctx != EGL_NO_CONTEXT) { + if (!validate_display_context(dpy, ctx)) + return EGL_NO_IMAGE_KHR; + egl_display_t const * const dp = get_display(dpy); + egl_context_t * const c = get_context(ctx); + // since we have an EGLContext, we know which implementation to use + EGLImageKHR image = c->cnx->hooks->egl.eglCreateImageKHR( + dp->dpys[c->impl], c->context, target, buffer, attrib_list); + if (image == EGL_NO_IMAGE_KHR) + return image; + + egl_image_t* result = new egl_image_t(dpy, ctx); + result->images[c->impl] = image; + return (EGLImageKHR)result; + } else { + // EGL_NO_CONTEXT is a valid parameter + egl_display_t const * const dp = get_display(dpy); + if (dp == 0) { + return setError(EGL_BAD_DISPLAY, EGL_NO_IMAGE_KHR); + } + // since we don't have a way to know which implementation to call, + // we're calling all of them + + EGLImageKHR implImages[IMPL_NUM_DRIVERS_IMPLEMENTATIONS]; + bool success = false; + for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + implImages[i] = EGL_NO_IMAGE_KHR; + if (cnx->dso) { + if (cnx->hooks->egl.eglCreateImageKHR) { + implImages[i] = cnx->hooks->egl.eglCreateImageKHR( + dp->dpys[i], ctx, target, buffer, attrib_list); + if (implImages[i] != EGL_NO_IMAGE_KHR) { + success = true; + } + } + } + } + if (!success) + return EGL_NO_IMAGE_KHR; + + egl_image_t* result = new egl_image_t(dpy, ctx); + memcpy(result->images, implImages, sizeof(implImages)); + return (EGLImageKHR)result; + } +} + +EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img) +{ + egl_display_t const * const dp = get_display(dpy); + if (dp == 0) { + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + } + + egl_image_t* image = get_image(img); + if (!image->isValid()) { + return setError(EGL_BAD_PARAMETER, EGL_FALSE); + } + + bool success = false; + for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + if (image->images[i] != EGL_NO_IMAGE_KHR) { + if (cnx->dso) { + if (cnx->hooks->egl.eglCreateImageKHR) { + if (cnx->hooks->egl.eglDestroyImageKHR( + dp->dpys[i], image->images[i])) { + success = true; + } + } + } + } + } + if (!success) + return EGL_FALSE; + + delete image; + + return EGL_FALSE; +} diff --git a/opengl/libs/GLES_CM/gl.cpp b/opengl/libs/GLES_CM/gl.cpp index 865cf44..a175343 100644 --- a/opengl/libs/GLES_CM/gl.cpp +++ b/opengl/libs/GLES_CM/gl.cpp @@ -14,8 +14,6 @@ ** limitations under the License. */ -#define LOG_TAG "GLES_CM" - #include <ctype.h> #include <string.h> #include <errno.h> @@ -29,6 +27,7 @@ #include <cutils/properties.h> #include "hooks.h" +#include "egl_impl.h" using namespace android; @@ -57,13 +56,6 @@ void glVertexPointerBounds(GLint size, GLenum type, // Actual GL entry-points // ---------------------------------------------------------------------------- -#if GL_LOGGER -# include "gl_logger.h" -# define GL_LOGGER_IMPL(_x) _x -#else -# define GL_LOGGER_IMPL(_x) -#endif - #undef API_ENTRY #undef CALL_GL_API #undef CALL_GL_API_RETURN @@ -96,16 +88,15 @@ void glVertexPointerBounds(GLint size, GLenum type, #define CALL_GL_API(_api, ...) \ gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \ - GL_LOGGER_IMPL( log_##_api(__VA_ARGS__); ) \ _c->_api(__VA_ARGS__) #define CALL_GL_API_RETURN(_api, ...) \ gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \ - GL_LOGGER_IMPL( log_##_api(__VA_ARGS__); ) \ return _c->_api(__VA_ARGS__) #endif + extern "C" { #include "gl_api.in" } @@ -114,3 +105,27 @@ extern "C" { #undef CALL_GL_API #undef CALL_GL_API_RETURN + +/* + * These GL calls are special because they need to EGL to retrieve some + * informations before they can execute. + */ + +extern "C" void __glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); +extern "C" void __glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); + + +void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) +{ + GLeglImageOES implImage = + (GLeglImageOES)egl_get_image_for_current_context((EGLImageKHR)image); + __glEGLImageTargetTexture2DOES(target, implImage); +} + +void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) +{ + GLeglImageOES implImage = + (GLeglImageOES)egl_get_image_for_current_context((EGLImageKHR)image); + __glEGLImageTargetRenderbufferStorageOES(target, image); +} + diff --git a/opengl/libs/GLES_CM/gl_api.in b/opengl/libs/GLES_CM/gl_api.in index 9234ef2..f36b8c0 100644 --- a/opengl/libs/GLES_CM/gl_api.in +++ b/opengl/libs/GLES_CM/gl_api.in @@ -1,606 +1,760 @@ -void API_ENTRY(glActiveTexture)(GLenum texture) { - CALL_GL_API(glActiveTexture, texture); +void API_ENTRY(glColor4f)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { + CALL_GL_API(glColor4f, arg0, arg1, arg2, arg3); } -void API_ENTRY(glAlphaFunc)(GLenum func, GLclampf ref) { - CALL_GL_API(glAlphaFunc, func, ref); +void API_ENTRY(glColor4x)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3) { + CALL_GL_API(glColor4x, arg0, arg1, arg2, arg3); } -void API_ENTRY(glAlphaFuncx)(GLenum func, GLclampx ref) { - CALL_GL_API(glAlphaFuncx, func, ref); +void API_ENTRY(glNormal3f)(GLfloat arg0, GLfloat arg1, GLfloat arg2) { + CALL_GL_API(glNormal3f, arg0, arg1, arg2); } -void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) { - CALL_GL_API(glBindTexture, target, texture); +void API_ENTRY(glNormal3x)(GLfixed arg0, GLfixed arg1, GLfixed arg2) { + CALL_GL_API(glNormal3x, arg0, arg1, arg2); } -void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) { - CALL_GL_API(glBlendFunc, sfactor, dfactor); +void API_ENTRY(glCullFace)(GLenum arg0) { + CALL_GL_API(glCullFace, arg0); } -void API_ENTRY(glClear)(GLbitfield mask) { - CALL_GL_API(glClear, mask); +void API_ENTRY(glFrontFace)(GLenum arg0) { + CALL_GL_API(glFrontFace, arg0); } -void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { - CALL_GL_API(glClearColor, red, green, blue, alpha); +void API_ENTRY(glDisable)(GLenum arg0) { + CALL_GL_API(glDisable, arg0); } -void API_ENTRY(glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) { - CALL_GL_API(glClearColorx, red, green, blue, alpha); +void API_ENTRY(glEnable)(GLenum arg0) { + CALL_GL_API(glEnable, arg0); } -void API_ENTRY(glClearDepthf)(GLclampf depth) { - CALL_GL_API(glClearDepthf, depth); +void API_ENTRY(glFinish)(void) { + CALL_GL_API(glFinish); } -void API_ENTRY(glClearDepthx)(GLclampx depth) { - CALL_GL_API(glClearDepthx, depth); +void API_ENTRY(glFlush)(void) { + CALL_GL_API(glFlush); } -void API_ENTRY(glClearStencil)(GLint s) { - CALL_GL_API(glClearStencil, s); +GLenum API_ENTRY(glGetError)(void) { + CALL_GL_API_RETURN(glGetError); } -void API_ENTRY(glClientActiveTexture)(GLenum texture) { - CALL_GL_API(glClientActiveTexture, texture); +const GLubyte* API_ENTRY(glGetString)(GLenum arg0) { + CALL_GL_API_RETURN(glGetString, arg0); } -void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { - CALL_GL_API(glColor4f, red, green, blue, alpha); +void API_ENTRY(glGetIntegerv)(GLenum arg0, GLint * arg1) { + CALL_GL_API(glGetIntegerv, arg0, arg1); } -void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { - CALL_GL_API(glColor4x, red, green, blue, alpha); +void API_ENTRY(glColorMask)(GLboolean arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3) { + CALL_GL_API(glColorMask, arg0, arg1, arg2, arg3); } -void API_ENTRY(glColorMask)(GLboolean r, GLboolean g, GLboolean b, GLboolean a) { - CALL_GL_API(glColorMask, r, g, b, a); +void API_ENTRY(glDepthMask)(GLboolean arg0) { + CALL_GL_API(glDepthMask, arg0); } -void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) -{ - CALL_GL_API(glColorPointer, size, type, stride, ptr); +void API_ENTRY(glStencilMask)(GLuint arg0) { + CALL_GL_API(glStencilMask, arg0); } -void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, - GLsizei width, GLsizei height, GLint border, - GLsizei imageSize, const GLvoid *data) { - CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, - width, height, border, imageSize, data); +void API_ENTRY(glDepthFunc)(GLenum arg0) { + CALL_GL_API(glDepthFunc, arg0); } -void API_ENTRY(glCompressedTexSubImage2D)( GLenum target, GLint level, GLint xoffset, - GLint yoffset, GLsizei width, GLsizei height, - GLenum format, GLsizei imageSize, - const GLvoid *data) { - CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, - width, height, format, imageSize, data); +void API_ENTRY(glDepthRangef)(GLclampf arg0, GLclampf arg1) { + CALL_GL_API(glDepthRangef, arg0, arg1); } -void API_ENTRY(glCopyTexImage2D)( GLenum target, GLint level, GLenum internalformat, - GLint x, GLint y, GLsizei width, GLsizei height, - GLint border) { - CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y, - width, height, border); +void API_ENTRY(glDepthRangex)(GLclampx arg0, GLclampx arg1) { + CALL_GL_API(glDepthRangex, arg0, arg1); } -void API_ENTRY(glCopyTexSubImage2D)( GLenum target, GLint level, GLint xoffset, - GLint yoffset, GLint x, GLint y, GLsizei width, - GLsizei height) { - CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y, - width, height); +void API_ENTRY(glPolygonOffset)(GLfloat arg0, GLfloat arg1) { + CALL_GL_API(glPolygonOffset, arg0, arg1); } -void API_ENTRY(glCullFace)(GLenum mode) { - CALL_GL_API(glCullFace, mode); +void API_ENTRY(glPolygonOffsetx)(GLfixed arg0, GLfixed arg1) { + CALL_GL_API(glPolygonOffsetx, arg0, arg1); } -void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) { - CALL_GL_API(glDeleteTextures, n, textures); +void API_ENTRY(glLogicOp)(GLenum arg0) { + CALL_GL_API(glLogicOp, arg0); } -void API_ENTRY(glDepthFunc)(GLenum func) { - CALL_GL_API(glDepthFunc, func); +void API_ENTRY(glAlphaFuncx)(GLenum arg0, GLclampx arg1) { + CALL_GL_API(glAlphaFuncx, arg0, arg1); } -void API_ENTRY(glDepthMask)(GLboolean flag) { - CALL_GL_API(glDepthMask, flag); +void API_ENTRY(glAlphaFunc)(GLenum arg0, GLclampf arg1) { + CALL_GL_API(glAlphaFunc, arg0, arg1); } -void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) { - CALL_GL_API(glDepthRangef, zNear, zFar); +void API_ENTRY(glBlendFunc)(GLenum arg0, GLenum arg1) { + CALL_GL_API(glBlendFunc, arg0, arg1); } -void API_ENTRY(glDepthRangex)(GLclampx zNear, GLclampx zFar) { - CALL_GL_API(glDepthRangex, zNear, zFar); +void API_ENTRY(glClear)(GLbitfield arg0) { + CALL_GL_API(glClear, arg0); } -void API_ENTRY(glDisable)(GLenum cap) { - CALL_GL_API(glDisable, cap); +void API_ENTRY(glClearColor)(GLclampf arg0, GLclampf arg1, GLclampf arg2, GLclampf arg3) { + CALL_GL_API(glClearColor, arg0, arg1, arg2, arg3); } -void API_ENTRY(glDisableClientState)(GLenum array) { - CALL_GL_API(glDisableClientState, array); +void API_ENTRY(glClearColorx)(GLclampx arg0, GLclampx arg1, GLclampx arg2, GLclampx arg3) { + CALL_GL_API(glClearColorx, arg0, arg1, arg2, arg3); } -void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) { - CALL_GL_API(glDrawArrays, mode, first, count); +void API_ENTRY(glClearDepthf)(GLclampf arg0) { + CALL_GL_API(glClearDepthf, arg0); } -void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, - GLenum type, const GLvoid *indices) { - CALL_GL_API(glDrawElements, mode, count, type, indices); +void API_ENTRY(glClearDepthx)(GLclampx arg0) { + CALL_GL_API(glClearDepthx, arg0); } -void API_ENTRY(glEnable)(GLenum cap) { - CALL_GL_API(glEnable, cap); +void API_ENTRY(glClearStencil)(GLint arg0) { + CALL_GL_API(glClearStencil, arg0); } -void API_ENTRY(glEnableClientState)(GLenum array) { - CALL_GL_API(glEnableClientState, array); +void API_ENTRY(glPointSize)(GLfloat arg0) { + CALL_GL_API(glPointSize, arg0); } -void API_ENTRY(glFinish)(void) { - CALL_GL_API(glFinish); +void API_ENTRY(glPointSizex)(GLfixed arg0) { + CALL_GL_API(glPointSizex, arg0); } -void API_ENTRY(glFlush)(void) { - CALL_GL_API(glFlush); +void API_ENTRY(glSampleCoverage)(GLclampf arg0, GLboolean arg1) { + CALL_GL_API(glSampleCoverage, arg0, arg1); } -void API_ENTRY(glFogf)(GLenum pname, GLfloat param) { - CALL_GL_API(glFogf, pname, param); +void API_ENTRY(glSampleCoveragex)(GLclampx arg0, GLboolean arg1) { + CALL_GL_API(glSampleCoveragex, arg0, arg1); } -void API_ENTRY(glFogfv)(GLenum pname, const GLfloat *params) { - CALL_GL_API(glFogfv, pname, params); +void API_ENTRY(glStencilFunc)(GLenum arg0, GLint arg1, GLuint arg2) { + CALL_GL_API(glStencilFunc, arg0, arg1, arg2); } -void API_ENTRY(glFogx)(GLenum pname, GLfixed param) { - CALL_GL_API(glFogx, pname, param); +void API_ENTRY(glStencilOp)(GLenum arg0, GLenum arg1, GLenum arg2) { + CALL_GL_API(glStencilOp, arg0, arg1, arg2); } -void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *params) { - CALL_GL_API(glFogxv, pname, params); +void API_ENTRY(glScissor)(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) { + CALL_GL_API(glScissor, arg0, arg1, arg2, arg3); } -void API_ENTRY(glFrontFace)(GLenum mode) { - CALL_GL_API(glFrontFace, mode); +void API_ENTRY(glHint)(GLenum arg0, GLenum arg1) { + CALL_GL_API(glHint, arg0, arg1); } -void API_ENTRY(glFrustumf)(GLfloat left, GLfloat right, - GLfloat bottom, GLfloat top, - GLfloat zNear, GLfloat zFar) { - CALL_GL_API(glFrustumf, left, right, bottom, top, zNear, zFar); +void API_ENTRY(glLineWidth)(GLfloat arg0) { + CALL_GL_API(glLineWidth, arg0); } -void API_ENTRY(glFrustumx)(GLfixed left, GLfixed right, - GLfixed bottom, GLfixed top, - GLfixed zNear, GLfixed zFar) { - CALL_GL_API(glFrustumx, left, right, bottom, top, zNear, zFar); +void API_ENTRY(glLineWidthx)(GLfixed arg0) { + CALL_GL_API(glLineWidthx, arg0); } -void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) { - CALL_GL_API(glGenTextures, n, textures); +void API_ENTRY(glShadeModel)(GLenum arg0) { + CALL_GL_API(glShadeModel, arg0); } -GLenum API_ENTRY(glGetError)(void) { - CALL_GL_API_RETURN(glGetError); +void API_ENTRY(glLightModelf)(GLenum arg0, GLfloat arg1) { + CALL_GL_API(glLightModelf, arg0, arg1); +} + +void API_ENTRY(glLightModelfv)(GLenum arg0, const GLfloat * arg1) { + CALL_GL_API(glLightModelfv, arg0, arg1); +} + +void API_ENTRY(glLightModelx)(GLenum arg0, GLfixed arg1) { + CALL_GL_API(glLightModelx, arg0, arg1); +} + +void API_ENTRY(glLightModelxv)(GLenum arg0, const GLfixed * arg1) { + CALL_GL_API(glLightModelxv, arg0, arg1); +} + +void API_ENTRY(glLightf)(GLenum arg0, GLenum arg1, GLfloat arg2) { + CALL_GL_API(glLightf, arg0, arg1, arg2); +} + +void API_ENTRY(glLightfv)(GLenum arg0, GLenum arg1, const GLfloat * arg2) { + CALL_GL_API(glLightfv, arg0, arg1, arg2); +} + +void API_ENTRY(glLightx)(GLenum arg0, GLenum arg1, GLfixed arg2) { + CALL_GL_API(glLightx, arg0, arg1, arg2); +} + +void API_ENTRY(glLightxv)(GLenum arg0, GLenum arg1, const GLfixed * arg2) { + CALL_GL_API(glLightxv, arg0, arg1, arg2); +} + +void API_ENTRY(glMaterialf)(GLenum arg0, GLenum arg1, GLfloat arg2) { + CALL_GL_API(glMaterialf, arg0, arg1, arg2); +} + +void API_ENTRY(glMaterialfv)(GLenum arg0, GLenum arg1, const GLfloat * arg2) { + CALL_GL_API(glMaterialfv, arg0, arg1, arg2); +} + +void API_ENTRY(glMaterialx)(GLenum arg0, GLenum arg1, GLfixed arg2) { + CALL_GL_API(glMaterialx, arg0, arg1, arg2); +} + +void API_ENTRY(glMaterialxv)(GLenum arg0, GLenum arg1, const GLfixed * arg2) { + CALL_GL_API(glMaterialxv, arg0, arg1, arg2); } -void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *params) { - CALL_GL_API(glGetIntegerv, pname, params); +void API_ENTRY(glFogf)(GLenum arg0, GLfloat arg1) { + CALL_GL_API(glFogf, arg0, arg1); } -const GLubyte * API_ENTRY(glGetString)(GLenum name) { - CALL_GL_API_RETURN(glGetString, name); +void API_ENTRY(glFogfv)(GLenum arg0, const GLfloat * arg1) { + CALL_GL_API(glFogfv, arg0, arg1); } -void API_ENTRY(glHint)(GLenum target, GLenum mode) { - CALL_GL_API(glHint, target, mode); +void API_ENTRY(glFogx)(GLenum arg0, GLfixed arg1) { + CALL_GL_API(glFogx, arg0, arg1); } -void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) { - CALL_GL_API(glLightModelf, pname, param); +void API_ENTRY(glFogxv)(GLenum arg0, const GLfixed * arg1) { + CALL_GL_API(glFogxv, arg0, arg1); } -void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat *params) { - CALL_GL_API(glLightModelfv, pname, params); +void API_ENTRY(glVertexPointer)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) { + CALL_GL_API(glVertexPointer, arg0, arg1, arg2, arg3); } -void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) { - CALL_GL_API(glLightModelx, pname, param); +void API_ENTRY(glColorPointer)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) { + CALL_GL_API(glColorPointer, arg0, arg1, arg2, arg3); } -void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *params) { - CALL_GL_API(glLightModelxv, pname, params); +void API_ENTRY(glNormalPointer)(GLenum arg0, GLsizei arg1, const GLvoid * arg2) { + CALL_GL_API(glNormalPointer, arg0, arg1, arg2); } -void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) { - CALL_GL_API(glLightf, light, pname, param); +void API_ENTRY(glTexCoordPointer)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) { + CALL_GL_API(glTexCoordPointer, arg0, arg1, arg2, arg3); } -void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat *params) { - CALL_GL_API(glLightfv, light, pname, params); +void API_ENTRY(glEnableClientState)(GLenum arg0) { + CALL_GL_API(glEnableClientState, arg0); } -void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) { - CALL_GL_API(glLightx, light, pname, param); +void API_ENTRY(glDisableClientState)(GLenum arg0) { + CALL_GL_API(glDisableClientState, arg0); } -void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed *params) { - CALL_GL_API(glLightxv, light, pname, params); +void API_ENTRY(glClientActiveTexture)(GLenum arg0) { + CALL_GL_API(glClientActiveTexture, arg0); } -void API_ENTRY(glLineWidth)(GLfloat width) { - CALL_GL_API(glLineWidth, width); +void API_ENTRY(glDrawArrays)(GLenum arg0, GLint arg1, GLsizei arg2) { + CALL_GL_API(glDrawArrays, arg0, arg1, arg2); } -void API_ENTRY(glLineWidthx)(GLfixed width) { - CALL_GL_API(glLineWidthx, width); +void API_ENTRY(glDrawElements)(GLenum arg0, GLsizei arg1, GLenum arg2, const GLvoid * arg3) { + CALL_GL_API(glDrawElements, arg0, arg1, arg2, arg3); } void API_ENTRY(glLoadIdentity)(void) { CALL_GL_API(glLoadIdentity); } -void API_ENTRY(glLoadMatrixf)(const GLfloat *m) { - CALL_GL_API(glLoadMatrixf, m); +void API_ENTRY(glLoadMatrixf)(const GLfloat* arg0) { + CALL_GL_API(glLoadMatrixf, arg0); } -void API_ENTRY(glLoadMatrixx)(const GLfixed *m) { - CALL_GL_API(glLoadMatrixx, m); +void API_ENTRY(glLoadMatrixx)(const GLfixed* arg0) { + CALL_GL_API(glLoadMatrixx, arg0); } -void API_ENTRY(glLogicOp)(GLenum opcode) { - CALL_GL_API(glLogicOp, opcode); +void API_ENTRY(glMatrixMode)(GLenum arg0) { + CALL_GL_API(glMatrixMode, arg0); } -void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) { - CALL_GL_API(glMaterialf, face, pname, param); +void API_ENTRY(glMultMatrixf)(const GLfloat* arg0) { + CALL_GL_API(glMultMatrixf, arg0); } -void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) { - CALL_GL_API(glMaterialfv, face, pname, params); +void API_ENTRY(glMultMatrixx)(const GLfixed* arg0) { + CALL_GL_API(glMultMatrixx, arg0); } -void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) { - CALL_GL_API(glMaterialx, face, pname, param); +void API_ENTRY(glPopMatrix)(void) { + CALL_GL_API(glPopMatrix); } -void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params) { - CALL_GL_API(glMaterialxv, face, pname, params); +void API_ENTRY(glPushMatrix)(void) { + CALL_GL_API(glPushMatrix); } -void API_ENTRY(glMatrixMode)(GLenum mode) { - CALL_GL_API(glMatrixMode, mode); +void API_ENTRY(glFrustumf)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4, GLfloat arg5) { + CALL_GL_API(glFrustumf, arg0, arg1, arg2, arg3, arg4, arg5); } -void API_ENTRY(glMultMatrixf)(const GLfloat *m) { - CALL_GL_API(glMultMatrixf, m); +void API_ENTRY(glFrustumx)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3, GLfixed arg4, GLfixed arg5) { + CALL_GL_API(glFrustumx, arg0, arg1, arg2, arg3, arg4, arg5); } -void API_ENTRY(glMultMatrixx)(const GLfixed *m) { - CALL_GL_API(glMultMatrixx, m); +void API_ENTRY(glOrthof)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4, GLfloat arg5) { + CALL_GL_API(glOrthof, arg0, arg1, arg2, arg3, arg4, arg5); } -void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { - CALL_GL_API(glMultiTexCoord4f, target, s, t, r, q); +void API_ENTRY(glOrthox)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3, GLfixed arg4, GLfixed arg5) { + CALL_GL_API(glOrthox, arg0, arg1, arg2, arg3, arg4, arg5); } -void API_ENTRY(glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { - CALL_GL_API(glMultiTexCoord4x, target, s, t, r, q); +void API_ENTRY(glRotatef)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { + CALL_GL_API(glRotatef, arg0, arg1, arg2, arg3); } -void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) { - CALL_GL_API(glNormal3f, nx, ny, nz); +void API_ENTRY(glRotatex)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3) { + CALL_GL_API(glRotatex, arg0, arg1, arg2, arg3); } -void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) { - CALL_GL_API(glNormal3x, nx, ny, nz); +void API_ENTRY(glScalef)(GLfloat arg0, GLfloat arg1, GLfloat arg2) { + CALL_GL_API(glScalef, arg0, arg1, arg2); } -void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) { - CALL_GL_API(glNormalPointer, type, stride, pointer); +void API_ENTRY(glScalex)(GLfixed arg0, GLfixed arg1, GLfixed arg2) { + CALL_GL_API(glScalex, arg0, arg1, arg2); } -void API_ENTRY(glOrthof)( GLfloat left, GLfloat right, - GLfloat bottom, GLfloat top, - GLfloat zNear, GLfloat zFar) { - CALL_GL_API(glOrthof, left, right, bottom, top, zNear, zFar); +void API_ENTRY(glTranslatef)(GLfloat arg0, GLfloat arg1, GLfloat arg2) { + CALL_GL_API(glTranslatef, arg0, arg1, arg2); } -void API_ENTRY(glOrthox)( GLfixed left, GLfixed right, - GLfixed bottom, GLfixed top, - GLfixed zNear, GLfixed zFar) { - CALL_GL_API(glOrthox, left, right, bottom, top, zNear, zFar); +void API_ENTRY(glTranslatex)(GLfixed arg0, GLfixed arg1, GLfixed arg2) { + CALL_GL_API(glTranslatex, arg0, arg1, arg2); } -void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) { - CALL_GL_API(glPixelStorei, pname, param); +void API_ENTRY(glViewport)(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) { + CALL_GL_API(glViewport, arg0, arg1, arg2, arg3); } -void API_ENTRY(glPointSize)(GLfloat size) { - CALL_GL_API(glPointSize, size); +void API_ENTRY(glActiveTexture)(GLenum arg0) { + CALL_GL_API(glActiveTexture, arg0); } -void API_ENTRY(glPointSizex)(GLfixed size) { - CALL_GL_API(glPointSizex, size); +void API_ENTRY(glBindTexture)(GLenum arg0, GLuint arg1) { + CALL_GL_API(glBindTexture, arg0, arg1); } -void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) { - CALL_GL_API(glPolygonOffset, factor, units); +void API_ENTRY(glGenTextures)(GLsizei arg0, GLuint* arg1) { + CALL_GL_API(glGenTextures, arg0, arg1); } -void API_ENTRY(glPolygonOffsetx)(GLfixed factor, GLfixed units) { - CALL_GL_API(glPolygonOffsetx, factor, units); +void API_ENTRY(glDeleteTextures)(GLsizei arg0, const GLuint * arg1) { + CALL_GL_API(glDeleteTextures, arg0, arg1); } -void API_ENTRY(glPopMatrix)(void) { - CALL_GL_API(glPopMatrix); +void API_ENTRY(glMultiTexCoord4f)(GLenum arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) { + CALL_GL_API(glMultiTexCoord4f, arg0, arg1, arg2, arg3, arg4); } -void API_ENTRY(glPushMatrix)(void) { - CALL_GL_API(glPushMatrix); +void API_ENTRY(glMultiTexCoord4x)(GLenum arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3, GLfixed arg4) { + CALL_GL_API(glMultiTexCoord4x, arg0, arg1, arg2, arg3, arg4); +} + +void API_ENTRY(glPixelStorei)(GLenum arg0, GLint arg1) { + CALL_GL_API(glPixelStorei, arg0, arg1); +} + +void API_ENTRY(glTexEnvf)(GLenum arg0, GLenum arg1, GLfloat arg2) { + CALL_GL_API(glTexEnvf, arg0, arg1, arg2); +} + +void API_ENTRY(glTexEnvfv)(GLenum arg0, GLenum arg1, const GLfloat* arg2) { + CALL_GL_API(glTexEnvfv, arg0, arg1, arg2); +} + +void API_ENTRY(glTexEnvx)(GLenum arg0, GLenum arg1, GLfixed arg2) { + CALL_GL_API(glTexEnvx, arg0, arg1, arg2); +} + +void API_ENTRY(glTexEnvxv)(GLenum arg0, GLenum arg1, const GLfixed* arg2) { + CALL_GL_API(glTexEnvxv, arg0, arg1, arg2); +} + +void API_ENTRY(glTexParameterf)(GLenum arg0, GLenum arg1, GLfloat arg2) { + CALL_GL_API(glTexParameterf, arg0, arg1, arg2); +} + +void API_ENTRY(glTexParameterx)(GLenum arg0, GLenum arg1, GLfixed arg2) { + CALL_GL_API(glTexParameterx, arg0, arg1, arg2); +} + +void API_ENTRY(glCompressedTexImage2D)(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLsizei arg6, const GLvoid* arg7) { + CALL_GL_API(glCompressedTexImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); +} + +void API_ENTRY(glCompressedTexSubImage2D)(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLsizei arg7, const GLvoid* arg8) { + CALL_GL_API(glCompressedTexSubImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); +} + +void API_ENTRY(glCopyTexImage2D)(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLint arg7) { + CALL_GL_API(glCopyTexImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); +} + +void API_ENTRY(glCopyTexSubImage2D)(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLsizei arg6, GLsizei arg7) { + CALL_GL_API(glCopyTexSubImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); +} + +void API_ENTRY(glTexImage2D)(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLenum arg6, GLenum arg7, const GLvoid* arg8) { + CALL_GL_API(glTexImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); +} + +void API_ENTRY(glTexSubImage2D)(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLenum arg7, const GLvoid* arg8) { + CALL_GL_API(glTexSubImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); } -void API_ENTRY(glReadPixels)( GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, GLvoid *pixels) { - CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels); +void API_ENTRY(glReadPixels)(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3, GLenum arg4, GLenum arg5, GLvoid * arg6) { + CALL_GL_API(glReadPixels, arg0, arg1, arg2, arg3, arg4, arg5, arg6); } -void API_ENTRY(glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { - CALL_GL_API(glRotatef, angle, x, y, z); +void API_ENTRY(glClipPlanef)(GLenum arg0, const GLfloat* arg1) { + CALL_GL_API(glClipPlanef, arg0, arg1); } -void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { - CALL_GL_API(glRotatex, angle, x, y, z); +void API_ENTRY(glClipPlanex)(GLenum arg0, const GLfixed* arg1) { + CALL_GL_API(glClipPlanex, arg0, arg1); } -void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) { - CALL_GL_API(glSampleCoverage, value, invert); +void API_ENTRY(glBindBuffer)(GLenum arg0, GLuint arg1) { + CALL_GL_API(glBindBuffer, arg0, arg1); } -void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) { - CALL_GL_API(glSampleCoveragex, value, invert); +void API_ENTRY(glBufferData)(GLenum arg0, GLsizeiptr arg1, const GLvoid* arg2, GLenum arg3) { + CALL_GL_API(glBufferData, arg0, arg1, arg2, arg3); } -void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) { - CALL_GL_API(glScalef, x, y, z); +void API_ENTRY(glBufferSubData)(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, const GLvoid* arg3) { + CALL_GL_API(glBufferSubData, arg0, arg1, arg2, arg3); } -void API_ENTRY(glScalex)(GLfixed x, GLfixed y, GLfixed z) { - CALL_GL_API(glScalex, x, y, z); +void API_ENTRY(glDeleteBuffers)(GLsizei arg0, const GLuint* arg1) { + CALL_GL_API(glDeleteBuffers, arg0, arg1); } -void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) { - CALL_GL_API(glScissor, x, y, width, height); +void API_ENTRY(glGenBuffers)(GLsizei arg0, GLuint* arg1) { + CALL_GL_API(glGenBuffers, arg0, arg1); } -void API_ENTRY(glShadeModel)(GLenum mode) { - CALL_GL_API(glShadeModel, mode); +void API_ENTRY(glGetBooleanv)(GLenum arg0, GLboolean * arg1) { + CALL_GL_API(glGetBooleanv, arg0, arg1); } -void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) { - CALL_GL_API(glStencilFunc, func, ref, mask); +void API_ENTRY(glGetFixedv)(GLenum arg0, GLfixed * arg1) { + CALL_GL_API(glGetFixedv, arg0, arg1); } -void API_ENTRY(glStencilMask)(GLuint mask) { - CALL_GL_API(glStencilMask, mask); +void API_ENTRY(glGetFloatv)(GLenum arg0, GLfloat * arg1) { + CALL_GL_API(glGetFloatv, arg0, arg1); } -void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) { - CALL_GL_API(glStencilOp, fail, zfail, zpass); +void API_ENTRY(glGetPointerv)(GLenum arg0, void ** arg1) { + CALL_GL_API(glGetPointerv, arg0, arg1); } -void API_ENTRY(glTexCoordPointer)( GLint size, GLenum type, - GLsizei stride, const GLvoid *pointer) { - CALL_GL_API(glTexCoordPointer, size, type, stride, pointer); +void API_ENTRY(glGetBufferParameteriv)(GLenum arg0, GLenum arg1, GLint * arg2) { + CALL_GL_API(glGetBufferParameteriv, arg0, arg1, arg2); } -void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) { - CALL_GL_API(glTexEnvf, target, pname, param); +void API_ENTRY(glGetClipPlanef)(GLenum arg0, GLfloat arg1[4]) { + CALL_GL_API(glGetClipPlanef, arg0, arg1); } -void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) { - CALL_GL_API(glTexEnvfv, target, pname, params); +void API_ENTRY(glGetClipPlanex)(GLenum arg0, GLfixed arg1[4]) { + CALL_GL_API(glGetClipPlanex, arg0, arg1); } -void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) { - CALL_GL_API(glTexEnvx, target, pname, param); +void API_ENTRY(glGetLightxv)(GLenum arg0, GLenum arg1, GLfixed * arg2) { + CALL_GL_API(glGetLightxv, arg0, arg1, arg2); } -void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params) { - CALL_GL_API(glTexEnvxv, target, pname, params); +void API_ENTRY(glGetLightfv)(GLenum arg0, GLenum arg1, GLfloat * arg2) { + CALL_GL_API(glGetLightfv, arg0, arg1, arg2); } -void API_ENTRY(glTexImage2D)( GLenum target, GLint level, GLint internalformat, - GLsizei width, GLsizei height, GLint border, GLenum format, - GLenum type, const GLvoid *pixels) { - CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, - border, format, type, pixels); +void API_ENTRY(glGetMaterialxv)(GLenum arg0, GLenum arg1, GLfixed * arg2) { + CALL_GL_API(glGetMaterialxv, arg0, arg1, arg2); } -void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) { - CALL_GL_API(glTexParameterf, target, pname, param); +void API_ENTRY(glGetMaterialfv)(GLenum arg0, GLenum arg1, GLfloat * arg2) { + CALL_GL_API(glGetMaterialfv, arg0, arg1, arg2); } -void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) { - CALL_GL_API(glTexParameterx, target, pname, param); +void API_ENTRY(glGetTexEnvfv)(GLenum arg0, GLenum arg1, GLfloat * arg2) { + CALL_GL_API(glGetTexEnvfv, arg0, arg1, arg2); } -void API_ENTRY(glTexSubImage2D)( GLenum target, GLint level, GLint xoffset, - GLint yoffset, GLsizei width, GLsizei height, - GLenum format, GLenum type, const GLvoid *pixels) { - CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, - width, height, format, type, pixels); +void API_ENTRY(glGetTexEnviv)(GLenum arg0, GLenum arg1, GLint * arg2) { + CALL_GL_API(glGetTexEnviv, arg0, arg1, arg2); } -void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) { - CALL_GL_API(glTranslatef, x, y, z); +void API_ENTRY(glGetTexEnvxv)(GLenum arg0, GLenum arg1, GLfixed * arg2) { + CALL_GL_API(glGetTexEnvxv, arg0, arg1, arg2); } -void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) { - CALL_GL_API(glTranslatex, x, y, z); +void API_ENTRY(glGetTexParameterfv)(GLenum arg0, GLenum arg1, GLfloat * arg2) { + CALL_GL_API(glGetTexParameterfv, arg0, arg1, arg2); } -void API_ENTRY(glVertexPointer)( GLint size, GLenum type, - GLsizei stride, const GLvoid *pointer) { - CALL_GL_API(glVertexPointer, size, type, stride, pointer); +void API_ENTRY(glGetTexParameteriv)(GLenum arg0, GLenum arg1, GLint * arg2) { + CALL_GL_API(glGetTexParameteriv, arg0, arg1, arg2); } -void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) { - CALL_GL_API(glViewport, x, y, width, height); +void API_ENTRY(glGetTexParameterxv)(GLenum arg0, GLenum arg1, GLfixed * arg2) { + CALL_GL_API(glGetTexParameterxv, arg0, arg1, arg2); } -// ES 1.1 -void API_ENTRY(glClipPlanef)(GLenum plane, const GLfloat *equation) { - CALL_GL_API(glClipPlanef, plane, equation); +GLboolean API_ENTRY(glIsBuffer)(GLuint arg0) { + CALL_GL_API_RETURN(glIsBuffer, arg0); } -void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed *equation) { - CALL_GL_API(glClipPlanex, plane, equation); + +GLboolean API_ENTRY(glIsEnabled)(GLenum arg0) { + CALL_GL_API_RETURN(glIsEnabled, arg0); +} + +GLboolean API_ENTRY(glIsTexture)(GLuint arg0) { + CALL_GL_API_RETURN(glIsTexture, arg0); +} + +void API_ENTRY(glPointParameterf)(GLenum arg0, GLfloat arg1) { + CALL_GL_API(glPointParameterf, arg0, arg1); +} + +void API_ENTRY(glPointParameterfv)(GLenum arg0, const GLfloat * arg1) { + CALL_GL_API(glPointParameterfv, arg0, arg1); +} + +void API_ENTRY(glPointParameterx)(GLenum arg0, GLfixed arg1) { + CALL_GL_API(glPointParameterx, arg0, arg1); +} + +void API_ENTRY(glPointParameterxv)(GLenum arg0, const GLfixed * arg1) { + CALL_GL_API(glPointParameterxv, arg0, arg1); +} + +void API_ENTRY(glColor4ub)(GLubyte arg0, GLubyte arg1, GLubyte arg2, GLubyte arg3) { + CALL_GL_API(glColor4ub, arg0, arg1, arg2, arg3); +} + +void API_ENTRY(glTexEnvi)(GLenum arg0, GLenum arg1, GLint arg2) { + CALL_GL_API(glTexEnvi, arg0, arg1, arg2); +} + +void API_ENTRY(glTexEnviv)(GLenum arg0, GLenum arg1, const GLint * arg2) { + CALL_GL_API(glTexEnviv, arg0, arg1, arg2); } -void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) { - CALL_GL_API(glBindBuffer, target, buffer); + +void API_ENTRY(glTexParameterfv)(GLenum arg0, GLenum arg1, const GLfloat * arg2) { + CALL_GL_API(glTexParameterfv, arg0, arg1, arg2); } -void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) { - CALL_GL_API(glBufferData, target, size, data, usage); + +void API_ENTRY(glTexParameteriv)(GLenum arg0, GLenum arg1, const GLint * arg2) { + CALL_GL_API(glTexParameteriv, arg0, arg1, arg2); } -void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) { - CALL_GL_API(glBufferSubData, target, offset, size, data); + +void API_ENTRY(glTexParameteri)(GLenum arg0, GLenum arg1, GLint arg2) { + CALL_GL_API(glTexParameteri, arg0, arg1, arg2); } -void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) { - CALL_GL_API(glDeleteBuffers, n, buffers); + +void API_ENTRY(glTexParameterxv)(GLenum arg0, GLenum arg1, const GLfixed * arg2) { + CALL_GL_API(glTexParameterxv, arg0, arg1, arg2); } -void API_ENTRY(glGenBuffers)(GLsizei n, GLuint* buffers) { - CALL_GL_API(glGenBuffers, n, buffers); + +void API_ENTRY(glPointSizePointerOES)(GLenum arg0, GLsizei arg1, const GLvoid* arg2) { + CALL_GL_API(glPointSizePointerOES, arg0, arg1, arg2); } -void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *params) { - CALL_GL_API(glGetBooleanv, pname, params); + +void API_ENTRY(glDrawTexsOES)(GLshort arg0, GLshort arg1, GLshort arg2, GLshort arg3, GLshort arg4) { + CALL_GL_API(glDrawTexsOES, arg0, arg1, arg2, arg3, arg4); } -void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed *params) { - CALL_GL_API(glGetFixedv, pname, params); + +void API_ENTRY(glDrawTexiOES)(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) { + CALL_GL_API(glDrawTexiOES, arg0, arg1, arg2, arg3, arg4); } -void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *params) { - CALL_GL_API(glGetFloatv, pname, params); + +void API_ENTRY(glDrawTexfOES)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) { + CALL_GL_API(glDrawTexfOES, arg0, arg1, arg2, arg3, arg4); } -void API_ENTRY(glGetPointerv)(GLenum pname, void **params) { - CALL_GL_API(glGetPointerv, pname, params); + +void API_ENTRY(glDrawTexxOES)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3, GLfixed arg4) { + CALL_GL_API(glDrawTexxOES, arg0, arg1, arg2, arg3, arg4); +} + +void API_ENTRY(glDrawTexsvOES)(const GLshort* arg0) { + CALL_GL_API(glDrawTexsvOES, arg0); +} + +void API_ENTRY(glDrawTexivOES)(const GLint* arg0) { + CALL_GL_API(glDrawTexivOES, arg0); +} + +void API_ENTRY(glDrawTexfvOES)(const GLfloat* arg0) { + CALL_GL_API(glDrawTexfvOES, arg0); +} + +void API_ENTRY(glDrawTexxvOES)(const GLfixed* arg0) { + CALL_GL_API(glDrawTexxvOES, arg0); } -void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) { - CALL_GL_API(glGetBufferParameteriv, target, pname, params); + +GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed* arg0, GLint* arg1) { + CALL_GL_API_RETURN(glQueryMatrixxOES, arg0, arg1); } -void API_ENTRY(glGetClipPlanef)(GLenum pname, GLfloat eqn[4]) { - CALL_GL_API(glGetClipPlanef, pname, eqn); + +void API_ENTRY(__glEGLImageTargetTexture2DOES)(GLenum arg0, GLeglImageOES arg1) { + CALL_GL_API(__glEGLImageTargetTexture2DOES, arg0, arg1); } -void API_ENTRY(glGetClipPlanex)(GLenum pname, GLfixed eqn[4]) { - CALL_GL_API(glGetClipPlanex, pname, eqn); + +void API_ENTRY(__glEGLImageTargetRenderbufferStorageOES)(GLenum arg0, GLeglImageOES arg1) { + CALL_GL_API(__glEGLImageTargetRenderbufferStorageOES, arg0, arg1); } -void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) { - CALL_GL_API(glGetLightxv, light, pname, params); + +void API_ENTRY(glBlendEquationSeparateOES)(GLenum arg0, GLenum arg1) { + CALL_GL_API(glBlendEquationSeparateOES, arg0, arg1); } -void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) { - CALL_GL_API(glGetLightfv, light, pname, params); + +void API_ENTRY(glBlendFuncSeparateOES)(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) { + CALL_GL_API(glBlendFuncSeparateOES, arg0, arg1, arg2, arg3); } -void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) { - CALL_GL_API(glGetMaterialxv, face, pname, params); + +void API_ENTRY(glBlendEquationOES)(GLenum arg0) { + CALL_GL_API(glBlendEquationOES, arg0); } -void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) { - CALL_GL_API(glGetMaterialfv, face, pname, params); + +GLboolean API_ENTRY(glIsRenderbufferOES)(GLuint arg0) { + CALL_GL_API_RETURN(glIsRenderbufferOES, arg0); } -void API_ENTRY(glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params) { - CALL_GL_API(glGetTexEnvfv, env, pname, params); + +void API_ENTRY(glBindRenderbufferOES)(GLenum arg0, GLuint arg1) { + CALL_GL_API(glBindRenderbufferOES, arg0, arg1); } -void API_ENTRY(glGetTexEnviv)(GLenum env, GLenum pname, GLint *params) { - CALL_GL_API(glGetTexEnviv, env, pname, params); + +void API_ENTRY(glDeleteRenderbuffersOES)(GLsizei arg0, const GLuint* arg1) { + CALL_GL_API(glDeleteRenderbuffersOES, arg0, arg1); } -void API_ENTRY(glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params) { - CALL_GL_API(glGetTexEnvxv, env, pname, params); + +void API_ENTRY(glGenRenderbuffersOES)(GLsizei arg0, GLuint* arg1) { + CALL_GL_API(glGenRenderbuffersOES, arg0, arg1); } -void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) { - CALL_GL_API(glGetTexParameterfv, target, pname, params); + +void API_ENTRY(glRenderbufferStorageOES)(GLenum arg0, GLenum arg1, GLsizei arg2, GLsizei arg3) { + CALL_GL_API(glRenderbufferStorageOES, arg0, arg1, arg2, arg3); } -void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) { - CALL_GL_API(glGetTexParameteriv, target, pname, params); + +void API_ENTRY(glGetRenderbufferParameterivOES)(GLenum arg0, GLenum arg1, GLint* arg2) { + CALL_GL_API(glGetRenderbufferParameterivOES, arg0, arg1, arg2); } -void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params) { - CALL_GL_API(glGetTexParameterxv, target, pname, params); + +GLboolean API_ENTRY(glIsFramebufferOES)(GLuint arg0) { + CALL_GL_API_RETURN(glIsFramebufferOES, arg0); } -GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) { - CALL_GL_API_RETURN(glIsBuffer, buffer); + +void API_ENTRY(glBindFramebufferOES)(GLenum arg0, GLuint arg1) { + CALL_GL_API(glBindFramebufferOES, arg0, arg1); } -GLboolean API_ENTRY(glIsEnabled)(GLenum cap) { - CALL_GL_API_RETURN(glIsEnabled, cap); + +void API_ENTRY(glDeleteFramebuffersOES)(GLsizei arg0, const GLuint* arg1) { + CALL_GL_API(glDeleteFramebuffersOES, arg0, arg1); } -GLboolean API_ENTRY(glIsTexture)(GLuint texture) { - CALL_GL_API_RETURN(glIsTexture, texture); + +void API_ENTRY(glGenFramebuffersOES)(GLsizei arg0, GLuint* arg1) { + CALL_GL_API(glGenFramebuffersOES, arg0, arg1); } -void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) { - CALL_GL_API(glPointParameterf, pname, param); + +GLenum API_ENTRY(glCheckFramebufferStatusOES)(GLenum arg0) { + CALL_GL_API_RETURN(glCheckFramebufferStatusOES, arg0); } -void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat *params) { - CALL_GL_API(glPointParameterfv, pname, params); + +void API_ENTRY(glFramebufferRenderbufferOES)(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3) { + CALL_GL_API(glFramebufferRenderbufferOES, arg0, arg1, arg2, arg3); } -void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) { - CALL_GL_API(glPointParameterx, pname, param); + +void API_ENTRY(glFramebufferTexture2DOES)(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) { + CALL_GL_API(glFramebufferTexture2DOES, arg0, arg1, arg2, arg3, arg4); } -void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed *params) { - CALL_GL_API(glPointParameterxv, pname, params); + +void API_ENTRY(glGetFramebufferAttachmentParameterivOES)(GLenum arg0, GLenum arg1, GLenum arg2, GLint* arg3) { + CALL_GL_API(glGetFramebufferAttachmentParameterivOES, arg0, arg1, arg2, arg3); } -void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { - CALL_GL_API(glColor4ub, red, green, blue, alpha); + +void API_ENTRY(glGenerateMipmapOES)(GLenum arg0) { + CALL_GL_API(glGenerateMipmapOES, arg0); } -void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) { - CALL_GL_API(glTexEnvi, target, pname, param); + +void* API_ENTRY(glMapBufferOES)(GLenum arg0, GLenum arg1) { + CALL_GL_API_RETURN(glMapBufferOES, arg0, arg1); } -void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) { - CALL_GL_API(glTexEnviv, target, pname, params); + +GLboolean API_ENTRY(glUnmapBufferOES)(GLenum arg0) { + CALL_GL_API_RETURN(glUnmapBufferOES, arg0); } -void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) { - CALL_GL_API(glTexParameterfv, target, pname, params); +void API_ENTRY(glGetBufferPointervOES)(GLenum arg0, GLenum arg1, void** arg2) { + CALL_GL_API(glGetBufferPointervOES, arg0, arg1, arg2); } -void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) { - CALL_GL_API(glTexParameteriv, target, pname, params); +void API_ENTRY(glCurrentPaletteMatrixOES)(GLuint arg0) { + CALL_GL_API(glCurrentPaletteMatrixOES, arg0); } -void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) { - CALL_GL_API(glTexParameteri, target, pname, param); +void API_ENTRY(glLoadPaletteFromModelViewMatrixOES)(void) { + CALL_GL_API(glLoadPaletteFromModelViewMatrixOES); } -void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params) { - CALL_GL_API(glTexParameterxv, target, pname, params); + +void API_ENTRY(glMatrixIndexPointerOES)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) { + CALL_GL_API(glMatrixIndexPointerOES, arg0, arg1, arg2, arg3); } -void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer) { - CALL_GL_API(glPointSizePointerOES, type, stride, pointer); + +void API_ENTRY(glWeightPointerOES)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) { + CALL_GL_API(glWeightPointerOES, arg0, arg1, arg2, arg3); } -// Extensions -void API_ENTRY(glDrawTexsOES)(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h) { - CALL_GL_API(glDrawTexsOES, x, y, z, w, h); +void API_ENTRY(glTexGenfOES)(GLenum arg0, GLenum arg1, GLfloat arg2) { + CALL_GL_API(glTexGenfOES, arg0, arg1, arg2); } -void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint w, GLint h) { - CALL_GL_API(glDrawTexiOES, x, y, z, w, h); + +void API_ENTRY(glTexGenfvOES)(GLenum arg0, GLenum arg1, const GLfloat * arg2) { + CALL_GL_API(glTexGenfvOES, arg0, arg1, arg2); } -void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h) { - CALL_GL_API(glDrawTexfOES, x, y, z, w, h); + +void API_ENTRY(glTexGeniOES)(GLenum arg0, GLenum arg1, GLint arg2) { + CALL_GL_API(glTexGeniOES, arg0, arg1, arg2); } -void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h) { - CALL_GL_API(glDrawTexxOES, x, y, z, w, h); + +void API_ENTRY(glTexGenivOES)(GLenum arg0, GLenum arg1, const GLint * arg2) { + CALL_GL_API(glTexGenivOES, arg0, arg1, arg2); } -void API_ENTRY(glDrawTexsvOES)(const GLshort* coords) { - CALL_GL_API(glDrawTexsvOES, coords); + +void API_ENTRY(glTexGenxOES)(GLenum arg0, GLenum arg1, GLfixed arg2) { + CALL_GL_API(glTexGenxOES, arg0, arg1, arg2); } -void API_ENTRY(glDrawTexivOES)(const GLint* coords) { - CALL_GL_API(glDrawTexivOES, coords); + +void API_ENTRY(glTexGenxvOES)(GLenum arg0, GLenum arg1, const GLfixed * arg2) { + CALL_GL_API(glTexGenxvOES, arg0, arg1, arg2); } -void API_ENTRY(glDrawTexfvOES)(const GLfloat* coords) { - CALL_GL_API(glDrawTexfvOES, coords); + +void API_ENTRY(glGetTexGenfvOES)(GLenum arg0, GLenum arg1, GLfloat * arg2) { + CALL_GL_API(glGetTexGenfvOES, arg0, arg1, arg2); } -void API_ENTRY(glDrawTexxvOES)(const GLfixed* coords) { - CALL_GL_API(glDrawTexxvOES, coords); + +void API_ENTRY(glGetTexGenivOES)(GLenum arg0, GLenum arg1, GLint * arg2) { + CALL_GL_API(glGetTexGenivOES, arg0, arg1, arg2); } -GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed* mantissa, GLint* exponent) { - CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent); + +void API_ENTRY(glGetTexGenxvOES)(GLenum arg0, GLenum arg1, GLfixed * arg2) { + CALL_GL_API(glGetTexGenxvOES, arg0, arg1, arg2); } + diff --git a/opengl/libs/egl_entries.in b/opengl/libs/egl_entries.in index 33b4c65..3b4551b 100644 --- a/opengl/libs/egl_entries.in +++ b/opengl/libs/egl_entries.in @@ -43,3 +43,10 @@ EGL_ENTRY(EGLSurface, eglCreatePbufferFromClientBuffer, EGLDisplay, EGLenum, EGL /* EGL 1.3 */ /* EGL 1.4 */ + +/* EGL_EGLEXT_VERSION 3 */ + +EGL_ENTRY(EGLBoolean, eglLockSurfaceKHR, EGLDisplay, EGLSurface, const EGLint *) +EGL_ENTRY(EGLBoolean, eglUnlockSurfaceKHR, EGLDisplay, EGLSurface) +EGL_ENTRY(EGLImageKHR, eglCreateImageKHR, EGLDisplay, EGLContext, EGLenum, EGLClientBuffer, const EGLint *) +EGL_ENTRY(EGLBoolean, eglDestroyImageKHR, EGLDisplay, EGLImageKHR) diff --git a/opengl/libs/egl_impl.h b/opengl/libs/egl_impl.h index 62ce3fc..4e0c7bf 100644 --- a/opengl/libs/egl_impl.h +++ b/opengl/libs/egl_impl.h @@ -20,6 +20,7 @@ #include <ctype.h> #include <EGL/egl.h> +#include <EGL/eglext.h> // ---------------------------------------------------------------------------- namespace android { @@ -36,6 +37,8 @@ struct egl_connection_t int unavailable; }; +EGLImageKHR egl_get_image_for_current_context(EGLImageKHR image); + // ---------------------------------------------------------------------------- }; // namespace android // ---------------------------------------------------------------------------- diff --git a/opengl/libs/gl_entries.in b/opengl/libs/gl_entries.in index b97e8fe..4e8f828 100644 --- a/opengl/libs/gl_entries.in +++ b/opengl/libs/gl_entries.in @@ -15,30 +15,30 @@ GL_ENTRY(void, glColorMask, GLboolean, GLboolean, GLboolean, GLboolean) GL_ENTRY(void, glDepthMask, GLboolean) GL_ENTRY(void, glStencilMask, GLuint) GL_ENTRY(void, glDepthFunc, GLenum) -GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar) -GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar) -GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units) -GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units) -GL_ENTRY(void, glLogicOp, GLenum opcode) -GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref) -GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref) -GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor) -GL_ENTRY(void, glClear, GLbitfield mask) -GL_ENTRY(void, glClearColor, GLclampf r, GLclampf g, GLclampf b, GLclampf a) -GL_ENTRY(void, glClearColorx, GLclampx r, GLclampx g, GLclampx b, GLclampx a) -GL_ENTRY(void, glClearDepthf, GLclampf depth) -GL_ENTRY(void, glClearDepthx, GLclampx depth) -GL_ENTRY(void, glClearStencil, GLint s) +GL_ENTRY(void, glDepthRangef, GLclampf, GLclampf) +GL_ENTRY(void, glDepthRangex, GLclampx, GLclampx) +GL_ENTRY(void, glPolygonOffset, GLfloat, GLfloat) +GL_ENTRY(void, glPolygonOffsetx, GLfixed, GLfixed) +GL_ENTRY(void, glLogicOp, GLenum) +GL_ENTRY(void, glAlphaFuncx, GLenum, GLclampx) +GL_ENTRY(void, glAlphaFunc, GLenum, GLclampf) +GL_ENTRY(void, glBlendFunc, GLenum, GLenum) +GL_ENTRY(void, glClear, GLbitfield) +GL_ENTRY(void, glClearColor, GLclampf, GLclampf, GLclampf, GLclampf) +GL_ENTRY(void, glClearColorx, GLclampx, GLclampx, GLclampx, GLclampx) +GL_ENTRY(void, glClearDepthf, GLclampf) +GL_ENTRY(void, glClearDepthx, GLclampx) +GL_ENTRY(void, glClearStencil, GLint) GL_ENTRY(void, glPointSize, GLfloat) GL_ENTRY(void, glPointSizex, GLfixed) -GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert) -GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert) -GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask) -GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass) -GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height) -GL_ENTRY(void, glHint, GLenum, GLenum mode) -GL_ENTRY(void, glLineWidth, GLfloat width) -GL_ENTRY(void, glLineWidthx, GLfixed width) +GL_ENTRY(void, glSampleCoverage, GLclampf, GLboolean) +GL_ENTRY(void, glSampleCoveragex, GLclampx, GLboolean) +GL_ENTRY(void, glStencilFunc, GLenum, GLint, GLuint) +GL_ENTRY(void, glStencilOp, GLenum, GLenum, GLenum) +GL_ENTRY(void, glScissor, GLint, GLint, GLsizei, GLsizei) +GL_ENTRY(void, glHint, GLenum, GLenum) +GL_ENTRY(void, glLineWidth, GLfloat) +GL_ENTRY(void, glLineWidthx, GLfixed) GL_ENTRY(void, glShadeModel, GLenum) GL_ENTRY(void, glLightModelf, GLenum, GLfloat) GL_ENTRY(void, glLightModelfv, GLenum, const GLfloat *) @@ -63,12 +63,12 @@ GL_ENTRY(void, glTexCoordPointer, GLint, GLenum, GLsizei, const GLvoid *) GL_ENTRY(void, glEnableClientState, GLenum) GL_ENTRY(void, glDisableClientState, GLenum) GL_ENTRY(void, glClientActiveTexture, GLenum) -GL_ENTRY(void, glDrawArrays, GLenum, GLint first, GLsizei) +GL_ENTRY(void, glDrawArrays, GLenum, GLint, GLsizei) GL_ENTRY(void, glDrawElements, GLenum, GLsizei, GLenum, const GLvoid *) GL_ENTRY(void, glLoadIdentity, void) GL_ENTRY(void, glLoadMatrixf, const GLfloat*) GL_ENTRY(void, glLoadMatrixx, const GLfixed*) -GL_ENTRY(void, glMatrixMode, GLenum mode) +GL_ENTRY(void, glMatrixMode, GLenum) GL_ENTRY(void, glMultMatrixf, const GLfloat*) GL_ENTRY(void, glMultMatrixx, const GLfixed*) GL_ENTRY(void, glPopMatrix, void) @@ -87,7 +87,7 @@ GL_ENTRY(void, glViewport, GLint, GLint, GLsizei, GLsizei) GL_ENTRY(void, glActiveTexture, GLenum) GL_ENTRY(void, glBindTexture, GLenum, GLuint) GL_ENTRY(void, glGenTextures, GLsizei, GLuint*) -GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *) +GL_ENTRY(void, glDeleteTextures, GLsizei, const GLuint *) GL_ENTRY(void, glMultiTexCoord4f, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) GL_ENTRY(void, glMultiTexCoord4x, GLenum, GLfixed, GLfixed, GLfixed, GLfixed) GL_ENTRY(void, glPixelStorei, GLenum, GLint) @@ -106,8 +106,8 @@ GL_ENTRY(void, glTexSubImage2D, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, G GL_ENTRY(void, glReadPixels, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *) // 1.1 additions -GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat*) -GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed*) +GL_ENTRY(void, glClipPlanef, GLenum, const GLfloat*) +GL_ENTRY(void, glClipPlanex, GLenum, const GLfixed*) GL_ENTRY(void, glBindBuffer, GLenum, GLuint) GL_ENTRY(void, glBufferData, GLenum, GLsizeiptr, const GLvoid*, GLenum) GL_ENTRY(void, glBufferSubData, GLenum, GLintptr, GLsizeiptr, const GLvoid*) @@ -144,7 +144,7 @@ GL_ENTRY(void, glTexParameterfv, GLenum, GLenum, const GLfloat *) GL_ENTRY(void, glTexParameteriv, GLenum, GLenum, const GLint *) GL_ENTRY(void, glTexParameteri, GLenum, GLenum, GLint) GL_ENTRY(void, glTexParameterxv, GLenum, GLenum, const GLfixed *) -GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid*) +GL_ENTRY(void, glPointSizePointerOES, GLenum, GLsizei, const GLvoid*) // Extensions GL_ENTRY(void, glDrawTexsOES, GLshort, GLshort, GLshort, GLshort, GLshort) @@ -155,5 +155,40 @@ GL_ENTRY(void, glDrawTexsvOES, const GLshort*) GL_ENTRY(void, glDrawTexivOES, const GLint*) GL_ENTRY(void, glDrawTexfvOES, const GLfloat*) GL_ENTRY(void, glDrawTexxvOES, const GLfixed*) -GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed* mantissa, GLint* exponent) - +GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed*, GLint*) +GL_ENTRY(void, __glEGLImageTargetTexture2DOES, GLenum, GLeglImageOES) +GL_ENTRY(void, __glEGLImageTargetRenderbufferStorageOES, GLenum, GLeglImageOES) +GL_ENTRY(void, glBlendEquationSeparateOES, GLenum, GLenum) +GL_ENTRY(void, glBlendFuncSeparateOES, GLenum, GLenum, GLenum, GLenum) +GL_ENTRY(void, glBlendEquationOES, GLenum) +GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint) +GL_ENTRY(void, glBindRenderbufferOES, GLenum, GLuint) +GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei, const GLuint*) +GL_ENTRY(void, glGenRenderbuffersOES, GLsizei, GLuint*) +GL_ENTRY(void, glRenderbufferStorageOES, GLenum, GLenum, GLsizei, GLsizei) +GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum, GLenum, GLint*) +GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint) +GL_ENTRY(void, glBindFramebufferOES, GLenum, GLuint) +GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei, const GLuint*) +GL_ENTRY(void, glGenFramebuffersOES, GLsizei, GLuint*) +GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum) +GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum, GLenum, GLenum, GLuint) +GL_ENTRY(void, glFramebufferTexture2DOES, GLenum, GLenum, GLenum, GLuint, GLint) +GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum, GLenum, GLenum, GLint*) +GL_ENTRY(void, glGenerateMipmapOES, GLenum) +GL_ENTRY(void*, glMapBufferOES, GLenum, GLenum) +GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum) +GL_ENTRY(void, glGetBufferPointervOES, GLenum, GLenum, void**) +GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint) +GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void) +GL_ENTRY(void, glMatrixIndexPointerOES, GLint, GLenum, GLsizei, const GLvoid *) +GL_ENTRY(void, glWeightPointerOES, GLint, GLenum, GLsizei, const GLvoid *) +GL_ENTRY(void, glTexGenfOES, GLenum, GLenum, GLfloat) +GL_ENTRY(void, glTexGenfvOES, GLenum, GLenum, const GLfloat *) +GL_ENTRY(void, glTexGeniOES, GLenum, GLenum, GLint) +GL_ENTRY(void, glTexGenivOES, GLenum, GLenum, const GLint *) +GL_ENTRY(void, glTexGenxOES, GLenum, GLenum, GLfixed) +GL_ENTRY(void, glTexGenxvOES, GLenum, GLenum, const GLfixed *) +GL_ENTRY(void, glGetTexGenfvOES, GLenum, GLenum, GLfloat *) +GL_ENTRY(void, glGetTexGenivOES, GLenum, GLenum, GLint *) +GL_ENTRY(void, glGetTexGenxvOES, GLenum, GLenum, GLfixed *) diff --git a/opengl/libs/hooks.h b/opengl/libs/hooks.h index 63fb017..392724f 100644 --- a/opengl/libs/hooks.h +++ b/opengl/libs/hooks.h @@ -22,9 +22,10 @@ #include <errno.h> #include <EGL/egl.h> +#include <EGL/eglext.h> #include <GLES/gl.h> +#include <GLES/glext.h> -#define GL_LOGGER 0 #if !defined(__arm__) #define USE_SLOW_BINDING 1 #else @@ -35,7 +36,7 @@ #define MAX_NUMBER_OF_GL_EXTENSIONS 32 -#if defined(HAVE_ANDROID_OS) && !USE_SLOW_BINDING && !GL_LOGGER && __OPTIMIZE__ +#if defined(HAVE_ANDROID_OS) && !USE_SLOW_BINDING && __OPTIMIZE__ #define USE_FAST_TLS_KEY 1 #else #define USE_FAST_TLS_KEY 0 @@ -55,7 +56,10 @@ const unsigned int NUM_DISPLAYS = 1; enum { IMPL_HARDWARE = 0, IMPL_SOFTWARE, - IMPL_CONTEXT_LOST, + + IMPL_NUM_DRIVERS_IMPLEMENTATIONS, + + IMPL_CONTEXT_LOST = IMPL_NUM_DRIVERS_IMPLEMENTATIONS, IMPL_NO_CONTEXT, IMPL_NUM_IMPLEMENTATIONS diff --git a/opengl/libs/tools/glapigen b/opengl/libs/tools/glapigen new file mode 100755 index 0000000..0333294 --- /dev/null +++ b/opengl/libs/tools/glapigen @@ -0,0 +1,51 @@ +#! /usr/bin/perl + +use strict; + +my $lineNum = 0; +while (my $line = <>) { + $lineNum += 1; + next if $line =~ /^\//; + next if $line =~ /^#/; + next if $line =~ /^\s*$/; + if ($line !~ /^GL_ENTRY\(([^,]+),\s*([^,]+),\s*([^)]+)\)/) { + printf STDERR "Cannot parse line number $lineNum:\n$line"; + next; + } + my $type = $1; + my $name = $2; + my $args = $3; + + printf("%s API_ENTRY(%s)(", $type, $name); + my @args = split ',', $args; + + my $len = scalar(@args); + for (my $num = 0; $num < $len; $num++) { + print ", " if $num > 0; + my $arg = $args[$num]; + if ($arg =~ /([^]]+)(\[[^]]\])/) { + my $argtype = $1; + my $array = $2; + printf("%s arg%d%s", $argtype, $num, $array); + } else { + if ($arg eq "void") { + printf("void"); + } else { + printf("%s arg%d", $arg, $num); + } + } + } + printf(") {\n"); + if ($type eq "void") { + printf(" CALL_GL_API(%s", $name); + } else { + printf(" CALL_GL_API_RETURN(%s", $name); + } + for (my $num = 0; $num < $len; $num++) { + if ($args[$num] ne "void") { + print ", "; + printf("arg%d", $num); + } + } + printf(");\n}\n\n"); +} |