diff options
author | Alex Sakhartchouk <alexst@google.com> | 2011-12-13 17:02:52 -0800 |
---|---|---|
committer | Alex Sakhartchouk <alexst@google.com> | 2011-12-13 17:02:52 -0800 |
commit | 684267525b349eb12f4e31d88061c51115678dec (patch) | |
tree | 051fe750e675ea8c566681d9aba280bc074fa594 /tests/RenderScriptTests/SceneGraph/src | |
parent | 930c941b313b1caf90e272ed90820b6b15e319a3 (diff) | |
download | frameworks_base-684267525b349eb12f4e31d88061c51115678dec.zip frameworks_base-684267525b349eb12f4e31d88061c51115678dec.tar.gz frameworks_base-684267525b349eb12f4e31d88061c51115678dec.tar.bz2 |
Rename some elements to be more in line with rest of framework.
Change-Id: Icb007bafca9c76959eee2e8134b1d7c592ca885c
Diffstat (limited to 'tests/RenderScriptTests/SceneGraph/src')
11 files changed, 98 insertions, 98 deletions
diff --git a/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ColladaParser.java b/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ColladaParser.java index c7caf8d..8a141fe 100644 --- a/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ColladaParser.java +++ b/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ColladaParser.java @@ -147,11 +147,11 @@ public class ColladaParser { }
}
- private void getDrawable(Element shape, Transform t) {
+ private void getRenderable(Element shape, Transform t) {
String geoURL = shape.getAttribute("url");
- //DrawableGroup group = new DrawableGroup();
+ //RenderableGroup group = new RenderableGroup();
//group.setName(geoURL.substring(1));
- //mScene.appendDrawable(group);
+ //mScene.appendRenderable(group);
NodeList nl = shape.getElementsByTagName("instance_material");
if (nl != null) {
for(int i = 0; i < nl.getLength(); i++) {
@@ -159,7 +159,7 @@ public class ColladaParser { String meshIndexName = materialRef.getAttribute("symbol");
String materialName = materialRef.getAttribute("target");
- Drawable d = new Drawable();
+ Renderable d = new Renderable();
d.setMesh(geoURL.substring(1), meshIndexName);
d.setMaterialName(materialName);
d.setName(geoURL.substring(1));
@@ -180,7 +180,7 @@ public class ColladaParser { d.appendSourceParams(materialParams.get(pI));
//Log.v(TAG, "Set source param i: " + pI + " name " + materialParams.get(pI).getParamName());
}
- mScene.appendDrawable(d);
+ mScene.appendRenderable(d);
//group.appendChildren(d);
}
}
@@ -244,7 +244,7 @@ public class ColladaParser { //Log.v(TAG, indent + " scale " + description + toString(value));
current.addComponent(new ScaleComponent(description, value));
} else if (fieldName.equals("instance_geometry")) {
- getDrawable(field, current);
+ getRenderable(field, current);
} else if (fieldName.equals("instance_light")) {
updateLight(field, current);
} else if (fieldName.equals("instance_camera")) {
diff --git a/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/FullscreenBlur.java b/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/FullscreenBlur.java index 049083b..0026872 100644 --- a/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/FullscreenBlur.java +++ b/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/FullscreenBlur.java @@ -81,8 +81,8 @@ class FullscreenBlur { Allocation.USAGE_GRAPHICS_RENDER_TARGET);
}
- private static Drawable getDrawableQuad(String name, RenderState state, SceneManager sceneManager) {
- Drawable quad = new Drawable();
+ private static Renderable getRenderableQuad(String name, RenderState state, SceneManager sceneManager) {
+ Renderable quad = new Renderable();
quad.setTransform(new MatrixTransform());
quad.setMesh(sceneManager.getScreenAlignedQuad());
quad.setName(name);
@@ -92,7 +92,7 @@ class FullscreenBlur { }
static void addBlurPasses(Scene scene, RenderScriptGL rs, SceneManager sceneManager) {
- ArrayList<DrawableBase> allDraw = scene.getDrawables();
+ ArrayList<RenderableBase> allDraw = scene.getRenderables();
int numDraw = allDraw.size();
RenderState drawTex = new RenderState(mPV_Blur, mPF_Texture,
@@ -120,7 +120,7 @@ class FullscreenBlur { blurSourcePass.setShouldClearDepth(true);
blurSourcePass.setCamera(scene.getCameras().get(1));
for (int i = 0; i < numDraw; i ++) {
- blurSourcePass.appendDrawable((Drawable)allDraw.get(i));
+ blurSourcePass.appendRenderable((Renderable)allDraw.get(i));
}
scene.appendRenderPass(blurSourcePass);
@@ -131,9 +131,9 @@ class FullscreenBlur { selectColorPass.setShouldClearDepth(false);
selectColorPass.setCamera(scene.getCameras().get(1));
// Make blur shape
- Drawable quad = getDrawableQuad("ScreenAlignedQuadS", selectCol, sceneManager);
+ Renderable quad = getRenderableQuad("ScreenAlignedQuadS", selectCol, sceneManager);
quad.updateTextures(rs, sRenderTargetBlur0Color, 0);
- selectColorPass.appendDrawable(quad);
+ selectColorPass.appendRenderable(quad);
scene.appendRenderPass(selectColorPass);
RenderPass horizontalBlurPass = new RenderPass();
@@ -143,9 +143,9 @@ class FullscreenBlur { horizontalBlurPass.setShouldClearDepth(false);
horizontalBlurPass.setCamera(scene.getCameras().get(1));
// Make blur shape
- quad = getDrawableQuad("ScreenAlignedQuadH", hBlur, sceneManager);
+ quad = getRenderableQuad("ScreenAlignedQuadH", hBlur, sceneManager);
quad.updateTextures(rs, sRenderTargetBlur2Color, 0);
- horizontalBlurPass.appendDrawable(quad);
+ horizontalBlurPass.appendRenderable(quad);
scene.appendRenderPass(horizontalBlurPass);
RenderPass verticalBlurPass = new RenderPass();
@@ -155,9 +155,9 @@ class FullscreenBlur { verticalBlurPass.setShouldClearDepth(false);
verticalBlurPass.setCamera(scene.getCameras().get(1));
// Make blur shape
- quad = getDrawableQuad("ScreenAlignedQuadV", vBlur, sceneManager);
+ quad = getRenderableQuad("ScreenAlignedQuadV", vBlur, sceneManager);
quad.updateTextures(rs, sRenderTargetBlur1Color, 0);
- verticalBlurPass.appendDrawable(quad);
+ verticalBlurPass.appendRenderable(quad);
scene.appendRenderPass(verticalBlurPass);
}
@@ -173,9 +173,9 @@ class FullscreenBlur { compositePass.setClearDepth(1.0f);
compositePass.setShouldClearDepth(false);
compositePass.setCamera(scene.getCameras().get(1));
- Drawable quad = getDrawableQuad("ScreenAlignedQuad", drawTex, sceneManager);
+ Renderable quad = getRenderableQuad("ScreenAlignedQuad", drawTex, sceneManager);
quad.updateTextures(rs, sRenderTargetBlur2Color, 0);
- compositePass.appendDrawable(quad);
+ compositePass.appendRenderable(quad);
scene.appendRenderPass(compositePass);
}
diff --git a/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/RenderPass.java b/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/RenderPass.java index 0012b10..6ba0637 100644 --- a/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/RenderPass.java +++ b/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/RenderPass.java @@ -37,21 +37,21 @@ public class RenderPass extends SceneGraphBase { float mClearDepth; boolean mShouldClearDepth; - ArrayList<DrawableBase> mObjectsToDraw; + ArrayList<RenderableBase> mObjectsToDraw; Camera mCamera; ScriptField_RenderPass_s.Item mRsField; public RenderPass() { - mObjectsToDraw = new ArrayList<DrawableBase>(); + mObjectsToDraw = new ArrayList<RenderableBase>(); mClearColor = new Float4(0.0f, 0.0f, 0.0f, 0.0f); mShouldClearColor = true; mClearDepth = 1.0f; mShouldClearDepth = true; } - public void appendDrawable(Drawable d) { + public void appendRenderable(Renderable d) { mObjectsToDraw.add(d); } @@ -95,7 +95,7 @@ public class RenderPass extends SceneGraphBase { mObjectsToDraw.size()); Allocation[] drawableAllocs = new Allocation[mObjectsToDraw.size()]; for (int i = 0; i < mObjectsToDraw.size(); i ++) { - Drawable dI = (Drawable)mObjectsToDraw.get(i); + Renderable dI = (Renderable)mObjectsToDraw.get(i); drawableAllocs[i] = dI.getRsField(rs, res).getAllocation(); } drawableData.copyFrom(drawableAllocs); diff --git a/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Drawable.java b/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Renderable.java index 2eaca13..dbbb1ba 100644 --- a/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Drawable.java +++ b/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Renderable.java @@ -33,7 +33,7 @@ import android.content.res.Resources; /** * @hide */ -public class Drawable extends DrawableBase { +public class Renderable extends RenderableBase { Allocation mVertexParams; Allocation mFragmentParams; ArrayList<Allocation> mFragmentTextures; @@ -57,10 +57,10 @@ public class Drawable extends DrawableBase { // quick hack to prototype int sceneIndex; - ScriptField_Drawable_s mRsField; - ScriptField_Drawable_s.Item mRsFieldItem; + ScriptField_Renderable_s mRsField; + ScriptField_Renderable_s.Item mRsFieldItem; - public Drawable() { + public Renderable() { mSourceParams = new ArrayList<ShaderParam>(); } @@ -140,13 +140,13 @@ public class Drawable extends DrawableBase { mRsField.set(mRsFieldItem, 0, true); } - ScriptField_Drawable_s getRsField(RenderScriptGL rs, Resources res) { + ScriptField_Renderable_s getRsField(RenderScriptGL rs, Resources res) { if (mRsField != null) { return mRsField; } getRsFieldItem(rs, res); - mRsField = new ScriptField_Drawable_s(rs, 1); + mRsField = new ScriptField_Renderable_s(rs, 1); mRsField.set(mRsFieldItem, 0, true); return mRsField; @@ -157,7 +157,7 @@ public class Drawable extends DrawableBase { return; } - mRsFieldItem = new ScriptField_Drawable_s.Item(); + mRsFieldItem = new ScriptField_Renderable_s.Item(); mRsFieldItem.mesh = mMesh; mRsFieldItem.meshIndex = mMeshIndex; mRsFieldItem.pv_const = mVertexParams; diff --git a/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/DrawableBase.java b/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/RenderableBase.java index 113ccd4..74535dd 100644 --- a/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/DrawableBase.java +++ b/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/RenderableBase.java @@ -28,8 +28,8 @@ import android.util.Log; /** * @hide */ -public class DrawableBase extends SceneGraphBase { - public DrawableBase() { +public class RenderableBase extends SceneGraphBase { + public RenderableBase() { } } diff --git a/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/DrawableGroup.java b/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/RenderableGroup.java index ac44f0b..590bbab 100644 --- a/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/DrawableGroup.java +++ b/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/RenderableGroup.java @@ -28,15 +28,15 @@ import android.util.Log; /** * @hide */ -public class DrawableGroup extends DrawableBase { +public class RenderableGroup extends RenderableBase { - ArrayList<DrawableBase> mChildren; + ArrayList<RenderableBase> mChildren; - public DrawableGroup() { - mChildren = new ArrayList<DrawableBase>(); + public RenderableGroup() { + mChildren = new ArrayList<RenderableBase>(); } - public void appendChildren(DrawableBase d) { + public void appendChildren(RenderableBase d) { mChildren.add(d); } } diff --git a/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Scene.java b/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Scene.java index b1ae365..cb1ad8b 100644 --- a/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Scene.java +++ b/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/Scene.java @@ -38,8 +38,8 @@ public class Scene extends SceneGraphBase { private class ImageLoaderTask extends AsyncTask<String, Void, Boolean> { protected Boolean doInBackground(String... names) { long start = System.currentTimeMillis(); - for (int i = 0; i < mDrawables.size(); i ++) { - Drawable dI = (Drawable)mDrawables.get(i); + for (int i = 0; i < mRenderables.size(); i ++) { + Renderable dI = (Renderable)mRenderables.get(i); dI.updateTextures(mRS, mRes); } long end = System.currentTimeMillis(); @@ -56,11 +56,11 @@ public class Scene extends SceneGraphBase { ArrayList<RenderPass> mRenderPasses; ArrayList<LightBase> mLights; ArrayList<Camera> mCameras; - ArrayList<DrawableBase> mDrawables; - HashMap<String, DrawableBase> mDrawableMap; + ArrayList<RenderableBase> mRenderables; + HashMap<String, RenderableBase> mRenderableMap; ArrayList<Texture2D> mTextures; - HashMap<String, ArrayList<Drawable> > mDrawableMeshMap; + HashMap<String, ArrayList<Renderable> > mRenderableMeshMap; // RS Specific stuff ScriptField_SgTransform mTransformRSData; @@ -74,9 +74,9 @@ public class Scene extends SceneGraphBase { mRenderPasses = new ArrayList<RenderPass>(); mLights = new ArrayList<LightBase>(); mCameras = new ArrayList<Camera>(); - mDrawables = new ArrayList<DrawableBase>(); - mDrawableMap = new HashMap<String, DrawableBase>(); - mDrawableMeshMap = new HashMap<String, ArrayList<Drawable> >(); + mRenderables = new ArrayList<RenderableBase>(); + mRenderableMap = new HashMap<String, RenderableBase>(); + mRenderableMeshMap = new HashMap<String, ArrayList<Renderable> >(); mTextures = new ArrayList<Texture2D>(); mRootTransforms = new CompoundTransform(); mRootTransforms.setName("_scene_root_"); @@ -116,17 +116,17 @@ public class Scene extends SceneGraphBase { return mCameras; } - public void appendDrawable(DrawableBase d) { - mDrawables.add(d); - mDrawableMap.put(d.getName(), d); + public void appendRenderable(RenderableBase d) { + mRenderables.add(d); + mRenderableMap.put(d.getName(), d); } - public ArrayList<DrawableBase> getDrawables() { - return mDrawables; + public ArrayList<RenderableBase> getRenderables() { + return mRenderables; } - public DrawableBase getDrawableByName(String name) { - return mDrawableMap.get(name); + public RenderableBase getRenderableByName(String name) { + return mRenderableMap.get(name); } public void appendTextures(Texture2D tex) { @@ -135,9 +135,9 @@ public class Scene extends SceneGraphBase { public void assignRenderStateToMaterial(RenderState renderState, String regex) { Pattern pattern = Pattern.compile(regex); - int numDrawables = mDrawables.size(); - for (int i = 0; i < numDrawables; i ++) { - Drawable shape = (Drawable)mDrawables.get(i); + int numRenderables = mRenderables.size(); + for (int i = 0; i < numRenderables; i ++) { + Renderable shape = (Renderable)mRenderables.get(i); Matcher m = pattern.matcher(shape.mMaterialName); if (m.find()) { shape.setRenderState(renderState); @@ -146,28 +146,28 @@ public class Scene extends SceneGraphBase { } public void assignRenderState(RenderState renderState) { - int numDrawables = mDrawables.size(); - for (int i = 0; i < numDrawables; i ++) { - Drawable shape = (Drawable)mDrawables.get(i); + int numRenderables = mRenderables.size(); + for (int i = 0; i < numRenderables; i ++) { + Renderable shape = (Renderable)mRenderables.get(i); shape.setRenderState(renderState); } } public void meshLoaded(Mesh m) { - ArrayList<Drawable> entries = mDrawableMeshMap.get(m.getName()); + ArrayList<Renderable> entries = mRenderableMeshMap.get(m.getName()); int numEntries = entries.size(); for (int i = 0; i < numEntries; i++) { - Drawable d = entries.get(i); + Renderable d = entries.get(i); d.resolveMeshData(m); - //mDrawablesField.set(d.getRsField(mRS, mRes), d.sceneIndex, true); + //mRenderablesField.set(d.getRsField(mRS, mRes), d.sceneIndex, true); } } - void addToMeshMap(Drawable d) { - ArrayList<Drawable> entries = mDrawableMeshMap.get(d.mMeshName); + void addToMeshMap(Renderable d) { + ArrayList<Renderable> entries = mRenderableMeshMap.get(d.mMeshName); if (entries == null) { - entries = new ArrayList<Drawable>(); - mDrawableMeshMap.put(d.mMeshName, entries); + entries = new ArrayList<Renderable>(); + mRenderableMeshMap.put(d.mMeshName, entries); } entries.add(d); } @@ -175,7 +175,7 @@ public class Scene extends SceneGraphBase { public void destroyRS(SceneManager sceneManager) { mTransformRSData = null; sceneManager.mRenderLoop.bind_gRootNode(mTransformRSData); - sceneManager.mRenderLoop.set_gDrawableObjects(null); + sceneManager.mRenderLoop.set_gRenderableObjects(null); mRenderPassAlloc = null; sceneManager.mRenderLoop.set_gRenderPasses(null); sceneManager.mRenderLoop.bind_gFrontToBack(null); @@ -186,10 +186,10 @@ public class Scene extends SceneGraphBase { mRenderPasses = null; mLights = null; mCameras = null; - mDrawables = null; - mDrawableMap = null; + mRenderables = null; + mRenderableMap = null; mTextures = null; - mDrawableMeshMap = null; + mRenderableMeshMap = null; mRootTransforms = null; } @@ -220,27 +220,27 @@ public class Scene extends SceneGraphBase { start = System.currentTimeMillis(); Allocation drawableData = Allocation.createSized(rs, Element.ALLOCATION(rs), - mDrawables.size()); - Allocation[] drawableAllocs = new Allocation[mDrawables.size()]; - for (int i = 0; i < mDrawables.size(); i ++) { - Drawable dI = (Drawable)mDrawables.get(i); + mRenderables.size()); + Allocation[] drawableAllocs = new Allocation[mRenderables.size()]; + for (int i = 0; i < mRenderables.size(); i ++) { + Renderable dI = (Renderable)mRenderables.get(i); dI.sceneIndex = i; addToMeshMap(dI); drawableAllocs[i] = dI.getRsField(rs, res).getAllocation(); } drawableData.copyFrom(drawableAllocs); - sceneManager.mRenderLoop.set_gDrawableObjects(drawableData); + sceneManager.mRenderLoop.set_gRenderableObjects(drawableData); initRenderPassRS(rs, sceneManager); new ImageLoaderTask().execute(); end = System.currentTimeMillis(); - Log.v(TIMER_TAG, "Drawable init time: " + (end - start)); + Log.v(TIMER_TAG, "Renderable init time: " + (end - start)); - Allocation opaqueBuffer = Allocation.createSized(rs, Element.U32(rs), mDrawables.size()); + Allocation opaqueBuffer = Allocation.createSized(rs, Element.U32(rs), mRenderables.size()); Allocation transparentBuffer = Allocation.createSized(rs, - Element.U32(rs), mDrawables.size()); + Element.U32(rs), mRenderables.size()); sceneManager.mRenderLoop.bind_gFrontToBack(opaqueBuffer); sceneManager.mRenderLoop.bind_gBackToFront(transparentBuffer); diff --git a/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/TestAppRS.java b/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/TestAppRS.java index 7b710ee..5bb821f 100644 --- a/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/TestAppRS.java +++ b/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/TestAppRS.java @@ -84,7 +84,7 @@ public class TestAppRS { // This is just a hardcoded object in the scene that gets turned on and off for the demo // to make things look a bit better. This could be deleted in the cleanup - Drawable plane = (Drawable)mActiveScene.getDrawableByName("pPlaneShape1"); + Renderable plane = (Renderable)mActiveScene.getRenderableByName("pPlaneShape1"); if (plane != null) { plane.setVisible(mRS, !mUseBlur); } @@ -362,7 +362,7 @@ public class TestAppRS { } void initRenderPasses() { - ArrayList<DrawableBase> allDraw = mActiveScene.getDrawables(); + ArrayList<RenderableBase> allDraw = mActiveScene.getRenderables(); int numDraw = allDraw.size(); if (mUseBlur) { @@ -376,7 +376,7 @@ public class TestAppRS { mainPass.setShouldClearDepth(true); mainPass.setCamera(mActiveScene.getCameras().get(1)); for (int i = 0; i < numDraw; i ++) { - mainPass.appendDrawable((Drawable)allDraw.get(i)); + mainPass.appendRenderable((Renderable)allDraw.get(i)); } mActiveScene.appendRenderPass(mainPass); @@ -412,7 +412,7 @@ public class TestAppRS { mActiveScene.assignRenderStateToMaterial(glassTransp, "^#GlassLight"); - Drawable plane = (Drawable)mActiveScene.getDrawableByName("pPlaneShape1"); + Renderable plane = (Renderable)mActiveScene.getRenderableByName("pPlaneShape1"); if (plane != null) { RenderState texState = new RenderState(mPV_Paint, mPF_Texture, null, null); plane.setRenderState(texState); diff --git a/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/export.rs b/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/export.rs index 1dfe633..e00e507 100644 --- a/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/export.rs +++ b/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/export.rs @@ -21,7 +21,7 @@ #include "transform_def.rsh" SgTransform *exportPtr; SgRenderState *sExport; -SgDrawable *drExport; +SgRenderable *drExport; SgRenderPass *pExport; SgCamera *exportPtrCam; FBlurOffsets *blurExport; diff --git a/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/render.rs b/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/render.rs index d7343dc..4b85d72 100644 --- a/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/render.rs +++ b/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/render.rs @@ -24,7 +24,7 @@ rs_script gCameraScript; SgTransform *gRootNode; rs_allocation gCameras; -rs_allocation gDrawableObjects; +rs_allocation gRenderableObjects; rs_allocation gRenderPasses; @@ -46,7 +46,7 @@ static float4 gFrustumPlanes[6]; static rs_allocation nullAlloc; //#define DEBUG_RENDERABLES -static void draw(SgDrawable *obj) { +static void draw(SgRenderable *obj) { const SgRenderState *renderState = (const SgRenderState *)rsGetElementAt(obj->render_state, 0); const SgTransform *objTransform = (const SgTransform *)rsGetElementAt(obj->transformMatrix, 0); @@ -90,7 +90,7 @@ static void draw(SgDrawable *obj) { rsgDrawMesh(obj->mesh, obj->meshIndex); } -static void getTransformedSphere(SgDrawable *obj) { +static void getTransformedSphere(SgRenderable *obj) { obj->worldBoundingSphere = obj->boundingSphere; obj->worldBoundingSphere.w = 1.0f; const SgTransform *objTransform = (const SgTransform *)rsGetElementAt(obj->transformMatrix, 0); @@ -102,7 +102,7 @@ static void getTransformedSphere(SgDrawable *obj) { obj->worldBoundingSphere.w = obj->boundingSphere.w * length(scaledVec); } -static bool frustumCulled(SgDrawable *obj) { +static bool frustumCulled(SgRenderable *obj) { if (!obj->bVolInitialized) { float minX, minY, minZ, maxX, maxY, maxZ; rsgMeshComputeBoundingBox(obj->mesh, @@ -133,7 +133,7 @@ static bool frustumCulled(SgDrawable *obj) { &gFrustumPlanes[3], &gFrustumPlanes[4]); } -static void sortToBucket(SgDrawable *obj) { +static void sortToBucket(SgRenderable *obj) { // Not loaded yet if (!rsIsObject(obj->mesh) || obj->cullType == 2) { return; @@ -178,12 +178,12 @@ static void prepareCameras() { static void drawSorted() { for (int i = 0; i < gFrontToBackCount; i ++) { - SgDrawable *current = (SgDrawable*)gFrontToBack[i]; + SgRenderable *current = (SgRenderable*)gFrontToBack[i]; draw(current); } for (int i = 0; i < gBackToFrontCount; i ++) { - SgDrawable *current = (SgDrawable*)gBackToFront[i]; + SgRenderable *current = (SgRenderable*)gBackToFront[i]; draw(current); } } @@ -192,10 +192,10 @@ static void drawAllObjects(rs_allocation allObj) { if (!rsIsObject(allObj)) { return; } - int numDrawables = rsAllocationGetDimX(allObj); - for (int i = 0; i < numDrawables; i ++) { + int numRenderables = rsAllocationGetDimX(allObj); + for (int i = 0; i < numRenderables; i ++) { rs_allocation *drawAlloc = (rs_allocation*)rsGetElementAt(allObj, i); - SgDrawable *current = (SgDrawable*)rsGetElementAt(*drawAlloc, 0); + SgRenderable *current = (SgRenderable*)rsGetElementAt(*drawAlloc, 0); sortToBucket(current); } drawSorted(); @@ -211,7 +211,7 @@ void root(const void *v_in, void *v_out) { rsgClearDepth(1.0f); - int numDrawables = rsAllocationGetDimX(gDrawableObjects); + int numRenderables = rsAllocationGetDimX(gRenderableObjects); if (rsIsObject(gRenderPasses)) { int numPasses = rsAllocationGetDimX(gRenderPasses); for (uint i = 0; i < numPasses; i ++) { @@ -245,11 +245,11 @@ void root(const void *v_in, void *v_out) { rsgClearDepth(1.0f); rs_allocation *camAlloc = (rs_allocation*)rsGetElementAt(gCameras, 1); updateActiveCamera(*camAlloc); - drawAllObjects(gDrawableObjects); + drawAllObjects(gRenderableObjects); } } -static bool intersect(const SgDrawable *obj, float3 pnt, float3 vec) { +static bool intersect(const SgRenderable *obj, float3 pnt, float3 vec) { // Solving for t^2 + Bt + C = 0 float3 originMinusCenter = pnt - obj->worldBoundingSphere.xyz; float B = dot(originMinusCenter, vec) * 2.0f; @@ -284,7 +284,7 @@ void pick(int screenX, int screenY) { getCameraRay(gActiveCamera, screenX, screenY, &pnt, &vec); for (int i = 0; i < gFrontToBackCount; i ++) { - SgDrawable *current = (SgDrawable*)gFrontToBack[i]; + SgRenderable *current = (SgRenderable*)gFrontToBack[i]; bool isPicked = intersect(current, pnt, vec); if (isPicked) { current->cullType = 2; @@ -292,7 +292,7 @@ void pick(int screenX, int screenY) { } for (int i = 0; i < gBackToFrontCount; i ++) { - SgDrawable *current = (SgDrawable*)gBackToFront[i]; + SgRenderable *current = (SgRenderable*)gBackToFront[i]; bool isPicked = intersect(current, pnt, vec); if (isPicked) { current->cullType = 2; diff --git a/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/transform_def.rsh b/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/transform_def.rsh index e093bf9..143e50d 100644 --- a/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/transform_def.rsh +++ b/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/transform_def.rsh @@ -55,7 +55,7 @@ typedef struct RenderState_s { rs_program_raster pr; } SgRenderState; -typedef struct Drawable_s { +typedef struct Renderable_s { rs_allocation render_state; rs_allocation pv_const; rs_allocation pf_const; @@ -69,7 +69,7 @@ typedef struct Drawable_s { float4 worldBoundingSphere; int bVolInitialized; int cullType; // specifies whether to frustum cull -} SgDrawable; +} SgRenderable; typedef struct RenderPass_s { rs_allocation color_target; |