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-rw-r--r--docs/html/distribute/stories/games.jd246
-rw-r--r--docs/html/distribute/stories/index.jd13
-rw-r--r--docs/html/distribute/stories/localization.jd330
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-rw-r--r--docs/html/distribute/stories/tablets.jd368
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diff --git a/docs/html/distribute/stories/games.jd b/docs/html/distribute/stories/games.jd
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+page.title=Developer Stories: Google Play Game Services
+meta.tags="google play, developer story, games, global"
+page.image=/images/distribute/glu-ew-gpgames.jpg
+page.metaDescription=How gaming studios are using Google Play game services to deliver new gaming experiences for their users.
+
+@jd:body
+
+<p>One of the goals of <a href="https://developers.google.com/games/">Google
+Play game services</a> is to allow developers to focus on what they’re good at
+as game developers &mdash; creating great gaming experiences for their users, by
+building on top of what Google is good at: mobile and cloud services. Integral
+to that is an easy integration process, one that provides a whole host of
+features with little engineering work required.</p>
+
+<p>The gaming studios below understood the opportunity that Google Play game
+services unlocked, and are starting to see real results following their
+successful integrations. </p>
+
+<div style="margin-bottom:2em;"><!-- START STORY -->
+
+<h3>Concrete Software &mdash; Straightforward, easy to implement</h3>
+
+<img alt="" class="screenshot thumbnail" style="-webkit-border-radius: 5px;
+ -moz-border-radius: 5px;
+ border-radius: 5px height:78px;
+ width: 78px;
+ float: left;
+ margin: 12px 20px 9px 20px;"
+ src="http://lh6.ggpht.com/_UOay5HBxf077suKYzmikU2IbnYOJub3X0inz-LoUsVh4TX758BEyArjoR7owXijkAA=w124">
+
+<div style="list-style: none;height:100%;
+ float: right;
+ border-top: 1px solid #9C0;
+ width: 220px;
+ margin: 4px 20px;padding: .5em;">
+
+ <h5>About the developer</h5>
+ <ul>
+ <li><a href="https://play.google.com/store/apps/developer?id=Concrete%20Software%2C%20Inc.">Concrete Software</a>,
+ makers of <a href="https://play.google.com/store/apps/details?id=com.concretesoftware.pbachallenge_androidmarket&hl=en">PBA
+ Bowling Challenge</a></li>
+ <li>Added support for multiplayer, leaderboards and achievements through Google Play game
+ services</li>
+ </ul>
+
+ <h5>Results</h5>
+ <ul>
+ <li>Session lengths have increased more than 15%</li>
+ </ul>
+
+ <div style="padding:.5em 0 0 1em;">
+ <a href="https://play.google.com/store/apps/details?id=com.concretesoftware.pbachallenge_androidmarket&hl=en">
+ <img alt="Android app on Google Play" src="{@docRoot}images/brand/en_generic_rgb_wo_45.png" />
+ </a>
+ </div>
+</div>
+
+<div style="line-height:1.4em;">
+<p style="margin-top:0;margin-bottom:12px;">Concrete Software added several
+features from Google Play game services into one of their top titles,
+<a href="https://play.google.com/store/apps/details?id=com.concretesoftware.pbachallenge_androidmarket">PBA
+Bowling Challenge</a>, including support for multiplayer, leaderboards, and
+achievements.</p>
+
+<p>So far, their users have loved the new additions: average session length
+is up more than 15%. Keith Pichelman, CEO of Concrete Software, explains: </p>
+
+<p>"The Google Play game services were straightforward and easy to implement. We
+had been researching options for multiplayer services, so when Google Play game
+services came out, it was an easy decision for us. Not only were they easy to
+integrate, but the features have worked flawlessly. </p>
+
+<p>"PBA Bowling Challenge now has real-time multiplayer which our users instantly
+were thrilled with; you can see in the reviews how people immediately raved about
+the new game experience. </p>
+
+<p>"We also included achievements, leaderboards, and most recently cloud
+synchronization from the Google Play game services as well. Using the game
+services in PBA Bowling Challenge was a huge success, enough so that we are now
+going back to our other titles, adding the features to them as well."</p>
+</div>
+
+<div style="clear:both;margin-top:40px;width:auto;">
+
+ <img src="{@docRoot}images/distribute/concrete-pbc-gpgames.jpg">
+
+ <div style="width:600px;margin-top:0px;padding:0 90px;">
+ <p class="image-caption"><span style="font-weight:500;">Session lengths up:</span>
+ After adding support for multiplayer with Google Play game services, Concrete
+ Software saw an increase in session lengths of more than 15% for PBA Bowling
+ Challenge.</p>
+ </div>
+</div>
+</div> <!-- END STORY -->
+
+<div style="margin:3em auto"><!-- START STORY -->
+
+<h3>Glu: It’s a must-have for all titles</h3>
+
+<img alt="" class="screenshot thumbnail" style="-webkit-border-radius: 5px;
+ -moz-border-radius: 5px;
+ border-radius: 5px height:78px;
+ width: 78px;
+ float: left;
+ margin: 12px 20px 30px 20px;"
+ src="http://lh4.ggpht.com/Q7mQJsdhulW4_s039R9aaRhQkGnyzLkhF00j5EnyhHOivijnyi7P7b5A8qG0xk1r-jQ=w124">
+
+<div style="list-style: none;height:100%;
+ float: right;
+ border-top: 1px solid #9C0;
+ width: 220px;
+ margin: 4px 20px;padding: .5em;">
+
+ <h5>About the developer</h5>
+ <ul>
+ <li><a href="https://play.google.com/store/apps/developer?id=Glu+Mobile">Glu
+ Mobile</a>, creators of <a href="https://play.google.com/store/apps/details?id=com.glu.ewarriors2">Eternity
+ Warriors 2</a></li>
+ <li>Has already integrated 5 titles with Google Play game services</li>
+ </ul>
+
+ <h5>Results</h5>
+ <ul>
+ <li>In Eternity Warriors 2, 7-day user retention is up 40%</li>
+ <li>20% increase in play sessions per day as well</li>
+ </ul>
+
+ <div style="padding:.5em 0 0 1em;">
+ <a href="https://play.google.com/store/apps/details?id=com.glu.ewarriors2">
+ <img alt="Android app on Google Play" src="{@docRoot}images/brand/en_generic_rgb_wo_45.png" />
+ </a>
+ </div>
+</div>
+
+<div style="line-height:1.4em;">
+<p style="margin-top:0;margin-bottom:12px;">Glu was one of the first developers
+to integrate Google Play game services, with
+<a href="https://play.google.com/store/apps/details?id=com.glu.ewarriors2">Eternity
+Warriors 2</a>. Based on this first success, Glu has integrated game services
+into several more games, including Samurai vs. Zombies 2, Frontline Commando:
+D-Day, Contract Killer 2, and Zombies Ate My Friends.</p>
+
+<p>Already supported in Eternity Warriors 2, they’ve seen a 40% increase in 7-day
+user retention and a 20% increase in play sessions per day. Sourabh Ahuja, Glu's
+Vice President of Android Development, explains:</p>
+
+<p>“Multiplayer, leaderboards, achievements &mdash; these are all things that we
+had to build individually for our titles. The availability of these features in
+Google Play game services helps us make our games stickier, and it’s awesome that
+it comes directly from Google. </p>
+
+<p>"It’s flexible enough that we were able to make it interoperable with our
+in-house systems. We look forward to utilizing game services extensively across
+our portfolio."</p>
+</div>
+
+<div style="clear:both;margin-top:40px;width:auto;">
+
+ <img src="{@docRoot}images/distribute/glu-ew-gpgames.jpg"></a>
+
+ <div style="width:600px;margin-top:0px;padding:0 90px;">
+ <p class="image-caption"><span style="font-weight:500;">User retention up:</span>
+ Glu saw a 40% increase in 7-day user retention for Eternity Warriors 2 after
+ integrating with Google Play game services.</p>
+ </div>
+</div>
+</div> <!-- END STORY -->
+
+
+<div style="margin-bottom:2em;"><!-- START STORY -->
+
+<h3>Vector-Unit: An awesome multiplayer experience</h3>
+
+<img alt="" class="screenshot thumbnail" style="-webkit-border-radius: 5px;
+ -moz-border-radius: 5px;
+ border-radius: 5px height:78px;
+ width: 78px;
+ float: left;
+ margin: 12px 20px 9px 20px;" src=
+ "http://lh3.ggpht.com/dTUrKLffqXHJtPuIlp8fjDhROuzrTcpidbNFprugR65hMrPLX7Omd8SGop0xMXXKzcw=w124">
+
+<div style="list-style: none;height:100%;
+ float: right;
+ border-top: 1px solid #9C0;
+ width: 220px;
+ margin: 4px 20px;padding: .5em;">
+
+ <h5>About the developer</h5>
+ <ul>
+ <li><a href="https://play.google.com/store/apps/developer?id=Vector+Unit">Vector
+ Unit</a>, creators of <a href="https://play.google.com/store/apps/details?id=com.vectorunit.red">Riptide
+ GP2</a></li>
+ <li>Added multiplayer to Riptide GP2 through Google Play game services </li>
+ </ul>
+
+ <h5>Results</h5>
+ <ul>
+ <li>With an easy multiplayer solution, they were able to focus on the
+ gameplay</li>
+ <li>Early reviews of Riptide GP2 called multiplayer “one of the sweetest
+ cherries on top!”</li>
+ </ul>
+
+ <div style="padding:.5em 0 0 1em;">
+ <a href="https://play.google.com/store/apps/details?id=com.vectorunit.red">
+ <img alt="Android app on Google Play" src="{@docRoot}images/brand/en_generic_rgb_wo_45.png" />
+ </a>
+ </div>
+</div>
+
+<div style="line-height:1.4em;">
+<p style="margin-top:0;margin-bottom:12px;">Vector Unit just launched their
+latest title, <a href="https://play.google.com/store/apps/details?id=com.vectorunit.red">Riptide
+GP2</a>, with Google Play game services integration, and it has one of the strongest
+integrations of multiplayer yet. Early reviews call multiplayer “one of the sweetest
+cherries on top!”.</p>
+
+<p>Ralf Knoesel, CTO of Vector Unit, tells more about how they've used Google Play game
+services:</p>
+
+<p>“We wanted to provide a really compelling multiplayer experience for our users, and
+Google Play game services allowed us to do just that. With multiplayer, you can show off
+your skills and your custom-tuned hydro jet in 4-way online battles with friends and
+players around the world. </p>
+
+<p>"By providing an easy way to power this multiplayer experience, we were able to focus
+on making the gameplay come alive &mdash; like the stunts, which are more daring and
+slicker than ever (with more of them to master), or the realistic detail of the water
+splashing against the camera lens.”</p>
+
+</div>
+
+<div style="clear:both;margin-top:40px;width:auto;">
+
+ <img src="{@docRoot}images/distribute/vector-unit-rt-gpgames.jpg"></a>
+
+ <div style="width:600px;margin-top:0px;padding:0 90px;">
+ <p class="image-caption"><span style="font-weight:500;">Multiplayer and more:</span>
+ Google Play game services helped Vector Unit pack an awesome multiplayer experience
+ into Riptide GP 2, so they could focus on building a great gaming experience.</p>
+ </div>
+</div>
+</div> <!-- END STORY -->
+
+
+
diff --git a/docs/html/distribute/stories/index.jd b/docs/html/distribute/stories/index.jd
new file mode 100644
index 0000000..ca7647d
--- /dev/null
+++ b/docs/html/distribute/stories/index.jd
@@ -0,0 +1,13 @@
+page.title=Developer Stories
+section.landing=true
+page.metaDescription=Android developers, their apps, and their successes with Android and Google Play.
+
+@jd:body
+
+<p>Android developers, their apps, and their successes with Android and Google Play.</p>
+
+<div class="resource-widget resource-flow-layout col-13"
+ data-query="type:youtube+tag:developerstory"
+ data-sortOrder="-timestamp"
+ data-cardSizes="18x12"
+ data-maxResults="32"></div>
diff --git a/docs/html/distribute/stories/localization.jd b/docs/html/distribute/stories/localization.jd
new file mode 100644
index 0000000..d6e6ccf
--- /dev/null
+++ b/docs/html/distribute/stories/localization.jd
@@ -0,0 +1,330 @@
+page.title=Developer Stories: Localization in Google Play
+meta.tags="google play, developer story, localization, global"
+page.tags="stories", "video", "case study"
+page.image=/images/distribute/zombie-ragdoll-n5-land.jpg
+page.metaDescription=Hear from Android developers who have successfully used the Google Play App Translation Service.
+
+@jd:body
+
+<p>
+ As you build your app and distribute it across the world through Google Play,
+ localization becomes an increasingly important tool to reach more users.
+ Localization involves a <a href=
+ "{@docRoot}distribute/googleplay/publish/localizing.html">variety of tasks</a>, but
+ most important is creating quality translations of your app's UI strings and
+ marketing materials.
+</p>
+
+<p>
+ Managing the translation process across multiple languages can be a
+ challenge, especially if you need to locate translators on your own. That’s
+ why Google Play offers the App Translation Service right from the Developer
+ Console. It's a single place where you can go to source professional
+ translators, get cost estimates, and then send your strings and other
+ materials for translation.
+</p>
+
+<p>
+ Here are some stories from developers who have used Google Play's App Translation
+ Service to localize their apps and the results they've seen as they've
+ expand their offerings beyond a single language.
+</p>
+
+<!-- START STORY -->
+
+<div style="margin-bottom:2em;padding-top:10px;" id="zombieragdoll">
+
+<h3 style="line-height:1.25em">Zombie Ragdoll: Improved user engagement<br /> with localized versions</h3>
+
+ <img alt="" class="screenshot thumbnail" style="-webkit-border-radius: 5px;
+ -moz-border-radius: 5px;
+ border-radius: 5px height:78px;
+ width: 78px;
+ float: left;
+ margin: 12px 20px 9px 20px;" src=
+ "https://lh4.ggpht.com/m-Ew8c8C_nGctbP6PSPGOaVNnGFryReOE2yHXJ9Z6Prk1nsDyx5w5TmWfg-P5N3HypA=w124">
+
+ <div style="list-style: none;height:100%;
+ float: right;
+ border-top: 1px solid #9C0;
+ width: 220px;
+ margin: 4px 20px;padding: .5em;">
+
+ <h5>About the app</h5>
+
+ <ul>
+ <li><a href="https://play.google.com/store/apps/details?id=com.rvappstudios.zombieragdoll">Zombie Ragdoll</a></li>
+ <li>A fun zombie-based physics game</li>
+ </ul>
+
+ <h5>Localization Results</h5>
+
+ <ul>
+ <li>Increased engagement because of appeal of the localized version</li>
+ <li>80% of installs came from users of non-English languages</li>
+ </ul>
+
+ <div style="padding:.5em 0 0 1em;">
+ <a href="https://play.google.com/store/apps/details?id=com.rvappstudios.zombieragdoll">
+ <img alt="Android app on Google Play"
+ src="{@docRoot}images/brand/en_generic_rgb_wo_45.png" />
+ </a>
+
+ </div>
+ </div>
+
+ <div style="line-height:1.4em;">
+
+<p>
+ The 2013 Google I/O talks about <a href=
+ "https://developers.google.com/events/io/sessions/326345917">Building Android
+ Apps for a Global Audience</a> and <a href=
+ "https://developers.google.com/events/io/sessions/326455375">What’s New for
+ Developers in Google Play</a> inspired developers at RV AppStudios to go global
+ from very beginning for their new game, Zombie Ragdoll. They launched Zombie
+ Ragdoll in August 2013, localized into 20 languages.
+</p>
+
+<p>
+ They quickly saw the impact of their decision to ship simultaneously in
+ multiple languages through increased non-English installs and improved
+ engagement with users worldwide. In addition, they started getting
+ significant usage in countries where their apps had not been as popular
+ before. They are seeing great traction in countries like Vietnam, Russia,
+ Philippines and Thailand.
+</p>
+
+<p>
+ Vivek Dave, founder of RV AppStudios, credits the success of Zombie Ragdoll
+ to localization:
+</p>
+
+<p>
+ "The value of localization is clear, it helps discoverability and helps
+ connect with the users in other countries. So when the localization
+ opportunity arose, we immediately jumped on it. Android is worldwide, and we
+ would be severely limiting ourselves if we focused on English as the only
+ language.
+</p>
+
+<p>
+ "The App Translation Service offered in the Google Play Developer Console is
+ extremely easy to use and the pricing is very attractive. Developers with
+ limited localization experience can easily create, upload, and translate
+ their app."
+</p>
+
+
+<p>
+ RV AppStudios not only localizes the text within the game, but also localizes
+ the game assets to a specific country/culture. Dave says, “Users want a
+ personalized experience, and by offering a localized game with translation of
+ text and graphic assets, we believe users will connect at a much deeper level
+ with the game.”
+</p>
+
+
+ <div style="margin-top:8px;float:left;margin-right:24px;">
+ <img src="{@docRoot}images/distribute/zombie-ragdoll-n5-land.jpg" style="width:470px;">
+ </div>
+
+
+ <div style="margin-top:128px;">
+ <p class="img-caption"><strong>Hindi version of Zombie Ragdoll</strong>:
+ Localized screenshots and videos in the app's Google Play listing go a
+ long way toward increasing the number of installs.</p>
+ </div>
+
+ </div>
+
+</div> <!-- END STORY -->
+
+<!-- START STORY -->
+
+<div style="margin-bottom:2em;padding-top:18px;clear:both;" id="sayhichat">
+
+<h3>SayHi Chat: Install growth and user engagement<br />
+ from professional translations</h3>
+
+ <img alt="" class="screenshot thumbnail" style="-webkit-border-radius: 5px;
+ -moz-border-radius: 5px;
+ border-radius: 5px height:78px;
+ width: 78px;
+ float: left;
+ margin: 12px 20px 9px 20px;" src=
+ "https://lh5.ggpht.com/qiL6CF1Hktz618T3mbGrxvm_OoeheQ78FgG7zr90C2MCRiz4IDQsbKuHT4xQGiWEU8o=w124">
+
+ <div style="list-style: none;height:100%;
+ float: right;
+ border-top: 1px solid #9C0;
+ width: 220px;
+ margin: 4px 20px;padding: .5em;">
+
+ <h5>About the app</h5>
+
+ <ul>
+ <li><a href="https://play.google.com/store/apps/details?id=com.unearby.sayhi">SayHi Chat,
+ Love, Meet, Dating</a></li>
+ <li>A social app to help you find people nearby</li>
+ </ul>
+
+ <h5>Localization Results</h5>
+
+ <ul>
+ <li>120% growth in language installs for new languages added</li>
+ <li>~20% increase in revenue and ~50% increase in User Reviews in the new
+ languages</li>
+ </ul>
+
+ <div style="padding:.5em 0 0 1em;">
+ <a href="https://play.google.com/store/apps/details?id=com.unearby.sayhi">
+ <img alt="Android app on Google Play"
+ src="{@docRoot}images/brand/en_generic_rgb_wo_45.png" />
+ </a>
+
+ </div>
+ </div>
+
+ <div style="line-height:1.4em;">
+
+<p>
+ The SayHi Chat app started out only in Japanese, Chinese and English. It soon
+ became one of the most popular apps in Japan, Hong Kong, and Taiwan. The
+ SayHi team realized it was time to launch in more languages, as the language
+ barrier was restricting how fast SayHi could grow globally. </p>
+
+ <p>Yan Shi, senior
+ developer at SayHi, says: "We checked Google Analytics for our DAU and user
+ growth numbers in each country, we also looked at total Android and iOS users
+ in those markets before finalizing our next set of languages.
+</p>
+
+ <div style="margin-top:8px;float:left;width:270px;">
+ <img src="{@docRoot}images/distribute/hichat-n5-port.jpg" style="width:240px;margin-right:48px;">
+ </div>
+
+<p>
+ SayHi used the App Translation Service to launch in 13 additional languages
+ in August 2013 and immediately saw 120% increase in install rates. In
+ addition, they are seeing their app ranked in Top 10 apps in countries like
+ Poland and Italy.
+</p>
+
+<p>Notably, they saw steady growth in Spain after replacing their previous
+ non-professional Spanish translation with a professional one produced through
+ the App Translation Service.</p>
+
+<p>
+ Yan Shi adds, “The App Translation Service is really easy to use and
+ the completion time for translation requests is very good.”
+</p>
+
+ <div style="width:600px;margin-top:98px;padding:0;">
+ <p class="img-caption"><strong>Arabic version of SayHi Chat</strong>:
+ User engagement increased significantly with
+ the localized version.</p>
+ </div>
+
+ </div>
+</div> <!-- END STORY -->
+
+
+<div style="margin-bottom:2em;clear:both;padding-top:18px;" id="g4a"><!-- START STORY -->
+
+<h3 style="line-spacing:1.25em;">G4A Indian Rummy: Benefitting from ease-of-use and<br /> fast turnaround time</h3>
+
+ <img alt="" class="screenshot thumbnail" style="-webkit-border-radius: 5px;
+ -moz-border-radius: 5px;
+ border-radius: 5px height:78px;
+ width: 78px;
+ float: left;
+ margin: 12px 20px 9px 20px;" src=
+ "https://lh4.ggpht.com/IxSyQgO0LWzPRoLfCrER06-0kr6aMAa2azF7eNYB30EBZAGOLYJUZulknPockbTlDYU=w124">
+
+ <div style="list-style: none;height:100%;
+ float: right;
+ border-top: 1px solid #9C0;
+ width: 220px;
+ margin: 4px 20px;padding: .5em;">
+
+ <h5>About the app</h5>
+
+ <ul>
+ <li><a href="https://play.google.com/store/apps/details?id=org.games4all.android.games.indianrummy.prod">G4A Indian Rummy</a></li>
+ <li>A card game in which the players try to form sets and sequences of cards</li>
+ </ul>
+
+ <h5>Localization Results</h5>
+
+ <ul>
+ <li>Double the number of users in French and German languages</li>
+ <li>300% increase in user engagement with localized version</li>
+ </ul>
+
+ <div style="padding:.5em 0 0 1em;">
+ <a href="https://play.google.com/store/apps/details?id=com.rvappstudios.zombieragdoll">
+ <img alt="Android app on Google Play"
+ src="{@docRoot}images/brand/en_generic_rgb_wo_45.png" />
+ </a>
+ </div>
+ </div>
+
+ <div style="line-height:1.4em;">
+
+<p>
+ Games4All (G4A) is the developer of Indian Rummy and a variety of games that
+ they distribute broadly to users around the world. After noticing that
+ certain apps had become especially popular in specific countries, they
+ decided to localize those apps. Initially they used a local agency to do
+ the translation and got great results &mdash; the number of users in
+ that language increased tremendously when they released the localized
+ version.
+</p>
+
+<p>
+ Building on that success, G4A expanded their localization goals but
+ found that translation quality varied across their vendors and costs limited the
+ language/game combinations they could try. That's when G4A decided to try the
+ App Translation Service.
+</p>
+
+<p>
+ Founder Pieter Olivier says, "When we heard that the App Translation
+ Service was available in the Developer Console, we jumped at the opportunity.
+ We've now been using the App Translation Service for several months and found
+ that the cost per translation is much lower than with local companies and the
+ process is much easier."
+</p>
+
+<p>So far, G4A has translated the game Indian Rummy into five languages through
+ the App Translation Service.</p>
+
+<p>
+ Olivier continues, "The first thing we did was convert all of our texts into
+ the strings.xml format. After that using the service was extremely easy and
+ straightforward. In contrast, our previous experiences with translation
+ agencies were much more difficult: files often required extensive conversion
+ operations to make them usable, and turnaround times varied wildly.
+</p>
+
+<p>
+ "With the App Translation Service, the turnaround time is usually measured in
+ days instead of weeks that we were used to with traditional translation
+ agencies."
+</p>
+
+ <div style="margin-top:14px;float:left;margin-right:24px;">
+ <img src="{@docRoot}images/distribute/indian-rummy-n4-land.jpg" style="width:470px;">
+ </div>
+
+ <div style="margin-top:158px;">
+ <p class="img-caption"><strong>Dutch
+ version of Indian Rummy</strong>: Making slight changes to games rules based on
+ local nuances was key to success of the game.</p>
+ </div>
+
+ </div>
+
+
+
+</div> <!-- END STORY --> \ No newline at end of file
diff --git a/docs/html/distribute/stories/stories_toc.cs b/docs/html/distribute/stories/stories_toc.cs
new file mode 100644
index 0000000..944dabe
--- /dev/null
+++ b/docs/html/distribute/stories/stories_toc.cs
@@ -0,0 +1,34 @@
+<ul id="nav">
+ <li class="nav-section">
+ <div class="nav-section empty" style="font-weight:normal"><a href="<?cs var:toroot?>distribute/stories/index.html">
+ <span class="en">Videos</span></a>
+ </div>
+ </li>
+ <li class="nav-section">
+ <div class="nav-section empty" style="font-weight:normal"><a href="<?cs var:toroot?>distribute/stories/localization.html">
+ <span class="en">Going Global</span></a>
+ </div>
+ </li>
+ <li class="nav-section">
+ <div class="nav-section empty" style="font-weight:normal"><a href="<?cs var:toroot?>distribute/stories/games.html">
+ <span class="en">Games</span>
+ </a>
+ </div>
+ </li>
+ <li class="nav-section">
+ <div class="nav-section empty" style="font-weight:normal"><a href="<?cs var:toroot?>distribute/stories/tablets.html">
+ <span class="en">Tablets</span>
+ </a>
+ </div>
+ </li>
+
+</ul>
+
+
+<script type="text/javascript">
+<!--
+ buildToggleLists();
+ changeNavLang(getLangPref());
+//-->
+</script>
+
diff --git a/docs/html/distribute/stories/tablets.jd b/docs/html/distribute/stories/tablets.jd
new file mode 100644
index 0000000..771fa52
--- /dev/null
+++ b/docs/html/distribute/stories/tablets.jd
@@ -0,0 +1,368 @@
+page.title=Developer Stories: The Opportunity of Android Tablets
+meta.tags="google play, developer story, journal, tablets, pure"
+pdage.metaDescription=Developers are investing in a full tablet experience for their apps and seeing those investments pay off big.
+page.image=/images/distribute/rememberthemilk.png
+
+@jd:body
+
+
+<p>"More" and more, developers are investing in a full tablet experience
+for their apps and are seeing those investments pay off big. The increased
+screen area on tablets opens up a world of possibilities, allowing for more
+engagement with the user &mdash; which can mean an increase in usage as well as
+more monetization opportunities. And with the growing wave of Android tablets that
+continue to hit the market, it’s an important piece of any developer’s mobile
+offering. </p>
+
+<p>Here are some stories from developers who are seeing real results as they
+expand their offering to include Android tablets.</p>
+
+
+<div style="margin-bottom:2em;" id="rememberthemilk"><!-- START STORY -->
+
+<h3>Remember The Milk: Lifting installs with tablet design</h3>
+
+ <img alt="" class="screenshot thumbnail" style="-webkit-border-radius: 5px;
+ -moz-border-radius: 5px;
+ border-radius: 5px height:78px;
+ width: 78px;
+ float: left;
+ margin: 12px 20px 9px 20px;" src=
+ "http://lh3.ggpht.com/xmnal18taauP2mjQFEhr1PhcItQ_W32IRuaD86IoL2U_4E-mfeKiliKtkISgOuA6Ln9n=w124">
+
+ <div style="list-style: none;height:100%;
+ float: right;
+ border-top: 1px solid #9C0;
+ width: 220px;
+ margin: 4px 20px;padding: .5em;">
+
+
+ <h5>About the app</h5>
+
+
+ <ul>
+ <li><a href="http://play.google.com/store/apps/details?id=com.rememberthemilk.MobileRTM">Remember The Milk</a></li>
+ <li>A feature-packed to-do list app; never forget the milk (or anything else) again</li>
+ </ul>
+
+ <h5>Tablet Results</h5>
+
+ <ul>
+ <li>83% jump in tablet installs following update </li>
+ <li>Nexus 7 is most popular Android device for app </li>
+ <li>Single APK for phones and tablets</li>
+ </ul>
+
+ <div style="padding:.5em 0 0 1em;">
+ <a href="http://play.google.com/store/apps/details?id=com.rememberthemilk.MobileRTM">
+ <img alt="Android app on Google Play"
+ src="{@docRoot}images/brand/en_generic_rgb_wo_45.png" />
+ </a>
+
+ </div>
+ </div>
+
+ <div style="line-height:1.4em;">
+ <p style="margin-top:0;margin-bottom:12px;">When the Android tablet guidelines
+ came out in 2012, the team at Remember The Milk had already been thinking about
+ a redesign for their <a href="http://play.google.com/store/apps/details?id=com.rememberthemilk.MobileRTM">feature-packed
+ to-do list app</a>. Omar Kilani, Co-founder of Remember The Milk, explains how
+ <a href="http://blog.rememberthemilk.com/2013/04/the-all-new-remember-the-milk-for-android-and-tablets-too/">updating</a>
+ their app to meet the tablet guidelines lead to an 83% jump in tablet installs: </p>
+
+ <p>“We took this as an opportunity to think about how we were going to approach
+ Android tablets differently from a user experience perspective. The guidelines
+ were a helpful resource, and with the extra screen real estate tablets afford,
+ users have the opportunity to see all of their data in context and drill down
+ on more items. All of this is accomplished using a single APK on Play, even though
+ the phone and tablet versions each capture completely different use cases for us.”</p>
+
+ <p>“In the month after updating, we saw our tablet installs on Google Play jump 83%,
+ and the Nexus 7 is now the most popular Android device amongst our users. For us,
+ designing for tablets was an investment that has really paid off.”</p>
+
+ <p>The team also came out with a number of other goodies &mdash; including a new set of
+ widgets and richer notifications, and more ways to provide an immersive experience
+ for their users.</p>
+ </div>
+
+ <div style="clear:both;margin-top:30px;width:auto;">
+
+ <img src="{@docRoot}images/distribute/rememberthemilk.png">
+
+ <div style="width:600px;margin-top:0px;padding:0 90px;">
+ <p class="image-caption"><span style="font-weight:500;">Tablet redesign led to lift
+ in installs</span>: Following the redesign of the Android app, in part to meet the tablet
+ design criteria, Remember The Milk saw an 83% increase in tablet installs.</p>
+ </div>
+
+ </div>
+
+</div> <!-- END STORY -->
+
+
+<div style="margin-bottom:2em;" id="mint"><!-- START STORY -->
+
+<h3>Mint: More screen real estate = more engagement</h3>
+
+ <img alt="" class="screenshot thumbnail" style="-webkit-border-radius: 5px;
+ -moz-border-radius: 5px;
+ border-radius: 5px height:78px;
+ width: 78px;
+ float: left;
+ margin: 12px 20px 9px 20px;" src=
+ "https://lh5.ggpht.com/0xAIZJ1uE05b4RHNHgBBTIH6nRdPTY660T104xY7O2GbHXwab6YVmpU5yYg8yacfBg=w124">
+
+ <div style="list-style: none;height:100%;
+ float: right;
+ border-top: 1px solid #9C0;
+ width: 220px;
+ margin: 4px 20px;padding: .5em;">
+
+
+ <h5>About the app</h5>
+
+
+ <ul>
+ <li><a href="http://play.google.com/store/apps/details?id=com.mint">Mint.com Personal Finance</a> by Intuit Inc.</li>
+ <li>Financial management app targeting 7- to 10-inch tablets and phones</li>
+ </ul>
+
+ <h5>Tablet Results</h5>
+
+ <ul>
+ <li>Able to offer richer UI features</li>
+ <li>Much higher user engagement</li>
+ <li>Longer sessions &mdash; more Android tablet users have sessions longer than 5 minutes</li>
+ </ul>
+
+ <div style="padding:.5em 0 0 1em;">
+<a href="http://play.google.com/store/apps/details?id=com.mint">
+ <img alt="Android app on Google Play"
+ src="{@docRoot}images/brand/en_generic_rgb_wo_45.png" />
+</a>
+
+ </div>
+ </div>
+
+ <div style="line-height:1.4em;">
+ <p style="margin-top:0;margin-bottom:12px;">When Intuit was thinking about
+expanding their Mint mobile offering to include a version optimized for Android
+tablets, they knew that taking the layout that worked for phones and simply
+showing an enlarged version wouldn’t take full advantage of the opportunities
+that tablets afford.</p>
+
+ <p>“We knew we had a lot more real estate, and we wanted to provide a more
+immersive experience for our users” said Ken Sun, Intuit Group Product Manager
+at Mint.</p>
+
+<p>Intuit’s Mint app, which has a 4-star rating on Google Play, brings a number
+of features to Android tablets that aren’t available for phones, including a
+more visual presentation of personal financial data.</p>
+
+<p>“Whereas our app for phones is used throughout the day for quick sessions,
+we’ve seen a larger percentage of our tablet usage happen in the evening, for
+much longer sessions,” said Sun. “People are doing a lot more than just checking
+their spending. They’re looking at historical trends, re-categorizing
+transactions, analyzing the data and setting financial goals for the future
+&mdash; digging much deeper and being more thoughtful. One example is how much
+users are interacting with their own budgets in the tablet app. Customer budget
+operations (view, edit, drill-down, etc.) are 7x higher on Android tablets than
+they are on phones.”</p>
+
+<p>Fifty percent more Android tablet users have Mint sessions of 5 minutes or
+longer than they do on phones. “We’ve found that phone usage is indicative of a
+customer’s regular financial check-in, while tablet usage points towards more
+analysis and interaction with that customer’s personal financial data. This is
+the sort of immersive engagement experience we were looking for; the tablet and
+phone apps serve as great complements to each other."</p>
+ </div>
+
+ <div style="clear:both;margin-top:40px;width:auto;">
+
+ <img src="{@docRoot}images/distribute/mint.png">
+
+ <div style="width:600px;margin-top:0px;padding:0 90px;">
+ <p class="image-caption"><span style="font-weight:500;">Making the most of tablet screens</span>: Mint used the extra screen area on tablets to offer quick access to additional tools and information.</p>
+ </div>
+
+ </div>
+
+</div> <!-- END STORY -->
+
+
+<div style="margin:3em auto"><!-- START STORY -->
+
+
+<h3>TinyCo: Monetization opportunities abound on tablets</h3>
+
+ <img alt="" class="screenshot thumbnail" style="-webkit-border-radius: 5px;
+ -moz-border-radius: 5px;
+ border-radius: 5px height:78px;
+ width: 78px;
+ float: left;
+ margin: 12px 20px 30px 20px;" src=
+ "https://lh6.ggpht.com/QTy7lOGRTS58NW4XEeym2sxpWKDmRNod_n3kBrHlqTRIyzIv2gkw8DfwiR4GIAdxiHw=w124">
+
+
+ <div style="list-style: none;height:100%;
+ float: right;
+ border-top: 1px solid #9C0;
+ width: 220px;
+ margin: 4px 20px;padding: .5em;">
+
+ <h5>About the app</h5>
+
+ <ul>
+ <li><a href="http://play.google.com/store/apps/details?id=com.tinyco.village">Tiny Village</a> by TinyCo</li>
+ <li>Game targeting 7- to 10-inch tablets and phones</li>
+ </ul>
+
+ <h5>Tablet Results</h5>
+
+ <ul>
+ <li>35% higher average revenue per paying user (ARPPU)</li>
+ <li>Consistent increase in user retention</li>
+ <li>3x increase in downloads to Android tablets in the last 6 months</li>
+ </ul>
+
+ <div style="padding:.5em 0 0 1em;">
+<a href="http://play.google.com/store/apps/details?id=com.tinyco.village">
+ <img alt="Android app on Google Play"
+ src="{@docRoot}images/brand/en_generic_rgb_wo_45.png" />
+</a>
+
+ </div>
+ </div>
+
+ <div style="line-height:1.4em;">
+ <p style="margin-top:0;margin-bottom:12px;">
+
+<p>Over a year ago, app developer TinyCo, makers of a suite of games such as
+Tiny Monsters, decided to prioritize launching across multiple platforms
+effectively. They chose Android as one of their primary launch platforms because
+of its large installed base and global reach. They also knew that the growing
+base of Android tablet users represented a huge opportunity.</p>
+
+ <p>Tiny Village was their first title to take advantage of the strategy, and
+it proved to be a winning one &mdash; especially in terms of Android
+tablets.</p>
+
+ <p> “With continued optimization of the gameplay experience and a genuine
+commitment to our Android offering through our Griffin engine, all of our
+metrics started to rise,” said Rajeev Nagpal, Head of Product at TinyCo. In
+fact, they’ve seen Android tablet downloads more than triple in the last six
+months.</p>
+
+ <p>One of the first things they noticed about usage of Tiny Village on
+tablets was an increase in average revenue per paying user (ARPPU)&mdash;about 35%
+higher than on smaller-screen devices such as phones. Additionally, average
+revenue per user ARPU is now about 35% higher as well. “The game is just much
+more immersive on tablet.”</p>
+
+ <p>In addition to an increase in monetization metrics, they’ve also seen a
+consistent increase in retention over other platforms. “These are really
+important metrics for games &mdash; if you can get users to both stay around
+longer and spend more while they’re there, you have a recipe for success.”</p>
+ </div>
+
+ <div style="clear:both;margin-top:40px;width:auto;">
+
+ <img src="{@docRoot}images/distribute/tinyvillage.png">
+
+ <div style="width:600px;margin-top:0px;padding:0 90px;">
+ <p class="image-caption"><span style="font-weight:500;">More monetization
+on tablets</span>: On Android tablets TinyCo has seen higher ARPPU and user
+retention than on phones.</p>
+ </div>
+
+ </div>
+
+</div> <!-- END STORY -->
+
+
+<div style="margin-bottom:2em;"><!-- START STORY -->
+
+<h3>Instapaper: Riding the growing wave of Android tablets</h3>
+
+
+ <img alt="" class="screenshot thumbnail" style="-webkit-border-radius: 5px;
+ -moz-border-radius: 5px;
+ border-radius: 5px height:78px;
+ width: 78px;
+ float: left;
+ margin: 12px 20px 9px 20px;" src=
+ "https://lh3.ggpht.com/30KKcrIFO8V_wRfhnHaI9l0CLH_orIVFE7Xywtr9TBxAf0hi2BaZkKyBOs63Yfavpg=w124">
+
+
+ <div style="list-style: none;height:100%;
+ float: right;
+ border-top: 1px solid #9C0;
+ width: 220px;
+ margin: 4px 20px;padding: .5em;">
+
+
+
+
+ <h5>About the app</h5>
+ <ul>
+ <li><a href="http://play.google.com/store/apps/details?id=com.instapaper.android">Instapaper</a> by Mobelux</li>
+ <li>Content-browsing utility that targets 7- to 10-inch tablets and phones</li>
+ </ul>
+
+ <h5>Tablet Results</h5>
+
+ <ul>
+ <li>Tablets are now 50% of the app's installed base.</li>
+ </ul>
+
+ <div style="padding:.5em 0 0 1em;">
+<a href="http://play.google.com/store/apps/details?id=com.instapaper.android">
+ <img alt="Android app on Google Play"
+ src="{@docRoot}images/brand/en_generic_rgb_wo_45.png" />
+</a>
+
+ </div>
+ </div>
+
+ <div style="line-height:1.4em;">
+ <p style="margin-top:0;margin-bottom:12px;">Instapaper for Android is an app
+for saving web content to read later. Developer Mobelux decided that creating a
+great UI for Android tablet users would be an essential part of their initial launch
+plan.</p>
+
+ <p>The app launched at the beginning of the summer of 2012, just in time to
+take advantage of a new tide of Android tablets, including the <span
+style="white-space:nowrap;">Nexus 7</span> tablet. The app has since seen huge
+popularity among tablet users, in particular, on Nexus 7. On the day that
+pre-orders of Nexus 7 began arriving, Mobelux saw a 600% jump in downloads of
+its app on Google Play.</p>
+
+ <p>“We saw a promising new set of Android tablets about to hit the market
+and wanted to position ourselves to be ready for them” said Jeff Rock of
+Mobelux. “It was a market that others were hesitant to explore, but the decision
+to prioritize tablets has paid off very well for us.”</p>
+
+ <p>Since that initial 600% jump in downloads, Instapaper for Android has
+continued to see a successful run on Android tablets. In fact, Android tablets
+now represent about 50% of their installed base. “With more and more Android
+tablets coming online, we’re excited to see how our investment in Android
+tablets continues to pay off.”</p>
+ </div>
+
+ <div style="clear:both;margin-top:40px;width:auto;">
+
+ <img src="{@docRoot}images/distribute/instapaper.png">
+
+ <div style="width:600px;margin-top:0px;padding:0 90px;">
+ <p class="image-caption"><span style="font-weight:500;">Popular with
+tablet users</span>: A great tablet UI and browsing convenience make Instapaper
+popular with Android tablet users.</p>
+ </div>
+
+ </div>
+
+</div> <!-- END STORY -->
+
+
+