diff options
Diffstat (limited to 'docs/html/guide/practices')
-rw-r--r-- | docs/html/guide/practices/optimizing-for-3.0.jd | 8 | ||||
-rw-r--r-- | docs/html/guide/practices/screens_support.jd | 14 |
2 files changed, 11 insertions, 11 deletions
diff --git a/docs/html/guide/practices/optimizing-for-3.0.jd b/docs/html/guide/practices/optimizing-for-3.0.jd index 140c50c..d6c621e 100644 --- a/docs/html/guide/practices/optimizing-for-3.0.jd +++ b/docs/html/guide/practices/optimizing-for-3.0.jd @@ -108,7 +108,7 @@ SDK with the new platform:</p> SDK starter package now</a>.)</p> <ol> - <li><a href="{@docRoot}sdk/adding-components.html#launching">Launch the Android SDK and AVD + <li><a href="{@docRoot}sdk/adding-components.html#launching">Launch the Android SDK Manager</a> and install the following: <ul> <li>SDK Platform Android 3.0</li> @@ -147,7 +147,7 @@ Android 3.0, the emulator is still best way to evaluate your application's appea functionality on Android 3.0.</p> <p class="note"><strong>Tip:</strong> To improve the startup time for the emulator, enable snapshots -for the AVD when you create it with the SDK and AVD Manager (there's a checkbox in the AVD creator +for the AVD when you create it with the AVD Manager (there's a checkbox in the AVD creator to <strong>Enable</strong> snapshots). Then, start the AVD from the AVD manager and check <b>Launch from snapshot</b> and <b>Save to snapshot</b>. This way, when you close the emulator, a snapshot of the AVD state is saved and used to quickly relaunch the AVD next time. However, when you choose to @@ -281,7 +281,7 @@ to help you add features from Android 3.0 without requiring you to change your < href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code android:minSdkVersion}</a> or build target, we're providing a static library called the <a href="{@docRoot}sdk/compatibility-library.html">Compatibility Library</a> -(downloadable from the AVD and SDK Manager).</p> +(downloadable from the Android SDK Manager).</p> <p>This library includes APIs for <a href="{@docRoot}guide/topics/fundamentals/fragments.html">fragments</a>, <a href="{@docRoot}guide/topics/fundamentals/loaders.html">loaders</a>, and some updated classes. By @@ -421,7 +421,7 @@ href="{@docRoot}sdk/android-3.0.html">Android 3.0 Platform</a> document.</p> href="{@docRoot}sdk/android-3.0.html#api">Android 3.0 Platform</a> document also have accompanying samples that allow you to preview the effects and can help you understand how to use them. To get the samples, download them from the SDK repository <a href="{@docRoot}sdk/adding-components.html" ->using the Android SDK and AVD Manager</a>. After downloading the samples ("Samples for SDK API +>using the Android SDK Manager</a>. After downloading the samples ("Samples for SDK API 11"), you can find them in <code><sdk_root>/samples/android-11/</code>. The following list provides links to the browsable source code for some of the samples:</p> diff --git a/docs/html/guide/practices/screens_support.jd b/docs/html/guide/practices/screens_support.jd index 29dff26..a870b22 100644 --- a/docs/html/guide/practices/screens_support.jd +++ b/docs/html/guide/practices/screens_support.jd @@ -1242,12 +1242,12 @@ have to buy various devices just to test your application's screen support.</p> <p>To set up an environment for testing your application's screen support, you should create a series of AVDs (Android Virtual Devices), using emulator skins and screen configurations that emulate the screen sizes and densities you want your application to support. To do so, you can use -the Android SDK and AVD Manager to create the AVDs and launch them with a graphical interface.</p> +the AVD Manager to create the AVDs and launch them with a graphical interface.</p> -<p>To launch the Android SDK and AVD Manager, execute the {@code +<p>To launch the Android SDK Manager, execute the {@code SDK Manager.exe} from your Android SDK directory (on Windows only) or execute {@code android} from -the {@code <sdk>/tools/} directory (on all platforms). Figure 6 shows the Android SDK and -AVD Manager with a selection of AVDs, for testing various screen configurations.</p> +the {@code <sdk>/tools/} directory (on all platforms). Figure 6 shows the AVD +Manager with a selection of AVDs, for testing various screen configurations.</p> <p>Table 3 shows the various emulator skins that are available in the Android SDK, which you can use to emulate some of the most common screen configurations.</p> @@ -1340,7 +1340,7 @@ dashboard.</p> <div class="figure" style="width:204px"> <img src="{@docRoot}images/screens_support/avd-start.png" alt="" /> <p class="img-caption"><strong>Figure 7.</strong> - Size and density options you can set, when starting an AVD from the Android SDK and AVD + Size and density options you can set, when starting an AVD from the AVD Manager.</p> </div> @@ -1349,12 +1349,12 @@ up to run at a physical size that closely matches an actual device. This makes it a lot easier to compare the results at various sizes and densities. To do so you need to know the approximate density, in dpi, of your computer monitor (for instance, a 30" Dell monitor has a density of about 96 dpi). When you launch an AVD -from the Android SDK and AVD Manager, you can specify the screen size for the emulator and your +from the AVD Manager, you can specify the screen size for the emulator and your monitor dpi in the Launch Options, as shown in figure 7.</p> <p>If you would like to test your application on a screen that uses a resolution or density not supported by the built-in skins, you can create an AVD that uses a custom resolution -or density. When creating the AVD from the Android SDK and AVD Manager, specify the Resolution, +or density. When creating the AVD from the AVD Manager, specify the Resolution, instead of selecting a Built-in Skin.</p> <p>If you are launching your AVD from the command line, you can specify the scale for |