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diff --git a/docs/html/guide/topics/renderscript/index.jd b/docs/html/guide/topics/renderscript/index.jd new file mode 100644 index 0000000..b6758bc --- /dev/null +++ b/docs/html/guide/topics/renderscript/index.jd @@ -0,0 +1,31 @@ +page.title=Computation +@jd:body + +<p>Renderscript provides a platform-independent computation engine that operates at the native level. + Use it to accelerate your apps that require extensive computational horsepower.</p> +<div class="landing-docs"> + + <div> + <h3>Blog Articles</h3> + <a +href="http://android-developers.blogspot.com/2012/01/levels-in-renderscript.html"> + <h4>Levels in Renderscript</h4> + <p>For ICS, Renderscript (RS) has been updated with several new features to simplify + adding compute acceleration to your application. RS is interesting for compute + acceleration when you have large buffers of data on which you need to do significant + processing. In this example we will look at applying a levels/saturation operation + on a bitmap.</p> + </a> + + <a +href="http://android-developers.blogspot.com/2011/03/renderscript.html"> + <h4>Renderscript Part 2</h4> + <p>In Introducing Renderscript I gave a brief overview of this technology. + In this post I’ll look at "compute" in more detail. In Renderscript we use + "compute" to mean offloading of data processing from Dalvik code to + Renderscript code which may run on the same or different processor(s).</p> + </a> + </div> + + </div> +</div>
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