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+page.title=Computation
+@jd:body
+
+<p>Renderscript provides a platform-independent computation engine that operates at the native level.
+ Use it to accelerate your apps that require extensive computational horsepower.</p>
+<div class="landing-docs">
+
+ <div>
+ <h3>Blog Articles</h3>
+ <a
+href="http://android-developers.blogspot.com/2012/01/levels-in-renderscript.html">
+ <h4>Levels in Renderscript</h4>
+ <p>For ICS, Renderscript (RS) has been updated with several new features to simplify
+ adding compute acceleration to your application. RS is interesting for compute
+ acceleration when you have large buffers of data on which you need to do significant
+ processing. In this example we will look at applying a levels/saturation operation
+ on a bitmap.</p>
+ </a>
+
+ <a
+href="http://android-developers.blogspot.com/2011/03/renderscript.html">
+ <h4>Renderscript Part 2</h4>
+ <p>In Introducing Renderscript I gave a brief overview of this technology.
+ In this post I’ll look at "compute" in more detail. In Renderscript we use
+ "compute" to mean offloading of data processing from Dalvik code to
+ Renderscript code which may run on the same or different processor(s).</p>
+ </a>
+ </div>
+
+ </div>
+</div> \ No newline at end of file