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-rw-r--r--libs/audioflinger/AudioFlinger.h305
1 files changed, 296 insertions, 9 deletions
diff --git a/libs/audioflinger/AudioFlinger.h b/libs/audioflinger/AudioFlinger.h
index f35f38b..e543334 100644
--- a/libs/audioflinger/AudioFlinger.h
+++ b/libs/audioflinger/AudioFlinger.h
@@ -42,6 +42,7 @@
namespace android {
class audio_track_cblk_t;
+class effect_param_cblk_t;
class AudioMixer;
class AudioBuffer;
class AudioResampler;
@@ -75,6 +76,7 @@ public:
uint32_t flags,
const sp<IMemory>& sharedBuffer,
int output,
+ int *sessionId,
status_t *status);
virtual uint32_t sampleRate(int output) const;
@@ -139,6 +141,28 @@ public:
virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, int output);
+ virtual int newAudioSessionId();
+
+ virtual status_t loadEffectLibrary(const char *libPath, int *handle);
+
+ virtual status_t unloadEffectLibrary(int handle);
+
+ virtual status_t queryNumberEffects(uint32_t *numEffects);
+
+ virtual status_t queryNextEffect(effect_descriptor_t *descriptor);
+
+ virtual status_t getEffectDescriptor(effect_uuid_t *pUuid, effect_descriptor_t *descriptor);
+
+ virtual sp<IEffect> createEffect(pid_t pid,
+ effect_descriptor_t *pDesc,
+ const sp<IEffectClient>& effectClient,
+ int32_t priority,
+ int output,
+ int sessionId,
+ status_t *status,
+ int *id,
+ int *enabled);
+
enum hardware_call_state {
AUDIO_HW_IDLE = 0,
AUDIO_HW_INIT,
@@ -167,6 +191,7 @@ public:
int channelCount,
int frameCount,
uint32_t flags,
+ int *sessionId,
status_t *status);
virtual status_t onTransact(
@@ -233,6 +258,9 @@ private:
class DuplicatingThread;
class Track;
class RecordTrack;
+ class EffectModule;
+ class EffectHandle;
+ class EffectChain;
class ThreadBase : public Thread {
public:
@@ -268,13 +296,15 @@ private:
int channelCount,
int frameCount,
uint32_t flags,
- const sp<IMemory>& sharedBuffer);
+ const sp<IMemory>& sharedBuffer,
+ int sessionId);
~TrackBase();
virtual status_t start() = 0;
virtual void stop() = 0;
sp<IMemory> getCblk() const;
audio_track_cblk_t* cblk() const { return mCblk; }
+ int sessionId() { return mSessionId; }
protected:
friend class ThreadBase;
@@ -323,6 +353,7 @@ private:
int mClientTid;
uint8_t mFormat;
uint32_t mFlags;
+ int mSessionId;
};
class ConfigEvent {
@@ -405,7 +436,8 @@ private:
int format,
int channelCount,
int frameCount,
- const sp<IMemory>& sharedBuffer);
+ const sp<IMemory>& sharedBuffer,
+ int sessionId);
~Track();
void dump(char* buffer, size_t size);
@@ -424,6 +456,12 @@ private:
int type() const {
return mStreamType;
}
+ status_t attachAuxEffect(int EffectId);
+ void setAuxBuffer(int EffectId, int32_t *buffer);
+ int32_t *auxBuffer() { return mAuxBuffer; }
+ void setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
+ int16_t *mainBuffer() { return mMainBuffer; }
+ int auxEffectId() { return mAuxEffectId; }
protected:
@@ -464,6 +502,9 @@ private:
bool mResetDone;
int mStreamType;
int mName;
+ int16_t *mMainBuffer;
+ int32_t *mAuxBuffer;
+ int mAuxEffectId;
}; // end of Track
@@ -505,7 +546,7 @@ private:
DuplicatingThread* mSourceThread;
}; // end of OutputTrack
- PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id);
+ PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device);
virtual ~PlaybackThread();
virtual status_t dump(int fd, const Vector<String16>& args);
@@ -538,6 +579,7 @@ private:
int channelCount,
int frameCount,
const sp<IMemory>& sharedBuffer,
+ int sessionId,
status_t *status);
AudioStreamOut* getOutput() { return mOutput; }
@@ -549,6 +591,29 @@ private:
virtual String8 getParameters(const String8& keys);
virtual void audioConfigChanged_l(int event, int param = 0);
virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
+ int16_t *mixBuffer() { return mMixBuffer; };
+
+ sp<EffectHandle> createEffect_l(
+ const sp<AudioFlinger::Client>& client,
+ const sp<IEffectClient>& effectClient,
+ int32_t priority,
+ int sessionId,
+ effect_descriptor_t *desc,
+ int *enabled,
+ status_t *status);
+
+ bool hasAudioSession(int sessionId);
+ sp<EffectChain> getEffectChain(int sessionId);
+ sp<EffectChain> getEffectChain_l(int sessionId);
+ status_t addEffectChain_l(const sp<EffectChain>& chain);
+ size_t removeEffectChain_l(const sp<EffectChain>& chain);
+ void lockEffectChains_l();
+ void unlockEffectChains();
+
+ sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
+ void detachAuxEffect_l(int effectId);
+ status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track, int EffectId);
+ status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track, int EffectId);
struct stream_type_t {
stream_type_t()
@@ -591,8 +656,11 @@ private:
void readOutputParameters();
+ uint32_t device() { return mDevice; }
+
virtual status_t dumpInternals(int fd, const Vector<String16>& args);
status_t dumpTracks(int fd, const Vector<String16>& args);
+ status_t dumpEffectChains(int fd, const Vector<String16>& args);
SortedVector< sp<Track> > mTracks;
// mStreamTypes[] uses 1 additionnal stream type internally for the OutputTrack used by DuplicatingThread
@@ -603,11 +671,13 @@ private:
int mNumWrites;
int mNumDelayedWrites;
bool mInWrite;
+ Vector< sp<EffectChain> > mEffectChains;
+ uint32_t mDevice;
};
class MixerThread : public PlaybackThread {
public:
- MixerThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id);
+ MixerThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device);
virtual ~MixerThread();
// Thread virtuals
@@ -630,7 +700,7 @@ private:
class DirectOutputThread : public PlaybackThread {
public:
- DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id);
+ DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device);
~DirectOutputThread();
// Thread virtuals
@@ -645,8 +715,12 @@ private:
virtual uint32_t idleSleepTimeUs();
private:
- float mLeftVolume;
- float mRightVolume;
+ void applyVolume(uint16_t leftVol, uint16_t rightVol, bool ramp);
+
+ float mLeftVolFloat;
+ float mRightVolFloat;
+ uint16_t mLeftVolShort;
+ uint16_t mRightVolShort;
};
class DuplicatingThread : public MixerThread {
@@ -676,6 +750,8 @@ private:
float streamVolumeInternal(int stream) const { return mStreamTypes[stream].volume; }
void audioConfigChanged_l(int event, int ioHandle, void *param2);
+ int nextUniqueId();
+
friend class AudioBuffer;
class TrackHandle : public android::BnAudioTrack {
@@ -689,6 +765,7 @@ private:
virtual void pause();
virtual void setVolume(float left, float right);
virtual sp<IMemory> getCblk() const;
+ virtual status_t attachAuxEffect(int effectId);
virtual status_t onTransact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
private:
@@ -717,7 +794,8 @@ private:
int format,
int channelCount,
int frameCount,
- uint32_t flags);
+ uint32_t flags,
+ int sessionId);
~RecordTrack();
virtual status_t start();
@@ -792,6 +870,215 @@ private:
sp<RecordThread::RecordTrack> mRecordTrack;
};
+ //--- Audio Effect Management
+
+ // EffectModule and EffectChain classes both have their own mutex to protect
+ // state changes or resource modifications. Always respect the following order
+ // if multiple mutexes must be acquired to avoid cross deadlock:
+ // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
+
+ // The EffectModule class is a wrapper object controlling the effect engine implementation
+ // in the effect library. It prevents concurrent calls to process() and command() functions
+ // from different client threads. It keeps a list of EffectHandle objects corresponding
+ // to all client applications using this effect and notifies applications of effect state,
+ // control or parameter changes. It manages the activation state machine to send appropriate
+ // reset, enable, disable commands to effect engine and provide volume
+ // ramping when effects are activated/deactivated.
+ // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
+ // the attached track(s) to accumulate their auxiliary channel.
+ class EffectModule: public RefBase {
+ public:
+ EffectModule(const wp<ThreadBase>& wThread,
+ const wp<AudioFlinger::EffectChain>& chain,
+ effect_descriptor_t *desc,
+ int id,
+ int sessionId);
+ ~EffectModule();
+
+ enum effect_state {
+ IDLE,
+ RESET,
+ STARTING,
+ ACTIVE,
+ STOPPING,
+ STOPPED
+ };
+
+ int id() { return mId; }
+ void process();
+ status_t command(int cmdCode, int cmdSize, void *pCmdData, int *replySize, void *pReplyData);
+
+ void reset();
+ status_t configure();
+ status_t init();
+ uint32_t state() {
+ return mState;
+ }
+ uint32_t status() {
+ return mStatus;
+ }
+ status_t setEnabled(bool enabled);
+ bool isEnabled();
+
+ void setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
+ int16_t *inBuffer() { return mConfig.inputCfg.buffer.s16; }
+ void setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
+ int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; }
+
+ status_t addHandle(sp<EffectHandle>& handle);
+ void disconnect(const wp<EffectHandle>& handle);
+ size_t removeHandle (const wp<EffectHandle>& handle);
+
+ effect_descriptor_t& desc() { return mDescriptor; }
+
+ status_t setDevice(uint32_t device);
+ status_t setVolume(uint32_t *left, uint32_t *right, bool controller);
+
+ status_t dump(int fd, const Vector<String16>& args);
+
+ protected:
+
+ EffectModule(const EffectModule&);
+ EffectModule& operator = (const EffectModule&);
+
+ status_t start();
+ status_t stop();
+
+ Mutex mLock; // mutex for process, commands and handles list protection
+ wp<ThreadBase> mThread; // parent thread
+ wp<EffectChain> mChain; // parent effect chain
+ int mId; // this instance unique ID
+ int mSessionId; // audio session ID
+ effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
+ effect_config_t mConfig; // input and output audio configuration
+ effect_interface_t mEffectInterface; // Effect module C API
+ status_t mStatus; // initialization status
+ uint32_t mState; // current activation state (effect_state)
+ Vector< wp<EffectHandle> > mHandles; // list of client handles
+ };
+
+ // The EffectHandle class implements the IEffect interface. It provides resources
+ // to receive parameter updates, keeps track of effect control
+ // ownership and state and has a pointer to the EffectModule object it is controlling.
+ // There is one EffectHandle object for each application controlling (or using)
+ // an effect module.
+ // The EffectHandle is obtained by calling AudioFlinger::createEffect().
+ class EffectHandle: public android::BnEffect {
+ public:
+
+ EffectHandle(const sp<EffectModule>& effect,
+ const sp<AudioFlinger::Client>& client,
+ const sp<IEffectClient>& effectClient,
+ int32_t priority);
+ virtual ~EffectHandle();
+
+ // IEffect
+ virtual status_t enable();
+ virtual status_t disable();
+ virtual status_t command(int cmdCode, int cmdSize, void *pCmdData, int *replySize, void *pReplyData);
+ virtual void disconnect();
+ virtual sp<IMemory> getCblk() const;
+ virtual status_t onTransact(uint32_t code, const Parcel& data,
+ Parcel* reply, uint32_t flags);
+
+
+ // Give or take control of effect module
+ void setControl(bool hasControl, bool signal);
+ void commandExecuted(int cmdCode, int cmdSize, void *pCmdData, int replySize, void *pReplyData);
+ void setEnabled(bool enabled);
+
+ // Getters
+ int id() { return mEffect->id(); }
+ int priority() { return mPriority; }
+ bool hasControl() { return mHasControl; }
+ sp<EffectModule> effect() { return mEffect; }
+
+ void dump(char* buffer, size_t size);
+
+ protected:
+
+ EffectHandle(const EffectHandle&);
+ EffectHandle& operator =(const EffectHandle&);
+
+ sp<EffectModule> mEffect; // pointer to controlled EffectModule
+ sp<IEffectClient> mEffectClient; // callback interface for client notifications
+ sp<Client> mClient; // client for shared memory allocation
+ sp<IMemory> mCblkMemory; // shared memory for control block
+ effect_param_cblk_t* mCblk; // control block for deferred parameter setting via shared memory
+ uint8_t* mBuffer; // pointer to parameter area in shared memory
+ int mPriority; // client application priority to control the effect
+ bool mHasControl; // true if this handle is controlling the effect
+ };
+
+ // the EffectChain class represents a group of effects associated to one audio session.
+ // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
+ // The EffecChain with session ID 0 contains global effects applied to the output mix.
+ // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
+ // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
+ // in the effect process order. When attached to a track (session ID != 0), it also provide it's own
+ // input buffer used by the track as accumulation buffer.
+ class EffectChain: public RefBase {
+ public:
+ EffectChain(const wp<ThreadBase>& wThread, int sessionId);
+ ~EffectChain();
+
+ void process_l();
+
+ void lock() {
+ mLock.lock();
+ }
+ void unlock() {
+ mLock.unlock();
+ }
+
+ status_t addEffect(sp<EffectModule>& handle);
+ size_t removeEffect(const sp<EffectModule>& handle);
+
+ int sessionId() {
+ return mSessionId;
+ }
+ sp<EffectModule> getEffectFromDesc(effect_descriptor_t *descriptor);
+ sp<EffectModule> getEffectFromId(int id);
+ sp<EffectModule> getVolumeController();
+ bool setVolume(uint32_t *left, uint32_t *right);
+ void setDevice(uint32_t device);
+
+ void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
+ mInBuffer = buffer;
+ mOwnInBuffer = ownsBuffer;
+ }
+ int16_t *inBuffer() {
+ return mInBuffer;
+ }
+ void setOutBuffer(int16_t *buffer) {
+ mOutBuffer = buffer;
+ }
+ int16_t *outBuffer() {
+ return mOutBuffer;
+ }
+
+ void startTrack() {mActiveTrackCnt++;}
+ void stopTrack() {mActiveTrackCnt--;}
+ int activeTracks() { return mActiveTrackCnt;}
+
+ status_t dump(int fd, const Vector<String16>& args);
+
+ protected:
+
+ EffectChain(const EffectChain&);
+ EffectChain& operator =(const EffectChain&);
+
+ wp<ThreadBase> mThread; // parent mixer thread
+ Mutex mLock; // mutex protecting effect list
+ Vector<sp<EffectModule> > mEffects; // list of effect modules
+ int mSessionId; // audio session ID
+ int16_t *mInBuffer; // chain input buffer
+ int16_t *mOutBuffer; // chain output buffer
+ int mVolumeCtrlIdx; // index of insert effect having control over volume
+ int mActiveTrackCnt; // number of active tracks connected
+ bool mOwnInBuffer; // true if the chain owns its input buffer
+ };
+
friend class RecordThread;
friend class PlaybackThread;
@@ -813,7 +1100,7 @@ private:
DefaultKeyedVector< int, sp<RecordThread> > mRecordThreads;
DefaultKeyedVector< pid_t, sp<NotificationClient> > mNotificationClients;
- int mNextThreadId;
+ volatile int32_t mNextUniqueId;
#ifdef LVMX
int mLifeVibesClientPid;
#endif