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-rw-r--r--libs/gui/tests/Android.mk42
-rw-r--r--libs/gui/tests/SurfaceTextureClient_test.cpp697
-rw-r--r--libs/gui/tests/SurfaceTexture_test.cpp1730
-rw-r--r--libs/gui/tests/Surface_test.cpp132
4 files changed, 0 insertions, 2601 deletions
diff --git a/libs/gui/tests/Android.mk b/libs/gui/tests/Android.mk
deleted file mode 100644
index 55ac133..0000000
--- a/libs/gui/tests/Android.mk
+++ /dev/null
@@ -1,42 +0,0 @@
-# Build the unit tests,
-LOCAL_PATH:= $(call my-dir)
-include $(CLEAR_VARS)
-
-LOCAL_MODULE := SurfaceTexture_test
-
-LOCAL_MODULE_TAGS := tests
-
-LOCAL_SRC_FILES := \
- Surface_test.cpp \
- SurfaceTextureClient_test.cpp \
- SurfaceTexture_test.cpp \
-
-LOCAL_SHARED_LIBRARIES := \
- libEGL \
- libGLESv2 \
- libandroid \
- libbinder \
- libcutils \
- libgui \
- libstlport \
- libui \
- libutils \
-
-LOCAL_C_INCLUDES := \
- bionic \
- bionic/libstdc++/include \
- external/gtest/include \
- external/stlport/stlport \
-
-# Build the binary to $(TARGET_OUT_DATA_NATIVE_TESTS)/$(LOCAL_MODULE)
-# to integrate with auto-test framework.
-include $(BUILD_NATIVE_TEST)
-
-# Include subdirectory makefiles
-# ============================================================
-
-# If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework
-# team really wants is to build the stuff defined by this makefile.
-ifeq (,$(ONE_SHOT_MAKEFILE))
-include $(call first-makefiles-under,$(LOCAL_PATH))
-endif
diff --git a/libs/gui/tests/SurfaceTextureClient_test.cpp b/libs/gui/tests/SurfaceTextureClient_test.cpp
deleted file mode 100644
index c1a3c98..0000000
--- a/libs/gui/tests/SurfaceTextureClient_test.cpp
+++ /dev/null
@@ -1,697 +0,0 @@
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <EGL/egl.h>
-#include <gtest/gtest.h>
-#include <gui/SurfaceTextureClient.h>
-#include <utils/threads.h>
-
-namespace android {
-
-class SurfaceTextureClientTest : public ::testing::Test {
-protected:
- SurfaceTextureClientTest():
- mEglDisplay(EGL_NO_DISPLAY),
- mEglSurface(EGL_NO_SURFACE),
- mEglContext(EGL_NO_CONTEXT) {
- }
-
- virtual void SetUp() {
- mST = new SurfaceTexture(123);
- mSTC = new SurfaceTextureClient(mST);
- mANW = mSTC;
-
- // We need a valid GL context so we can test updateTexImage()
- // This initializes EGL and create a dummy GL context with a
- // pbuffer render target.
- mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
-
- EGLint majorVersion, minorVersion;
- EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- EGLConfig myConfig;
- EGLint numConfigs = 0;
- EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(),
- &myConfig, 1, &numConfigs));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- EGLint pbufferAttribs[] = {
- EGL_WIDTH, 16,
- EGL_HEIGHT, 16,
- EGL_NONE };
- mEglSurface = eglCreatePbufferSurface(mEglDisplay, myConfig, pbufferAttribs);
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
-
- mEglContext = eglCreateContext(mEglDisplay, myConfig, EGL_NO_CONTEXT, 0);
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
-
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- }
-
- virtual void TearDown() {
- mST.clear();
- mSTC.clear();
- mANW.clear();
-
- eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
- eglDestroyContext(mEglDisplay, mEglContext);
- eglDestroySurface(mEglDisplay, mEglSurface);
- eglTerminate(mEglDisplay);
- }
-
- virtual EGLint const* getConfigAttribs() {
- static EGLint sDefaultConfigAttribs[] = {
- EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
- EGL_NONE
- };
-
- return sDefaultConfigAttribs;
- }
-
- sp<SurfaceTexture> mST;
- sp<SurfaceTextureClient> mSTC;
- sp<ANativeWindow> mANW;
-
- EGLDisplay mEglDisplay;
- EGLSurface mEglSurface;
- EGLContext mEglContext;
-};
-
-TEST_F(SurfaceTextureClientTest, GetISurfaceTextureIsNotNull) {
- sp<ISurfaceTexture> ist(mSTC->getISurfaceTexture());
- ASSERT_TRUE(ist != NULL);
-}
-
-TEST_F(SurfaceTextureClientTest, QueuesToWindowCompositorIsFalse) {
- int result = -123;
- int err = mANW->query(mANW.get(), NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER,
- &result);
- EXPECT_EQ(NO_ERROR, err);
- EXPECT_EQ(0, result);
-}
-
-TEST_F(SurfaceTextureClientTest, ConcreteTypeIsSurfaceTextureClient) {
- int result = -123;
- int err = mANW->query(mANW.get(), NATIVE_WINDOW_CONCRETE_TYPE, &result);
- EXPECT_EQ(NO_ERROR, err);
- EXPECT_EQ(NATIVE_WINDOW_SURFACE_TEXTURE_CLIENT, result);
-}
-
-TEST_F(SurfaceTextureClientTest, EglCreateWindowSurfaceSucceeds) {
- EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_DISPLAY, dpy);
-
- EGLint majorVersion;
- EGLint minorVersion;
- EXPECT_TRUE(eglInitialize(dpy, &majorVersion, &minorVersion));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- EGLConfig myConfig = {0};
- EGLint numConfigs = 0;
- EGLint configAttribs[] = {
- EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_RED_SIZE, 8,
- EGL_GREEN_SIZE, 8,
- EGL_BLUE_SIZE, 8,
- EGL_ALPHA_SIZE, 8,
- EGL_DEPTH_SIZE, 16,
- EGL_STENCIL_SIZE, 8,
- EGL_NONE };
- EXPECT_TRUE(eglChooseConfig(dpy, configAttribs, &myConfig, 1,
- &numConfigs));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- EGLSurface eglSurface = eglCreateWindowSurface(dpy, myConfig, mANW.get(),
- NULL);
- EXPECT_NE(EGL_NO_SURFACE, eglSurface);
- EXPECT_EQ(EGL_SUCCESS, eglGetError());
-
- eglTerminate(dpy);
-}
-
-TEST_F(SurfaceTextureClientTest, BufferGeometryInvalidSizesFail) {
- EXPECT_GT(OK, native_window_set_buffers_geometry(mANW.get(), -1, 0, 0));
- EXPECT_GT(OK, native_window_set_buffers_geometry(mANW.get(), 0, -1, 0));
- EXPECT_GT(OK, native_window_set_buffers_geometry(mANW.get(), 0, 0, -1));
- EXPECT_GT(OK, native_window_set_buffers_geometry(mANW.get(), -1, -1, 0));
- EXPECT_GT(OK, native_window_set_buffers_geometry(mANW.get(), 0, 8, 0));
- EXPECT_GT(OK, native_window_set_buffers_geometry(mANW.get(), 8, 0, 0));
-}
-
-TEST_F(SurfaceTextureClientTest, DefaultGeometryValues) {
- ANativeWindowBuffer* buf;
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf));
- EXPECT_EQ(1, buf->width);
- EXPECT_EQ(1, buf->height);
- EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format);
- ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf));
-}
-
-TEST_F(SurfaceTextureClientTest, BufferGeometryCanBeSet) {
- ANativeWindowBuffer* buf;
- EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 16, 8, PIXEL_FORMAT_RGB_565));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf));
- EXPECT_EQ(16, buf->width);
- EXPECT_EQ(8, buf->height);
- EXPECT_EQ(PIXEL_FORMAT_RGB_565, buf->format);
- ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf));
-}
-
-TEST_F(SurfaceTextureClientTest, BufferGeometryDefaultSizeSetFormat) {
- ANativeWindowBuffer* buf;
- EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 0, 0, PIXEL_FORMAT_RGB_565));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf));
- EXPECT_EQ(1, buf->width);
- EXPECT_EQ(1, buf->height);
- EXPECT_EQ(PIXEL_FORMAT_RGB_565, buf->format);
- ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf));
-}
-
-TEST_F(SurfaceTextureClientTest, BufferGeometrySetSizeDefaultFormat) {
- ANativeWindowBuffer* buf;
- EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 16, 8, 0));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf));
- EXPECT_EQ(16, buf->width);
- EXPECT_EQ(8, buf->height);
- EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format);
- ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf));
-}
-
-TEST_F(SurfaceTextureClientTest, BufferGeometrySizeCanBeUnset) {
- ANativeWindowBuffer* buf;
- EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 16, 8, 0));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf));
- EXPECT_EQ(16, buf->width);
- EXPECT_EQ(8, buf->height);
- EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format);
- ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf));
- EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 0, 0, 0));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf));
- EXPECT_EQ(1, buf->width);
- EXPECT_EQ(1, buf->height);
- EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format);
- ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf));
-}
-
-TEST_F(SurfaceTextureClientTest, BufferGeometrySizeCanBeChangedWithoutFormat) {
- ANativeWindowBuffer* buf;
- EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 0, 0, PIXEL_FORMAT_RGB_565));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf));
- EXPECT_EQ(1, buf->width);
- EXPECT_EQ(1, buf->height);
- EXPECT_EQ(PIXEL_FORMAT_RGB_565, buf->format);
- ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf));
- EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 16, 8, 0));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf));
- EXPECT_EQ(16, buf->width);
- EXPECT_EQ(8, buf->height);
- EXPECT_EQ(PIXEL_FORMAT_RGB_565, buf->format);
- ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf));
-}
-
-TEST_F(SurfaceTextureClientTest, SurfaceTextureSetDefaultSize) {
- sp<SurfaceTexture> st(mST);
- ANativeWindowBuffer* buf;
- EXPECT_EQ(OK, st->setDefaultBufferSize(16, 8));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf));
- EXPECT_EQ(16, buf->width);
- EXPECT_EQ(8, buf->height);
- EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format);
- ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf));
-}
-
-TEST_F(SurfaceTextureClientTest, SurfaceTextureSetDefaultSizeAfterDequeue) {
- ANativeWindowBuffer* buf[2];
- ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[1]));
- EXPECT_NE(buf[0], buf[1]);
- ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[0]));
- ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[1]));
- EXPECT_EQ(OK, mST->setDefaultBufferSize(16, 8));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[1]));
- EXPECT_NE(buf[0], buf[1]);
- EXPECT_EQ(16, buf[0]->width);
- EXPECT_EQ(16, buf[1]->width);
- EXPECT_EQ(8, buf[0]->height);
- EXPECT_EQ(8, buf[1]->height);
- ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[0]));
- ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[1]));
-}
-
-TEST_F(SurfaceTextureClientTest, SurfaceTextureSetDefaultSizeVsGeometry) {
- ANativeWindowBuffer* buf[2];
- ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
- EXPECT_EQ(OK, mST->setDefaultBufferSize(16, 8));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[1]));
- EXPECT_NE(buf[0], buf[1]);
- EXPECT_EQ(16, buf[0]->width);
- EXPECT_EQ(16, buf[1]->width);
- EXPECT_EQ(8, buf[0]->height);
- EXPECT_EQ(8, buf[1]->height);
- ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[0]));
- ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[1]));
- EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 12, 24, 0));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[1]));
- EXPECT_NE(buf[0], buf[1]);
- EXPECT_EQ(12, buf[0]->width);
- EXPECT_EQ(12, buf[1]->width);
- EXPECT_EQ(24, buf[0]->height);
- EXPECT_EQ(24, buf[1]->height);
- ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[0]));
- ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[1]));
-}
-
-TEST_F(SurfaceTextureClientTest, SurfaceTextureTooManyUpdateTexImage) {
- android_native_buffer_t* buf[3];
- ASSERT_EQ(OK, mST->setSynchronousMode(false));
- ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
-
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
- ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0]));
- EXPECT_EQ(OK, mST->updateTexImage());
- EXPECT_EQ(OK, mST->updateTexImage());
-
- ASSERT_EQ(OK, mST->setSynchronousMode(true));
- ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3));
-
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
- ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0]));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[1]));
- ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1]));
-
- EXPECT_EQ(OK, mST->updateTexImage());
- EXPECT_EQ(OK, mST->updateTexImage());
- EXPECT_EQ(OK, mST->updateTexImage());
-}
-
-TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeSlowRetire) {
- android_native_buffer_t* buf[3];
- ASSERT_EQ(OK, mST->setSynchronousMode(true));
- ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[1]));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[2]));
- EXPECT_NE(buf[0], buf[1]);
- EXPECT_NE(buf[1], buf[2]);
- EXPECT_NE(buf[2], buf[0]);
- ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0]));
- ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1]));
- ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[2]));
- EXPECT_EQ(OK, mST->updateTexImage());
- EXPECT_EQ(mST->getCurrentBuffer().get(), buf[0]);
- EXPECT_EQ(OK, mST->updateTexImage());
- EXPECT_EQ(mST->getCurrentBuffer().get(), buf[1]);
- EXPECT_EQ(OK, mST->updateTexImage());
- EXPECT_EQ(mST->getCurrentBuffer().get(), buf[2]);
-}
-
-TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeFastRetire) {
- android_native_buffer_t* buf[3];
- ASSERT_EQ(OK, mST->setSynchronousMode(true));
- ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[1]));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[2]));
- EXPECT_NE(buf[0], buf[1]);
- EXPECT_NE(buf[1], buf[2]);
- EXPECT_NE(buf[2], buf[0]);
- ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0]));
- EXPECT_EQ(OK, mST->updateTexImage());
- EXPECT_EQ(mST->getCurrentBuffer().get(), buf[0]);
- ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1]));
- EXPECT_EQ(OK, mST->updateTexImage());
- EXPECT_EQ(mST->getCurrentBuffer().get(), buf[1]);
- ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[2]));
- EXPECT_EQ(OK, mST->updateTexImage());
- EXPECT_EQ(mST->getCurrentBuffer().get(), buf[2]);
-}
-
-TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeDQQR) {
- android_native_buffer_t* buf[3];
- ASSERT_EQ(OK, mST->setSynchronousMode(true));
- ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3));
-
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
- ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0]));
- EXPECT_EQ(OK, mST->updateTexImage());
- EXPECT_EQ(mST->getCurrentBuffer().get(), buf[0]);
-
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[1]));
- EXPECT_NE(buf[0], buf[1]);
- ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1]));
- EXPECT_EQ(OK, mST->updateTexImage());
- EXPECT_EQ(mST->getCurrentBuffer().get(), buf[1]);
-
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[2]));
- EXPECT_NE(buf[1], buf[2]);
- ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[2]));
- EXPECT_EQ(OK, mST->updateTexImage());
- EXPECT_EQ(mST->getCurrentBuffer().get(), buf[2]);
-}
-
-// XXX: We currently have no hardware that properly handles dequeuing the
-// buffer that is currently bound to the texture.
-TEST_F(SurfaceTextureClientTest, DISABLED_SurfaceTextureSyncModeDequeueCurrent) {
- android_native_buffer_t* buf[3];
- android_native_buffer_t* firstBuf;
- ASSERT_EQ(OK, mST->setSynchronousMode(true));
- ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &firstBuf));
- ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), firstBuf));
- EXPECT_EQ(OK, mST->updateTexImage());
- EXPECT_EQ(mST->getCurrentBuffer().get(), firstBuf);
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
- ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0]));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[1]));
- ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1]));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[2]));
- ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[2]));
- EXPECT_NE(buf[0], buf[1]);
- EXPECT_NE(buf[1], buf[2]);
- EXPECT_NE(buf[2], buf[0]);
- EXPECT_EQ(firstBuf, buf[2]);
-}
-
-TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeMinUndequeued) {
- android_native_buffer_t* buf[3];
- ASSERT_EQ(OK, mST->setSynchronousMode(true));
- ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3));
-
- // We should be able to dequeue all the buffers before we've queued mANWy.
- EXPECT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
- EXPECT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[1]));
- EXPECT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[2]));
-
- ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[2]));
- ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1]));
-
- EXPECT_EQ(OK, mST->updateTexImage());
- EXPECT_EQ(mST->getCurrentBuffer().get(), buf[1]);
-
- EXPECT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[2]));
-
- // Once we've queued a buffer, however we should not be able to dequeue more
- // than (buffer-count - MIN_UNDEQUEUED_BUFFERS), which is 2 in this case.
- EXPECT_EQ(-EBUSY, mANW->dequeueBuffer(mANW.get(), &buf[1]));
-
- ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[0]));
- ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[2]));
-}
-
-// XXX: This is not expected to pass until the synchronization hacks are removed
-// from the SurfaceTexture class.
-TEST_F(SurfaceTextureClientTest, DISABLED_SurfaceTextureSyncModeWaitRetire) {
- class MyThread : public Thread {
- sp<SurfaceTexture> mST;
- EGLContext ctx;
- EGLSurface sur;
- EGLDisplay dpy;
- bool mBufferRetired;
- Mutex mLock;
- virtual bool threadLoop() {
- eglMakeCurrent(dpy, sur, sur, ctx);
- usleep(20000);
- Mutex::Autolock _l(mLock);
- mST->updateTexImage();
- mBufferRetired = true;
- eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
- return false;
- }
- public:
- MyThread(const sp<SurfaceTexture>& mST)
- : mST(mST), mBufferRetired(false) {
- ctx = eglGetCurrentContext();
- sur = eglGetCurrentSurface(EGL_DRAW);
- dpy = eglGetCurrentDisplay();
- eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
- }
- ~MyThread() {
- eglMakeCurrent(dpy, sur, sur, ctx);
- }
- void bufferDequeued() {
- Mutex::Autolock _l(mLock);
- EXPECT_EQ(true, mBufferRetired);
- }
- };
-
- android_native_buffer_t* buf[3];
- ASSERT_EQ(OK, mST->setSynchronousMode(true));
- ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3));
- // dequeue/queue/update so we have a current buffer
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
- ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0]));
- mST->updateTexImage();
-
- MyThread* thread = new MyThread(mST);
- sp<Thread> threadBase(thread);
-
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
- ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0]));
- thread->run();
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[1]));
- ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1]));
- //ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[2]));
- //ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[2]));
- thread->bufferDequeued();
- thread->requestExitAndWait();
-}
-
-TEST_F(SurfaceTextureClientTest, GetTransformMatrixReturnsVerticalFlip) {
- android_native_buffer_t* buf[3];
- float mtx[16] = {};
- ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
- ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0]));
- ASSERT_EQ(OK, mST->updateTexImage());
- mST->getTransformMatrix(mtx);
-
- EXPECT_EQ(1.f, mtx[0]);
- EXPECT_EQ(0.f, mtx[1]);
- EXPECT_EQ(0.f, mtx[2]);
- EXPECT_EQ(0.f, mtx[3]);
-
- EXPECT_EQ(0.f, mtx[4]);
- EXPECT_EQ(-1.f, mtx[5]);
- EXPECT_EQ(0.f, mtx[6]);
- EXPECT_EQ(0.f, mtx[7]);
-
- EXPECT_EQ(0.f, mtx[8]);
- EXPECT_EQ(0.f, mtx[9]);
- EXPECT_EQ(1.f, mtx[10]);
- EXPECT_EQ(0.f, mtx[11]);
-
- EXPECT_EQ(0.f, mtx[12]);
- EXPECT_EQ(1.f, mtx[13]);
- EXPECT_EQ(0.f, mtx[14]);
- EXPECT_EQ(1.f, mtx[15]);
-}
-
-TEST_F(SurfaceTextureClientTest, GetTransformMatrixSucceedsAfterFreeingBuffers) {
- android_native_buffer_t* buf[3];
- float mtx[16] = {};
- ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
- ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0]));
- ASSERT_EQ(OK, mST->updateTexImage());
- ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 6)); // frees buffers
- mST->getTransformMatrix(mtx);
-
- EXPECT_EQ(1.f, mtx[0]);
- EXPECT_EQ(0.f, mtx[1]);
- EXPECT_EQ(0.f, mtx[2]);
- EXPECT_EQ(0.f, mtx[3]);
-
- EXPECT_EQ(0.f, mtx[4]);
- EXPECT_EQ(-1.f, mtx[5]);
- EXPECT_EQ(0.f, mtx[6]);
- EXPECT_EQ(0.f, mtx[7]);
-
- EXPECT_EQ(0.f, mtx[8]);
- EXPECT_EQ(0.f, mtx[9]);
- EXPECT_EQ(1.f, mtx[10]);
- EXPECT_EQ(0.f, mtx[11]);
-
- EXPECT_EQ(0.f, mtx[12]);
- EXPECT_EQ(1.f, mtx[13]);
- EXPECT_EQ(0.f, mtx[14]);
- EXPECT_EQ(1.f, mtx[15]);
-}
-
-TEST_F(SurfaceTextureClientTest, GetTransformMatrixSucceedsAfterFreeingBuffersWithCrop) {
- android_native_buffer_t* buf[3];
- float mtx[16] = {};
- android_native_rect_t crop;
- crop.left = 0;
- crop.top = 0;
- crop.right = 5;
- crop.bottom = 5;
-
- ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
- ASSERT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 8, 8, 0));
- ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
- ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &crop));
- ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0]));
- ASSERT_EQ(OK, mST->updateTexImage());
- ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 6)); // frees buffers
- mST->getTransformMatrix(mtx);
-
- // This accounts for the 1 texel shrink for each edge that's included in the
- // transform matrix to avoid texturing outside the crop region.
- EXPECT_EQ(.5f, mtx[0]);
- EXPECT_EQ(0.f, mtx[1]);
- EXPECT_EQ(0.f, mtx[2]);
- EXPECT_EQ(0.f, mtx[3]);
-
- EXPECT_EQ(0.f, mtx[4]);
- EXPECT_EQ(-.5f, mtx[5]);
- EXPECT_EQ(0.f, mtx[6]);
- EXPECT_EQ(0.f, mtx[7]);
-
- EXPECT_EQ(0.f, mtx[8]);
- EXPECT_EQ(0.f, mtx[9]);
- EXPECT_EQ(1.f, mtx[10]);
- EXPECT_EQ(0.f, mtx[11]);
-
- EXPECT_EQ(0.f, mtx[12]);
- EXPECT_EQ(.5f, mtx[13]);
- EXPECT_EQ(0.f, mtx[14]);
- EXPECT_EQ(1.f, mtx[15]);
-}
-
-// This test verifies that the buffer format can be queried immediately after
-// it is set.
-TEST_F(SurfaceTextureClientTest, QueryFormatAfterSettingWorks) {
- sp<ANativeWindow> anw(mSTC);
- int fmts[] = {
- // RGBA_8888 should not come first, as it's the default
- HAL_PIXEL_FORMAT_RGBX_8888,
- HAL_PIXEL_FORMAT_RGBA_8888,
- HAL_PIXEL_FORMAT_RGB_888,
- HAL_PIXEL_FORMAT_RGB_565,
- HAL_PIXEL_FORMAT_BGRA_8888,
- HAL_PIXEL_FORMAT_RGBA_5551,
- HAL_PIXEL_FORMAT_RGBA_4444,
- HAL_PIXEL_FORMAT_YV12,
- };
-
- const int numFmts = (sizeof(fmts) / sizeof(fmts[0]));
- for (int i = 0; i < numFmts; i++) {
- int fmt = -1;
- ASSERT_EQ(OK, native_window_set_buffers_geometry(anw.get(), 0, 0, fmts[i]));
- ASSERT_EQ(OK, anw->query(anw.get(), NATIVE_WINDOW_FORMAT, &fmt));
- EXPECT_EQ(fmts[i], fmt);
- }
-}
-
-class MultiSurfaceTextureClientTest : public ::testing::Test {
-
-public:
- MultiSurfaceTextureClientTest() :
- mEglDisplay(EGL_NO_DISPLAY),
- mEglContext(EGL_NO_CONTEXT) {
- for (int i = 0; i < NUM_SURFACE_TEXTURES; i++) {
- mEglSurfaces[i] = EGL_NO_CONTEXT;
- }
- }
-
-protected:
-
- enum { NUM_SURFACE_TEXTURES = 32 };
-
- virtual void SetUp() {
- mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
-
- EGLint majorVersion, minorVersion;
- EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- EGLConfig myConfig;
- EGLint numConfigs = 0;
- EGLint configAttribs[] = {
- EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
- EGL_NONE
- };
- EXPECT_TRUE(eglChooseConfig(mEglDisplay, configAttribs, &myConfig, 1,
- &numConfigs));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- mEglContext = eglCreateContext(mEglDisplay, myConfig, EGL_NO_CONTEXT,
- 0);
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
-
- for (int i = 0; i < NUM_SURFACE_TEXTURES; i++) {
- sp<SurfaceTexture> st(new SurfaceTexture(i));
- sp<SurfaceTextureClient> stc(new SurfaceTextureClient(st));
- mEglSurfaces[i] = eglCreateWindowSurface(mEglDisplay, myConfig,
- static_cast<ANativeWindow*>(stc.get()), NULL);
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_SURFACE, mEglSurfaces[i]);
- }
- }
-
- virtual void TearDown() {
- eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
- EGL_NO_CONTEXT);
-
- for (int i = 0; i < NUM_SURFACE_TEXTURES; i++) {
- if (mEglSurfaces[i] != EGL_NO_SURFACE) {
- eglDestroySurface(mEglDisplay, mEglSurfaces[i]);
- }
- }
-
- if (mEglContext != EGL_NO_CONTEXT) {
- eglDestroyContext(mEglDisplay, mEglContext);
- }
-
- if (mEglDisplay != EGL_NO_DISPLAY) {
- eglTerminate(mEglDisplay);
- }
- }
-
- EGLDisplay mEglDisplay;
- EGLSurface mEglSurfaces[NUM_SURFACE_TEXTURES];
- EGLContext mEglContext;
-};
-
-// XXX: This test is disabled because it causes a hang on some devices. See bug
-// 5015672.
-TEST_F(MultiSurfaceTextureClientTest, DISABLED_MakeCurrentBetweenSurfacesWorks) {
- for (int iter = 0; iter < 8; iter++) {
- for (int i = 0; i < NUM_SURFACE_TEXTURES; i++) {
- eglMakeCurrent(mEglDisplay, mEglSurfaces[i], mEglSurfaces[i],
- mEglContext);
- glClear(GL_COLOR_BUFFER_BIT);
- eglSwapBuffers(mEglDisplay, mEglSurfaces[i]);
- }
- }
-}
-
-} // namespace android
diff --git a/libs/gui/tests/SurfaceTexture_test.cpp b/libs/gui/tests/SurfaceTexture_test.cpp
deleted file mode 100644
index 8c6defe..0000000
--- a/libs/gui/tests/SurfaceTexture_test.cpp
+++ /dev/null
@@ -1,1730 +0,0 @@
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define LOG_TAG "SurfaceTexture_test"
-//#define LOG_NDEBUG 0
-
-#include <gtest/gtest.h>
-#include <gui/SurfaceTexture.h>
-#include <gui/SurfaceTextureClient.h>
-#include <ui/GraphicBuffer.h>
-#include <utils/String8.h>
-#include <utils/threads.h>
-
-#include <gui/ISurfaceComposer.h>
-#include <gui/Surface.h>
-#include <gui/SurfaceComposerClient.h>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-#include <ui/FramebufferNativeWindow.h>
-
-namespace android {
-
-class GLTest : public ::testing::Test {
-protected:
-
- GLTest():
- mEglDisplay(EGL_NO_DISPLAY),
- mEglSurface(EGL_NO_SURFACE),
- mEglContext(EGL_NO_CONTEXT) {
- }
-
- virtual void SetUp() {
- mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
-
- EGLint majorVersion;
- EGLint minorVersion;
- EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- RecordProperty("EglVersionMajor", majorVersion);
- RecordProperty("EglVersionMajor", minorVersion);
-
- EGLint numConfigs = 0;
- EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &mGlConfig,
- 1, &numConfigs));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- char* displaySecsEnv = getenv("GLTEST_DISPLAY_SECS");
- if (displaySecsEnv != NULL) {
- mDisplaySecs = atoi(displaySecsEnv);
- if (mDisplaySecs < 0) {
- mDisplaySecs = 0;
- }
- } else {
- mDisplaySecs = 0;
- }
-
- if (mDisplaySecs > 0) {
- mComposerClient = new SurfaceComposerClient;
- ASSERT_EQ(NO_ERROR, mComposerClient->initCheck());
-
- mSurfaceControl = mComposerClient->createSurface(
- String8("Test Surface"), 0,
- getSurfaceWidth(), getSurfaceHeight(),
- PIXEL_FORMAT_RGB_888, 0);
-
- ASSERT_TRUE(mSurfaceControl != NULL);
- ASSERT_TRUE(mSurfaceControl->isValid());
-
- SurfaceComposerClient::openGlobalTransaction();
- ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF));
- ASSERT_EQ(NO_ERROR, mSurfaceControl->show());
- SurfaceComposerClient::closeGlobalTransaction();
-
- sp<ANativeWindow> window = mSurfaceControl->getSurface();
- mEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig,
- window.get(), NULL);
- } else {
- EGLint pbufferAttribs[] = {
- EGL_WIDTH, getSurfaceWidth(),
- EGL_HEIGHT, getSurfaceHeight(),
- EGL_NONE };
-
- mEglSurface = eglCreatePbufferSurface(mEglDisplay, mGlConfig,
- pbufferAttribs);
- }
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
-
- mEglContext = eglCreateContext(mEglDisplay, mGlConfig, EGL_NO_CONTEXT,
- getContextAttribs());
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
-
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- EGLint w, h;
- EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_WIDTH, &w));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_HEIGHT, &h));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- RecordProperty("EglSurfaceWidth", w);
- RecordProperty("EglSurfaceHeight", h);
-
- glViewport(0, 0, w, h);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- }
-
- virtual void TearDown() {
- // Display the result
- if (mDisplaySecs > 0 && mEglSurface != EGL_NO_SURFACE) {
- eglSwapBuffers(mEglDisplay, mEglSurface);
- sleep(mDisplaySecs);
- }
-
- if (mComposerClient != NULL) {
- mComposerClient->dispose();
- }
- if (mEglContext != EGL_NO_CONTEXT) {
- eglDestroyContext(mEglDisplay, mEglContext);
- }
- if (mEglSurface != EGL_NO_SURFACE) {
- eglDestroySurface(mEglDisplay, mEglSurface);
- }
- if (mEglDisplay != EGL_NO_DISPLAY) {
- eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
- EGL_NO_CONTEXT);
- eglTerminate(mEglDisplay);
- }
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- }
-
- virtual EGLint const* getConfigAttribs() {
- static EGLint sDefaultConfigAttribs[] = {
- EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_RED_SIZE, 8,
- EGL_GREEN_SIZE, 8,
- EGL_BLUE_SIZE, 8,
- EGL_ALPHA_SIZE, 8,
- EGL_DEPTH_SIZE, 16,
- EGL_STENCIL_SIZE, 8,
- EGL_NONE };
-
- return sDefaultConfigAttribs;
- }
-
- virtual EGLint const* getContextAttribs() {
- static EGLint sDefaultContextAttribs[] = {
- EGL_CONTEXT_CLIENT_VERSION, 2,
- EGL_NONE };
-
- return sDefaultContextAttribs;
- }
-
- virtual EGLint getSurfaceWidth() {
- return 512;
- }
-
- virtual EGLint getSurfaceHeight() {
- return 512;
- }
-
- void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) {
- GLuint shader = glCreateShader(shaderType);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- if (shader) {
- glShaderSource(shader, 1, &pSource, NULL);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- glCompileShader(shader);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- GLint compiled = 0;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- if (!compiled) {
- GLint infoLen = 0;
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- if (infoLen) {
- char* buf = (char*) malloc(infoLen);
- if (buf) {
- glGetShaderInfoLog(shader, infoLen, NULL, buf);
- printf("Shader compile log:\n%s\n", buf);
- free(buf);
- FAIL();
- }
- } else {
- char* buf = (char*) malloc(0x1000);
- if (buf) {
- glGetShaderInfoLog(shader, 0x1000, NULL, buf);
- printf("Shader compile log:\n%s\n", buf);
- free(buf);
- FAIL();
- }
- }
- glDeleteShader(shader);
- shader = 0;
- }
- }
- ASSERT_TRUE(shader != 0);
- *outShader = shader;
- }
-
- void createProgram(const char* pVertexSource, const char* pFragmentSource,
- GLuint* outPgm) {
- GLuint vertexShader, fragmentShader;
- {
- SCOPED_TRACE("compiling vertex shader");
- loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader);
- if (HasFatalFailure()) {
- return;
- }
- }
- {
- SCOPED_TRACE("compiling fragment shader");
- loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader);
- if (HasFatalFailure()) {
- return;
- }
- }
-
- GLuint program = glCreateProgram();
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- if (program) {
- glAttachShader(program, vertexShader);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- glAttachShader(program, fragmentShader);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- glLinkProgram(program);
- GLint linkStatus = GL_FALSE;
- glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
- if (linkStatus != GL_TRUE) {
- GLint bufLength = 0;
- glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
- if (bufLength) {
- char* buf = (char*) malloc(bufLength);
- if (buf) {
- glGetProgramInfoLog(program, bufLength, NULL, buf);
- printf("Program link log:\n%s\n", buf);
- free(buf);
- FAIL();
- }
- }
- glDeleteProgram(program);
- program = 0;
- }
- }
- glDeleteShader(vertexShader);
- glDeleteShader(fragmentShader);
- ASSERT_TRUE(program != 0);
- *outPgm = program;
- }
-
- static int abs(int value) {
- return value > 0 ? value : -value;
- }
-
- ::testing::AssertionResult checkPixel(int x, int y, int r,
- int g, int b, int a, int tolerance=2) {
- GLubyte pixel[4];
- String8 msg;
- glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
- GLenum err = glGetError();
- if (err != GL_NO_ERROR) {
- msg += String8::format("error reading pixel: %#x", err);
- while ((err = glGetError()) != GL_NO_ERROR) {
- msg += String8::format(", %#x", err);
- }
- fprintf(stderr, "pixel check failure: %s\n", msg.string());
- return ::testing::AssertionFailure(
- ::testing::Message(msg.string()));
- }
- if (r >= 0 && abs(r - int(pixel[0])) > tolerance) {
- msg += String8::format("r(%d isn't %d)", pixel[0], r);
- }
- if (g >= 0 && abs(g - int(pixel[1])) > tolerance) {
- if (!msg.isEmpty()) {
- msg += " ";
- }
- msg += String8::format("g(%d isn't %d)", pixel[1], g);
- }
- if (b >= 0 && abs(b - int(pixel[2])) > tolerance) {
- if (!msg.isEmpty()) {
- msg += " ";
- }
- msg += String8::format("b(%d isn't %d)", pixel[2], b);
- }
- if (a >= 0 && abs(a - int(pixel[3])) > tolerance) {
- if (!msg.isEmpty()) {
- msg += " ";
- }
- msg += String8::format("a(%d isn't %d)", pixel[3], a);
- }
- if (!msg.isEmpty()) {
- fprintf(stderr, "pixel check failure: %s\n", msg.string());
- return ::testing::AssertionFailure(
- ::testing::Message(msg.string()));
- } else {
- return ::testing::AssertionSuccess();
- }
- }
-
- int mDisplaySecs;
- sp<SurfaceComposerClient> mComposerClient;
- sp<SurfaceControl> mSurfaceControl;
-
- EGLDisplay mEglDisplay;
- EGLSurface mEglSurface;
- EGLContext mEglContext;
- EGLConfig mGlConfig;
-};
-
-// XXX: Code above this point should live elsewhere
-
-class SurfaceTextureGLTest : public GLTest {
-protected:
- enum { TEX_ID = 123 };
-
- virtual void SetUp() {
- GLTest::SetUp();
- mST = new SurfaceTexture(TEX_ID);
- mSTC = new SurfaceTextureClient(mST);
- mANW = mSTC;
-
- const char vsrc[] =
- "attribute vec4 vPosition;\n"
- "varying vec2 texCoords;\n"
- "uniform mat4 texMatrix;\n"
- "void main() {\n"
- " vec2 vTexCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n"
- " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n"
- " gl_Position = vPosition;\n"
- "}\n";
-
- const char fsrc[] =
- "#extension GL_OES_EGL_image_external : require\n"
- "precision mediump float;\n"
- "uniform samplerExternalOES texSampler;\n"
- "varying vec2 texCoords;\n"
- "void main() {\n"
- " gl_FragColor = texture2D(texSampler, texCoords);\n"
- "}\n";
-
- {
- SCOPED_TRACE("creating shader program");
- createProgram(vsrc, fsrc, &mPgm);
- if (HasFatalFailure()) {
- return;
- }
- }
-
- mPositionHandle = glGetAttribLocation(mPgm, "vPosition");
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- ASSERT_NE(-1, mPositionHandle);
- mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler");
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- ASSERT_NE(-1, mTexSamplerHandle);
- mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix");
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- ASSERT_NE(-1, mTexMatrixHandle);
- }
-
- virtual void TearDown() {
- mANW.clear();
- mSTC.clear();
- mST.clear();
- GLTest::TearDown();
- }
-
- // drawTexture draws the SurfaceTexture over the entire GL viewport.
- void drawTexture() {
- const GLfloat triangleVertices[] = {
- -1.0f, 1.0f,
- -1.0f, -1.0f,
- 1.0f, -1.0f,
- 1.0f, 1.0f,
- };
-
- glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0,
- triangleVertices);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- glEnableVertexAttribArray(mPositionHandle);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
-
- glUseProgram(mPgm);
- glUniform1i(mTexSamplerHandle, 0);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
-
- // XXX: These calls are not needed for GL_TEXTURE_EXTERNAL_OES as
- // they're setting the defautls for that target, but when hacking things
- // to use GL_TEXTURE_2D they are needed to achieve the same behavior.
- glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER,
- GL_LINEAR);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S,
- GL_CLAMP_TO_EDGE);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T,
- GL_CLAMP_TO_EDGE);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
-
- GLfloat texMatrix[16];
- mST->getTransformMatrix(texMatrix);
- glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
-
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- }
-
- class FrameWaiter : public SurfaceTexture::FrameAvailableListener {
- public:
- FrameWaiter():
- mPendingFrames(0) {
- }
-
- void waitForFrame() {
- Mutex::Autolock lock(mMutex);
- while (mPendingFrames == 0) {
- mCondition.wait(mMutex);
- }
- mPendingFrames--;
- }
-
- virtual void onFrameAvailable() {
- Mutex::Autolock lock(mMutex);
- mPendingFrames++;
- mCondition.signal();
- }
-
- int mPendingFrames;
- Mutex mMutex;
- Condition mCondition;
- };
-
- sp<SurfaceTexture> mST;
- sp<SurfaceTextureClient> mSTC;
- sp<ANativeWindow> mANW;
-
- GLuint mPgm;
- GLint mPositionHandle;
- GLint mTexSamplerHandle;
- GLint mTexMatrixHandle;
-};
-
-// Fill a YV12 buffer with a multi-colored checkerboard pattern
-void fillYV12Buffer(uint8_t* buf, int w, int h, int stride) {
- const int blockWidth = w > 16 ? w / 16 : 1;
- const int blockHeight = h > 16 ? h / 16 : 1;
- const int yuvTexOffsetY = 0;
- int yuvTexStrideY = stride;
- int yuvTexOffsetV = yuvTexStrideY * h;
- int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
- int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
- int yuvTexStrideU = yuvTexStrideV;
- for (int x = 0; x < w; x++) {
- for (int y = 0; y < h; y++) {
- int parityX = (x / blockWidth) & 1;
- int parityY = (y / blockHeight) & 1;
- unsigned char intensity = (parityX ^ parityY) ? 63 : 191;
- buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
- if (x < w / 2 && y < h / 2) {
- buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity;
- if (x * 2 < w / 2 && y * 2 < h / 2) {
- buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
- buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
- buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
- buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] =
- intensity;
- }
- }
- }
- }
-}
-
-// Fill a YV12 buffer with red outside a given rectangle and green inside it.
-void fillYV12BufferRect(uint8_t* buf, int w, int h, int stride,
- const android_native_rect_t& rect) {
- const int yuvTexOffsetY = 0;
- int yuvTexStrideY = stride;
- int yuvTexOffsetV = yuvTexStrideY * h;
- int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
- int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
- int yuvTexStrideU = yuvTexStrideV;
- for (int x = 0; x < w; x++) {
- for (int y = 0; y < h; y++) {
- bool inside = rect.left <= x && x < rect.right &&
- rect.top <= y && y < rect.bottom;
- buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = inside ? 240 : 64;
- if (x < w / 2 && y < h / 2) {
- bool inside = rect.left <= 2*x && 2*x < rect.right &&
- rect.top <= 2*y && 2*y < rect.bottom;
- buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = 16;
- buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] =
- inside ? 16 : 255;
- }
- }
- }
-}
-
-void fillRGBA8Buffer(uint8_t* buf, int w, int h, int stride) {
- const size_t PIXEL_SIZE = 4;
- for (int x = 0; x < w; x++) {
- for (int y = 0; y < h; y++) {
- off_t offset = (y * stride + x) * PIXEL_SIZE;
- for (int c = 0; c < 4; c++) {
- int parityX = (x / (1 << (c+2))) & 1;
- int parityY = (y / (1 << (c+2))) & 1;
- buf[offset + c] = (parityX ^ parityY) ? 231 : 35;
- }
- }
- }
-}
-
-void fillRGBA8BufferSolid(uint8_t* buf, int w, int h, int stride, uint8_t r,
- uint8_t g, uint8_t b, uint8_t a) {
- const size_t PIXEL_SIZE = 4;
- for (int y = 0; y < h; y++) {
- for (int x = 0; x < h; x++) {
- off_t offset = (y * stride + x) * PIXEL_SIZE;
- buf[offset + 0] = r;
- buf[offset + 1] = g;
- buf[offset + 2] = b;
- buf[offset + 3] = a;
- }
- }
-}
-
-TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) {
- const int texWidth = 64;
- const int texHeight = 66;
-
- ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
- texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
- ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
- GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
-
- ANativeWindowBuffer* anb;
- ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
- ASSERT_TRUE(anb != NULL);
-
- sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
- ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()));
-
- // Fill the buffer with the a checkerboard pattern
- uint8_t* img = NULL;
- buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
- fillYV12Buffer(img, texWidth, texHeight, buf->getStride());
- buf->unlock();
- ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()));
-
- mST->updateTexImage();
-
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glViewport(0, 0, texWidth, texHeight);
- drawTexture();
-
- EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255));
- EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255));
- EXPECT_TRUE(checkPixel(63, 65, 0, 133, 0, 255));
- EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255));
-
- EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255));
- EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255));
- EXPECT_TRUE(checkPixel(52, 51, 98, 255, 73, 255));
- EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255));
- EXPECT_TRUE(checkPixel(31, 9, 107, 24, 87, 255));
- EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255));
- EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255));
-}
-
-TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) {
- const int texWidth = 64;
- const int texHeight = 64;
-
- ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
- texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
- ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
- GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
-
- ANativeWindowBuffer* anb;
- ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
- ASSERT_TRUE(anb != NULL);
-
- sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
- ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()));
-
- // Fill the buffer with the a checkerboard pattern
- uint8_t* img = NULL;
- buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
- fillYV12Buffer(img, texWidth, texHeight, buf->getStride());
- buf->unlock();
- ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()));
-
- mST->updateTexImage();
-
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glViewport(0, 0, texWidth, texHeight);
- drawTexture();
-
- EXPECT_TRUE(checkPixel( 0, 0, 0, 133, 0, 255));
- EXPECT_TRUE(checkPixel(63, 0, 255, 127, 255, 255));
- EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255));
- EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255));
-
- EXPECT_TRUE(checkPixel(22, 19, 100, 255, 74, 255));
- EXPECT_TRUE(checkPixel(45, 11, 100, 255, 74, 255));
- EXPECT_TRUE(checkPixel(52, 12, 155, 0, 181, 255));
- EXPECT_TRUE(checkPixel( 7, 32, 150, 237, 170, 255));
- EXPECT_TRUE(checkPixel(31, 54, 0, 71, 117, 255));
- EXPECT_TRUE(checkPixel(29, 28, 0, 133, 0, 255));
- EXPECT_TRUE(checkPixel(36, 41, 100, 232, 255, 255));
-}
-
-TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) {
- const int texWidth = 64;
- const int texHeight = 66;
-
- ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
- texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
- ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
- GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
-
- android_native_rect_t crops[] = {
- {4, 6, 22, 36},
- {0, 6, 22, 36},
- {4, 0, 22, 36},
- {4, 6, texWidth, 36},
- {4, 6, 22, texHeight},
- };
-
- for (int i = 0; i < 5; i++) {
- const android_native_rect_t& crop(crops[i]);
- SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }",
- crop.left, crop.top, crop.right, crop.bottom).string());
-
- ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop));
-
- ANativeWindowBuffer* anb;
- ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
- ASSERT_TRUE(anb != NULL);
-
- sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
- ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(),
- buf->getNativeBuffer()));
-
- uint8_t* img = NULL;
- buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
- fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop);
- buf->unlock();
- ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(),
- buf->getNativeBuffer()));
-
- mST->updateTexImage();
-
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glViewport(0, 0, 64, 64);
- drawTexture();
-
- EXPECT_TRUE(checkPixel( 0, 0, 82, 255, 35, 255));
- EXPECT_TRUE(checkPixel(63, 0, 82, 255, 35, 255));
- EXPECT_TRUE(checkPixel(63, 63, 82, 255, 35, 255));
- EXPECT_TRUE(checkPixel( 0, 63, 82, 255, 35, 255));
-
- EXPECT_TRUE(checkPixel(25, 14, 82, 255, 35, 255));
- EXPECT_TRUE(checkPixel(35, 31, 82, 255, 35, 255));
- EXPECT_TRUE(checkPixel(57, 6, 82, 255, 35, 255));
- EXPECT_TRUE(checkPixel( 5, 42, 82, 255, 35, 255));
- EXPECT_TRUE(checkPixel(32, 33, 82, 255, 35, 255));
- EXPECT_TRUE(checkPixel(16, 26, 82, 255, 35, 255));
- EXPECT_TRUE(checkPixel(46, 51, 82, 255, 35, 255));
- }
-}
-
-// This test is intended to catch synchronization bugs between the CPU-written
-// and GPU-read buffers.
-TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) {
- enum { texWidth = 16 };
- enum { texHeight = 16 };
- enum { numFrames = 1024 };
-
- ASSERT_EQ(NO_ERROR, mST->setSynchronousMode(true));
- ASSERT_EQ(NO_ERROR, mST->setBufferCountServer(2));
- ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
- texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
- ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
- GRALLOC_USAGE_SW_WRITE_OFTEN));
-
- struct TestPixel {
- int x;
- int y;
- };
- const TestPixel testPixels[] = {
- { 4, 11 },
- { 12, 14 },
- { 7, 2 },
- };
- enum {numTestPixels = sizeof(testPixels) / sizeof(testPixels[0])};
-
- class ProducerThread : public Thread {
- public:
- ProducerThread(const sp<ANativeWindow>& anw,
- const TestPixel* testPixels):
- mANW(anw),
- mTestPixels(testPixels) {
- }
-
- virtual ~ProducerThread() {
- }
-
- virtual bool threadLoop() {
- for (int i = 0; i < numFrames; i++) {
- ANativeWindowBuffer* anb;
- if (mANW->dequeueBuffer(mANW.get(), &anb) != NO_ERROR) {
- return false;
- }
- if (anb == NULL) {
- return false;
- }
-
- sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
- if (mANW->lockBuffer(mANW.get(), buf->getNativeBuffer())
- != NO_ERROR) {
- return false;
- }
-
- const int yuvTexOffsetY = 0;
- int stride = buf->getStride();
- int yuvTexStrideY = stride;
- int yuvTexOffsetV = yuvTexStrideY * texHeight;
- int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
- int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * texHeight/2;
- int yuvTexStrideU = yuvTexStrideV;
-
- uint8_t* img = NULL;
- buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
-
- // Gray out all the test pixels first, so we're more likely to
- // see a failure if GL is still texturing from the buffer we
- // just dequeued.
- for (int j = 0; j < numTestPixels; j++) {
- int x = mTestPixels[j].x;
- int y = mTestPixels[j].y;
- uint8_t value = 128;
- img[y*stride + x] = value;
- }
-
- // Fill the buffer with gray.
- for (int y = 0; y < texHeight; y++) {
- for (int x = 0; x < texWidth; x++) {
- img[yuvTexOffsetY + y*yuvTexStrideY + x] = 128;
- img[yuvTexOffsetU + (y/2)*yuvTexStrideU + x/2] = 128;
- img[yuvTexOffsetV + (y/2)*yuvTexStrideV + x/2] = 128;
- }
- }
-
- // Set the test pixels to either white or black.
- for (int j = 0; j < numTestPixels; j++) {
- int x = mTestPixels[j].x;
- int y = mTestPixels[j].y;
- uint8_t value = 0;
- if (j == (i % numTestPixels)) {
- value = 255;
- }
- img[y*stride + x] = value;
- }
-
- buf->unlock();
- if (mANW->queueBuffer(mANW.get(), buf->getNativeBuffer())
- != NO_ERROR) {
- return false;
- }
- }
- return false;
- }
-
- sp<ANativeWindow> mANW;
- const TestPixel* mTestPixels;
- };
-
- sp<FrameWaiter> fw(new FrameWaiter);
- mST->setFrameAvailableListener(fw);
-
- sp<Thread> pt(new ProducerThread(mANW, testPixels));
- pt->run();
-
- glViewport(0, 0, texWidth, texHeight);
-
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
-
- // We wait for the first two frames up front so that the producer will be
- // likely to dequeue the buffer that's currently being textured from.
- fw->waitForFrame();
- fw->waitForFrame();
-
- for (int i = 0; i < numFrames; i++) {
- SCOPED_TRACE(String8::format("frame %d", i).string());
-
- // We must wait for each frame to come in because if we ever do an
- // updateTexImage call that doesn't consume a newly available buffer
- // then the producer and consumer will get out of sync, which will cause
- // a deadlock.
- if (i > 1) {
- fw->waitForFrame();
- }
- mST->updateTexImage();
- drawTexture();
-
- for (int j = 0; j < numTestPixels; j++) {
- int x = testPixels[j].x;
- int y = testPixels[j].y;
- uint8_t value = 0;
- if (j == (i % numTestPixels)) {
- // We must y-invert the texture coords
- EXPECT_TRUE(checkPixel(x, texHeight-y-1, 255, 255, 255, 255));
- } else {
- // We must y-invert the texture coords
- EXPECT_TRUE(checkPixel(x, texHeight-y-1, 0, 0, 0, 255));
- }
- }
- }
-
- pt->requestExitAndWait();
-}
-
-TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferNpot) {
- const int texWidth = 64;
- const int texHeight = 66;
-
- ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
- texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888));
- ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
- GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
-
- android_native_buffer_t* anb;
- ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
- ASSERT_TRUE(anb != NULL);
-
- sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
- ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()));
-
- // Fill the buffer with the a checkerboard pattern
- uint8_t* img = NULL;
- buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
- fillRGBA8Buffer(img, texWidth, texHeight, buf->getStride());
- buf->unlock();
- ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()));
-
- mST->updateTexImage();
-
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glViewport(0, 0, texWidth, texHeight);
- drawTexture();
-
- EXPECT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
- EXPECT_TRUE(checkPixel(63, 0, 231, 231, 231, 231));
- EXPECT_TRUE(checkPixel(63, 65, 231, 231, 231, 231));
- EXPECT_TRUE(checkPixel( 0, 65, 35, 35, 35, 35));
-
- EXPECT_TRUE(checkPixel(15, 10, 35, 231, 231, 231));
- EXPECT_TRUE(checkPixel(23, 65, 231, 35, 231, 35));
- EXPECT_TRUE(checkPixel(19, 40, 35, 231, 35, 35));
- EXPECT_TRUE(checkPixel(38, 30, 231, 35, 35, 35));
- EXPECT_TRUE(checkPixel(42, 54, 35, 35, 35, 231));
- EXPECT_TRUE(checkPixel(37, 34, 35, 231, 231, 231));
- EXPECT_TRUE(checkPixel(31, 8, 231, 35, 35, 231));
- EXPECT_TRUE(checkPixel(37, 47, 231, 35, 231, 231));
- EXPECT_TRUE(checkPixel(25, 38, 35, 35, 35, 35));
- EXPECT_TRUE(checkPixel(49, 6, 35, 231, 35, 35));
- EXPECT_TRUE(checkPixel(54, 50, 35, 231, 231, 231));
- EXPECT_TRUE(checkPixel(27, 26, 231, 231, 231, 231));
- EXPECT_TRUE(checkPixel(10, 6, 35, 35, 231, 231));
- EXPECT_TRUE(checkPixel(29, 4, 35, 35, 35, 231));
- EXPECT_TRUE(checkPixel(55, 28, 35, 35, 231, 35));
- EXPECT_TRUE(checkPixel(58, 55, 35, 35, 231, 231));
-}
-
-TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) {
- const int texWidth = 64;
- const int texHeight = 64;
-
- ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
- texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888));
- ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
- GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
-
- android_native_buffer_t* anb;
- ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
- ASSERT_TRUE(anb != NULL);
-
- sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
- ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()));
-
- // Fill the buffer with the a checkerboard pattern
- uint8_t* img = NULL;
- buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
- fillRGBA8Buffer(img, texWidth, texHeight, buf->getStride());
- buf->unlock();
- ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()));
-
- mST->updateTexImage();
-
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glViewport(0, 0, texWidth, texHeight);
- drawTexture();
-
- EXPECT_TRUE(checkPixel( 0, 0, 231, 231, 231, 231));
- EXPECT_TRUE(checkPixel(63, 0, 35, 35, 35, 35));
- EXPECT_TRUE(checkPixel(63, 63, 231, 231, 231, 231));
- EXPECT_TRUE(checkPixel( 0, 63, 35, 35, 35, 35));
-
- EXPECT_TRUE(checkPixel(12, 46, 231, 231, 231, 35));
- EXPECT_TRUE(checkPixel(16, 1, 231, 231, 35, 231));
- EXPECT_TRUE(checkPixel(21, 12, 231, 35, 35, 231));
- EXPECT_TRUE(checkPixel(26, 51, 231, 35, 231, 35));
- EXPECT_TRUE(checkPixel( 5, 32, 35, 231, 231, 35));
- EXPECT_TRUE(checkPixel(13, 8, 35, 231, 231, 231));
- EXPECT_TRUE(checkPixel(46, 3, 35, 35, 231, 35));
- EXPECT_TRUE(checkPixel(30, 33, 35, 35, 35, 35));
- EXPECT_TRUE(checkPixel( 6, 52, 231, 231, 35, 35));
- EXPECT_TRUE(checkPixel(55, 33, 35, 231, 35, 231));
- EXPECT_TRUE(checkPixel(16, 29, 35, 35, 231, 231));
- EXPECT_TRUE(checkPixel( 1, 30, 35, 35, 35, 231));
- EXPECT_TRUE(checkPixel(41, 37, 35, 35, 231, 231));
- EXPECT_TRUE(checkPixel(46, 29, 231, 231, 35, 35));
- EXPECT_TRUE(checkPixel(15, 25, 35, 231, 35, 231));
- EXPECT_TRUE(checkPixel( 3, 52, 35, 231, 35, 35));
-}
-
-TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) {
- class ProducerThread : public Thread {
- public:
- ProducerThread(const sp<ANativeWindow>& anw):
- mANW(anw),
- mDequeueError(NO_ERROR) {
- }
-
- virtual ~ProducerThread() {
- }
-
- virtual bool threadLoop() {
- Mutex::Autolock lock(mMutex);
- ANativeWindowBuffer* anb;
-
- // Frame 1
- if (mANW->dequeueBuffer(mANW.get(), &anb) != NO_ERROR) {
- return false;
- }
- if (anb == NULL) {
- return false;
- }
- if (mANW->queueBuffer(mANW.get(), anb)
- != NO_ERROR) {
- return false;
- }
-
- // Frame 2
- if (mANW->dequeueBuffer(mANW.get(), &anb) != NO_ERROR) {
- return false;
- }
- if (anb == NULL) {
- return false;
- }
- if (mANW->queueBuffer(mANW.get(), anb)
- != NO_ERROR) {
- return false;
- }
-
- // Frame 3 - error expected
- mDequeueError = mANW->dequeueBuffer(mANW.get(), &anb);
- return false;
- }
-
- status_t getDequeueError() {
- Mutex::Autolock lock(mMutex);
- return mDequeueError;
- }
-
- private:
- sp<ANativeWindow> mANW;
- status_t mDequeueError;
- Mutex mMutex;
- };
-
- sp<FrameWaiter> fw(new FrameWaiter);
- mST->setFrameAvailableListener(fw);
- ASSERT_EQ(OK, mST->setSynchronousMode(true));
- ASSERT_EQ(OK, mST->setBufferCountServer(2));
-
- sp<Thread> pt(new ProducerThread(mANW));
- pt->run();
-
- fw->waitForFrame();
- fw->waitForFrame();
-
- // Sleep for 100ms to allow the producer thread's dequeueBuffer call to
- // block waiting for a buffer to become available.
- usleep(100000);
-
- mST->abandon();
-
- pt->requestExitAndWait();
- ASSERT_EQ(NO_INIT,
- reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError());
-}
-
-TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) {
- int texHeight = 16;
- ANativeWindowBuffer* anb;
-
- GLint maxTextureSize;
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
-
- // make sure it works with small textures
- mST->setDefaultBufferSize(16, texHeight);
- EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
- EXPECT_EQ(16, anb->width);
- EXPECT_EQ(texHeight, anb->height);
- EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb));
- EXPECT_EQ(NO_ERROR, mST->updateTexImage());
-
- // make sure it works with GL_MAX_TEXTURE_SIZE
- mST->setDefaultBufferSize(maxTextureSize, texHeight);
- EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
- EXPECT_EQ(maxTextureSize, anb->width);
- EXPECT_EQ(texHeight, anb->height);
- EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb));
- EXPECT_EQ(NO_ERROR, mST->updateTexImage());
-
- // make sure it fails with GL_MAX_TEXTURE_SIZE+1
- mST->setDefaultBufferSize(maxTextureSize+1, texHeight);
- EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
- EXPECT_EQ(maxTextureSize+1, anb->width);
- EXPECT_EQ(texHeight, anb->height);
- EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb));
- ASSERT_NE(NO_ERROR, mST->updateTexImage());
-}
-
-/*
- * This test fixture is for testing GL -> GL texture streaming. It creates an
- * EGLSurface and an EGLContext for the image producer to use.
- */
-class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest {
-protected:
- SurfaceTextureGLToGLTest():
- mProducerEglSurface(EGL_NO_SURFACE),
- mProducerEglContext(EGL_NO_CONTEXT) {
- }
-
- virtual void SetUp() {
- SurfaceTextureGLTest::SetUp();
-
- EGLConfig myConfig = {0};
- EGLint numConfigs = 0;
- EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &myConfig,
- 1, &numConfigs));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, myConfig,
- mANW.get(), NULL);
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface);
-
- mProducerEglContext = eglCreateContext(mEglDisplay, myConfig,
- EGL_NO_CONTEXT, getContextAttribs());
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext);
- }
-
- virtual void TearDown() {
- if (mProducerEglContext != EGL_NO_CONTEXT) {
- eglDestroyContext(mEglDisplay, mProducerEglContext);
- }
- if (mProducerEglSurface != EGL_NO_SURFACE) {
- eglDestroySurface(mEglDisplay, mProducerEglSurface);
- }
- SurfaceTextureGLTest::TearDown();
- }
-
- EGLSurface mProducerEglSurface;
- EGLContext mProducerEglContext;
-};
-
-TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) {
- const int texWidth = 64;
- const int texHeight = 64;
-
- mST->setDefaultBufferSize(texWidth, texHeight);
-
- // Do the producer side of things
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // This is needed to ensure we pick up a buffer of the correct size.
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
-
- glClearColor(0.6, 0.6, 0.6, 0.6);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glEnable(GL_SCISSOR_TEST);
- glScissor(4, 4, 4, 4);
- glClearColor(1.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glScissor(24, 48, 4, 4);
- glClearColor(0.0, 1.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glScissor(37, 17, 4, 4);
- glClearColor(0.0, 0.0, 1.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
-
- // Do the consumer side of things
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- glDisable(GL_SCISSOR_TEST);
-
- mST->updateTexImage(); // Skip the first frame, which was empty
- mST->updateTexImage();
-
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glViewport(0, 0, texWidth, texHeight);
- drawTexture();
-
- EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153));
-
- EXPECT_TRUE(checkPixel( 4, 7, 255, 0, 0, 255));
- EXPECT_TRUE(checkPixel(25, 51, 0, 255, 0, 255));
- EXPECT_TRUE(checkPixel(40, 19, 0, 0, 255, 255));
- EXPECT_TRUE(checkPixel(29, 51, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel( 5, 32, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(13, 8, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(46, 3, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(30, 33, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel( 6, 52, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(55, 33, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(16, 29, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel( 1, 30, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(41, 37, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(46, 29, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(15, 25, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153));
-}
-
-TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) {
- sp<GraphicBuffer> buffers[3];
-
- // This test requires async mode to run on a single thread.
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- for (int i = 0; i < 3; i++) {
- // Produce a frame
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- glClear(GL_COLOR_BUFFER_BIT);
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
-
- // Consume a frame
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- mST->updateTexImage();
- buffers[i] = mST->getCurrentBuffer();
- }
-
- // Destroy the GL texture object to release its ref on buffers[2].
- GLuint texID = TEX_ID;
- glDeleteTextures(1, &texID);
-
- // Destroy the EGLSurface
- EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // Release the ref that the SurfaceTexture has on buffers[2].
- mST->abandon();
-
- EXPECT_EQ(1, buffers[0]->getStrongCount());
- EXPECT_EQ(1, buffers[1]->getStrongCount());
-
- // Depending on how lazily the GL driver dequeues buffers, we may end up
- // with either two or three total buffers. If there are three, make sure
- // the last one was properly down-ref'd.
- if (buffers[2] != buffers[0]) {
- EXPECT_EQ(1, buffers[2]->getStrongCount());
- }
-}
-
-TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) {
- sp<GraphicBuffer> buffers[3];
-
- // This test requires async mode to run on a single thread.
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- for (int i = 0; i < 3; i++) {
- // Produce a frame
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- glClear(GL_COLOR_BUFFER_BIT);
- EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // Consume a frame
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- buffers[i] = mST->getCurrentBuffer();
- }
-
- // Abandon the SurfaceTexture, releasing the ref that the SurfaceTexture has
- // on buffers[2].
- mST->abandon();
-
- // Destroy the GL texture object to release its ref on buffers[2].
- GLuint texID = TEX_ID;
- glDeleteTextures(1, &texID);
-
- // Destroy the EGLSurface.
- EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- EXPECT_EQ(1, buffers[0]->getStrongCount());
- EXPECT_EQ(1, buffers[1]->getStrongCount());
-
- // Depending on how lazily the GL driver dequeues buffers, we may end up
- // with either two or three total buffers. If there are three, make sure
- // the last one was properly down-ref'd.
- if (buffers[2] != buffers[0]) {
- EXPECT_EQ(1, buffers[2]->getStrongCount());
- }
-}
-
-TEST_F(SurfaceTextureGLToGLTest, EglSurfaceDefaultsToSynchronousMode) {
- // This test requires 3 buffers to run on a single thread.
- mST->setBufferCountServer(3);
-
- ASSERT_TRUE(mST->isSynchronousMode());
-
- for (int i = 0; i < 10; i++) {
- // Produce a frame
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- glClear(GL_COLOR_BUFFER_BIT);
- EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // Consume a frame
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- }
-
- ASSERT_TRUE(mST->isSynchronousMode());
-}
-
-/*
- * This test fixture is for testing GL -> GL texture streaming from one thread
- * to another. It contains functionality to create a producer thread that will
- * perform GL rendering to an ANativeWindow that feeds frames to a
- * SurfaceTexture. Additionally it supports interlocking the producer and
- * consumer threads so that a specific sequence of calls can be
- * deterministically created by the test.
- *
- * The intended usage is as follows:
- *
- * TEST_F(...) {
- * class PT : public ProducerThread {
- * virtual void render() {
- * ...
- * swapBuffers();
- * }
- * };
- *
- * runProducerThread(new PT());
- *
- * // The order of these calls will vary from test to test and may include
- * // multiple frames and additional operations (e.g. GL rendering from the
- * // texture).
- * fc->waitForFrame();
- * mST->updateTexImage();
- * fc->finishFrame();
- * }
- *
- */
-class SurfaceTextureGLThreadToGLTest : public SurfaceTextureGLToGLTest {
-protected:
-
- // ProducerThread is an abstract base class to simplify the creation of
- // OpenGL ES frame producer threads.
- class ProducerThread : public Thread {
- public:
- virtual ~ProducerThread() {
- }
-
- void setEglObjects(EGLDisplay producerEglDisplay,
- EGLSurface producerEglSurface,
- EGLContext producerEglContext) {
- mProducerEglDisplay = producerEglDisplay;
- mProducerEglSurface = producerEglSurface;
- mProducerEglContext = producerEglContext;
- }
-
- virtual bool threadLoop() {
- eglMakeCurrent(mProducerEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext);
- render();
- eglMakeCurrent(mProducerEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
- EGL_NO_CONTEXT);
- return false;
- }
-
- protected:
- virtual void render() = 0;
-
- void swapBuffers() {
- eglSwapBuffers(mProducerEglDisplay, mProducerEglSurface);
- }
-
- EGLDisplay mProducerEglDisplay;
- EGLSurface mProducerEglSurface;
- EGLContext mProducerEglContext;
- };
-
- // FrameCondition is a utility class for interlocking between the producer
- // and consumer threads. The FrameCondition object should be created and
- // destroyed in the consumer thread only. The consumer thread should set
- // the FrameCondition as the FrameAvailableListener of the SurfaceTexture,
- // and should call both waitForFrame and finishFrame once for each expected
- // frame.
- //
- // This interlocking relies on the fact that onFrameAvailable gets called
- // synchronously from SurfaceTexture::queueBuffer.
- class FrameCondition : public SurfaceTexture::FrameAvailableListener {
- public:
- FrameCondition():
- mFrameAvailable(false),
- mFrameFinished(false) {
- }
-
- // waitForFrame waits for the next frame to arrive. This should be
- // called from the consumer thread once for every frame expected by the
- // test.
- void waitForFrame() {
- Mutex::Autolock lock(mMutex);
- ALOGV("+waitForFrame");
- while (!mFrameAvailable) {
- mFrameAvailableCondition.wait(mMutex);
- }
- mFrameAvailable = false;
- ALOGV("-waitForFrame");
- }
-
- // Allow the producer to return from its swapBuffers call and continue
- // on to produce the next frame. This should be called by the consumer
- // thread once for every frame expected by the test.
- void finishFrame() {
- Mutex::Autolock lock(mMutex);
- ALOGV("+finishFrame");
- mFrameFinished = true;
- mFrameFinishCondition.signal();
- ALOGV("-finishFrame");
- }
-
- // This should be called by SurfaceTexture on the producer thread.
- virtual void onFrameAvailable() {
- Mutex::Autolock lock(mMutex);
- ALOGV("+onFrameAvailable");
- mFrameAvailable = true;
- mFrameAvailableCondition.signal();
- while (!mFrameFinished) {
- mFrameFinishCondition.wait(mMutex);
- }
- mFrameFinished = false;
- ALOGV("-onFrameAvailable");
- }
-
- protected:
- bool mFrameAvailable;
- bool mFrameFinished;
-
- Mutex mMutex;
- Condition mFrameAvailableCondition;
- Condition mFrameFinishCondition;
- };
-
- virtual void SetUp() {
- SurfaceTextureGLToGLTest::SetUp();
- mFC = new FrameCondition();
- mST->setFrameAvailableListener(mFC);
- }
-
- virtual void TearDown() {
- if (mProducerThread != NULL) {
- mProducerThread->requestExitAndWait();
- }
- mProducerThread.clear();
- mFC.clear();
- SurfaceTextureGLToGLTest::TearDown();
- }
-
- void runProducerThread(const sp<ProducerThread> producerThread) {
- ASSERT_TRUE(mProducerThread == NULL);
- mProducerThread = producerThread;
- producerThread->setEglObjects(mEglDisplay, mProducerEglSurface,
- mProducerEglContext);
- producerThread->run();
- }
-
- sp<ProducerThread> mProducerThread;
- sp<FrameCondition> mFC;
-};
-
-TEST_F(SurfaceTextureGLThreadToGLTest,
- UpdateTexImageBeforeFrameFinishedCompletes) {
- class PT : public ProducerThread {
- virtual void render() {
- glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- swapBuffers();
- }
- };
-
- runProducerThread(new PT());
-
- mFC->waitForFrame();
- mST->updateTexImage();
- mFC->finishFrame();
-
- // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
-}
-
-TEST_F(SurfaceTextureGLThreadToGLTest,
- UpdateTexImageAfterFrameFinishedCompletes) {
- class PT : public ProducerThread {
- virtual void render() {
- glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- swapBuffers();
- }
- };
-
- runProducerThread(new PT());
-
- mFC->waitForFrame();
- mFC->finishFrame();
- mST->updateTexImage();
-
- // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
-}
-
-TEST_F(SurfaceTextureGLThreadToGLTest,
- RepeatedUpdateTexImageBeforeFrameFinishedCompletes) {
- enum { NUM_ITERATIONS = 1024 };
-
- class PT : public ProducerThread {
- virtual void render() {
- for (int i = 0; i < NUM_ITERATIONS; i++) {
- glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- ALOGV("+swapBuffers");
- swapBuffers();
- ALOGV("-swapBuffers");
- }
- }
- };
-
- runProducerThread(new PT());
-
- for (int i = 0; i < NUM_ITERATIONS; i++) {
- mFC->waitForFrame();
- ALOGV("+updateTexImage");
- mST->updateTexImage();
- ALOGV("-updateTexImage");
- mFC->finishFrame();
-
- // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
- }
-}
-
-TEST_F(SurfaceTextureGLThreadToGLTest,
- RepeatedUpdateTexImageAfterFrameFinishedCompletes) {
- enum { NUM_ITERATIONS = 1024 };
-
- class PT : public ProducerThread {
- virtual void render() {
- for (int i = 0; i < NUM_ITERATIONS; i++) {
- glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- ALOGV("+swapBuffers");
- swapBuffers();
- ALOGV("-swapBuffers");
- }
- }
- };
-
- runProducerThread(new PT());
-
- for (int i = 0; i < NUM_ITERATIONS; i++) {
- mFC->waitForFrame();
- mFC->finishFrame();
- ALOGV("+updateTexImage");
- mST->updateTexImage();
- ALOGV("-updateTexImage");
-
- // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
- }
-}
-
-// XXX: This test is disabled because it is currently hanging on some devices.
-TEST_F(SurfaceTextureGLThreadToGLTest,
- DISABLED_RepeatedSwapBuffersWhileDequeueStalledCompletes) {
- enum { NUM_ITERATIONS = 64 };
-
- class PT : public ProducerThread {
- virtual void render() {
- for (int i = 0; i < NUM_ITERATIONS; i++) {
- glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- ALOGV("+swapBuffers");
- swapBuffers();
- ALOGV("-swapBuffers");
- }
- }
- };
-
- ASSERT_EQ(OK, mST->setSynchronousMode(true));
- ASSERT_EQ(OK, mST->setBufferCountServer(2));
-
- runProducerThread(new PT());
-
- // Allow three frames to be rendered and queued before starting the
- // rendering in this thread. For the latter two frames we don't call
- // updateTexImage so the next dequeue from the producer thread will block
- // waiting for a frame to become available.
- mFC->waitForFrame();
- mFC->finishFrame();
-
- // We must call updateTexImage to consume the first frame so that the
- // SurfaceTexture is able to reduce the buffer count to 2. This is because
- // the GL driver may dequeue a buffer when the EGLSurface is created, and
- // that happens before we call setBufferCountServer. It's possible that the
- // driver does not dequeue a buffer at EGLSurface creation time, so we
- // cannot rely on this to cause the second dequeueBuffer call to block.
- mST->updateTexImage();
-
- mFC->waitForFrame();
- mFC->finishFrame();
- mFC->waitForFrame();
- mFC->finishFrame();
-
- // Sleep for 100ms to allow the producer thread's dequeueBuffer call to
- // block waiting for a buffer to become available.
- usleep(100000);
-
- // Render and present a number of images. This thread should not be blocked
- // by the fact that the producer thread is blocking in dequeue.
- for (int i = 0; i < NUM_ITERATIONS; i++) {
- glClear(GL_COLOR_BUFFER_BIT);
- eglSwapBuffers(mEglDisplay, mEglSurface);
- }
-
- // Consume the two pending buffers to unblock the producer thread.
- mST->updateTexImage();
- mST->updateTexImage();
-
- // Consume the remaining buffers from the producer thread.
- for (int i = 0; i < NUM_ITERATIONS-3; i++) {
- mFC->waitForFrame();
- mFC->finishFrame();
- ALOGV("+updateTexImage");
- mST->updateTexImage();
- ALOGV("-updateTexImage");
- }
-}
-
-class SurfaceTextureFBOTest : public SurfaceTextureGLTest {
-protected:
-
- virtual void SetUp() {
- SurfaceTextureGLTest::SetUp();
-
- glGenFramebuffers(1, &mFbo);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
-
- glGenTextures(1, &mFboTex);
- glBindTexture(GL_TEXTURE_2D, mFboTex);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSurfaceWidth(),
- getSurfaceHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glBindTexture(GL_TEXTURE_2D, 0);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
-
- glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D, mFboTex, 0);
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- }
-
- virtual void TearDown() {
- SurfaceTextureGLTest::TearDown();
-
- glDeleteTextures(1, &mFboTex);
- glDeleteFramebuffers(1, &mFbo);
- }
-
- GLuint mFbo;
- GLuint mFboTex;
-};
-
-// This test is intended to verify that proper synchronization is done when
-// rendering into an FBO.
-TEST_F(SurfaceTextureFBOTest, BlitFromCpuFilledBufferToFbo) {
- const int texWidth = 64;
- const int texHeight = 64;
-
- ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
- texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888));
- ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
- GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
-
- android_native_buffer_t* anb;
- ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
- ASSERT_TRUE(anb != NULL);
-
- sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
- ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()));
-
- // Fill the buffer with green
- uint8_t* img = NULL;
- buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
- fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 0, 255,
- 0, 255);
- buf->unlock();
- ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()));
-
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
- drawTexture();
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
-
- for (int i = 0; i < 4; i++) {
- SCOPED_TRACE(String8::format("frame %d", i).string());
-
- ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
- ASSERT_TRUE(anb != NULL);
-
- buf = new GraphicBuffer(anb, false);
- ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(),
- buf->getNativeBuffer()));
-
- // Fill the buffer with red
- ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN,
- (void**)(&img)));
- fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 255, 0,
- 0, 255);
- ASSERT_EQ(NO_ERROR, buf->unlock());
- ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(),
- buf->getNativeBuffer()));
-
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- drawTexture();
-
- EXPECT_TRUE(checkPixel( 24, 39, 255, 0, 0, 255));
- }
-
- glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
-
- EXPECT_TRUE(checkPixel( 24, 39, 0, 255, 0, 255));
-}
-
-} // namespace android
diff --git a/libs/gui/tests/Surface_test.cpp b/libs/gui/tests/Surface_test.cpp
deleted file mode 100644
index b585d68..0000000
--- a/libs/gui/tests/Surface_test.cpp
+++ /dev/null
@@ -1,132 +0,0 @@
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <gtest/gtest.h>
-
-#include <binder/IMemory.h>
-#include <gui/ISurfaceComposer.h>
-#include <gui/Surface.h>
-#include <gui/SurfaceComposerClient.h>
-#include <utils/String8.h>
-
-#include <private/gui/ComposerService.h>
-
-namespace android {
-
-class SurfaceTest : public ::testing::Test {
-protected:
- virtual void SetUp() {
- mComposerClient = new SurfaceComposerClient;
- ASSERT_EQ(NO_ERROR, mComposerClient->initCheck());
-
- mSurfaceControl = mComposerClient->createSurface(
- String8("Test Surface"), 0, 32, 32, PIXEL_FORMAT_RGBA_8888, 0);
-
- ASSERT_TRUE(mSurfaceControl != NULL);
- ASSERT_TRUE(mSurfaceControl->isValid());
-
- SurfaceComposerClient::openGlobalTransaction();
- ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7fffffff));
- ASSERT_EQ(NO_ERROR, mSurfaceControl->show());
- SurfaceComposerClient::closeGlobalTransaction();
-
- mSurface = mSurfaceControl->getSurface();
- ASSERT_TRUE(mSurface != NULL);
- }
-
- virtual void TearDown() {
- mComposerClient->dispose();
- }
-
- sp<Surface> mSurface;
- sp<SurfaceComposerClient> mComposerClient;
- sp<SurfaceControl> mSurfaceControl;
-};
-
-TEST_F(SurfaceTest, QueuesToWindowComposerIsTrueWhenVisible) {
- sp<ANativeWindow> anw(mSurface);
- int result = -123;
- int err = anw->query(anw.get(), NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER,
- &result);
- EXPECT_EQ(NO_ERROR, err);
- EXPECT_EQ(1, result);
-}
-
-TEST_F(SurfaceTest, QueuesToWindowComposerIsTrueWhenPurgatorized) {
- mSurfaceControl.clear();
-
- sp<ANativeWindow> anw(mSurface);
- int result = -123;
- int err = anw->query(anw.get(), NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER,
- &result);
- EXPECT_EQ(NO_ERROR, err);
- EXPECT_EQ(1, result);
-}
-
-// This test probably doesn't belong here.
-TEST_F(SurfaceTest, ScreenshotsOfProtectedBuffersSucceed) {
- sp<ANativeWindow> anw(mSurface);
-
- // Verify the screenshot works with no protected buffers.
- sp<IMemoryHeap> heap;
- uint32_t w=0, h=0;
- PixelFormat fmt=0;
- sp<ISurfaceComposer> sf(ComposerService::getComposerService());
- ASSERT_EQ(NO_ERROR, sf->captureScreen(0, &heap, &w, &h, &fmt, 64, 64, 0,
- 0x7fffffff));
- ASSERT_TRUE(heap != NULL);
-
- // Set the PROTECTED usage bit and verify that the screenshot fails. Note
- // that we need to dequeue a buffer in order for it to actually get
- // allocated in SurfaceFlinger.
- ASSERT_EQ(NO_ERROR, native_window_set_usage(anw.get(),
- GRALLOC_USAGE_PROTECTED));
- ASSERT_EQ(NO_ERROR, native_window_set_buffer_count(anw.get(), 3));
- ANativeWindowBuffer* buf = 0;
-
- status_t err = anw->dequeueBuffer(anw.get(), &buf);
- if (err) {
- // we could fail if GRALLOC_USAGE_PROTECTED is not supported.
- // that's okay as long as this is the reason for the failure.
- // try again without the GRALLOC_USAGE_PROTECTED bit.
- ASSERT_EQ(NO_ERROR, native_window_set_usage(anw.get(), 0));
- ASSERT_EQ(NO_ERROR, anw->dequeueBuffer(anw.get(), &buf));
- return;
- }
- ASSERT_EQ(NO_ERROR, anw->cancelBuffer(anw.get(), buf));
-
- for (int i = 0; i < 4; i++) {
- // Loop to make sure SurfaceFlinger has retired a protected buffer.
- ASSERT_EQ(NO_ERROR, anw->dequeueBuffer(anw.get(), &buf));
- ASSERT_EQ(NO_ERROR, anw->lockBuffer(anw.get(), buf));
- ASSERT_EQ(NO_ERROR, anw->queueBuffer(anw.get(), buf));
- }
- heap = 0;
- w = h = fmt = 0;
- ASSERT_EQ(NO_ERROR, sf->captureScreen(0, &heap, &w, &h, &fmt,
- 64, 64, 0, 0x7fffffff));
- ASSERT_TRUE(heap != NULL);
-}
-
-TEST_F(SurfaceTest, ConcreteTypeIsSurface) {
- sp<ANativeWindow> anw(mSurface);
- int result = -123;
- int err = anw->query(anw.get(), NATIVE_WINDOW_CONCRETE_TYPE, &result);
- EXPECT_EQ(NO_ERROR, err);
- EXPECT_EQ(NATIVE_WINDOW_SURFACE, result);
-}
-
-}