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-rw-r--r--libs/hwui/AssetAtlas.h26
1 files changed, 5 insertions, 21 deletions
diff --git a/libs/hwui/AssetAtlas.h b/libs/hwui/AssetAtlas.h
index 17c5281..f1cd0b4 100644
--- a/libs/hwui/AssetAtlas.h
+++ b/libs/hwui/AssetAtlas.h
@@ -45,8 +45,8 @@ class Image;
class AssetAtlas {
public:
/**
- * Entry representing the position and rotation of a
- * bitmap inside the atlas.
+ * Entry representing the texture and uvMapper of a PixelRef in the
+ * atlas
*/
class Entry {
public:
@@ -78,30 +78,15 @@ public:
SkPixelRef* pixelRef;
/**
- * Location of the bitmap inside the atlas, in pixels.
- */
- int x;
- int y;
-
- /**
- * If set, the bitmap is rotated 90 degrees (clockwise)
- * inside the atlas.
- */
- bool rotated;
-
- /**
* Atlas this entry belongs to.
*/
const AssetAtlas& atlas;
- Entry(SkPixelRef* pixelRef, int x, int y, bool rotated,
- Texture* texture, const UvMapper& mapper, const AssetAtlas& atlas)
+ Entry(SkPixelRef* pixelRef, Texture* texture, const UvMapper& mapper,
+ const AssetAtlas& atlas)
: texture(texture)
, uvMapper(mapper)
, pixelRef(pixelRef)
- , x(x)
- , y(y)
- , rotated(rotated)
, atlas(atlas) {
}
@@ -120,8 +105,7 @@ public:
* Initializes the atlas with the specified buffer and
* map. The buffer is a gralloc'd texture that will be
* used as an EGLImage. The map is a list of SkBitmap*
- * and their (x, y) positions as well as their rotation
- * flags.
+ * and their (x, y) positions
*
* This method returns immediately if the atlas is already
* initialized. To re-initialize the atlas, you must