diff options
Diffstat (limited to 'libs/hwui/Layer.h')
-rw-r--r-- | libs/hwui/Layer.h | 51 |
1 files changed, 26 insertions, 25 deletions
diff --git a/libs/hwui/Layer.h b/libs/hwui/Layer.h index 6024765..2afe2fa 100644 --- a/libs/hwui/Layer.h +++ b/libs/hwui/Layer.h @@ -28,46 +28,33 @@ namespace android { namespace uirenderer { -/** - * Dimensions of a layer. - */ -struct LayerSize { - LayerSize(): width(0), height(0) { } - LayerSize(const uint32_t width, const uint32_t height): width(width), height(height) { } - LayerSize(const LayerSize& size): width(size.width), height(size.height) { } - - uint32_t width; - uint32_t height; - - bool operator<(const LayerSize& rhs) const { - if (width == rhs.width) { - return height < rhs.height; - } - return width < rhs.width; - } - - bool operator==(const LayerSize& rhs) const { - return width == rhs.width && height == rhs.height; - } -}; // struct LayerSize +/////////////////////////////////////////////////////////////////////////////// +// Layers +/////////////////////////////////////////////////////////////////////////////// /** * A layer has dimensions and is backed by an OpenGL texture or FBO. */ struct Layer { + Layer(const uint32_t layerWidth, const uint32_t layerHeight): + width(layerWidth), height(layerHeight) { + } + /** - * Coordinates of the layer. + * Bounds of the layer. */ Rect layer; /** - * Name of the texture used to render the layer. + * Texture coordinates of the layer. */ - GLuint texture; + Rect texCoords; + /** * Name of the FBO used to render the layer. If the name is 0 * this layer is not backed by an FBO, but a simple texture. */ GLuint fbo; + /** * Opacity of the layer. */ @@ -80,10 +67,24 @@ struct Layer { * Indicates whether this layer should be blended. */ bool blend; + /** * Indicates whether this layer has been used already. */ bool empty; + + /** + * Name of the texture used to render the layer. + */ + GLuint texture; + /** + * Width of the layer texture. + */ + uint32_t width; + /** + * Height of the layer texture. + */ + uint32_t height; }; // struct Layer }; // namespace uirenderer |