summaryrefslogtreecommitdiffstats
path: root/libs/hwui/OpenGLRenderer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rwxr-xr-xlibs/hwui/OpenGLRenderer.cpp24
1 files changed, 8 insertions, 16 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index ce1d09f..40a58f2 100755
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -473,8 +473,6 @@ bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
&& layer->renderNode.get() && layer->renderNode->isRenderable()) {
ATRACE_CALL();
- Rect& dirty = layer->dirtyRect;
-
if (inFrame) {
endTiling();
debugOverdraw(false, false);
@@ -779,8 +777,10 @@ int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float
*/
bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
const SkPaint* paint, int flags, const SkPath* convexMask) {
- LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
- LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
+ if (kDebugLayers) {
+ ALOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
+ ALOGD("Layer cache size = %d", mCaches.layerCache.getSize());
+ }
const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
@@ -955,7 +955,9 @@ void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& resto
// Failing to add the layer to the cache should happen only if the layer is too large
layer->setConvexMask(NULL);
if (!mCaches.layerCache.put(layer)) {
- LAYER_LOGD("Deleting layer");
+ if (kDebugLayers) {
+ ALOGD("Deleting layer");
+ }
Caches::getInstance().resourceCache.decrementRefcount(layer);
}
}
@@ -1984,8 +1986,6 @@ status_t OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int
}
void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
- int color = paint != NULL ? paint->getColor() : 0;
-
float x = left;
float y = top;
@@ -2407,7 +2407,7 @@ status_t OpenGLRenderer::drawVertexBuffer(float translateX, float translateY,
setupDrawShaderUniforms(getShader(paint));
const void* vertices = vertexBuffer.getBuffer();
- bool force = mCaches.unbindMeshBuffer();
+ mCaches.unbindMeshBuffer();
mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
mCaches.resetTexCoordsVertexPointer();
@@ -3182,14 +3182,6 @@ status_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint*
return drawColorRects(rects, count, paint, false, true, true);
}
-static void mapPointFakeZ(Vector3& point, const mat4& transformXY, const mat4& transformZ) {
- // map z coordinate with true 3d matrix
- point.z = transformZ.mapZ(point);
-
- // map x,y coordinates with draw/Skia matrix
- transformXY.mapPoint(point.x, point.y);
-}
-
status_t OpenGLRenderer::drawShadow(float casterAlpha,
const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;