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-rw-r--r--libs/hwui/Properties.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/libs/hwui/Properties.h b/libs/hwui/Properties.h
index 71fb8da..7854729 100644
--- a/libs/hwui/Properties.h
+++ b/libs/hwui/Properties.h
@@ -38,8 +38,8 @@
#define LAYER_SIZE 64
// Defines the size in bits of the stencil buffer
-// Note: We only want 1 bit, but in practice we'll get 8 bits on all GPUs
-// for the foreseeable future
+// Note: Only 1 bit is required for clipping but more bits are required
+// to properly implement the winding fill rule when rasterizing paths
#define STENCIL_BUFFER_SIZE 0
/**