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-rw-r--r--libs/hwui/ShadowTessellator.h17
1 files changed, 0 insertions, 17 deletions
diff --git a/libs/hwui/ShadowTessellator.h b/libs/hwui/ShadowTessellator.h
index c04d8ef..5f4c9c5 100644
--- a/libs/hwui/ShadowTessellator.h
+++ b/libs/hwui/ShadowTessellator.h
@@ -83,23 +83,6 @@ public:
static bool isClockwise(const Vector2* polygon, int len);
static Vector2 calculateNormal(const Vector2& p1, const Vector2& p2);
- /**
- * Determine whether the path is clockwise, using the control points.
- *
- * TODO: Given the skia is using inverted Y coordinate, shadow system needs
- * to convert to the same coordinate to avoid the extra reverse.
- *
- * @param path The path to be examined.
- */
- static bool isClockwisePath(const SkPath &path);
-
- /**
- * Reverse the vertex array.
- *
- * @param polygon The vertex array to be reversed.
- * @param len The length of the vertex array.
- */
- static void reverseVertexArray(Vertex* polygon, int len);
static int getExtraVertexNumber(const Vector2& vector1, const Vector2& vector2,
float divisor);