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-rw-r--r--libs/hwui/SkiaShader.cpp570
1 files changed, 288 insertions, 282 deletions
diff --git a/libs/hwui/SkiaShader.cpp b/libs/hwui/SkiaShader.cpp
index 6a4a0c8..c672bc4 100644
--- a/libs/hwui/SkiaShader.cpp
+++ b/libs/hwui/SkiaShader.cpp
@@ -21,9 +21,10 @@
#include <SkMatrix.h>
#include "Caches.h"
+#include "Layer.h"
+#include "Matrix.h"
#include "SkiaShader.h"
#include "Texture.h"
-#include "Matrix.h"
namespace android {
namespace uirenderer {
@@ -54,89 +55,142 @@ static inline void bindUniformColor(int slot, uint32_t color) {
a);
}
-///////////////////////////////////////////////////////////////////////////////
-// Base shader
-///////////////////////////////////////////////////////////////////////////////
-
-void SkiaShader::copyFrom(const SkiaShader& shader) {
- mType = shader.mType;
- mKey = shader.mKey;
- mTileX = shader.mTileX;
- mTileY = shader.mTileY;
- mBlend = shader.mBlend;
- mUnitMatrix = shader.mUnitMatrix;
- mShaderMatrix = shader.mShaderMatrix;
- mGenerationId = shader.mGenerationId;
+static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) {
+ caches->bindTexture(texture->id);
+ texture->setWrapST(wrapS, wrapT);
}
-SkiaShader::SkiaShader(): mCaches(NULL) {
-}
+/**
+ * Compute the matrix to transform to screen space.
+ * @param screenSpace Output param for the computed matrix.
+ * @param unitMatrix The unit matrix for gradient shaders, as returned by SkShader::asAGradient,
+ * or identity.
+ * @param localMatrix Local matrix, as returned by SkShader::getLocalMatrix().
+ * @param modelViewMatrix Model view matrix, as supplied by the OpenGLRenderer.
+ */
+static void computeScreenSpaceMatrix(mat4& screenSpace, const SkMatrix& unitMatrix,
+ const SkMatrix& localMatrix, const mat4& modelViewMatrix) {
+ mat4 shaderMatrix;
+ // uses implicit construction
+ shaderMatrix.loadInverse(localMatrix);
+ // again, uses implicit construction
+ screenSpace.loadMultiply(unitMatrix, shaderMatrix);
+ screenSpace.multiply(modelViewMatrix);
+}
+
+// Returns true if one is a bitmap and the other is a gradient
+static bool bitmapAndGradient(SkiaShaderType type1, SkiaShaderType type2) {
+ return (type1 == kBitmap_SkiaShaderType && type2 == kGradient_SkiaShaderType)
+ || (type2 == kBitmap_SkiaShaderType && type1 == kGradient_SkiaShaderType);
+}
+
+SkiaShaderType SkiaShader::getType(const SkShader& shader) {
+ // First check for a gradient shader.
+ switch (shader.asAGradient(NULL)) {
+ case SkShader::kNone_GradientType:
+ // Not a gradient shader. Fall through to check for other types.
+ break;
+ case SkShader::kLinear_GradientType:
+ case SkShader::kRadial_GradientType:
+ case SkShader::kSweep_GradientType:
+ return kGradient_SkiaShaderType;
+ default:
+ // This is a Skia gradient that has no SkiaShader equivalent. Return None to skip.
+ return kNone_SkiaShaderType;
+ }
-SkiaShader::SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX,
- SkShader::TileMode tileY, const SkMatrix* matrix, bool blend):
- mType(type), mKey(key), mTileX(tileX), mTileY(tileY), mBlend(blend),
- mCaches(NULL) {
- setMatrix(matrix);
- mGenerationId = 0;
-}
+ // The shader is not a gradient. Check for a bitmap shader.
+ if (shader.asABitmap(NULL, NULL, NULL) == SkShader::kDefault_BitmapType) {
+ return kBitmap_SkiaShaderType;
+ }
-SkiaShader::~SkiaShader() {
-}
+ // Check for a ComposeShader.
+ SkShader::ComposeRec rec;
+ if (shader.asACompose(&rec)) {
+ const SkiaShaderType shaderAType = getType(*rec.fShaderA);
+ const SkiaShaderType shaderBType = getType(*rec.fShaderB);
+
+ // Compose is only supported if one is a bitmap and the other is a
+ // gradient. Otherwise, return None to skip.
+ if (!bitmapAndGradient(shaderAType, shaderBType)) {
+ return kNone_SkiaShaderType;
+ }
+ return kCompose_SkiaShaderType;
+ }
-void SkiaShader::describe(ProgramDescription& description, const Extensions& extensions) {
-}
+ if (shader.asACustomShader(NULL)) {
+ return kLayer_SkiaShaderType;
+ }
-void SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
- GLuint* textureUnit) {
+ return kNone_SkiaShaderType;
}
-void SkiaShader::bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT) {
- mCaches->bindTexture(texture->id);
- texture->setWrapST(wrapS, wrapT);
+typedef void (*describeProc)(Caches* caches, ProgramDescription& description,
+ const Extensions& extensions, const SkShader& shader);
+
+describeProc gDescribeProc[] = {
+ InvalidSkiaShader::describe,
+ SkiaBitmapShader::describe,
+ SkiaGradientShader::describe,
+ SkiaComposeShader::describe,
+ SkiaLayerShader::describe,
+};
+
+typedef void (*setupProgramProc)(Caches* caches, const mat4& modelViewMatrix,
+ GLuint* textureUnit, const Extensions& extensions, const SkShader& shader);
+
+setupProgramProc gSetupProgramProc[] = {
+ InvalidSkiaShader::setupProgram,
+ SkiaBitmapShader::setupProgram,
+ SkiaGradientShader::setupProgram,
+ SkiaComposeShader::setupProgram,
+ SkiaLayerShader::setupProgram,
+};
+
+void SkiaShader::describe(Caches* caches, ProgramDescription& description,
+ const Extensions& extensions, const SkShader& shader) {
+ gDescribeProc[getType(shader)](caches, description, extensions, shader);
}
-void SkiaShader::computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView) {
- screenSpace.loadMultiply(mUnitMatrix, mShaderMatrix);
- screenSpace.multiply(modelView);
+void SkiaShader::setupProgram(Caches* caches, const mat4& modelViewMatrix,
+ GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) {
+
+ gSetupProgramProc[getType(shader)](caches, modelViewMatrix, textureUnit, extensions, shader);
}
///////////////////////////////////////////////////////////////////////////////
// Layer shader
///////////////////////////////////////////////////////////////////////////////
-SkiaLayerShader::SkiaLayerShader(Layer* layer, const SkMatrix* matrix):
- SkiaShader(kBitmap, NULL, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
- matrix, layer->isBlend()), mLayer(layer) {
- updateLocalMatrix(matrix);
-}
-
-SkiaShader* SkiaLayerShader::copy() {
- SkiaLayerShader* copy = new SkiaLayerShader();
- copy->copyFrom(*this);
- copy->mLayer = mLayer;
- return copy;
-}
-
-void SkiaLayerShader::describe(ProgramDescription& description, const Extensions& extensions) {
+void SkiaLayerShader::describe(Caches*, ProgramDescription& description,
+ const Extensions&, const SkShader& shader) {
description.hasBitmap = true;
}
-void SkiaLayerShader::setupProgram(Program* program, const mat4& modelView,
- const Snapshot& snapshot, GLuint* textureUnit) {
+void SkiaLayerShader::setupProgram(Caches* caches, const mat4& modelViewMatrix,
+ GLuint* textureUnit, const Extensions&, const SkShader& shader) {
+ Layer* layer;
+ if (!shader.asACustomShader(reinterpret_cast<void**>(&layer))) {
+ LOG_ALWAYS_FATAL("SkiaLayerShader::setupProgram called on the wrong type of shader!");
+ }
+
GLuint textureSlot = (*textureUnit)++;
- Caches::getInstance().activeTexture(textureSlot);
+ caches->activeTexture(textureSlot);
- const float width = mLayer->getWidth();
- const float height = mLayer->getHeight();
+ const float width = layer->getWidth();
+ const float height = layer->getHeight();
mat4 textureTransform;
- computeScreenSpaceMatrix(textureTransform, modelView);
+ computeScreenSpaceMatrix(textureTransform, SkMatrix::I(), shader.getLocalMatrix(),
+ modelViewMatrix);
+
// Uniforms
- mLayer->bindTexture();
- mLayer->setWrap(GL_CLAMP_TO_EDGE);
- mLayer->setFilter(GL_LINEAR);
+ layer->bindTexture();
+ layer->setWrap(GL_CLAMP_TO_EDGE);
+ layer->setFilter(GL_LINEAR);
+ Program* program = caches->currentProgram;
glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
GL_FALSE, &textureTransform.data[0]);
@@ -147,67 +201,99 @@ void SkiaLayerShader::setupProgram(Program* program, const mat4& modelView,
// Bitmap shader
///////////////////////////////////////////////////////////////////////////////
-SkiaBitmapShader::SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX,
- SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
- SkiaShader(kBitmap, key, tileX, tileY, matrix, blend), mBitmap(bitmap), mTexture(NULL) {
- updateLocalMatrix(matrix);
-}
-
-SkiaShader* SkiaBitmapShader::copy() {
- SkiaBitmapShader* copy = new SkiaBitmapShader();
- copy->copyFrom(*this);
- copy->mBitmap = mBitmap;
- return copy;
-}
+struct BitmapShaderInfo {
+ float width;
+ float height;
+ GLenum wrapS;
+ GLenum wrapT;
+ Texture* texture;
+};
-void SkiaBitmapShader::describe(ProgramDescription& description, const Extensions& extensions) {
- Texture* texture = mCaches->textureCache.get(mBitmap);
- if (!texture) return;
- mTexture = texture;
+static bool bitmapShaderHelper(Caches* caches, ProgramDescription* description,
+ BitmapShaderInfo* shaderInfo,
+ const Extensions& extensions,
+ const SkBitmap& bitmap, SkShader::TileMode tileModes[2]) {
+ Texture* texture = caches->textureCache.get(&bitmap);
+ if (!texture) return false;
const float width = texture->width;
const float height = texture->height;
+ GLenum wrapS, wrapT;
- description.hasBitmap = true;
+ if (description) {
+ description->hasBitmap = true;
+ }
// The driver does not support non-power of two mirrored/repeated
// textures, so do it ourselves
if (!extensions.hasNPot() && (!isPowerOfTwo(width) || !isPowerOfTwo(height)) &&
- (mTileX != SkShader::kClamp_TileMode || mTileY != SkShader::kClamp_TileMode)) {
- description.isBitmapNpot = true;
- description.bitmapWrapS = gTileModes[mTileX];
- description.bitmapWrapT = gTileModes[mTileY];
- mWrapS = GL_CLAMP_TO_EDGE;
- mWrapT = GL_CLAMP_TO_EDGE;
+ (tileModes[0] != SkShader::kClamp_TileMode ||
+ tileModes[1] != SkShader::kClamp_TileMode)) {
+ if (description) {
+ description->isBitmapNpot = true;
+ description->bitmapWrapS = gTileModes[tileModes[0]];
+ description->bitmapWrapT = gTileModes[tileModes[1]];
+ }
+ wrapS = GL_CLAMP_TO_EDGE;
+ wrapT = GL_CLAMP_TO_EDGE;
} else {
- mWrapS = gTileModes[mTileX];
- mWrapT = gTileModes[mTileY];
+ wrapS = gTileModes[tileModes[0]];
+ wrapT = gTileModes[tileModes[1]];
+ }
+
+ if (shaderInfo) {
+ shaderInfo->width = width;
+ shaderInfo->height = height;
+ shaderInfo->wrapS = wrapS;
+ shaderInfo->wrapT = wrapT;
+ shaderInfo->texture = texture;
}
+ return true;
}
-void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
- const Snapshot&, GLuint* textureUnit) {
+void SkiaBitmapShader::describe(Caches* caches, ProgramDescription& description,
+ const Extensions& extensions, const SkShader& shader) {
+ SkBitmap bitmap;
+ SkShader::TileMode xy[2];
+ if (shader.asABitmap(&bitmap, NULL, xy) != SkShader::kDefault_BitmapType) {
+ LOG_ALWAYS_FATAL("SkiaBitmapShader::describe called with a different kind of shader!");
+ }
+ bitmapShaderHelper(caches, &description, NULL, extensions, bitmap, xy);
+}
+
+void SkiaBitmapShader::setupProgram(Caches* caches, const mat4& modelViewMatrix,
+ GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) {
+ SkBitmap bitmap;
+ SkShader::TileMode xy[2];
+ if (shader.asABitmap(&bitmap, NULL, xy) != SkShader::kDefault_BitmapType) {
+ LOG_ALWAYS_FATAL("SkiaBitmapShader::setupProgram called with a different kind of shader!");
+ }
+
GLuint textureSlot = (*textureUnit)++;
Caches::getInstance().activeTexture(textureSlot);
- Texture* texture = mTexture;
- mTexture = NULL;
- if (!texture) return;
- const AutoTexture autoCleanup(texture);
+ BitmapShaderInfo shaderInfo;
+ if (!bitmapShaderHelper(caches, NULL, &shaderInfo, extensions, bitmap, xy)) {
+ return;
+ }
- const float width = texture->width;
- const float height = texture->height;
+ Program* program = caches->currentProgram;
+ Texture* texture = shaderInfo.texture;
+
+ const AutoTexture autoCleanup(texture);
mat4 textureTransform;
- computeScreenSpaceMatrix(textureTransform, modelView);
+ computeScreenSpaceMatrix(textureTransform, SkMatrix::I(), shader.getLocalMatrix(),
+ modelViewMatrix);
// Uniforms
- bindTexture(texture, mWrapS, mWrapT);
+ bindTexture(caches, texture, shaderInfo.wrapS, shaderInfo.wrapT);
texture->setFilter(GL_LINEAR);
glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
GL_FALSE, &textureTransform.data[0]);
- glUniform2f(program->getUniform("textureDimension"), 1.0f / width, 1.0f / height);
+ glUniform2f(program->getUniform("textureDimension"), 1.0f / shaderInfo.width,
+ 1.0f / shaderInfo.height);
}
///////////////////////////////////////////////////////////////////////////////
@@ -225,74 +311,6 @@ static void toUnitMatrix(const SkPoint pts[2], SkMatrix* matrix) {
matrix->postScale(inv, inv);
}
-SkiaLinearGradientShader::SkiaLinearGradientShader(float* bounds, uint32_t* colors,
- float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
- SkMatrix* matrix, bool blend):
- SkiaShader(kLinearGradient, key, tileMode, tileMode, matrix, blend),
- mBounds(bounds), mColors(colors), mPositions(positions), mCount(count) {
- SkPoint points[2];
- points[0].set(bounds[0], bounds[1]);
- points[1].set(bounds[2], bounds[3]);
-
- SkMatrix unitMatrix;
- toUnitMatrix(points, &unitMatrix);
- mUnitMatrix.load(unitMatrix);
-
- updateLocalMatrix(matrix);
-
- mIsSimple = count == 2 && tileMode == SkShader::kClamp_TileMode;
-}
-
-SkiaLinearGradientShader::~SkiaLinearGradientShader() {
- delete[] mBounds;
- delete[] mColors;
- delete[] mPositions;
-}
-
-SkiaShader* SkiaLinearGradientShader::copy() {
- SkiaLinearGradientShader* copy = new SkiaLinearGradientShader();
- copy->copyFrom(*this);
- copy->mBounds = new float[4];
- memcpy(copy->mBounds, mBounds, sizeof(float) * 4);
- copy->mColors = new uint32_t[mCount];
- memcpy(copy->mColors, mColors, sizeof(uint32_t) * mCount);
- copy->mPositions = new float[mCount];
- memcpy(copy->mPositions, mPositions, sizeof(float) * mCount);
- copy->mCount = mCount;
- copy->mIsSimple = mIsSimple;
- return copy;
-}
-
-void SkiaLinearGradientShader::describe(ProgramDescription& description,
- const Extensions& extensions) {
- description.hasGradient = true;
- description.gradientType = ProgramDescription::kGradientLinear;
- description.isSimpleGradient = mIsSimple;
-}
-
-void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView,
- const Snapshot&, GLuint* textureUnit) {
- if (CC_UNLIKELY(!mIsSimple)) {
- GLuint textureSlot = (*textureUnit)++;
- Caches::getInstance().activeTexture(textureSlot);
-
- Texture* texture = mCaches->gradientCache.get(mColors, mPositions, mCount);
-
- // Uniforms
- bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
- glUniform1i(program->getUniform("gradientSampler"), textureSlot);
- } else {
- bindUniformColor(program->getUniform("startColor"), mColors[0]);
- bindUniformColor(program->getUniform("endColor"), mColors[1]);
- }
-
- Caches::getInstance().dither.setupProgram(program, textureUnit);
-
- mat4 screenSpace;
- computeScreenSpaceMatrix(screenSpace, modelView);
- glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
-}
-
///////////////////////////////////////////////////////////////////////////////
// Circular gradient shader
///////////////////////////////////////////////////////////////////////////////
@@ -304,37 +322,6 @@ static void toCircularUnitMatrix(const float x, const float y, const float radiu
matrix->postScale(inv, inv);
}
-SkiaCircularGradientShader::SkiaCircularGradientShader(float x, float y, float radius,
- uint32_t* colors, float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
- SkMatrix* matrix, bool blend):
- SkiaSweepGradientShader(kCircularGradient, colors, positions, count, key,
- tileMode, matrix, blend) {
- SkMatrix unitMatrix;
- toCircularUnitMatrix(x, y, radius, &unitMatrix);
- mUnitMatrix.load(unitMatrix);
-
- updateLocalMatrix(matrix);
-}
-
-SkiaShader* SkiaCircularGradientShader::copy() {
- SkiaCircularGradientShader* copy = new SkiaCircularGradientShader();
- copy->copyFrom(*this);
- copy->mColors = new uint32_t[mCount];
- memcpy(copy->mColors, mColors, sizeof(uint32_t) * mCount);
- copy->mPositions = new float[mCount];
- memcpy(copy->mPositions, mPositions, sizeof(float) * mCount);
- copy->mCount = mCount;
- copy->mIsSimple = mIsSimple;
- return copy;
-}
-
-void SkiaCircularGradientShader::describe(ProgramDescription& description,
- const Extensions& extensions) {
- description.hasGradient = true;
- description.gradientType = ProgramDescription::kGradientCircular;
- description.isSimpleGradient = mIsSimple;
-}
-
///////////////////////////////////////////////////////////////////////////////
// Sweep gradient shader
///////////////////////////////////////////////////////////////////////////////
@@ -343,74 +330,103 @@ static void toSweepUnitMatrix(const float x, const float y, SkMatrix* matrix) {
matrix->setTranslate(-x, -y);
}
-SkiaSweepGradientShader::SkiaSweepGradientShader(float x, float y, uint32_t* colors,
- float* positions, int count, SkShader* key, SkMatrix* matrix, bool blend):
- SkiaShader(kSweepGradient, key, SkShader::kClamp_TileMode,
- SkShader::kClamp_TileMode, matrix, blend),
- mColors(colors), mPositions(positions), mCount(count) {
- SkMatrix unitMatrix;
- toSweepUnitMatrix(x, y, &unitMatrix);
- mUnitMatrix.load(unitMatrix);
-
- updateLocalMatrix(matrix);
-
- mIsSimple = count == 2;
-}
-
-SkiaSweepGradientShader::SkiaSweepGradientShader(Type type, uint32_t* colors,
- float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
- SkMatrix* matrix, bool blend):
- SkiaShader(type, key, tileMode, tileMode, matrix, blend),
- mColors(colors), mPositions(positions), mCount(count) {
- // protected method, that doesn't setup mUnitMatrix - should be handled by subclass
-
- mIsSimple = count == 2 && tileMode == SkShader::kClamp_TileMode;
-}
-
-SkiaSweepGradientShader::~SkiaSweepGradientShader() {
- delete[] mColors;
- delete[] mPositions;
-}
-
-SkiaShader* SkiaSweepGradientShader::copy() {
- SkiaSweepGradientShader* copy = new SkiaSweepGradientShader();
- copy->copyFrom(*this);
- copy->mColors = new uint32_t[mCount];
- memcpy(copy->mColors, mColors, sizeof(uint32_t) * mCount);
- copy->mPositions = new float[mCount];
- memcpy(copy->mPositions, mPositions, sizeof(float) * mCount);
- copy->mCount = mCount;
- copy->mIsSimple = mIsSimple;
- return copy;
-}
+///////////////////////////////////////////////////////////////////////////////
+// Common gradient code
+///////////////////////////////////////////////////////////////////////////////
-void SkiaSweepGradientShader::describe(ProgramDescription& description,
- const Extensions& extensions) {
+static bool isSimpleGradient(const SkShader::GradientInfo& gradInfo) {
+ return gradInfo.fColorCount == 2 && gradInfo.fTileMode == SkShader::kClamp_TileMode;
+}
+
+void SkiaGradientShader::describe(Caches*, ProgramDescription& description,
+ const Extensions& extensions, const SkShader& shader) {
+ SkShader::GradientInfo gradInfo;
+ gradInfo.fColorCount = 0;
+ gradInfo.fColors = NULL;
+ gradInfo.fColorOffsets = NULL;
+
+ switch (shader.asAGradient(&gradInfo)) {
+ case SkShader::kLinear_GradientType:
+ description.gradientType = ProgramDescription::kGradientLinear;
+ break;
+ case SkShader::kRadial_GradientType:
+ description.gradientType = ProgramDescription::kGradientCircular;
+ break;
+ case SkShader::kSweep_GradientType:
+ description.gradientType = ProgramDescription::kGradientSweep;
+ break;
+ default:
+ // Do nothing. This shader is unsupported.
+ return;
+ }
description.hasGradient = true;
- description.gradientType = ProgramDescription::kGradientSweep;
- description.isSimpleGradient = mIsSimple;
-}
-
-void SkiaSweepGradientShader::setupProgram(Program* program, const mat4& modelView,
- const Snapshot& snapshot, GLuint* textureUnit) {
- if (CC_UNLIKELY(!mIsSimple)) {
+ description.isSimpleGradient = isSimpleGradient(gradInfo);
+}
+
+void SkiaGradientShader::setupProgram(Caches* caches, const mat4& modelViewMatrix,
+ GLuint* textureUnit, const Extensions&, const SkShader& shader) {
+ // SkShader::GradientInfo.fColorCount is an in/out parameter. As input, it tells asAGradient
+ // how much space has been allocated for fColors and fColorOffsets. 10 was chosen
+ // arbitrarily, but should be >= 2.
+ // As output, it tells the number of actual colors/offsets in the gradient.
+ const int COLOR_COUNT = 10;
+ SkAutoSTMalloc<COLOR_COUNT, SkColor> colorStorage(COLOR_COUNT);
+ SkAutoSTMalloc<COLOR_COUNT, SkScalar> positionStorage(COLOR_COUNT);
+
+ SkShader::GradientInfo gradInfo;
+ gradInfo.fColorCount = COLOR_COUNT;
+ gradInfo.fColors = colorStorage.get();
+ gradInfo.fColorOffsets = positionStorage.get();
+
+ SkShader::GradientType gradType = shader.asAGradient(&gradInfo);
+
+ Program* program = caches->currentProgram;
+ if (CC_UNLIKELY(!isSimpleGradient(gradInfo))) {
+ if (gradInfo.fColorCount > COLOR_COUNT) {
+ // There was not enough room in our arrays for all the colors and offsets. Try again,
+ // now that we know the true number of colors.
+ gradInfo.fColors = colorStorage.reset(gradInfo.fColorCount);
+ gradInfo.fColorOffsets = positionStorage.reset(gradInfo.fColorCount);
+
+ shader.asAGradient(&gradInfo);
+ }
GLuint textureSlot = (*textureUnit)++;
- Caches::getInstance().activeTexture(textureSlot);
+ caches->activeTexture(textureSlot);
- Texture* texture = mCaches->gradientCache.get(mColors, mPositions, mCount);
+#ifndef SK_SCALAR_IS_FLOAT
+ #error Need to convert gradInfo.fColorOffsets to float!
+#endif
+ Texture* texture = caches->gradientCache.get(gradInfo.fColors, gradInfo.fColorOffsets,
+ gradInfo.fColorCount);
// Uniforms
- bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
+ bindTexture(caches, texture, gTileModes[gradInfo.fTileMode], gTileModes[gradInfo.fTileMode]);
glUniform1i(program->getUniform("gradientSampler"), textureSlot);
} else {
- bindUniformColor(program->getUniform("startColor"), mColors[0]);
- bindUniformColor(program->getUniform("endColor"), mColors[1]);
+ bindUniformColor(program->getUniform("startColor"), gradInfo.fColors[0]);
+ bindUniformColor(program->getUniform("endColor"), gradInfo.fColors[1]);
}
- mCaches->dither.setupProgram(program, textureUnit);
+ caches->dither.setupProgram(program, textureUnit);
+
+ SkMatrix unitMatrix;
+ switch (gradType) {
+ case SkShader::kLinear_GradientType:
+ toUnitMatrix(gradInfo.fPoint, &unitMatrix);
+ break;
+ case SkShader::kRadial_GradientType:
+ toCircularUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY,
+ gradInfo.fRadius[0], &unitMatrix);
+ break;
+ case SkShader::kSweep_GradientType:
+ toSweepUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY, &unitMatrix);
+ break;
+ default:
+ LOG_ALWAYS_FATAL("Invalid SkShader gradient type %d", gradType);
+ }
mat4 screenSpace;
- computeScreenSpaceMatrix(screenSpace, modelView);
+ computeScreenSpaceMatrix(screenSpace, unitMatrix, shader.getLocalMatrix(), modelViewMatrix);
glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
}
@@ -418,49 +434,39 @@ void SkiaSweepGradientShader::setupProgram(Program* program, const mat4& modelVi
// Compose shader
///////////////////////////////////////////////////////////////////////////////
-SkiaComposeShader::SkiaComposeShader(SkiaShader* first, SkiaShader* second,
- SkXfermode::Mode mode, SkShader* key):
- SkiaShader(kCompose, key, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
- NULL, first->blend() || second->blend()),
- mFirst(first), mSecond(second), mMode(mode), mCleanup(false) {
-}
-
-SkiaComposeShader::~SkiaComposeShader() {
- if (mCleanup) {
- delete mFirst;
- delete mSecond;
+void SkiaComposeShader::describe(Caches* caches, ProgramDescription& description,
+ const Extensions& extensions, const SkShader& shader) {
+ SkShader::ComposeRec rec;
+ if (!shader.asACompose(&rec)) {
+ LOG_ALWAYS_FATAL("SkiaComposeShader::describe called on the wrong shader type!");
}
-}
-
-SkiaShader* SkiaComposeShader::copy() {
- SkiaComposeShader* copy = new SkiaComposeShader();
- copy->copyFrom(*this);
- copy->mFirst = mFirst->copy();
- copy->mSecond = mSecond->copy();
- copy->mMode = mMode;
- copy->cleanup();
- return copy;
-}
-
-void SkiaComposeShader::describe(ProgramDescription& description, const Extensions& extensions) {
- mFirst->describe(description, extensions);
- mSecond->describe(description, extensions);
- if (mFirst->type() == kBitmap) {
+ SkiaShader::describe(caches, description, extensions, *rec.fShaderA);
+ SkiaShader::describe(caches, description, extensions, *rec.fShaderB);
+ if (SkiaShader::getType(*rec.fShaderA) == kBitmap_SkiaShaderType) {
description.isBitmapFirst = true;
}
- description.shadersMode = mMode;
+ if (!SkXfermode::AsMode(rec.fMode, &description.shadersMode)) {
+ // TODO: Support other modes.
+ description.shadersMode = SkXfermode::kSrcOver_Mode;
+ }
}
-void SkiaComposeShader::setupProgram(Program* program, const mat4& modelView,
- const Snapshot& snapshot, GLuint* textureUnit) {
+void SkiaComposeShader::setupProgram(Caches* caches, const mat4& modelViewMatrix,
+ GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) {
+ SkShader::ComposeRec rec;
+ if (!shader.asACompose(&rec)) {
+ LOG_ALWAYS_FATAL("SkiaComposeShader::setupProgram called on the wrong shader type!");
+ }
+
// Apply this compose shader's local transform and pass it down to
// the child shaders. They will in turn apply their local transform
// to this matrix.
mat4 transform;
- computeScreenSpaceMatrix(transform, modelView);
+ computeScreenSpaceMatrix(transform, SkMatrix::I(), shader.getLocalMatrix(),
+ modelViewMatrix);
- mFirst->setupProgram(program, transform, snapshot, textureUnit);
- mSecond->setupProgram(program, transform, snapshot, textureUnit);
+ SkiaShader::setupProgram(caches, transform, textureUnit, extensions, *rec.fShaderA);
+ SkiaShader::setupProgram(caches, transform, textureUnit, extensions, *rec.fShaderB);
}
}; // namespace uirenderer