diff options
Diffstat (limited to 'libs')
-rw-r--r-- | libs/gui/SurfaceTexture.cpp | 43 | ||||
-rw-r--r-- | libs/gui/tests/Android.mk | 36 | ||||
-rw-r--r-- | libs/gui/tests/SurfaceTexture_test.cpp | 621 |
3 files changed, 675 insertions, 25 deletions
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp index 3bed959..5c6d71b 100644 --- a/libs/gui/SurfaceTexture.cpp +++ b/libs/gui/SurfaceTexture.cpp @@ -283,11 +283,42 @@ void SurfaceTexture::getTransformMatrix(float mtx[16]) { sp<GraphicBuffer>& buf(mSlots[mCurrentTexture].mGraphicBuffer); float tx, ty, sx, sy; if (!mCurrentCrop.isEmpty()) { - tx = float(mCurrentCrop.left) / float(buf->getWidth()); - ty = float(buf->getHeight() - mCurrentCrop.bottom) / - float(buf->getHeight()); - sx = float(mCurrentCrop.width()) / float(buf->getWidth()); - sy = float(mCurrentCrop.height()) / float(buf->getHeight()); + // In order to prevent bilinear sampling at the of the crop rectangle we + // may need to shrink it by 2 texels in each direction. Normally this + // would just need to take 1/2 a texel off each end, but because the + // chroma channels will likely be subsampled we need to chop off a whole + // texel. This will cause artifacts if someone does nearest sampling + // with 1:1 pixel:texel ratio, but it's impossible to simultaneously + // accomodate the bilinear and nearest sampling uses. + // + // If nearest sampling turns out to be a desirable usage of these + // textures then we could add the ability to switch a SurfaceTexture to + // nearest-mode. Preferably, however, the image producers (video + // decoder, camera, etc.) would simply not use a crop rectangle (or at + // least not tell the framework about it) so that the GPU can do the + // correct edge behavior. + int xshrink = 0, yshrink = 0; + if (mCurrentCrop.left > 0) { + tx = float(mCurrentCrop.left + 1) / float(buf->getWidth()); + xshrink++; + } else { + tx = 0.0f; + } + if (mCurrentCrop.right < buf->getWidth()) { + xshrink++; + } + if (mCurrentCrop.bottom < buf->getHeight()) { + ty = (float(buf->getHeight() - mCurrentCrop.bottom) + 1.0f) / + float(buf->getHeight()); + yshrink++; + } else { + ty = 0.0f; + } + if (mCurrentCrop.top > 0) { + yshrink++; + } + sx = float(mCurrentCrop.width() - xshrink) / float(buf->getWidth()); + sy = float(mCurrentCrop.height() - yshrink) / float(buf->getHeight()); } else { tx = 0.0f; ty = 0.0f; @@ -298,7 +329,7 @@ void SurfaceTexture::getTransformMatrix(float mtx[16]) { sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, 1, 0, - sx*tx, sy*ty, 0, 1, + tx, ty, 0, 1, }; float mtxBeforeFlipV[16]; diff --git a/libs/gui/tests/Android.mk b/libs/gui/tests/Android.mk index 1dd8885..7516299 100644 --- a/libs/gui/tests/Android.mk +++ b/libs/gui/tests/Android.mk @@ -4,39 +4,37 @@ include $(CLEAR_VARS) ifneq ($(TARGET_SIMULATOR),true) -# Build the unit tests. -test_src_files := \ +LOCAL_MODULE := SurfaceTexture_test + +LOCAL_MODULE_TAGS := tests + +LOCAL_SRC_FILES := \ SurfaceTextureClient_test.cpp \ + SurfaceTexture_test.cpp \ -shared_libraries := \ - libcutils \ - libutils \ +LOCAL_SHARED_LIBRARIES := \ + libEGL \ + libGLESv2 \ + libandroid \ libbinder \ + libcutils \ libgui \ libstlport \ + libsurfaceflinger_client \ + libui \ + libutils \ -static_libraries := \ +LOCAL_STATIC_LIBRARIES := \ libgtest \ libgtest_main \ -c_includes := \ +LOCAL_C_INCLUDES := \ bionic \ bionic/libstdc++/include \ external/gtest/include \ external/stlport/stlport \ -module_tags := tests - -$(foreach file,$(test_src_files), \ - $(eval include $(CLEAR_VARS)) \ - $(eval LOCAL_SHARED_LIBRARIES := $(shared_libraries)) \ - $(eval LOCAL_STATIC_LIBRARIES := $(static_libraries)) \ - $(eval LOCAL_C_INCLUDES := $(c_includes)) \ - $(eval LOCAL_SRC_FILES := $(file)) \ - $(eval LOCAL_MODULE := $(notdir $(file:%.cpp=%))) \ - $(eval LOCAL_MODULE_TAGS := $(module_tags)) \ - $(eval include $(BUILD_EXECUTABLE)) \ -) +include $(BUILD_EXECUTABLE) # Build the manual test programs. include $(call all-subdir-makefiles) diff --git a/libs/gui/tests/SurfaceTexture_test.cpp b/libs/gui/tests/SurfaceTexture_test.cpp new file mode 100644 index 0000000..4184463 --- /dev/null +++ b/libs/gui/tests/SurfaceTexture_test.cpp @@ -0,0 +1,621 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <gtest/gtest.h> +#include <gui/SurfaceTexture.h> +#include <gui/SurfaceTextureClient.h> +#include <ui/GraphicBuffer.h> +#include <utils/String8.h> + +#include <surfaceflinger/ISurfaceComposer.h> +#include <surfaceflinger/Surface.h> +#include <surfaceflinger/SurfaceComposerClient.h> + +#include <EGL/egl.h> +#include <EGL/eglext.h> +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> + +#include <ui/FramebufferNativeWindow.h> + +namespace android { + +class GLTest : public ::testing::Test { +protected: + + GLTest(): + mEglDisplay(EGL_NO_DISPLAY), + mEglSurface(EGL_NO_SURFACE), + mEglContext(EGL_NO_CONTEXT) { + } + + virtual void SetUp() { + EGLBoolean returnValue; + + mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay); + + EGLint majorVersion; + EGLint minorVersion; + EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion)); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + RecordProperty("EglVersionMajor", majorVersion); + RecordProperty("EglVersionMajor", minorVersion); + + EGLConfig myConfig = {0}; + EGLint numConfigs = 0; + EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &myConfig, + 1, &numConfigs)); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + + char* displaySecsEnv = getenv("GLTEST_DISPLAY_SECS"); + if (displaySecsEnv != NULL) { + mDisplaySecs = atoi(displaySecsEnv); + if (mDisplaySecs < 0) { + mDisplaySecs = 0; + } + } else { + mDisplaySecs = 0; + } + + if (mDisplaySecs > 0) { + mComposerClient = new SurfaceComposerClient; + ASSERT_EQ(NO_ERROR, mComposerClient->initCheck()); + + mSurfaceControl = mComposerClient->createSurface(getpid(), + String8("Test Surface"), 0, + getSurfaceWidth(), getSurfaceHeight(), + PIXEL_FORMAT_RGB_888, 0); + + ASSERT_TRUE(mSurfaceControl != NULL); + ASSERT_TRUE(mSurfaceControl->isValid()); + + ASSERT_EQ(NO_ERROR, mComposerClient->openTransaction()); + ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(30000)); + ASSERT_EQ(NO_ERROR, mSurfaceControl->show()); + ASSERT_EQ(NO_ERROR, mComposerClient->closeTransaction()); + + sp<ANativeWindow> window = mSurfaceControl->getSurface(); + mEglSurface = eglCreateWindowSurface(mEglDisplay, myConfig, + window.get(), NULL); + } else { + EGLint pbufferAttribs[] = { + EGL_WIDTH, getSurfaceWidth(), + EGL_HEIGHT, getSurfaceHeight(), + EGL_NONE }; + + mEglSurface = eglCreatePbufferSurface(mEglDisplay, myConfig, + pbufferAttribs); + } + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + ASSERT_NE(EGL_NO_SURFACE, mEglSurface); + + mEglContext = eglCreateContext(mEglDisplay, myConfig, EGL_NO_CONTEXT, + getContextAttribs()); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + ASSERT_NE(EGL_NO_CONTEXT, mEglContext); + + EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, + mEglContext)); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + + EGLint w, h; + EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_WIDTH, &w)); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_HEIGHT, &h)); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + RecordProperty("EglSurfaceWidth", w); + RecordProperty("EglSurfaceHeight", h); + + glViewport(0, 0, w, h); + ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); + } + + virtual void TearDown() { + // Display the result + if (mDisplaySecs > 0 && mEglSurface != EGL_NO_SURFACE) { + eglSwapBuffers(mEglDisplay, mEglSurface); + sleep(mDisplaySecs); + } + + if (mComposerClient != NULL) { + mComposerClient->dispose(); + } + if (mEglContext != EGL_NO_CONTEXT) { + eglDestroyContext(mEglDisplay, mEglContext); + } + if (mEglSurface != EGL_NO_SURFACE) { + eglDestroySurface(mEglDisplay, mEglSurface); + } + if (mEglDisplay != EGL_NO_DISPLAY) { + eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, + EGL_NO_CONTEXT); + eglTerminate(mEglDisplay); + } + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + } + + virtual EGLint const* getConfigAttribs() { + static EGLint sDefaultConfigAttribs[] = { + EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, + EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, + EGL_RED_SIZE, 8, + EGL_GREEN_SIZE, 8, + EGL_BLUE_SIZE, 8, + EGL_ALPHA_SIZE, 8, + EGL_DEPTH_SIZE, 16, + EGL_STENCIL_SIZE, 8, + EGL_NONE }; + + return sDefaultConfigAttribs; + } + + virtual EGLint const* getContextAttribs() { + static EGLint sDefaultContextAttribs[] = { + EGL_CONTEXT_CLIENT_VERSION, 2, + EGL_NONE }; + + return sDefaultContextAttribs; + } + + virtual EGLint getSurfaceWidth() { + return 64; + } + + virtual EGLint getSurfaceHeight() { + return 64; + } + + void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) { + GLuint shader = glCreateShader(shaderType); + ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); + if (shader) { + glShaderSource(shader, 1, &pSource, NULL); + ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); + glCompileShader(shader); + ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); + GLint compiled = 0; + glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); + ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); + if (!compiled) { + GLint infoLen = 0; + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); + ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); + if (infoLen) { + char* buf = (char*) malloc(infoLen); + if (buf) { + glGetShaderInfoLog(shader, infoLen, NULL, buf); + printf("Shader compile log:\n%s\n", buf); + free(buf); + FAIL(); + } + } else { + char* buf = (char*) malloc(0x1000); + if (buf) { + glGetShaderInfoLog(shader, 0x1000, NULL, buf); + printf("Shader compile log:\n%s\n", buf); + free(buf); + FAIL(); + } + } + glDeleteShader(shader); + shader = 0; + } + } + ASSERT_TRUE(shader != 0); + *outShader = shader; + } + + void createProgram(const char* pVertexSource, const char* pFragmentSource, + GLuint* outPgm) { + GLuint vertexShader, fragmentShader; + { + SCOPED_TRACE("compiling vertex shader"); + loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader); + if (HasFatalFailure()) { + return; + } + } + { + SCOPED_TRACE("compiling fragment shader"); + loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); + if (HasFatalFailure()) { + return; + } + } + + GLuint program = glCreateProgram(); + ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); + if (program) { + glAttachShader(program, vertexShader); + ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); + glAttachShader(program, fragmentShader); + ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); + glLinkProgram(program); + GLint linkStatus = GL_FALSE; + glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); + if (linkStatus != GL_TRUE) { + GLint bufLength = 0; + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); + if (bufLength) { + char* buf = (char*) malloc(bufLength); + if (buf) { + glGetProgramInfoLog(program, bufLength, NULL, buf); + printf("Program link log:\n%s\n", buf); + free(buf); + FAIL(); + } + } + glDeleteProgram(program); + program = 0; + } + } + glDeleteShader(vertexShader); + glDeleteShader(fragmentShader); + ASSERT_TRUE(program != 0); + *outPgm = program; + } + + ::testing::AssertionResult checkPixel(int x, int y, int r, + int g, int b, int a) { + GLubyte pixel[4]; + String8 msg; + glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); + GLenum err = glGetError(); + if (err != GL_NO_ERROR) { + msg += String8::format("error reading pixel: %#x", err); + while ((err = glGetError()) != GL_NO_ERROR) { + msg += String8::format(", %#x", err); + } + fprintf(stderr, "pixel check failure: %s\n", msg.string()); + return ::testing::AssertionFailure( + ::testing::Message(msg.string())); + } + if (r >= 0 && GLubyte(r) != pixel[0]) { + msg += String8::format("r(%d isn't %d)", pixel[0], r); + } + if (g >= 0 && GLubyte(g) != pixel[1]) { + if (!msg.isEmpty()) { + msg += " "; + } + msg += String8::format("g(%d isn't %d)", pixel[1], g); + } + if (b >= 0 && GLubyte(b) != pixel[2]) { + if (!msg.isEmpty()) { + msg += " "; + } + msg += String8::format("b(%d isn't %d)", pixel[2], b); + } + if (a >= 0 && GLubyte(a) != pixel[3]) { + if (!msg.isEmpty()) { + msg += " "; + } + msg += String8::format("a(%d isn't %d)", pixel[3], a); + } + if (!msg.isEmpty()) { + fprintf(stderr, "pixel check failure: %s\n", msg.string()); + return ::testing::AssertionFailure( + ::testing::Message(msg.string())); + } else { + return ::testing::AssertionSuccess(); + } + } + + int mDisplaySecs; + sp<SurfaceComposerClient> mComposerClient; + sp<SurfaceControl> mSurfaceControl; + + EGLDisplay mEglDisplay; + EGLSurface mEglSurface; + EGLContext mEglContext; +}; + +// XXX: Code above this point should live elsewhere + +class SurfaceTextureGLTest : public GLTest { +protected: + static const GLint TEX_ID = 123; + + virtual void SetUp() { + GLTest::SetUp(); + mST = new SurfaceTexture(TEX_ID); + mSTC = new SurfaceTextureClient(mST); + mANW = mSTC; + + const char vsrc[] = + "attribute vec4 vPosition;\n" + "varying vec2 texCoords;\n" + "uniform mat4 texMatrix;\n" + "void main() {\n" + " vec2 vTexCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n" + " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n" + " gl_Position = vPosition;\n" + "}\n"; + + const char fsrc[] = + "#extension GL_OES_EGL_image_external : require\n" + "precision mediump float;\n" + "uniform samplerExternalOES texSampler;\n" + "varying vec2 texCoords;\n" + "void main() {\n" + " gl_FragColor = texture2D(texSampler, texCoords);\n" + "}\n"; + + { + SCOPED_TRACE("creating shader program"); + createProgram(vsrc, fsrc, &mPgm); + if (HasFatalFailure()) { + return; + } + } + + mPositionHandle = glGetAttribLocation(mPgm, "vPosition"); + ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); + ASSERT_NE(-1, mPositionHandle); + mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler"); + ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); + ASSERT_NE(-1, mTexSamplerHandle); + mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix"); + ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); + ASSERT_NE(-1, mTexMatrixHandle); + } + + // drawTexture draws the SurfaceTexture over the entire GL viewport. + void drawTexture() { + const GLfloat triangleVertices[] = { + -1.0f, 1.0f, + -1.0f, -1.0f, + 1.0f, -1.0f, + 1.0f, 1.0f, + }; + + glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, triangleVertices); + ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); + glEnableVertexAttribArray(mPositionHandle); + ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); + + glUseProgram(mPgm); + glUniform1i(mTexSamplerHandle, 0); + ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); + glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); + ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); + + GLfloat texMatrix[16]; + mST->getTransformMatrix(texMatrix); + glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix); + + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); + } + + sp<SurfaceTexture> mST; + sp<SurfaceTextureClient> mSTC; + sp<ANativeWindow> mANW; + + GLuint mPgm; + GLint mPositionHandle; + GLint mTexSamplerHandle; + GLint mTexMatrixHandle; +}; + +// Fill a YV12 buffer with a multi-colored checkerboard pattern +void fillYV12Buffer(uint8_t* buf, int w, int h, int stride) { + const int blockWidth = w > 16 ? w / 16 : 1; + const int blockHeight = h > 16 ? h / 16 : 1; + const int yuvTexOffsetY = 0; + int yuvTexStrideY = stride; + int yuvTexOffsetV = yuvTexStrideY * h; + int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; + int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2; + int yuvTexStrideU = yuvTexStrideV; + for (int x = 0; x < w; x++) { + for (int y = 0; y < h; y++) { + int parityX = (x / blockWidth) & 1; + int parityY = (y / blockHeight) & 1; + unsigned char intensity = (parityX ^ parityY) ? 63 : 191; + buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity; + if (x < w / 2 && y < h / 2) { + buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity; + if (x * 2 < w / 2 && y * 2 < h / 2) { + buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] = + buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] = + buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] = + buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = + intensity; + } + } + } + } +} + +// Fill a YV12 buffer with red outside a given rectangle and green inside it. +void fillYV12BufferRect(uint8_t* buf, int w, int h, int stride, + const android_native_rect_t& rect) { + const int yuvTexOffsetY = 0; + int yuvTexStrideY = stride; + int yuvTexOffsetV = yuvTexStrideY * h; + int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; + int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2; + int yuvTexStrideU = yuvTexStrideV; + for (int x = 0; x < w; x++) { + for (int y = 0; y < h; y++) { + bool inside = rect.left <= x && x < rect.right && + rect.top <= y && y < rect.bottom; + buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = inside ? 240 : 64; + if (x < w / 2 && y < h / 2) { + bool inside = rect.left <= 2*x && 2*x < rect.right && + rect.top <= 2*y && 2*y < rect.bottom; + buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = 16; + buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = + inside ? 16 : 255; + } + } + } +} + +TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) { + const int yuvTexWidth = 64; + const int yuvTexHeight = 66; + + ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), + yuvTexWidth, yuvTexHeight, HAL_PIXEL_FORMAT_YV12)); + ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), + GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); + + android_native_buffer_t* anb; + ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); + ASSERT_TRUE(anb != NULL); + + sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); + ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer())); + + // Fill the buffer with the a checkerboard pattern + uint8_t* img = NULL; + buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); + fillYV12Buffer(img, yuvTexWidth, yuvTexHeight, buf->getStride()); + buf->unlock(); + ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer())); + + mST->updateTexImage(); + + glClearColor(0.2, 0.2, 0.2, 0.2); + glClear(GL_COLOR_BUFFER_BIT); + + drawTexture(); + + EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255)); + EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255)); + EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255)); + EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255)); + + EXPECT_TRUE(checkPixel(22, 44, 247, 70, 255, 255)); + EXPECT_TRUE(checkPixel(45, 52, 209, 32, 235, 255)); + EXPECT_TRUE(checkPixel(52, 51, 100, 255, 73, 255)); + EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255)); + EXPECT_TRUE(checkPixel(31, 9, 148, 71, 110, 255)); + EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255)); + EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255)); +} + +// XXX: This test is disabled because it it currently broken on all devices to +// which I have access. Some of the checkPixel calls are not correct because +// I just copied them from the npot test above and haven't bothered to figure +// out the correct values. +TEST_F(SurfaceTextureGLTest, DISABLED_TexturingFromCpuFilledYV12BufferPow2) { + const int yuvTexWidth = 64; + const int yuvTexHeight = 64; + + ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), + yuvTexWidth, yuvTexHeight, HAL_PIXEL_FORMAT_YV12)); + ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), + GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); + + android_native_buffer_t* anb; + ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); + ASSERT_TRUE(anb != NULL); + + sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); + ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer())); + + // Fill the buffer with the a checkerboard pattern + uint8_t* img = NULL; + buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); + fillYV12Buffer(img, yuvTexWidth, yuvTexHeight, buf->getStride()); + buf->unlock(); + ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer())); + + mST->updateTexImage(); + + glClearColor(0.2, 0.2, 0.2, 0.2); + glClear(GL_COLOR_BUFFER_BIT); + + drawTexture(); + + EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255)); + EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255)); + EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255)); + EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255)); + + EXPECT_TRUE(checkPixel(22, 19, 247, 70, 255, 255)); + EXPECT_TRUE(checkPixel(45, 11, 209, 32, 235, 255)); + EXPECT_TRUE(checkPixel(52, 12, 100, 255, 73, 255)); + EXPECT_TRUE(checkPixel( 7, 32, 155, 0, 118, 255)); + EXPECT_TRUE(checkPixel(31, 54, 148, 71, 110, 255)); + EXPECT_TRUE(checkPixel(29, 28, 255, 127, 255, 255)); + EXPECT_TRUE(checkPixel(36, 41, 155, 29, 0, 255)); +} + +TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) { + const int yuvTexWidth = 64; + const int yuvTexHeight = 66; + + ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), + yuvTexWidth, yuvTexHeight, HAL_PIXEL_FORMAT_YV12)); + ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), + GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); + + android_native_rect_t crops[] = { + {4, 6, 22, 36}, + {0, 6, 22, 36}, + {4, 0, 22, 36}, + {4, 6, yuvTexWidth, 36}, + {4, 6, 22, yuvTexHeight}, + }; + + for (int i = 0; i < 5; i++) { + const android_native_rect_t& crop(crops[i]); + SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }", crop.left, + crop.top, crop.right, crop.bottom).string()); + + ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop)); + + android_native_buffer_t* anb; + ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); + ASSERT_TRUE(anb != NULL); + + sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); + ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer())); + + uint8_t* img = NULL; + buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); + fillYV12BufferRect(img, yuvTexWidth, yuvTexHeight, buf->getStride(), crop); + buf->unlock(); + ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer())); + + mST->updateTexImage(); + + glClearColor(0.2, 0.2, 0.2, 0.2); + glClear(GL_COLOR_BUFFER_BIT); + + drawTexture(); + + EXPECT_TRUE(checkPixel( 0, 0, 82, 255, 35, 255)); + EXPECT_TRUE(checkPixel(63, 0, 82, 255, 35, 255)); + EXPECT_TRUE(checkPixel(63, 63, 82, 255, 35, 255)); + EXPECT_TRUE(checkPixel( 0, 63, 82, 255, 35, 255)); + + EXPECT_TRUE(checkPixel(25, 14, 82, 255, 35, 255)); + EXPECT_TRUE(checkPixel(35, 31, 82, 255, 35, 255)); + EXPECT_TRUE(checkPixel(57, 6, 82, 255, 35, 255)); + EXPECT_TRUE(checkPixel( 5, 42, 82, 255, 35, 255)); + EXPECT_TRUE(checkPixel(32, 33, 82, 255, 35, 255)); + EXPECT_TRUE(checkPixel(16, 26, 82, 255, 35, 255)); + EXPECT_TRUE(checkPixel(46, 51, 82, 255, 35, 255)); + } +} + +} |