diff options
Diffstat (limited to 'opengl/tools/glgen/specs/gles11/GLES10.spec')
-rw-r--r-- | opengl/tools/glgen/specs/gles11/GLES10.spec | 106 |
1 files changed, 0 insertions, 106 deletions
diff --git a/opengl/tools/glgen/specs/gles11/GLES10.spec b/opengl/tools/glgen/specs/gles11/GLES10.spec deleted file mode 100644 index 8e1152d..0000000 --- a/opengl/tools/glgen/specs/gles11/GLES10.spec +++ /dev/null @@ -1,106 +0,0 @@ -void glActiveTexture ( GLenum texture ) -void glAlphaFunc ( GLenum func, GLclampf ref ) -void glAlphaFuncx ( GLenum func, GLclampx ref ) -void glBindTexture ( GLenum target, GLuint texture ) -void glBlendFunc ( GLenum sfactor, GLenum dfactor ) -void glClear ( GLbitfield mask ) -void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) -void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha ) -void glClearDepthf ( GLclampf depth ) -void glClearDepthx ( GLclampx depth ) -void glClearStencil ( GLint s ) -void glClientActiveTexture ( GLenum texture ) -void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) -void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha ) -void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) -void glColorPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) -void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ) -void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ) -void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) -void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) -void glCullFace ( GLenum mode ) -void glDeleteTextures ( GLsizei n, const GLuint *textures ) -void glDepthFunc ( GLenum func ) -void glDepthMask ( GLboolean flag ) -void glDepthRangef ( GLclampf zNear, GLclampf zFar ) -void glDepthRangex ( GLclampx zNear, GLclampx zFar ) -void glDisable ( GLenum cap ) -void glDisableClientState ( GLenum array ) -void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) -void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) -void glEnable ( GLenum cap ) -void glEnableClientState ( GLenum array ) -void glFinish ( void ) -void glFlush ( void ) -void glFogf ( GLenum pname, GLfloat param ) -void glFogfv ( GLenum pname, const GLfloat *params ) -void glFogx ( GLenum pname, GLfixed param ) -void glFogxv ( GLenum pname, const GLfixed *params ) -void glFrontFace ( GLenum mode ) -void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar ) -void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar ) -void glGenTextures ( GLsizei n, GLuint *textures ) -GLenum glGetError ( void ) -void glGetIntegerv ( GLenum pname, GLint *params ) -const GLubyte * glGetString ( GLenum name ) -void glHint ( GLenum target, GLenum mode ) -void glLightModelf ( GLenum pname, GLfloat param ) -void glLightModelfv ( GLenum pname, const GLfloat *params ) -void glLightModelx ( GLenum pname, GLfixed param ) -void glLightModelxv ( GLenum pname, const GLfixed *params ) -void glLightf ( GLenum light, GLenum pname, GLfloat param ) -void glLightfv ( GLenum light, GLenum pname, const GLfloat *params ) -void glLightx ( GLenum light, GLenum pname, GLfixed param ) -void glLightxv ( GLenum light, GLenum pname, const GLfixed *params ) -void glLineWidth ( GLfloat width ) -void glLineWidthx ( GLfixed width ) -void glLoadIdentity ( void ) -void glLoadMatrixf ( const GLfloat *m ) -void glLoadMatrixx ( const GLfixed *m ) -void glLogicOp ( GLenum opcode ) -void glMaterialf ( GLenum face, GLenum pname, GLfloat param ) -void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params ) -void glMaterialx ( GLenum face, GLenum pname, GLfixed param ) -void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params ) -void glMatrixMode ( GLenum mode ) -void glMultMatrixf ( const GLfloat *m ) -void glMultMatrixx ( const GLfixed *m ) -void glMultiTexCoord4f ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) -void glMultiTexCoord4x ( GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q ) -void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz ) -void glNormal3x ( GLfixed nx, GLfixed ny, GLfixed nz ) -void glNormalPointer ( GLenum type, GLsizei stride, const GLvoid *pointer ) -void glOrthof ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar ) -void glOrthox ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar ) -void glPixelStorei ( GLenum pname, GLint param ) -void glPointSize ( GLfloat size ) -void glPointSizex ( GLfixed size ) -void glPolygonOffset ( GLfloat factor, GLfloat units ) -void glPolygonOffsetx ( GLfixed factor, GLfixed units ) -void glPopMatrix ( void ) -void glPushMatrix ( void ) -void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) -void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) -void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z ) -void glSampleCoverage ( GLclampf value, GLboolean invert ) -void glSampleCoveragex ( GLclampx value, GLboolean invert ) -void glScalef ( GLfloat x, GLfloat y, GLfloat z ) -void glScalex ( GLfixed x, GLfixed y, GLfixed z ) -void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height ) -void glShadeModel ( GLenum mode ) -void glStencilFunc ( GLenum func, GLint ref, GLuint mask ) -void glStencilMask ( GLuint mask ) -void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) -void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) -void glTexEnvf ( GLenum target, GLenum pname, GLfloat param ) -void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params ) -void glTexEnvx ( GLenum target, GLenum pname, GLfixed param ) -void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params ) -void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) -void glTexParameterf ( GLenum target, GLenum pname, GLfloat param ) -void glTexParameterx ( GLenum target, GLenum pname, GLfixed param ) -void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) -void glTranslatef ( GLfloat x, GLfloat y, GLfloat z ) -void glTranslatex ( GLfixed x, GLfixed y, GLfixed z ) -void glVertexPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) -void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) |