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-rw-r--r--opengl/tools/glgen/specs/gles11/GLES10.spec106
-rw-r--r--opengl/tools/glgen/specs/gles11/GLES10Ext.spec1
-rw-r--r--opengl/tools/glgen/specs/gles11/GLES11.spec44
-rw-r--r--opengl/tools/glgen/specs/gles11/GLES11Ext.spec90
-rw-r--r--opengl/tools/glgen/specs/gles11/GLES20.spec144
-rw-r--r--opengl/tools/glgen/specs/gles11/checks.spec42
6 files changed, 0 insertions, 427 deletions
diff --git a/opengl/tools/glgen/specs/gles11/GLES10.spec b/opengl/tools/glgen/specs/gles11/GLES10.spec
deleted file mode 100644
index 8e1152d..0000000
--- a/opengl/tools/glgen/specs/gles11/GLES10.spec
+++ /dev/null
@@ -1,106 +0,0 @@
-void glActiveTexture ( GLenum texture )
-void glAlphaFunc ( GLenum func, GLclampf ref )
-void glAlphaFuncx ( GLenum func, GLclampx ref )
-void glBindTexture ( GLenum target, GLuint texture )
-void glBlendFunc ( GLenum sfactor, GLenum dfactor )
-void glClear ( GLbitfield mask )
-void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
-void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha )
-void glClearDepthf ( GLclampf depth )
-void glClearDepthx ( GLclampx depth )
-void glClearStencil ( GLint s )
-void glClientActiveTexture ( GLenum texture )
-void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
-void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha )
-void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
-void glColorPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
-void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
-void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )
-void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
-void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
-void glCullFace ( GLenum mode )
-void glDeleteTextures ( GLsizei n, const GLuint *textures )
-void glDepthFunc ( GLenum func )
-void glDepthMask ( GLboolean flag )
-void glDepthRangef ( GLclampf zNear, GLclampf zFar )
-void glDepthRangex ( GLclampx zNear, GLclampx zFar )
-void glDisable ( GLenum cap )
-void glDisableClientState ( GLenum array )
-void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
-void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
-void glEnable ( GLenum cap )
-void glEnableClientState ( GLenum array )
-void glFinish ( void )
-void glFlush ( void )
-void glFogf ( GLenum pname, GLfloat param )
-void glFogfv ( GLenum pname, const GLfloat *params )
-void glFogx ( GLenum pname, GLfixed param )
-void glFogxv ( GLenum pname, const GLfixed *params )
-void glFrontFace ( GLenum mode )
-void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
-void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
-void glGenTextures ( GLsizei n, GLuint *textures )
-GLenum glGetError ( void )
-void glGetIntegerv ( GLenum pname, GLint *params )
-const GLubyte * glGetString ( GLenum name )
-void glHint ( GLenum target, GLenum mode )
-void glLightModelf ( GLenum pname, GLfloat param )
-void glLightModelfv ( GLenum pname, const GLfloat *params )
-void glLightModelx ( GLenum pname, GLfixed param )
-void glLightModelxv ( GLenum pname, const GLfixed *params )
-void glLightf ( GLenum light, GLenum pname, GLfloat param )
-void glLightfv ( GLenum light, GLenum pname, const GLfloat *params )
-void glLightx ( GLenum light, GLenum pname, GLfixed param )
-void glLightxv ( GLenum light, GLenum pname, const GLfixed *params )
-void glLineWidth ( GLfloat width )
-void glLineWidthx ( GLfixed width )
-void glLoadIdentity ( void )
-void glLoadMatrixf ( const GLfloat *m )
-void glLoadMatrixx ( const GLfixed *m )
-void glLogicOp ( GLenum opcode )
-void glMaterialf ( GLenum face, GLenum pname, GLfloat param )
-void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params )
-void glMaterialx ( GLenum face, GLenum pname, GLfixed param )
-void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params )
-void glMatrixMode ( GLenum mode )
-void glMultMatrixf ( const GLfloat *m )
-void glMultMatrixx ( const GLfixed *m )
-void glMultiTexCoord4f ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q )
-void glMultiTexCoord4x ( GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q )
-void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz )
-void glNormal3x ( GLfixed nx, GLfixed ny, GLfixed nz )
-void glNormalPointer ( GLenum type, GLsizei stride, const GLvoid *pointer )
-void glOrthof ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
-void glOrthox ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
-void glPixelStorei ( GLenum pname, GLint param )
-void glPointSize ( GLfloat size )
-void glPointSizex ( GLfixed size )
-void glPolygonOffset ( GLfloat factor, GLfloat units )
-void glPolygonOffsetx ( GLfixed factor, GLfixed units )
-void glPopMatrix ( void )
-void glPushMatrix ( void )
-void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
-void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
-void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z )
-void glSampleCoverage ( GLclampf value, GLboolean invert )
-void glSampleCoveragex ( GLclampx value, GLboolean invert )
-void glScalef ( GLfloat x, GLfloat y, GLfloat z )
-void glScalex ( GLfixed x, GLfixed y, GLfixed z )
-void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
-void glShadeModel ( GLenum mode )
-void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
-void glStencilMask ( GLuint mask )
-void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
-void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
-void glTexEnvf ( GLenum target, GLenum pname, GLfloat param )
-void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params )
-void glTexEnvx ( GLenum target, GLenum pname, GLfixed param )
-void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params )
-void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
-void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
-void glTexParameterx ( GLenum target, GLenum pname, GLfixed param )
-void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
-void glTranslatef ( GLfloat x, GLfloat y, GLfloat z )
-void glTranslatex ( GLfixed x, GLfixed y, GLfixed z )
-void glVertexPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
-void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
diff --git a/opengl/tools/glgen/specs/gles11/GLES10Ext.spec b/opengl/tools/glgen/specs/gles11/GLES10Ext.spec
deleted file mode 100644
index 53f6c65..0000000
--- a/opengl/tools/glgen/specs/gles11/GLES10Ext.spec
+++ /dev/null
@@ -1 +0,0 @@
-GLbitfield glQueryMatrixxOES ( GLfixed *mantissa, GLint *exponent )
diff --git a/opengl/tools/glgen/specs/gles11/GLES11.spec b/opengl/tools/glgen/specs/gles11/GLES11.spec
deleted file mode 100644
index 5527c18..0000000
--- a/opengl/tools/glgen/specs/gles11/GLES11.spec
+++ /dev/null
@@ -1,44 +0,0 @@
-void glBindBuffer ( GLenum target, GLuint buffer )
-void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage )
-void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data )
-void glClipPlanef ( GLenum plane, const GLfloat *equation )
-void glClipPlanex ( GLenum plane, const GLfixed *equation )
-void glColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
-void glColorPointer ( GLint size, GLenum type, GLsizei stride, GLint offset )
-void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
-void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset )
-void glGenBuffers ( GLsizei n, GLuint *buffers )
-void glGetBooleanv ( GLenum pname, GLboolean *params )
-void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
-void glGetClipPlanef ( GLenum pname, GLfloat *eqn )
-void glGetClipPlanex ( GLenum pname, GLfixed *eqn )
-void glGetFixedv ( GLenum pname, GLfixed *params )
-void glGetFloatv ( GLenum pname, GLfloat *params )
-void glGetLightfv ( GLenum light, GLenum pname, GLfloat *params )
-void glGetLightxv ( GLenum light, GLenum pname, GLfixed *params )
-void glGetMaterialfv ( GLenum face, GLenum pname, GLfloat *params )
-void glGetMaterialxv ( GLenum face, GLenum pname, GLfixed *params )
-// void glGetPointerv ( GLenum pname, void **params )
-void glGetTexEnvfv ( GLenum env, GLenum pname, GLfloat *params )
-void glGetTexEnviv ( GLenum env, GLenum pname, GLint *params )
-void glGetTexEnvxv ( GLenum env, GLenum pname, GLfixed *params )
-void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
-void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
-void glGetTexParameterxv ( GLenum target, GLenum pname, GLfixed *params )
-GLboolean glIsBuffer ( GLuint buffer )
-GLboolean glIsEnabled ( GLenum cap )
-GLboolean glIsTexture ( GLuint texture )
-void glNormalPointer ( GLenum type, GLsizei stride, GLint offset )
-void glPointParameterf ( GLenum pname, GLfloat param )
-void glPointParameterfv ( GLenum pname, const GLfloat *params )
-void glPointParameterx ( GLenum pname, GLfixed param )
-void glPointParameterxv ( GLenum pname, const GLfixed *params )
-void glPointSizePointerOES ( GLenum type, GLsizei stride, const GLvoid *pointer )
-void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, GLint offset )
-void glTexEnvi ( GLenum target, GLenum pname, GLint param )
-void glTexEnviv ( GLenum target, GLenum pname, const GLint *params )
-void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
-void glTexParameteri ( GLenum target, GLenum pname, GLint param )
-void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
-void glTexParameterxv ( GLenum target, GLenum pname, const GLfixed *params )
-void glVertexPointer ( GLint size, GLenum type, GLsizei stride, GLint offset )
diff --git a/opengl/tools/glgen/specs/gles11/GLES11Ext.spec b/opengl/tools/glgen/specs/gles11/GLES11Ext.spec
deleted file mode 100644
index cd7333a..0000000
--- a/opengl/tools/glgen/specs/gles11/GLES11Ext.spec
+++ /dev/null
@@ -1,90 +0,0 @@
-void glBlendEquationSeparateOES ( GLenum modeRGB, GLenum modeAlpha )
-void glBlendFuncSeparateOES ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )
-void glBlendEquationOES ( GLenum mode )
-void glDrawTexsOES ( GLshort x, GLshort y, GLshort z, GLshort width, GLshort height )
-void glDrawTexiOES ( GLint x, GLint y, GLint z, GLint width, GLint height )
-void glDrawTexxOES ( GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height )
-void glDrawTexsvOES ( const GLshort *coords )
-void glDrawTexivOES ( const GLint *coords )
-void glDrawTexxvOES ( const GLfixed *coords )
-void glDrawTexfOES ( GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height )
-void glDrawTexfvOES ( const GLfloat *coords )
-void glEGLImageTargetTexture2DOES ( GLenum target, GLeglImageOES image )
-void glEGLImageTargetRenderbufferStorageOES ( GLenum target, GLeglImageOES image )
-void glAlphaFuncxOES ( GLenum func, GLclampx ref )
-void glClearColorxOES ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha )
-void glClearDepthxOES ( GLclampx depth )
-void glClipPlanexOES ( GLenum plane, const GLfixed *equation )
-void glColor4xOES ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha )
-void glDepthRangexOES ( GLclampx zNear, GLclampx zFar )
-void glFogxOES ( GLenum pname, GLfixed param )
-void glFogxvOES ( GLenum pname, const GLfixed *params )
-void glFrustumxOES ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
-void glGetClipPlanexOES ( GLenum pname, GLfixed *eqn )
-void glGetFixedvOES ( GLenum pname, GLfixed *params )
-void glGetLightxvOES ( GLenum light, GLenum pname, GLfixed *params )
-void glGetMaterialxvOES ( GLenum face, GLenum pname, GLfixed *params )
-void glGetTexEnvxvOES ( GLenum env, GLenum pname, GLfixed *params )
-void glGetTexParameterxvOES ( GLenum target, GLenum pname, GLfixed *params )
-void glLightModelxOES ( GLenum pname, GLfixed param )
-void glLightModelxvOES ( GLenum pname, const GLfixed *params )
-void glLightxOES ( GLenum light, GLenum pname, GLfixed param )
-void glLightxvOES ( GLenum light, GLenum pname, const GLfixed *params )
-void glLineWidthxOES ( GLfixed width )
-void glLoadMatrixxOES ( const GLfixed *m )
-void glMaterialxOES ( GLenum face, GLenum pname, GLfixed param )
-void glMaterialxvOES ( GLenum face, GLenum pname, const GLfixed *params )
-void glMultMatrixxOES ( const GLfixed *m )
-void glMultiTexCoord4xOES ( GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q )
-void glNormal3xOES ( GLfixed nx, GLfixed ny, GLfixed nz )
-void glOrthoxOES ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
-void glPointParameterxOES ( GLenum pname, GLfixed param )
-void glPointParameterxvOES ( GLenum pname, const GLfixed *params )
-void glPointSizexOES ( GLfixed size )
-void glPolygonOffsetxOES ( GLfixed factor, GLfixed units )
-void glRotatexOES ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z )
-void glSampleCoveragexOES ( GLclampx value, GLboolean invert )
-void glScalexOES ( GLfixed x, GLfixed y, GLfixed z )
-void glTexEnvxOES ( GLenum target, GLenum pname, GLfixed param )
-void glTexEnvxvOES ( GLenum target, GLenum pname, const GLfixed *params )
-void glTexParameterxOES ( GLenum target, GLenum pname, GLfixed param )
-void glTexParameterxvOES ( GLenum target, GLenum pname, const GLfixed *params )
-void glTranslatexOES ( GLfixed x, GLfixed y, GLfixed z )
-GLboolean glIsRenderbufferOES ( GLuint renderbuffer )
-void glBindRenderbufferOES ( GLenum target, GLuint renderbuffer )
-void glDeleteRenderbuffersOES ( GLsizei n, const GLuint *renderbuffers )
-void glGenRenderbuffersOES ( GLsizei n, GLuint *renderbuffers )
-void glRenderbufferStorageOES ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height )
-void glGetRenderbufferParameterivOES ( GLenum target, GLenum pname, GLint *params )
-GLboolean glIsFramebufferOES ( GLuint framebuffer )
-void glBindFramebufferOES ( GLenum target, GLuint framebuffer )
-void glDeleteFramebuffersOES ( GLsizei n, const GLuint *framebuffers )
-void glGenFramebuffersOES ( GLsizei n, GLuint *framebuffers )
-GLenum glCheckFramebufferStatusOES ( GLenum target )
-void glFramebufferRenderbufferOES ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
-void glFramebufferTexture2DOES ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
-void glGetFramebufferAttachmentParameterivOES ( GLenum target, GLenum attachment, GLenum pname, GLint *params )
-void glGenerateMipmapOES ( GLenum target )
-// Hard to export to Java:
-// void *glMapBufferOES ( GLenum target, GLenum access )
-// GLboolean glUnmapBufferOES ( GLenum target )
-// void glGetBufferPointervOES ( GLenum target, GLenum pname, void **params )
-void glCurrentPaletteMatrixOES ( GLuint matrixpaletteindex )
-void glLoadPaletteFromModelViewMatrixOES ( void )
-void glMatrixIndexPointerOES ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
-void glWeightPointerOES ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
-void glDepthRangefOES ( GLclampf zNear, GLclampf zFar )
-void glFrustumfOES ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
-void glOrthofOES ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
-void glClipPlanefOES ( GLenum plane, const GLfloat *equation )
-void glGetClipPlanefOES ( GLenum pname, GLfloat *eqn )
-void glClearDepthfOES ( GLclampf depth )
-void glTexGenfOES ( GLenum coord, GLenum pname, GLfloat param )
-void glTexGenfvOES ( GLenum coord, GLenum pname, const GLfloat *params )
-void glTexGeniOES ( GLenum coord, GLenum pname, GLint param )
-void glTexGenivOES ( GLenum coord, GLenum pname, const GLint *params )
-void glTexGenxOES ( GLenum coord, GLenum pname, GLfixed param )
-void glTexGenxvOES ( GLenum coord, GLenum pname, const GLfixed *params )
-void glGetTexGenfvOES ( GLenum coord, GLenum pname, GLfloat *params )
-void glGetTexGenivOES ( GLenum coord, GLenum pname, GLint *params )
-void glGetTexGenxvOES ( GLenum coord, GLenum pname, GLfixed *params )
diff --git a/opengl/tools/glgen/specs/gles11/GLES20.spec b/opengl/tools/glgen/specs/gles11/GLES20.spec
deleted file mode 100644
index ee88f59..0000000
--- a/opengl/tools/glgen/specs/gles11/GLES20.spec
+++ /dev/null
@@ -1,144 +0,0 @@
-void glActiveTexture ( GLenum texture )
-void glAttachShader ( GLuint program, GLuint shader )
-void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
-void glBindBuffer ( GLenum target, GLuint buffer )
-void glBindFramebuffer ( GLenum target, GLuint framebuffer )
-void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )
-void glBindTexture ( GLenum target, GLuint texture )
-void glBlendColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
-void glBlendEquation ( GLenum mode )
-void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha )
-void glBlendFunc ( GLenum sfactor, GLenum dfactor )
-void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )
-void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage )
-void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data )
-GLenum glCheckFramebufferStatus ( GLenum target )
-void glClear ( GLbitfield mask )
-void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
-void glClearDepthf ( GLclampf depth )
-void glClearStencil ( GLint s )
-void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
-void glCompileShader ( GLuint shader )
-void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
-void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )
-void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
-void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
-GLuint glCreateProgram ( void )
-GLuint glCreateShader ( GLenum type )
-void glCullFace ( GLenum mode )
-void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
-void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers )
-void glDeleteProgram ( GLuint program )
-void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers )
-void glDeleteShader ( GLuint shader )
-void glDeleteTextures ( GLsizei n, const GLuint *textures )
-void glDepthFunc ( GLenum func )
-void glDepthMask ( GLboolean flag )
-void glDepthRangef ( GLclampf zNear, GLclampf zFar )
-void glDetachShader ( GLuint program, GLuint shader )
-void glDisable ( GLenum cap )
-void glDisableVertexAttribArray ( GLuint index )
-void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
-void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset )
-void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
-void glEnable ( GLenum cap )
-void glEnableVertexAttribArray ( GLuint index )
-void glFinish ( void )
-void glFlush ( void )
-void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
-void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
-void glFrontFace ( GLenum mode )
-void glGenBuffers ( GLsizei n, GLuint *buffers )
-void glGenerateMipmap ( GLenum target )
-void glGenFramebuffers ( GLsizei n, GLuint *framebuffers )
-void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers )
-void glGenTextures ( GLsizei n, GLuint *textures )
-void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
-void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
-void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
-int glGetAttribLocation ( GLuint program, const char *name )
-void glGetBooleanv ( GLenum pname, GLboolean *params )
-void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
-GLenum glGetError ( void )
-void glGetFloatv ( GLenum pname, GLfloat *params )
-void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params )
-void glGetIntegerv ( GLenum pname, GLint *params )
-void glGetProgramiv ( GLuint program, GLenum pname, GLint *params )
-void glGetProgramInfoLog ( GLuint program, GLsizei bufsize, GLsizei *length, char *infolog )
-void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params )
-void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )
-void glGetShaderInfoLog ( GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog )
-void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
-void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
-const GLubyte * glGetString ( GLenum name )
-void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
-void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
-void glGetUniformfv ( GLuint program, GLint location, GLfloat *params )
-void glGetUniformiv ( GLuint program, GLint location, GLint *params )
-int glGetUniformLocation ( GLuint program, const char *name )
-void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params )
-void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params )
-// void glGetVertexAttribPointerv ( GLuint index, GLenum pname, void **pointer )
-void glHint ( GLenum target, GLenum mode )
-GLboolean glIsBuffer ( GLuint buffer )
-GLboolean glIsEnabled ( GLenum cap )
-GLboolean glIsFramebuffer ( GLuint framebuffer )
-GLboolean glIsProgram ( GLuint program )
-GLboolean glIsRenderbuffer ( GLuint renderbuffer )
-GLboolean glIsShader ( GLuint shader )
-GLboolean glIsTexture ( GLuint texture )
-void glLineWidth ( GLfloat width )
-void glLinkProgram ( GLuint program )
-void glPixelStorei ( GLenum pname, GLint param )
-void glPolygonOffset ( GLfloat factor, GLfloat units )
-void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
-void glReleaseShaderCompiler ( void )
-void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height )
-void glSampleCoverage ( GLclampf value, GLboolean invert )
-void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
-void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
-void glShaderSource ( GLuint shader )
-void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
-void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask )
-void glStencilMask ( GLuint mask )
-void glStencilMaskSeparate ( GLenum face, GLuint mask )
-void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
-void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass )
-void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
-void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
-void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
-void glTexParameteri ( GLenum target, GLenum pname, GLint param )
-void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
-void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
-void glUniform1f ( GLint location, GLfloat x )
-void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v )
-void glUniform1i ( GLint location, GLint x )
-void glUniform1iv ( GLint location, GLsizei count, const GLint *v )
-void glUniform2f ( GLint location, GLfloat x, GLfloat y )
-void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v )
-void glUniform2i ( GLint location, GLint x, GLint y )
-void glUniform2iv ( GLint location, GLsizei count, const GLint *v )
-void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z )
-void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v )
-void glUniform3i ( GLint location, GLint x, GLint y, GLint z )
-void glUniform3iv ( GLint location, GLsizei count, const GLint *v )
-void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v )
-void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w )
-void glUniform4iv ( GLint location, GLsizei count, const GLint *v )
-void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
-void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
-void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
-void glUseProgram ( GLuint program )
-void glValidateProgram ( GLuint program )
-void glVertexAttrib1f ( GLuint indx, GLfloat x )
-void glVertexAttrib1fv ( GLuint indx, const GLfloat *values )
-void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y )
-void glVertexAttrib2fv ( GLuint indx, const GLfloat *values )
-void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z )
-void glVertexAttrib3fv ( GLuint indx, const GLfloat *values )
-void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-void glVertexAttrib4fv ( GLuint indx, const GLfloat *values )
-void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLint offset )
-void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr )
-void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
diff --git a/opengl/tools/glgen/specs/gles11/checks.spec b/opengl/tools/glgen/specs/gles11/checks.spec
deleted file mode 100644
index f478a32..0000000
--- a/opengl/tools/glgen/specs/gles11/checks.spec
+++ /dev/null
@@ -1,42 +0,0 @@
-glClipPlanef check eqn 4
-glClipPlanex check eqn 4
-glGetClipPlanefOES check eqn 4
-glGetClipPlanexOES check eqn 4
-glDeleteBuffers check buffers n
-glDeleteTextures check textures n
-glDrawElements check_AIOOBE indices count
-glFog ifcheck params 1 pname GL_FOG_MODE,GL_FOG_DENSITY,GL_FOG_START,GL_FOG_END ifcheck params 4 pname GL_FOG_COLOR
-glGenBuffers check buffers n
-glGenTextures check textures n
-glGetClipPlane check eqn 4
-glGetIntegerv ifcheck params 1 pname GL_ALPHA_BITS,GL_ALPHA_TEST_FUNC,GL_ALPHA_TEST_REF,GL_BLEND_DST,GL_BLUE_BITS,GL_COLOR_ARRAY_BUFFER_BINDING,GL_COLOR_ARRAY_SIZE,GL_COLOR_ARRAY_STRIDE,GL_COLOR_ARRAY_TYPE,GL_CULL_FACE,GL_DEPTH_BITS,GL_DEPTH_CLEAR_VALUE,GL_DEPTH_FUNC,GL_DEPTH_WRITEMASK,GL_FOG_DENSITY,GL_FOG_END,GL_FOG_MODE,GL_FOG_START,GL_FRONT_FACE,GL_GREEN_BITS,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES,GL_LIGHT_MODEL_COLOR_CONTROL,GL_LIGHT_MODEL_LOCAL_VIEWER,GL_LIGHT_MODEL_TWO_SIDE,GL_LINE_SMOOTH_HINT,GL_LINE_WIDTH,GL_LOGIC_OP_MODE,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES,GL_MATRIX_INDEX_ARRAY_SIZE_OES,GL_MATRIX_INDEX_ARRAY_STRIDE_OES,GL_MATRIX_INDEX_ARRAY_TYPE_OES,GL_MATRIX_MODE,GL_MAX_CLIP_PLANES,GL_MAX_ELEMENTS_INDICES,GL_MAX_ELEMENTS_VERTICES,GL_MAX_LIGHTS,GL_MAX_MODELVIEW_STACK_DEPTH,GL_MAX_PALETTE_MATRICES_OES,GL_MAX_PROJECTION_STACK_DEPTH,GL_MAX_TEXTURE_SIZE,GL_MAX_TEXTURE_STACK_DEPTH,GL_MAX_TEXTURE_UNITS,GL_MAX_VERTEX_UNITS_OES,GL_MODELVIEW_STACK_DEPTH,GL_NORMAL_ARRAY_BUFFER_BINDING,GL_NORMAL_ARRAY_STRIDE,GL_NORMAL_ARRAY_TYPE,GL_NUM_COMPRESSED_TEXTURE_FORMATS,GL_PACK_ALIGNMENT,GL_PERSPECTIVE_CORRECTION_HINT,GL_POINT_SIZE,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES,GL_POINT_SIZE_ARRAY_STRIDE_OES,GL_POINT_SIZE_ARRAY_TYPE_OES,GL_POINT_SMOOTH_HINT,GL_POLYGON_OFFSET_FACTOR,GL_POLYGON_OFFSET_UNITS,GL_PROJECTION_STACK_DEPTH,GL_RED_BITS,GL_SHADE_MODEL,GL_STENCIL_BITS,GL_STENCIL_CLEAR_VALUE,GL_STENCIL_FAIL,GL_STENCIL_FUNC,GL_STENCIL_PASS_DEPTH_FAIL,GL_STENCIL_PASS_DEPTH_PASS,GL_STENCIL_REF,GL_STENCIL_VALUE_MASK,GL_STENCIL_WRITEMASK,GL_SUBPIXEL_BITS,GL_TEXTURE_BINDING_2D,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,GL_TEXTURE_COORD_ARRAY_SIZE,GL_TEXTURE_COORD_ARRAY_STRIDE,GL_TEXTURE_COORD_ARRAY_TYPE,GL_TEXTURE_STACK_DEPTH,GL_UNPACK_ALIGNMENT,GL_VERTEX_ARRAY_BUFFER_BINDING,GL_VERTEX_ARRAY_SIZE,GL_VERTEX_ARRAY_STRIDE,GL_VERTEX_ARRAY_TYPE,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES,GL_WEIGHT_ARRAY_SIZE_OES,GL_WEIGHT_ARRAY_STRIDE_OES,GL_WEIGHT_ARRAY_TYPE_OES ifcheck params 2 pname GL_ALIASED_POINT_SIZE_RANGE,GL_ALIASED_LINE_WIDTH_RANGE,GL_DEPTH_RANGE,GL_MAX_VIEWPORT_DIMS,GL_SMOOTH_LINE_WIDTH_RANGE,GL_SMOOTH_POINT_SIZE_RANGE ifcheck params 4 pname GL_COLOR_CLEAR_VALUE,GL_COLOR_WRITEMASK,GL_FOG_COLOR,GL_LIGHT_MODEL_AMBIENT,GL_SCISSOR_BOX,GL_VIEWPORT ifcheck params 16 pname GL_MODELVIEW_MATRIX,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES,GL_PROJECTION_MATRIX,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES,GL_TEXTURE_MATRIX,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES ifcheck params getNumCompressedTextureFormats() pname GL_COMPRESSED_TEXTURE_FORMATS
-glGetLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
-glGetMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE
-glGetTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
-glGetTexParameter check params 1
-glLightModel ifcheck params 1 pname GL_LIGHT_MODEL_TWO_SIDE ifcheck params 4 pname GL_LIGHT_MODEL_AMBIENT
-glLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
-glLoadMatrix check m 16
-glMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE
-glMultMatrix check m 16
-glPointParameter check params 1
-glTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
-glTexImage2D nullAllowed
-glTexSubImage2D nullAllowed
-glBufferData nullAllowed check data size
-glBufferSubData check data size
-glTexParameter check params 1
-glQueryMatrixxOES check mantissa 16 check exponent 16 return -1
-glDrawTexfvOES check coords 5
-glDrawTexivOES check coords 5
-glDrawTexsvOES check coords 5
-glDrawTexxvOES check coords 5
-glDeleteFramebuffersOES check framebuffers n
-glDeleteRenderbuffersOES check renderbuffers n
-glGenFramebuffersOES check framebuffers n
-glGenRenderbuffersOES check renderbuffers n
-glGetBufferParameter check params 1
-glGetFramebufferAttachmentParameterivOES check params 1
-glGetRenderbufferParameterivOES check params 1
-glGetTexGen ifcheck params 1 pname GL_TEXTURE_GEN_MODE ifcheck params 4 pname GL_OBJECT_PLANE,GL_EYE_PLANE
-