| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
This prevents devices from waking up when an AVRCP key is injected.
Bug: 19685657
Change-Id: I97137531da07b61211b792b407c4c9a09b231839
|
|\ |
|
| |
| |
| |
| | |
Change-Id: I76b7c36068c3d10ab4acb3123550ef115db0d3d2
|
|/
|
|
| |
Change-Id: Iad03de3384052b360d6b9d887ca9540de68cd21e
|
|
|
|
|
| |
Bug: 17627642
Change-Id: I9dd76bbc3ea0493d5a54479ef4dc94c520e35433
|
|
|
|
|
|
|
|
|
| |
Looks like Broadcom re-used the Rhodi PID since we never shipped.
Remove the keylayout so we don't accidentally use it for other
devices.
Bug: 17504946
Change-Id: Ia11ad40f8ba7d49f82e7f68d881cf7c9bfafcb37
|
|
|
|
|
|
|
| |
This is to simplify Project Watson requirements and enable USB Audio
to easily implement similar functionality to the Watson headsets.
Change-Id: Idd0a0cd6c6ba4a977090fb338d9241046f0380e6
|
|
|
|
| |
Change-Id: Ie21ba6550f62eb4797e0e51104b99c2a4a7c44d7
|
|
|
|
| |
Change-Id: I03f4fd74fb54571e2045b9289228150a348c994a
|
|\
| |
| |
| |
| | |
* commit 'e8628797833dfab1319d7a17f9ff465de760c633':
Map KEY_APPSELECT to APP_SWITCH.
|
| |\
| | |
| | |
| | |
| | | |
* commit '09446329b1afbbc8b56885e61ed66841b59532b2':
Map KEY_APPSELECT to APP_SWITCH.
|
| | |\
| | | |
| | | |
| | | |
| | | | |
* commit '52025796cd264fd8ba3851c8e42fd5508366456a':
Map KEY_APPSELECT to APP_SWITCH.
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Change-Id: Iec801f2edfec9923aac088cb66663f64d62b3df6
Signed-off-by: Olivier Gay <ogay@logitech.com>
Signed-off-by: Mathieu Meisser <mmeisser@logitech.com>
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Also, have EventHub manage game controllers' player LEDs
Change-Id: Ic7dba19ad236a3c7d1aff5d3f938bd239b98d51d
|
| |\ \ \
| | |/ /
| | | |
| | | |
| | | |
| | | |
| | | | |
PAUSE keycodes and remove PLAY_PAUSE keycode.""" into klp-dev
* commit 'c48c9626bd2eb91aab33a034baf139aa2b92671d':
DO NOT MERGE Revert "Revert "Add PLAY and PAUSE keycodes and remove PLAY_PAUSE keycode.""
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
PLAY_PAUSE keycode.""
This reverts commit 371427b53c70d1a71012de404c29187fe303a22a.
bug:12099469
Change-Id: I497832b54856a9909fc8651ee67555e02e0e763e
|
| | | |
| | | |
| | | |
| | | | |
Change-Id: Ia8b05730a9b41b93006e678aba2d182748e56083
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
This consolidates all of the information that was in the native
KeyEvent and the KeyLayout files into the managed KeyEvent class.
It also moves the definition for all of the key names to the native
side, rather than having them in both places.
Change-Id: I172e3b554e7eb52c79ae2ec406ef4332e8b25ffa
|
| | | |
| | | |
| | | |
| | | | |
Change-Id: Ida72c48701bf0366f488f1c99ab17e0e5c45de78
|
|\ \ \ \
| |/ / /
| | | |
| | | |
| | | |
| | | |
| | | | |
KEYCODE_WAKEUP." into klp-modular-dev
* commit '9e3de5f70d77f7152b25fec6c27b73d037c1376d':
Declare KEYCODE_SLEEP and KEYCODE_WAKEUP.
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
These new keys behave in similarly to KEYCODE_POWER but do not
simply toggle between awake and asleep states.
Sleep puts the device to sleep if it is awake.
Wakeup wakes up the device if it is asleep.
Bug: 12938999
Change-Id: I260fb918cc858882fe06fa880910df5763a76c5d
|
|\ \ \ \
| |/ / /
| | | |
| | | |
| | | | |
* commit '78e208accebd68fd1dc634a57323cafa1143d6ed':
Add Odie KL file.
|
| |/ /
| | |
| | |
| | | |
Change-Id: I74cc90a3c66e876db51da8f9fd8ced3bac373032
|
| |/
| |
| |
| |
| |
| |
| |
| |
| | |
Reverts commits 4567e40eb04589d211af82f2dcb16cb3955c605e and
a977707d6e7006d11cfde045f187e777b31b9e04, which added special case fallbacks
for game controllers in the Japanese locale.
Bug: 12923922
Change-Id: I229126e589e11fb5de86772ef9c59d09723af941
|
| |
| |
| |
| |
| | |
Bug: 12923922
Change-Id: I4960d8189e751514a595823d7ed9b273e3ff8eb8
|
|\ \
| | |
| | |
| | | |
keycode."""
|
| | |
| | |
| | |
| | |
| | |
| | | |
This reverts commit 371427b53c70d1a71012de404c29187fe303a22a.
Change-Id: I497832b54856a9909fc8651ee67555e02e0e763e
|
| | |
| | |
| | |
| | | |
Change-Id: Ifb779c7730ed4b69325bf57aa7629c663ee4cb5c
|
|/ /
| |
| |
| | |
Change-Id: I950fd2df88b6100dce29e97fd1d9b292ed51fffe
|
|\ \
| |/
| |
| |
| |
| |
| | |
and remove PLAY_PAUSE keycode."
* commit '86271499bbac0537630297a670ed67b869cd54d5':
Revert "Add PLAY and PAUSE keycodes and remove PLAY_PAUSE keycode."
|
| |
| |
| |
| |
| |
| |
| | |
This reverts commit 7a863b4bdae1d01d4ac972fe8ff8968bbfed6709.
bug 11325212
Change-Id: I8b50aec4ae39894a854583a74bda4db3445d3d67
|
|/
|
|
|
|
| |
Also, have EventHub manage game controllers' player LEDs
Change-Id: Ic0a1515979d72a30d182d51d89ca6753c5bd7bf8
|
|\ |
|
| |
| |
| |
| |
| | |
Bug: 10306633
Change-Id: I647fc5286678ddd85599a00e68e2fd70c2c3db49
|
| |
| |
| |
| |
| | |
Bug: 10633915
Change-Id: I244b85dc92d50bf8bdcfdf0fe32556eff8c5d279
|
|/
|
|
| |
Change-Id: I06e67ddc97429ae9c3d04143934c3f8233fcd22f
|
|
|
|
|
|
|
|
|
|
|
| |
Turns out Snakebytes produce all 0s for their vendor / product IDs. This
somehow got the vendor / product ID of an international apple keyboard, which
will break them. Unfortunately, this also means we cannot map Snakebyte
controllers at all.
Relevant bug: https://code.google.com/p/android/issues/detail?id=58202
Change-Id: I59e134f8d1eb059fdf6823e65d6ce5387428029e
|
|
|
|
|
|
|
|
| |
Rather than keeping a curated list where it's easy to miss things, just pick up
all of the possible key layouts, key character maps and input device configs in
framework/base/data/keyboards based on filename.
Change-Id: Iefa8eca491dcb6913e5b12bfda7096b6a5fedf18
(cherry picked from commit 9f5a6ee489f89c93491beef9bf64475fd2bfb0dd)
|
|
|
|
| |
Change-Id: If274aa7e9d5e4988cf613ea9a16584c413ded8dd
|
|
|
|
|
|
|
|
| |
Fix duplicate keys in a couple of the onza controllers. Also, add them to the
Makefile so they actually get included in the build.
Bug: 8292749
Change-Id: I8246155f84d0c3c75b21e37fb579227fda76e197
|
|
|
|
|
| |
Bug: 8292749
Change-Id: I24bae8c9229125fcdd583d74b29f4334ddff782e
|
|
|
|
|
| |
Bug: 8183679
Change-Id: Iaac33979828f18b1b8b6b111cd07b029384519ec
|
|
|
|
| |
Change-Id: I595e8a25e6c245e4b22f06df9a8acdbb75e4b041
|
|
|
|
|
|
|
|
| |
Also show a notification when an external keyboard is connected
and does not have a keyboard layout selected yet.
Bug: 6405203
Change-Id: Id0ac6d83b3b381f8a236b2244a04c9acb203db3c
|
|
|
|
| |
Change-Id: If387be6b233db2222347e39e9edb3ad886e936a3
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Automatically choose a default value for the 'number' property
based on the characters that the key can generate.
Don't generate any character when ctrl, alt or meta is
pressed unless the behavior exactly matches the modifier keys
that are pressed.
Simplified the basic keyboard layouts taking into account the
new features.
Bug: 6110399
Change-Id: Ibc0f0b50c2dcf3f962a33ac77c24d2993b77637d
|
|
|
|
|
|
|
|
|
| |
These keys are specific to Japanese hardware keyboard which can be
used by input method.
Patch ported from AOSP, with the addition of EISU and KANA mappings.
Change-Id: I647473cdd257458e3b9d134b0fc623eae946c3e0
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Improved quick launch bookmarks to support category-based shortcuts
instead of hardcoding package and class names for all apps.
Added a set of Intent categories for typical applications on the
platform.
Added support for some of the HID application launch usages to
reduce reliance on quick launch for special purpose keys. Some
keyboard vendors have hardcoded launch keys that synthesize
"Search + X" type key combos. The goal is to encourage them
to stop doing this by implementing more of HID.
Bug: 5674723
Change-Id: I79f1147c65a208efc3f67228c9f0fa5cd050c593
|
|
|
|
|
|
|
|
| |
Bug: 5430740
Those files are in PRODUCT_COPY_FILES but not modules that can be put in
PRODUCT_PACKAGES.
Change-Id: I9e2f60de7ac2e12e6880e1365a36615835ca747c
|
|
|
|
|
|
|
|
|
|
|
| |
Bug: 5069142
Add some additional mappings for the POWER key to support more
standard HID devices.
Remove some non-standard mappings that don't make sense anymore.
Change-Id: Ie95a72c60d4dc4bfb3c90f6f3b343365f8e76685
|