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* Get rid of the "pid" parameter from createSurfaceMathias Agopian2011-04-202-3/+0
| | | | Change-Id: I28635e3f803e6abe965d79998e305f54a202465d
* Fix a GraphicBuffer leak in SurfaceTextureMathias Agopian2011-04-081-9/+1
| | | | | | | | | | | | | | | | | This leak was intentional, it was there to deal with the fact that some gralloc implementations don't track buffer handles with file-descriptors so buffers needed to stay alive until there were registered, which is not guaranteed by binder transactions. In this new implementation, we use a small BBinder holding a reference to the buffer, which with tuck into the parcel. This forces the reference to stay alive until the parcel is destroyed, which is guaranteed (by construction) to happen after the buffer is registered. this allows the public facing API to not expose the previous hack. Change-Id: I1dd6cd83679a2b7457ad628169e2851acc027143
* remove more unused references to ISurfaceMathias Agopian2011-04-051-5/+1
| | | | Change-Id: I2201f1ca2bb8f203a081d94a0134f798778dfbef
* Add support for timestamps into SurfaceTexture.Eino-Ville Talvala2011-03-171-1/+3
| | | | | | | | | | | | | | | | | API addition: The timestamps are represented as nanoseconds from some arbitrary time point. Like the SurfaceTexture transform matrix, the timestamp retrieved by getTimestamp is for the last frame sent to the GL texture using updateTexImage(). Camera HAL change: Expect vendors to set these timestamps using native_window_set_buffers_timestamp(). For now, they are autogenerated by SurfaceTextureClient if set_buffers_timestamp() is never called, but such timing is likely not accurate enough to pass a CTS test. bug:3300707 Change-Id: Ife131a0c2a826ac27342e11b8a6c42ff49e1bea7
* ANativeWindow: add queues-to-window-composer check.Jamie Gennis2011-03-081-1/+6
| | | | | | | | | This change adds a new 'method' to the ANativeWindow interface to check whether buffers queued to the window will be sent directly to the system window compositor. Change-Id: I4d4b199e328c110b68b250029aea650f03c8724d Bug: 3495535
* Add the MIN_UNDEQUEUED_BUFFERS query to ANW.Jamie Gennis2011-02-281-0/+4
| | | | | | | | | This change adds a new query to ANativeWindow for getting the minimum number of buffers that must be left un-dequeued during the steady-state operation of the ANativeWindow. Change-Id: Ie8c461fc26b02ecde02ddb4f95bf763662cf1551 Related-Bug: 3356050
* Protected surface APIGlenn Kasten2011-01-281-0/+2
| | | | | | To be used by DRM framework, implemented by display HAL Change-Id: I054a07a94f4d5dbe792f3a597e2e49a100d90eb2
* integrate videoeditor preview player.Dharmaray Kundargi2011-01-161-0/+6
| | | | Change-Id: I83084f494605c8e6f4d198afa8c36f9e29579667
* Merge "Fix error reporting in Surface::cancelBuffer()" into honeycombMathias Agopian2011-01-141-1/+1
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| * Fix error reporting in Surface::cancelBuffer()Mathias Agopian2011-01-141-1/+1
| | | | | | | | | | | | | | | | | | when we validate the surface there, most errors are in fact allowed because it is legal to cancel a buffer after a surface has been destroyed (for instance). in that case make sure to not log error messages as they are very confusing. Change-Id: Iecdfbaf6d9ee5da54d56cd7ea7a0d430c30934b0
* | Fix remote GraphicBuffer allocation in SurfaceFlinger.Jamie Gennis2011-01-132-8/+70
|/ | | | | | | | | | | This change fixes a horrible hack that I did to allow application processes to create GraphicBuffer objects by making a binder call to SurfaceFlinger. This change introduces a new binder interface specifically for doing this, and does it in such a way that SurfaceFlinger will maintain a reference to the buffers until the app is done with them. Change-Id: Icb240397c6c206d7f69124c1497a829f051cb49b
* Add the ISurfaceComposer::createGraphicBuffer IPC.Jamie Gennis2011-01-061-0/+8
| | | | | | | | This change adds a new binder method to the ISurfaceComposer interface. This IPC is intended to allow SurfaceFlinger clients to allocate gralloc buffers using SurfaceFlinger as a proxy to gralloc. Change-Id: Ide9fc283aec5da6268ba62cfed0c3319a50b640d
* Merge "minor clean-up. SurfaceFlinger doesn't need libpixelflinger.so."Mathias Agopian2010-12-141-1/+1
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| * minor clean-up. SurfaceFlinger doesn't need libpixelflinger.so.Mathias Agopian2010-12-131-1/+1
| | | | | | | | Change-Id: I3bdca74351c8e480a05084bc412a96c5f685221d
* | [3258939] Need snapshot to limit which layers are includedMathias Agopian2010-12-102-1/+4
|/ | | | Change-Id: Id7351a0e3f53dde99b291cffba553d89fd4d7ca9
* remove support for PUSH_BUFFER surfaces and overlaysMathias Agopian2010-12-082-50/+3
| | | | | | | the same functionality is now supported through the h/w composer HAL, and YUV support in the GPU. Change-Id: I8146605449954b8e8fd7f78810b7d873c2d8f5bf
* am 7e9a54d4: am d4e03f37: addresses parts of 3096779 and 3097475Mathias Agopian2010-10-161-0/+5
|\ | | | | | | | | | | | | Merge commit '7e9a54d460030a871a4f05e61e943c6a694e9ef8' * commit '7e9a54d460030a871a4f05e61e943c6a694e9ef8': addresses parts of 3096779 and 3097475
| * addresses parts of 3096779 and 3097475Mathias Agopian2010-10-141-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | 3097475: Animation setting should control the screen on animation 3096779: CRT power-on animation can briefly show the top app instead of lockscreen There is now a parameter that controls wether the ON and/or OFF animation are performed. we also always clear the screen to black on power off, to make sure it won't briefly appear on power on. HOWEVER, 3096779 is not 100% fixed in the case where we're doing the animation because there is a race, where SF doesn't wait (b/c it doesn't know) for the framework to have redrawn the lockscreen. Change-Id: Ie0f02c9225fcdf24b1e8907e268eb7da2c5b0a03
* | am 5bfa3a34: am 011b5bcc: Merge "implement part of [3094280] New animation ↵Mathias Agopian2010-10-151-1/+3
|\ \ | |/ | | | | | | | | | | | | | | for screen on and screen off add support for screen on animation" into gingerbread Merge commit '5bfa3a34eaef759c3ec4def76f646eb1c0bf997f' * commit '5bfa3a34eaef759c3ec4def76f646eb1c0bf997f': implement part of [3094280] New animation for screen on and screen off
| * implement part of [3094280] New animation for screen on and screen offMathias Agopian2010-10-131-1/+3
| | | | | | | | | | | | add support for screen on animation Change-Id: If50cf52ae04b95b42da7d74cf7fa96d5cb54d238
* | am 9a12a3c8: am ba799098: Merge changes I76513387,I335fb671 into gingerbreadJoe Onorato2010-10-131-1/+4
|\ \ | |/ | | | | | | | | | | | | Merge commit '9a12a3c8d4bb20042cf69e07d268e3a04ac71f96' * commit '9a12a3c8d4bb20042cf69e07d268e3a04ac71f96': Remove dead code, and make the animation a setting. turn off the electron beam
| * turn off the electron beamMathias Agopian2010-10-121-1/+4
| | | | | | | | Change-Id: I335fb6719f1d5a3f1c6f37a046fd1c2c4ed2bbc6
* | Always create OpenGL accelerated windows in RGBA 8888.Romain Guy2010-10-121-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Bug #3081600 The OpenGL renderer in libhwui uses a single EGL context per process and thus create it with an RGBA 8888 EGL configuration. To ensure that all windows are compatible with this configuration, this change modifies the window manager and SurfaceFlinger. The window manager now checks the window's flags and if the window is hardware accelerated, it forces the window's pixel format to be translucent when creating the surface. The window itself is still marked as opaque if we know that the window will be opaque on screen. This keeps existing optimizations in place. Similarly in SurfaceFlinger, a translucent Surface can now be created with the Surface.OPAQUE flag, indicating SurfaceFlinger that the surface does not require blending, despite its RGBA 8888 configuration. Change-Id: Ic747b6b12564ba064412d842117880fcc199eb7c
* | am ff04e97f: am f4619308: Merge "fix [2835280] Add support for cancelling ↵Mathias Agopian2010-10-061-0/+2
|\ \ | |/ | | | | | | | | | | | | | | buffers to ANativeWindow" into gingerbread Merge commit 'ff04e97faf75c435e453d4c1caf7eeac8b9c1ceb' * commit 'ff04e97faf75c435e453d4c1caf7eeac8b9c1ceb': fix [2835280] Add support for cancelling buffers to ANativeWindow
| * fix [2835280] Add support for cancelling buffers to ANativeWindowMathias Agopian2010-10-041-0/+2
| | | | | | | | | | | | | | | | | | | | There is a new ANativeWindow::cancelBuffer() API that can be used to cancel any dequeued buffer, BEFORE it's been enqueued. The buffer is returned to the list of availlable buffers. dequeue and cancel are not mutually thread safe, they must be called from the same thread or external synchronization must be used. Change-Id: I86cc7985bace8b6a93ad2c75d2bef5c3c2cb4d61
| * refactored screenshot codeMathias Agopian2010-10-042-1/+32
| | | | | | | | | | | | | | | | | | | | | | the core screenshot function now can capture the screen at any lower resolution performing bilinear filtering. we also now have some client code to interface with the screenshot service. it's now possible to request a screenshot at a lower resolution. Change-Id: I33689bba98507ab928d0898b21596d0d2fe4b953
* | refactored screenshot codeMathias Agopian2010-09-292-1/+32
| | | | | | | | | | | | | | | | | | | | | | the core screenshot function now can capture the screen at any lower resolution performing bilinear filtering. we also now have some client code to interface with the screenshot service. it's now possible to request a screenshot at a lower resolution. Change-Id: I5a3b0e431421800e3aad601d9af8f94adffbc71f
* | am 495ad4f2: am beabe75a: Merge changes I1f7c4535,I741c68a2 into gingerbreadMathias Agopian2010-09-241-1/+9
|\ \ | |/ | | | | | | | | | | | | Merge commit '495ad4f22096aa172d025c16c25497e7dad8f2bd' * commit '495ad4f22096aa172d025c16c25497e7dad8f2bd': simple test app for screen capture API add support for [1974164] Be able to take a screen shot on the device
| * add support for [1974164] Be able to take a screen shot on the deviceMathias Agopian2010-09-241-1/+9
| | | | | | | | | | | | | | | | | | | | | | screenshots are taken using ISurfaceComposer::captureScreen() which returns the size of the screenshot and an IMemoryHeap containing the data. screenshots have limitations: - they will always fail if a secure window is up on screen - require GL_OES_framebuffer_object extension - in some situation, video planes won't been captured Change-Id: I741c68a2d2984fb139039301c3349e6780e2cd58
* | am bc4389ed: am 8395b462: Merge "fix [2931513] Add support for setting the ↵Mathias Agopian2010-08-241-0/+3
|\ \ | |/ | | | | | | | | | | | | | | orientation of an ANativeWindow" into gingerbread Merge commit 'bc4389edfbb5777aec1a9af7863b2ca3ade2fa64' * commit 'bc4389edfbb5777aec1a9af7863b2ca3ade2fa64': fix [2931513] Add support for setting the orientation of an ANativeWindow
| * fix [2931513] Add support for setting the orientation of an ANativeWindowMathias Agopian2010-08-241-0/+3
| | | | | | | | | | | | Also implement support for cropping. Change-Id: Iba5888dd242bf2feaac9e9ce26e404c1f404c280
* | Change the framework to use the new camera preview path.Jamie Gennis2010-08-231-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | This change makes the camera HAL interface take an ANativeWindow interface from which all the camera preview buffers will be allocated. The framework code running in application processes now passes a Surface object rather than an ISurface to the camera server via Binder when setting the preview surface. The camera server then forwards that Surface object (which implements the ANativeWindow interface) to the camera HAL, which uses it to communicate with SurfaceFlinger to allocate the camera preview buffers. Change-Id: Ie438f721559cd7de5e4f848a26d96360dda07b5f
* | Squashed commit of the following:Andreas Huber2010-08-231-0/+1
|/ | | | | | | | | | | | | | | | | | | | | | commit 35cc68814a9537c31fde146e171e7b0bbdfe211e Author: Andreas Huber <andih@google.com> Date: Mon Aug 16 08:48:42 2010 -0700 Only enable support for yuv to yuv conversion on passion, where it's available, use the slower yuv->rgb565 path everywhere else. commit d8ac5a8814103e60d11d2acf61997fc31a1dc58d Author: Andreas Huber <andih@google.com> Date: Fri Aug 13 13:56:44 2010 -0700 The software renderer takes over all rendering, converting from yuv to yuv if possible and rgb565 otherwise. commit 684972074b74318bdcb826ed9b5b0864d2d2e273 Author: Andreas Huber <andih@google.com> Date: Fri Aug 13 09:34:35 2010 -0700 A first shot at supporting the new rendering APIs. Change-Id: Iea9b32856da46950501f1a700f616b5feac710fd
* Re-use existing Surface objects when reading them from parcels.Jamie Gennis2010-07-161-2/+8
| | | | | | | | | | | | This change adds a process-global cache of previously deserialized Surface objects so that if a Surface object wrapping the same ISurface gets received again the same Surface can be used. This is important because the 'tail' pointer in the SharedBufferClient is stored only on the client side, and needs to be the same for all the Surface objects wrapping an ISurface instance. This solves the problem by making there only be one Surface object wrapping an ISurface per process. Change-Id: I4bf0b8787885c56277622fca053022d2bb638902
* Introduce official public NativeWindow type.Dianne Hackborn2010-06-301-8/+8
| | | | | | | Not yet hooked up to anything in the NDK, but requires renaming the existing android_native_window_t type everywhere. Change-Id: Iffee6ea39c93b8b34e20fb69e4d2c7c837e5ea2e
* allow re-targetting of surfacesMathias Agopian2010-06-081-3/+3
| | | | | | | | | Surfaces can now be parcelized and sent to remote processes. When a surface crosses a process boundary, it looses its connection with the current process and gets attached to the new one. Change-Id: I39c7b055bcd3ea1162ef2718d3d4b866bf7c81c0
* optimize Surface.readFromParcel()Mathias Agopian2010-06-041-4/+3
| | | | | | | | | | | | this is called for each relayout() and used to create a full Surface (cpp) which in turn did some heavy work (including an IPC with surfaceflinger), most of the time to destroy it immediatelly when the returned surface (the one in the parcel) was the same. we now more intelligentely read from the parcel and construct the new object only if needed. Change-Id: Idfd40d9ac96ffc6d4ae5fd99bcc0773e131e2267
* split surface management from surface's buffers managementMathias Agopian2010-06-044-26/+28
| | | | Change-Id: If3c5655d1231f8f0c49ba68f972b1b20c93b3f87
* more clean-up in preparation of bigger changesMathias Agopian2010-05-285-17/+31
| | | | | | | the most important change here is the renaming of ISurfaceFlingerClient to ISurfaceComposerClient Change-Id: I94e18b0417f50e06f21377446639c61f65f959b3
* more clean-up of Surfaceflinger's client managementMathias Agopian2010-05-272-19/+27
| | | | | | | | | | | | SurfaceComposerClient now only exist on the WindowManager side, the client side uses the new SurfaceClient class, which only exposes what a client needs. also instead of keeping mappings from IBinder to SurfaceComposerClients we have a SurfaceClient per Surface (referring to the same IBinder), this is made possible by the fact that SurfaceClient is very light. Change-Id: I6a1f7015424f07871632a25ed6a502c55abfcfa6
* fix [2712278] The preview buffer left some black borders in left and bottom ↵Mathias Agopian2010-05-252-14/+12
| | | | | | | | edges we were incorrectly flagging push_buffer surfaces as invalid Change-Id: I4dfd4ffbbe8a71f7e23e835db8d71966416c29bb
* added the notion of fixed-size buffersMathias Agopian2010-05-242-6/+34
| | | | | | | | | the new native_window_set_buffers_geometry allows to specify a size and format for all buffers to be dequeued. the buffer will be scalled to the window's size. Change-Id: I2c378b85c88d29cdd827a5f319d5c704d79ba381
* added native_window_set_buffer_count()Mathias Agopian2010-05-211-0/+1
| | | | | | | this method can be used to change the number of buffers associated to a native window. the default is two. Change-Id: I608b959e6b29d77f95edb23c31dc9b099a758f2f
* SharedBufferStack now can grow up to 16 buffers.Mathias Agopian2010-05-122-0/+3
| | | | | | there is a new resize() api, which currently only allows growing. Change-Id: Ia37b81b73be466d2491ffed7f3a23cd8e113c6fe
* cleanup. waitForCondition() now uses polymorphsim instead of templtesMathias Agopian2010-04-281-23/+33
| | | | | | | | | the reason for the above change is that waitForCondition() had become large over time, mainly to handle error cases, using inlines to evaluate the condition doesn't buys us much anymore while it increases code size. Change-Id: I2595d850832628954b900ab8bb1796c863447bc7
* better fix for [2420565] Surface.lockCanvas() updates the dirty region too oftenMathias Agopian2010-04-211-1/+1
| | | | Change-Id: I83438b40effd21538f1c74396dc665254b9d5ab6
* added setCrop() to android_native_window_tMathias Agopian2010-04-202-0/+12
| | | | | | | hooked up the new method up to Surface.cpp the actual crop is not implemented in SF yet Change-Id: Ic6e313c98fd880f127a051a0ccc71808bd689751
* don't hardcode "mSurface" throughout our source codeMathias Agopian2010-04-121-0/+2
| | | | | | | this is used in a few places to get access to the android.view.Surface native surface. use a macro instead. Also rename the field to mNativeSurface. Change-Id: I1c6dea14abd6b8b1392c7f97b304115999355094
* implement connect/disconnect in our native_window_t implementationsMathias Agopian2010-03-111-0/+8
| | | | | | | | the framebuffer implementation doesn't do anything special with this but the surfaceflinger implementation makes sure the surface is not used by two APIs simultaneously. Change-Id: Id4ca8ef7093d68846abc2ac814327cc40a64b66b
* Added a name to Surface created by SurfaceFlingerMathias Agopian2010-03-012-0/+12
| | | | | Updated the window manager to use this new facility. Surfaces name are now printed by "dumpsys".