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path: root/libs/hwui/AssetAtlas.h
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* Split assets atlas batchesRomain Guy2013-08-061-2/+15
* Track the atlas' generation IDRomain Guy2013-06-271-1/+10
* Introduce Caches::bindTexture() to reduce glBindTexture callsRomain Guy2013-06-041-1/+3
* Make sure atlas antries can correctly filter/wrap texturesRomain Guy2013-05-241-17/+19
* Wrap EGLImage with a C++ APIRomain Guy2013-05-021-5/+3
* Pack preloaded framework assets in a texture atlasRomain Guy2013-05-021-0/+171