summaryrefslogtreecommitdiffstats
path: root/libs/hwui/Caches.cpp
Commit message (Expand)AuthorAgeFilesLines
* Move scissor state to RenderStateChris Craik2015-01-271-74/+6
* Add overrides and switch to nullptr keyword for all filesChris Craik2015-01-051-7/+7
* Cleanup various clang warnings, use unique_ptrs in several placesChris Craik2014-12-231-13/+8
* Stop pretending USE_OPENGL_RENDERER is a thingJohn Reck2014-12-181-2/+0
* resolved conflicts for merge of d67bb501 to masterYohann Roussel2014-12-111-2/+0
|\
| * Don't preload textures for AssetAtlasJohn Reck2014-12-101-2/+0
* | am 842697a3: am decc26df: am f0f68117: Merge "Trace some interesting events" ...John Reck2014-11-181-0/+2
|\ \ | |/
| * Trace some interesting eventsJohn Reck2014-11-171-0/+2
* | am 8a8a4055: am 541641d0: Merge "Fix counting" into lmp-mr1-dev automerge: 5c...John Reck2014-11-031-1/+1
|\ \ | |/
| * Fix countingJohn Reck2014-11-031-1/+1
* | am e05575e9: am a8d83d63: Merge "Layer changes" into lmp-mr1-dev automerge: a...John Reck2014-10-311-26/+16
|\ \ | |/
| * Layer changesJohn Reck2014-10-311-26/+16
* | Clean up physical couplingTom Hudson2014-10-151-0/+1
|/
* glFinish to flush deletesJohn Reck2014-09-191-0/+1
* Additional layer loggingChris Craik2014-09-101-0/+1
* hwui: Caches: use mBoundTextures only for GL_TEXTURE_2DFred Fettinger2014-09-091-2/+6
* Have destroy call freePrefetchedLayersJohn Reck2014-09-031-3/+7
* Bring back the shadow strength tweakztenghui2014-08-131-0/+10
* Remove scaling bucket hackChris Craik2014-08-041-16/+1
* Initializing variables - generally a good practiceChris Craik2014-07-161-0/+2
* Add hack for custom re-rasterization bucketsChris Craik2014-07-071-2/+6
* am 88b1c9ad: am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue ...Chris Craik2014-06-171-5/+10
|\
| * Fix the texture ID reuse issue in HWUI.jiayuanr2014-06-161-5/+10
* | Tessellate on worker threadsChris Craik2014-06-101-0/+4
* | Define light position (using new lighting spec) in JavaChris Craik2014-05-211-2/+2
* | Add more shadow control knobsChris Craik2014-04-301-12/+17
* | Refcount RenderNodeJohn Reck2014-04-071-15/+1
* | Create one hole inside the umbra area to avoid overdraw.ztenghui2014-03-171-2/+2
* | Rename DisplayList->RenderNodeJohn Reck2014-03-121-3/+3
* | Remove experimental perspective projectionChris Craik2014-03-111-17/+1
* | Improve shadow tessellation performanceChris Craik2014-03-111-2/+2
* | Use pre-computed index to draw the shadow.ztenghui2014-02-251-5/+25
* | Separate spot and ambient shadow strength settingztenghui2014-02-131-4/+9
* | Property support for light positioning.ztenghui2014-01-171-0/+19
* | Create private properties on GLCanvas for experimentation with 3dChris Craik2013-12-161-0/+32
* | Calculate and show Ambient shadow.ztenghui2013-12-131-2/+2
|/
* Add overdraw debugging that accounts for DeuteranomalyRomain Guy2013-08-211-3/+18
* Fix hardware layers lifecycleRomain Guy2013-08-161-0/+2
* Prevent ANR in apps using drawPath()Romain Guy2013-08-161-1/+5
* Clear FBO cache on full memory flushRomain Guy2013-08-161-0/+1
* Support RGBA fonts and bitmap fonts (and RGBA bitmap fonts)Victoria Lease2013-07-311-3/+8
* Ensure glActiveTexture is cleaned up correctly on functor resumeChris Craik2013-07-221-0/+4
* Refcount 9-patches and properly handle GC eventsRomain Guy2013-06-261-0/+1
* Share Caches' index buffer with FontRendererRomain Guy2013-06-181-4/+4
* Add new Query class for debuggingRomain Guy2013-06-131-1/+1
* Assume a texture is unbound after deleting itRomain Guy2013-06-061-0/+22
* Introduce Caches::bindTexture() to reduce glBindTexture callsRomain Guy2013-06-041-1/+22
* Enable GPU pixel buffers on OpenGL ES 3.0 devicesRomain Guy2013-06-041-0/+13
* Add an on-screen overdraw counterRomain Guy2013-05-031-1/+1
* Pack preloaded framework assets in a texture atlasRomain Guy2013-05-021-26/+42