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path: root/libs/hwui/Caches.cpp
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* Fix countingJohn Reck2014-11-031-1/+1
* Layer changesJohn Reck2014-10-311-26/+16
* glFinish to flush deletesJohn Reck2014-09-191-0/+1
* Additional layer loggingChris Craik2014-09-101-0/+1
* hwui: Caches: use mBoundTextures only for GL_TEXTURE_2DFred Fettinger2014-09-091-2/+6
* Have destroy call freePrefetchedLayersJohn Reck2014-09-031-3/+7
* Bring back the shadow strength tweakztenghui2014-08-131-0/+10
* Remove scaling bucket hackChris Craik2014-08-041-16/+1
* Initializing variables - generally a good practiceChris Craik2014-07-161-0/+2
* Add hack for custom re-rasterization bucketsChris Craik2014-07-071-2/+6
* am 88b1c9ad: am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue ...Chris Craik2014-06-171-5/+10
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| * Fix the texture ID reuse issue in HWUI.jiayuanr2014-06-161-5/+10
* | Tessellate on worker threadsChris Craik2014-06-101-0/+4
* | Define light position (using new lighting spec) in JavaChris Craik2014-05-211-2/+2
* | Add more shadow control knobsChris Craik2014-04-301-12/+17
* | Refcount RenderNodeJohn Reck2014-04-071-15/+1
* | Create one hole inside the umbra area to avoid overdraw.ztenghui2014-03-171-2/+2
* | Rename DisplayList->RenderNodeJohn Reck2014-03-121-3/+3
* | Remove experimental perspective projectionChris Craik2014-03-111-17/+1
* | Improve shadow tessellation performanceChris Craik2014-03-111-2/+2
* | Use pre-computed index to draw the shadow.ztenghui2014-02-251-5/+25
* | Separate spot and ambient shadow strength settingztenghui2014-02-131-4/+9
* | Property support for light positioning.ztenghui2014-01-171-0/+19
* | Create private properties on GLCanvas for experimentation with 3dChris Craik2013-12-161-0/+32
* | Calculate and show Ambient shadow.ztenghui2013-12-131-2/+2
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* Add overdraw debugging that accounts for DeuteranomalyRomain Guy2013-08-211-3/+18
* Fix hardware layers lifecycleRomain Guy2013-08-161-0/+2
* Prevent ANR in apps using drawPath()Romain Guy2013-08-161-1/+5
* Clear FBO cache on full memory flushRomain Guy2013-08-161-0/+1
* Support RGBA fonts and bitmap fonts (and RGBA bitmap fonts)Victoria Lease2013-07-311-3/+8
* Ensure glActiveTexture is cleaned up correctly on functor resumeChris Craik2013-07-221-0/+4
* Refcount 9-patches and properly handle GC eventsRomain Guy2013-06-261-0/+1
* Share Caches' index buffer with FontRendererRomain Guy2013-06-181-4/+4
* Add new Query class for debuggingRomain Guy2013-06-131-1/+1
* Assume a texture is unbound after deleting itRomain Guy2013-06-061-0/+22
* Introduce Caches::bindTexture() to reduce glBindTexture callsRomain Guy2013-06-041-1/+22
* Enable GPU pixel buffers on OpenGL ES 3.0 devicesRomain Guy2013-06-041-0/+13
* Add an on-screen overdraw counterRomain Guy2013-05-031-1/+1
* Pack preloaded framework assets in a texture atlasRomain Guy2013-05-021-26/+42
* Introduce PixelBuffer API to enable PBOsRomain Guy2013-04-111-0/+23
* Stop worker threads on memory trim & fix bad pointer accessRomain Guy2013-03-201-0/+1
* Merge all shapes/paths caches to PathCacheRomain Guy2013-03-181-20/+0
* Fully deferred displaylist replayChris Craik2013-03-151-7/+2
* Precache glyphs at final raster sizeRomain Guy2013-03-011-4/+24
* Add new property to debug non-rectangular clip operationsRomain Guy2013-02-251-1/+18
* Implement support for drawBitmapMesh's colors arrayRomain Guy2013-02-131-4/+5
* Add a render buffer cache to reuse stencil buffersRomain Guy2013-02-131-0/+4
* Add a RenderBuffer object to store stencil buffers.Romain Guy2013-02-071-5/+5
* Fix uninitialized variables in Caches.cppRomain Guy2013-02-061-0/+3
* Fix tiling on QCOM GPURomain Guy2013-01-311-2/+2