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path:
root
/
libs
/
hwui
/
Caches.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix counting
John Reck
2014-11-03
1
-1
/
+1
*
Layer changes
John Reck
2014-10-31
1
-26
/
+16
*
glFinish to flush deletes
John Reck
2014-09-19
1
-0
/
+1
*
Additional layer logging
Chris Craik
2014-09-10
1
-0
/
+1
*
hwui: Caches: use mBoundTextures only for GL_TEXTURE_2D
Fred Fettinger
2014-09-09
1
-2
/
+6
*
Have destroy call freePrefetchedLayers
John Reck
2014-09-03
1
-3
/
+7
*
Bring back the shadow strength tweak
ztenghui
2014-08-13
1
-0
/
+10
*
Remove scaling bucket hack
Chris Craik
2014-08-04
1
-16
/
+1
*
Initializing variables - generally a good practice
Chris Craik
2014-07-16
1
-0
/
+2
*
Add hack for custom re-rasterization buckets
Chris Craik
2014-07-07
1
-2
/
+6
*
am 88b1c9ad: am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue ...
Chris Craik
2014-06-17
1
-5
/
+10
|
\
|
*
Fix the texture ID reuse issue in HWUI.
jiayuanr
2014-06-16
1
-5
/
+10
*
|
Tessellate on worker threads
Chris Craik
2014-06-10
1
-0
/
+4
*
|
Define light position (using new lighting spec) in Java
Chris Craik
2014-05-21
1
-2
/
+2
*
|
Add more shadow control knobs
Chris Craik
2014-04-30
1
-12
/
+17
*
|
Refcount RenderNode
John Reck
2014-04-07
1
-15
/
+1
*
|
Create one hole inside the umbra area to avoid overdraw.
ztenghui
2014-03-17
1
-2
/
+2
*
|
Rename DisplayList->RenderNode
John Reck
2014-03-12
1
-3
/
+3
*
|
Remove experimental perspective projection
Chris Craik
2014-03-11
1
-17
/
+1
*
|
Improve shadow tessellation performance
Chris Craik
2014-03-11
1
-2
/
+2
*
|
Use pre-computed index to draw the shadow.
ztenghui
2014-02-25
1
-5
/
+25
*
|
Separate spot and ambient shadow strength setting
ztenghui
2014-02-13
1
-4
/
+9
*
|
Property support for light positioning.
ztenghui
2014-01-17
1
-0
/
+19
*
|
Create private properties on GLCanvas for experimentation with 3d
Chris Craik
2013-12-16
1
-0
/
+32
*
|
Calculate and show Ambient shadow.
ztenghui
2013-12-13
1
-2
/
+2
|
/
*
Add overdraw debugging that accounts for Deuteranomaly
Romain Guy
2013-08-21
1
-3
/
+18
*
Fix hardware layers lifecycle
Romain Guy
2013-08-16
1
-0
/
+2
*
Prevent ANR in apps using drawPath()
Romain Guy
2013-08-16
1
-1
/
+5
*
Clear FBO cache on full memory flush
Romain Guy
2013-08-16
1
-0
/
+1
*
Support RGBA fonts and bitmap fonts (and RGBA bitmap fonts)
Victoria Lease
2013-07-31
1
-3
/
+8
*
Ensure glActiveTexture is cleaned up correctly on functor resume
Chris Craik
2013-07-22
1
-0
/
+4
*
Refcount 9-patches and properly handle GC events
Romain Guy
2013-06-26
1
-0
/
+1
*
Share Caches' index buffer with FontRenderer
Romain Guy
2013-06-18
1
-4
/
+4
*
Add new Query class for debugging
Romain Guy
2013-06-13
1
-1
/
+1
*
Assume a texture is unbound after deleting it
Romain Guy
2013-06-06
1
-0
/
+22
*
Introduce Caches::bindTexture() to reduce glBindTexture calls
Romain Guy
2013-06-04
1
-1
/
+22
*
Enable GPU pixel buffers on OpenGL ES 3.0 devices
Romain Guy
2013-06-04
1
-0
/
+13
*
Add an on-screen overdraw counter
Romain Guy
2013-05-03
1
-1
/
+1
*
Pack preloaded framework assets in a texture atlas
Romain Guy
2013-05-02
1
-26
/
+42
*
Introduce PixelBuffer API to enable PBOs
Romain Guy
2013-04-11
1
-0
/
+23
*
Stop worker threads on memory trim & fix bad pointer access
Romain Guy
2013-03-20
1
-0
/
+1
*
Merge all shapes/paths caches to PathCache
Romain Guy
2013-03-18
1
-20
/
+0
*
Fully deferred displaylist replay
Chris Craik
2013-03-15
1
-7
/
+2
*
Precache glyphs at final raster size
Romain Guy
2013-03-01
1
-4
/
+24
*
Add new property to debug non-rectangular clip operations
Romain Guy
2013-02-25
1
-1
/
+18
*
Implement support for drawBitmapMesh's colors array
Romain Guy
2013-02-13
1
-4
/
+5
*
Add a render buffer cache to reuse stencil buffers
Romain Guy
2013-02-13
1
-0
/
+4
*
Add a RenderBuffer object to store stencil buffers.
Romain Guy
2013-02-07
1
-5
/
+5
*
Fix uninitialized variables in Caches.cpp
Romain Guy
2013-02-06
1
-0
/
+3
*
Fix tiling on QCOM GPU
Romain Guy
2013-01-31
1
-2
/
+2
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