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path: root/libs/hwui/Caches.cpp
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* Apply dev. settings at runtimeRomain Guy2012-11-301-1/+7
* Correctly adjust clip regions that lie offscreenChet Haase2012-10-161-3/+14
* Work around a possible driver bugRomain Guy2012-10-071-0/+1
* Fix texture corruptionChet Haase2012-09-301-2/+2
* Merge changes I9873540e,I4f6c38e3 into jb-mr1-devRomain Guy2012-09-271-0/+18
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| * Don't use the QCOM_tiled_rendering extension with functorsRomain Guy2012-09-271-0/+18
* | Add stroke support to polygonal shape renderingChris Craik2012-09-261-3/+7
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* fix a possible dead-lock when clearing cachesMathias Agopian2012-09-251-9/+17
* make sure to destroy GL objects on the GL threadMathias Agopian2012-09-251-1/+1
* Fix overdraw debug on QCOMRomain Guy2012-09-231-5/+3
* Add support for a new developer setting: overdraw debuggingRomain Guy2012-09-211-1/+10
* Optimize tiling managementRomain Guy2012-09-201-1/+1
* Add support for QCOM_tiled_renderingRomain Guy2012-09-191-2/+2
* Minimize state changes when updating layersRomain Guy2012-09-181-0/+3
* Foundation for tiling optimizationRomain Guy2012-09-131-0/+28
* Add new debug tool to track hardware layers updatesRomain Guy2012-08-061-4/+11
* Add dithering to gradientsRomain Guy2012-08-011-0/+1
* Don't clear the dirty clip flag if it's not appliedRomain Guy2012-07-171-3/+10
* Refactor GammaFontRendererRomain Guy2012-07-131-6/+12
* Improve rendering speed by disabling scissor testsRomain Guy2012-07-131-1/+26
* Add call sites for OpenGL's debug label extensionRomain Guy2012-05-121-18/+32
* Delete display list objects and resources on the UI threadRomain Guy2012-03-051-0/+13
* Add debug markers to OpenGLRendererRomain Guy2012-01-301-0/+10
* Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGESteve Block2012-01-061-1/+1
* Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGESteve Block2012-01-031-3/+3
* Properly restore the GL scissor after a GL draw functorRomain Guy2012-01-031-0/+4
* Generate even fewer GL commandsRomain Guy2011-12-141-0/+13
* <Insert something improper about OpenGL>Romain Guy2011-12-131-0/+1
* Further reduce the number of GL commands sent to the driverRomain Guy2011-12-131-0/+10
* Reduce the number of GL commands generated by the UIRomain Guy2011-12-131-2/+37
* Optimize state changesRomain Guy2011-12-121-4/+34
* Terminate EGL when an app goes in the backgroundRomain Guy2011-11-101-9/+35
* Memory optimizations for libhwuiRomain Guy2011-11-041-0/+3
* Reduce the amount of data cached by the gradients cache.Romain Guy2011-08-011-1/+0
* Destroy layers and flush layers cache when a window is destroyed.Romain Guy2011-07-271-1/+3
* Trim OpenGLRenderer's memory usage whenever possibleRomain Guy2011-07-181-0/+34
* Fix debugging for hwui cachesKenny Root2011-07-131-1/+0
* Code cleanupRomain Guy2011-06-241-1/+1
* Prettify memory dump.Romain Guy2011-05-271-1/+1
* Add logging of graphics acceleration info to bugreportsChet Haase2011-04-011-18/+31
* Fixes cache misses and extra allocations.Romain Guy2011-02-031-0/+11
* Allocate layers from the layers pool.Romain Guy2011-02-021-6/+2
* Add rounded rects and circles support to OpenGLRenderer.Romain Guy2011-01-191-0/+4
* Cleanup implementation of hardware layers.Romain Guy2011-01-131-17/+10
* Cleanup GL objects on the correct thread.Romain Guy2011-01-121-0/+26
* Composite layers as regions.Romain Guy2011-01-101-0/+4
* Free resources only from the GL context thread.Romain Guy2010-11-111-0/+10
* Add new runtime debug flags.Romain Guy2010-11-101-0/+4
* Move all debug flags in a single place.Romain Guy2010-11-101-0/+37
* Optimize FBO drawing with regions.Romain Guy2010-11-021-9/+39