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path:
root
/
libs
/
hwui
/
Caches.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Define light position (using new lighting spec) in Java
Chris Craik
2014-05-21
1
-2
/
+2
*
Add more shadow control knobs
Chris Craik
2014-04-30
1
-12
/
+17
*
Refcount RenderNode
John Reck
2014-04-07
1
-15
/
+1
*
Create one hole inside the umbra area to avoid overdraw.
ztenghui
2014-03-17
1
-2
/
+2
*
Rename DisplayList->RenderNode
John Reck
2014-03-12
1
-3
/
+3
*
Remove experimental perspective projection
Chris Craik
2014-03-11
1
-17
/
+1
*
Improve shadow tessellation performance
Chris Craik
2014-03-11
1
-2
/
+2
*
Use pre-computed index to draw the shadow.
ztenghui
2014-02-25
1
-5
/
+25
*
Separate spot and ambient shadow strength setting
ztenghui
2014-02-13
1
-4
/
+9
*
Property support for light positioning.
ztenghui
2014-01-17
1
-0
/
+19
*
Create private properties on GLCanvas for experimentation with 3d
Chris Craik
2013-12-16
1
-0
/
+32
*
Calculate and show Ambient shadow.
ztenghui
2013-12-13
1
-2
/
+2
*
Add overdraw debugging that accounts for Deuteranomaly
Romain Guy
2013-08-21
1
-3
/
+18
*
Fix hardware layers lifecycle
Romain Guy
2013-08-16
1
-0
/
+2
*
Prevent ANR in apps using drawPath()
Romain Guy
2013-08-16
1
-1
/
+5
*
Clear FBO cache on full memory flush
Romain Guy
2013-08-16
1
-0
/
+1
*
Support RGBA fonts and bitmap fonts (and RGBA bitmap fonts)
Victoria Lease
2013-07-31
1
-3
/
+8
*
Ensure glActiveTexture is cleaned up correctly on functor resume
Chris Craik
2013-07-22
1
-0
/
+4
*
Refcount 9-patches and properly handle GC events
Romain Guy
2013-06-26
1
-0
/
+1
*
Share Caches' index buffer with FontRenderer
Romain Guy
2013-06-18
1
-4
/
+4
*
Add new Query class for debugging
Romain Guy
2013-06-13
1
-1
/
+1
*
Assume a texture is unbound after deleting it
Romain Guy
2013-06-06
1
-0
/
+22
*
Introduce Caches::bindTexture() to reduce glBindTexture calls
Romain Guy
2013-06-04
1
-1
/
+22
*
Enable GPU pixel buffers on OpenGL ES 3.0 devices
Romain Guy
2013-06-04
1
-0
/
+13
*
Add an on-screen overdraw counter
Romain Guy
2013-05-03
1
-1
/
+1
*
Pack preloaded framework assets in a texture atlas
Romain Guy
2013-05-02
1
-26
/
+42
*
Introduce PixelBuffer API to enable PBOs
Romain Guy
2013-04-11
1
-0
/
+23
*
Stop worker threads on memory trim & fix bad pointer access
Romain Guy
2013-03-20
1
-0
/
+1
*
Merge all shapes/paths caches to PathCache
Romain Guy
2013-03-18
1
-20
/
+0
*
Fully deferred displaylist replay
Chris Craik
2013-03-15
1
-7
/
+2
*
Precache glyphs at final raster size
Romain Guy
2013-03-01
1
-4
/
+24
*
Add new property to debug non-rectangular clip operations
Romain Guy
2013-02-25
1
-1
/
+18
*
Implement support for drawBitmapMesh's colors array
Romain Guy
2013-02-13
1
-4
/
+5
*
Add a render buffer cache to reuse stencil buffers
Romain Guy
2013-02-13
1
-0
/
+4
*
Add a RenderBuffer object to store stencil buffers.
Romain Guy
2013-02-07
1
-5
/
+5
*
Fix uninitialized variables in Caches.cpp
Romain Guy
2013-02-06
1
-0
/
+3
*
Fix tiling on QCOM GPU
Romain Guy
2013-01-31
1
-2
/
+2
*
Apply dev. settings at runtime
Romain Guy
2012-11-30
1
-1
/
+7
*
Correctly adjust clip regions that lie offscreen
Chet Haase
2012-10-16
1
-3
/
+14
*
Work around a possible driver bug
Romain Guy
2012-10-07
1
-0
/
+1
*
Fix texture corruption
Chet Haase
2012-09-30
1
-2
/
+2
*
Merge changes I9873540e,I4f6c38e3 into jb-mr1-dev
Romain Guy
2012-09-27
1
-0
/
+18
|
\
|
*
Don't use the QCOM_tiled_rendering extension with functors
Romain Guy
2012-09-27
1
-0
/
+18
*
|
Add stroke support to polygonal shape rendering
Chris Craik
2012-09-26
1
-3
/
+7
|
/
*
fix a possible dead-lock when clearing caches
Mathias Agopian
2012-09-25
1
-9
/
+17
*
make sure to destroy GL objects on the GL thread
Mathias Agopian
2012-09-25
1
-1
/
+1
*
Fix overdraw debug on QCOM
Romain Guy
2012-09-23
1
-5
/
+3
*
Add support for a new developer setting: overdraw debugging
Romain Guy
2012-09-21
1
-1
/
+10
*
Optimize tiling management
Romain Guy
2012-09-20
1
-1
/
+1
*
Add support for QCOM_tiled_rendering
Romain Guy
2012-09-19
1
-2
/
+2
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