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path:
root
/
libs
/
hwui
/
Caches.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix a race condition that could cause lockup
John Reck
2015-07-23
1
-5
/
+0
*
Eliminate requireGlContext
John Reck
2015-05-20
1
-0
/
+4
*
Cleanup properties
Chris Craik
2015-05-05
1
-112
/
+5
*
Rename native DisplayListRenderer to DisplayListCanvas
Chris Craik
2015-04-20
1
-1
/
+0
*
Merge "Add null egl/gles stub support"
John Reck
2015-02-26
1
-8
/
+0
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*
Add null egl/gles stub support
John Reck
2015-02-25
1
-8
/
+0
*
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Merge "Correctly name the lightRadius"
ztenghui
2015-02-20
1
-4
/
+4
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*
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Correctly name the lightRadius
ztenghui
2015-02-20
1
-4
/
+4
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/
*
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Glop layer mesh rendering
Chris Craik
2015-02-19
1
-1
/
+1
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/
*
Glop ColorFilter & VertexBuffer support, initial enable
Chris Craik
2015-02-06
1
-5
/
+6
*
Don't try to fully tear down program in terminate()
Chris Craik
2015-02-05
1
-1
/
+1
*
Refactoring of Program ownership/lifecycle, and WIP Glop rendering path
Chris Craik
2015-02-02
1
-3
/
+18
*
Refactor blending and texture gl state
Chris Craik
2015-01-30
1
-79
/
+7
*
resolved conflicts for merge of fe5ac4fc to master
John Reck
2015-01-29
1
-1
/
+1
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*
Allow ~Layer() to happen after onGLContextDestroyed
John Reck
2015-01-29
1
-1
/
+1
*
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Move more GL state management to RenderState and its directory
Chris Craik
2015-01-28
1
-180
/
+16
*
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Move scissor state to RenderState
Chris Craik
2015-01-27
1
-74
/
+6
*
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Add overrides and switch to nullptr keyword for all files
Chris Craik
2015-01-05
1
-7
/
+7
*
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Cleanup various clang warnings, use unique_ptrs in several places
Chris Craik
2014-12-23
1
-13
/
+8
*
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Stop pretending USE_OPENGL_RENDERER is a thing
John Reck
2014-12-18
1
-2
/
+0
*
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resolved conflicts for merge of d67bb501 to master
Yohann Roussel
2014-12-11
1
-2
/
+0
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*
Don't preload textures for AssetAtlas
John Reck
2014-12-10
1
-2
/
+0
*
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am 842697a3: am decc26df: am f0f68117: Merge "Trace some interesting events" ...
John Reck
2014-11-18
1
-0
/
+2
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/
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*
Trace some interesting events
John Reck
2014-11-17
1
-0
/
+2
*
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am 8a8a4055: am 541641d0: Merge "Fix counting" into lmp-mr1-dev automerge: 5c...
John Reck
2014-11-03
1
-1
/
+1
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*
Fix counting
John Reck
2014-11-03
1
-1
/
+1
*
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am e05575e9: am a8d83d63: Merge "Layer changes" into lmp-mr1-dev automerge: a...
John Reck
2014-10-31
1
-26
/
+16
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*
Layer changes
John Reck
2014-10-31
1
-26
/
+16
*
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Clean up physical coupling
Tom Hudson
2014-10-15
1
-0
/
+1
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/
*
glFinish to flush deletes
John Reck
2014-09-19
1
-0
/
+1
*
Additional layer logging
Chris Craik
2014-09-10
1
-0
/
+1
*
hwui: Caches: use mBoundTextures only for GL_TEXTURE_2D
Fred Fettinger
2014-09-09
1
-2
/
+6
*
Have destroy call freePrefetchedLayers
John Reck
2014-09-03
1
-3
/
+7
*
Bring back the shadow strength tweak
ztenghui
2014-08-13
1
-0
/
+10
*
Remove scaling bucket hack
Chris Craik
2014-08-04
1
-16
/
+1
*
Initializing variables - generally a good practice
Chris Craik
2014-07-16
1
-0
/
+2
*
Add hack for custom re-rasterization buckets
Chris Craik
2014-07-07
1
-2
/
+6
*
am 88b1c9ad: am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue ...
Chris Craik
2014-06-17
1
-5
/
+10
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*
Fix the texture ID reuse issue in HWUI.
jiayuanr
2014-06-16
1
-5
/
+10
*
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Tessellate on worker threads
Chris Craik
2014-06-10
1
-0
/
+4
*
|
Define light position (using new lighting spec) in Java
Chris Craik
2014-05-21
1
-2
/
+2
*
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Add more shadow control knobs
Chris Craik
2014-04-30
1
-12
/
+17
*
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Refcount RenderNode
John Reck
2014-04-07
1
-15
/
+1
*
|
Create one hole inside the umbra area to avoid overdraw.
ztenghui
2014-03-17
1
-2
/
+2
*
|
Rename DisplayList->RenderNode
John Reck
2014-03-12
1
-3
/
+3
*
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Remove experimental perspective projection
Chris Craik
2014-03-11
1
-17
/
+1
*
|
Improve shadow tessellation performance
Chris Craik
2014-03-11
1
-2
/
+2
*
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Use pre-computed index to draw the shadow.
ztenghui
2014-02-25
1
-5
/
+25
*
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Separate spot and ambient shadow strength setting
ztenghui
2014-02-13
1
-4
/
+9
*
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Property support for light positioning.
ztenghui
2014-01-17
1
-0
/
+19
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