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path: root/libs/hwui/Caches.h
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* Assume a texture is unbound after deleting itRomain Guy2013-06-061-1/+12
* Introduce Caches::bindTexture() to reduce glBindTexture callsRomain Guy2013-06-041-0/+20
* Enable GPU pixel buffers on OpenGL ES 3.0 devicesRomain Guy2013-06-041-0/+3
* Pack preloaded framework assets in a texture atlasRomain Guy2013-05-021-2/+16
* Introduce PixelBuffer API to enable PBOsRomain Guy2013-04-111-0/+11
* Merge all shapes/paths caches to PathCacheRomain Guy2013-03-181-6/+0
* Add TaskManager APIRomain Guy2013-03-121-0/+5
* Precache glyphs at final raster sizeRomain Guy2013-03-011-0/+3
* Add new property to debug non-rectangular clip operationsRomain Guy2013-02-251-0/+9
* Implement support for drawBitmapMesh's colors arrayRomain Guy2013-02-131-2/+3
* Add a render buffer cache to reuse stencil buffersRomain Guy2013-02-131-0/+2
* Merge "Add a RenderBuffer object to store stencil buffers. Bug #7146141"Romain Guy2013-02-071-4/+2
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| * Add a RenderBuffer object to store stencil buffers.Romain Guy2013-02-071-4/+2
* | Merge "Add cap tessellation support"Chris Craik2013-02-071-1/+0
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| * Add cap tessellation supportChris Craik2013-02-061-1/+0
* | Tag HardwareRenderers with a name to help debuggingRomain Guy2013-01-311-1/+1
* | Fix tiling on QCOM GPURomain Guy2013-01-311-1/+1
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* Implement clipRect with a transform, clipRegion & clipPathRomain Guy2013-01-171-2/+0
* Apply dev. settings at runtimeRomain Guy2012-11-301-1/+5
* Merge changes I9873540e,I4f6c38e3 into jb-mr1-devRomain Guy2012-09-271-0/+6
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| * Don't use the QCOM_tiled_rendering extension with functorsRomain Guy2012-09-271-0/+6
* | Fix rectangle AA offset calculationChris Craik2012-09-271-1/+1
* | Add stroke support to polygonal shape renderingChris Craik2012-09-261-3/+3
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* Add support for a new developer setting: overdraw debuggingRomain Guy2012-09-211-0/+1
* Foundation for tiling optimizationRomain Guy2012-09-131-0/+3
* Merge "Varying-based AA rect drawing" into jb-mr1-devChris Craik2012-09-061-0/+1
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| * Varying-based AA rect drawingChris Craik2012-09-051-0/+1
* | Revert "Revert "Add more support for transformed clip rects and paths""Romain Guy2012-08-311-1/+6
* | Revert "Add more support for transformed clip rects and paths"Mathias Agopian2012-08-311-6/+1
* | Add more support for transformed clip rects and pathsRomain Guy2012-08-311-1/+6
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* Add new debug tool to track hardware layers updatesRomain Guy2012-08-061-0/+2
* Add dithering to gradientsRomain Guy2012-08-011-0/+2
* Don't clear the dirty clip flag if it's not appliedRomain Guy2012-07-171-3/+3
* Refactor GammaFontRendererRomain Guy2012-07-131-1/+3
* Improve rendering speed by disabling scissor testsRomain Guy2012-07-131-0/+5
* Add call sites for OpenGL's debug label extensionRomain Guy2012-05-121-3/+18
* Delete display list objects and resources on the UI threadRomain Guy2012-03-051-0/+8
* Add debug markers to OpenGLRendererRomain Guy2012-01-301-0/+8
* Properly restore the GL scissor after a GL draw functorRomain Guy2012-01-031-0/+5
* Generate even fewer GL commandsRomain Guy2011-12-141-0/+10
* Further reduce the number of GL commands sent to the driverRomain Guy2011-12-131-0/+14
* Reduce the number of GL commands generated by the UIRomain Guy2011-12-131-0/+9
* Optimize state changesRomain Guy2011-12-121-12/+33
* Terminate EGL when an app goes in the backgroundRomain Guy2011-11-101-1/+12
* Reduce the size of libhwui by 50%Romain Guy2011-10-121-1/+3
* Destroy layers and flush layers cache when a window is destroyed.Romain Guy2011-07-271-1/+2
* Trim OpenGLRenderer's memory usage whenever possibleRomain Guy2011-07-181-0/+12
* Add error checking to LayerRenderer::copyLayerRomain Guy2011-06-171-1/+1
* Line endcaps for AA lines are now antialiased.Chet Haase2011-05-021-1/+3
* Enable anti-aliasing for hw-accelerated linesChet Haase2011-04-211-0/+3