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path: root/libs/hwui/Caches.h
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* DO NOT MERGE Inspect SkShader to determine hw shader.Leon Scroggins III2014-05-231-0/+1
* Add more shadow control knobsChris Craik2014-04-301-7/+4
* Refcount RenderNodeJohn Reck2014-04-071-6/+0
* Rename DisplayList->RenderNodeJohn Reck2014-03-121-3/+3
* Remove experimental perspective projectionChris Craik2014-03-111-3/+0
* Use pre-computed index to draw the shadow.ztenghui2014-02-251-2/+5
* Separate spot and ambient shadow strength settingztenghui2014-02-131-1/+2
* Property support for light positioning.ztenghui2014-01-171-0/+8
* Create private properties on GLCanvas for experimentation with 3dChris Craik2013-12-161-0/+8
* Calculate and show Ambient shadow.ztenghui2013-12-131-4/+4
* am dfb79408: am 5b8efc47: Merge "Add overdraw debugging that accounts for Deu...Romain Guy2013-08-211-0/+13
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| * Add overdraw debugging that accounts for DeuteranomalyRomain Guy2013-08-211-0/+13
* | Replace float arrays with readable namesRomain Guy2013-08-151-1/+1
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* Ensure glActiveTexture is cleaned up correctly on functor resumeChris Craik2013-07-221-0/+5
* Share Caches' index buffer with FontRendererRomain Guy2013-06-181-2/+3
* Assume a texture is unbound after deleting itRomain Guy2013-06-061-1/+12
* Introduce Caches::bindTexture() to reduce glBindTexture callsRomain Guy2013-06-041-0/+20
* Enable GPU pixel buffers on OpenGL ES 3.0 devicesRomain Guy2013-06-041-0/+3
* Pack preloaded framework assets in a texture atlasRomain Guy2013-05-021-2/+16
* Introduce PixelBuffer API to enable PBOsRomain Guy2013-04-111-0/+11
* Merge all shapes/paths caches to PathCacheRomain Guy2013-03-181-6/+0
* Add TaskManager APIRomain Guy2013-03-121-0/+5
* Precache glyphs at final raster sizeRomain Guy2013-03-011-0/+3
* Add new property to debug non-rectangular clip operationsRomain Guy2013-02-251-0/+9
* Implement support for drawBitmapMesh's colors arrayRomain Guy2013-02-131-2/+3
* Add a render buffer cache to reuse stencil buffersRomain Guy2013-02-131-0/+2
* Merge "Add a RenderBuffer object to store stencil buffers. Bug #7146141"Romain Guy2013-02-071-4/+2
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| * Add a RenderBuffer object to store stencil buffers.Romain Guy2013-02-071-4/+2
* | Merge "Add cap tessellation support"Chris Craik2013-02-071-1/+0
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| * Add cap tessellation supportChris Craik2013-02-061-1/+0
* | Tag HardwareRenderers with a name to help debuggingRomain Guy2013-01-311-1/+1
* | Fix tiling on QCOM GPURomain Guy2013-01-311-1/+1
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* Implement clipRect with a transform, clipRegion & clipPathRomain Guy2013-01-171-2/+0
* Apply dev. settings at runtimeRomain Guy2012-11-301-1/+5
* Merge changes I9873540e,I4f6c38e3 into jb-mr1-devRomain Guy2012-09-271-0/+6
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| * Don't use the QCOM_tiled_rendering extension with functorsRomain Guy2012-09-271-0/+6
* | Fix rectangle AA offset calculationChris Craik2012-09-271-1/+1
* | Add stroke support to polygonal shape renderingChris Craik2012-09-261-3/+3
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* Add support for a new developer setting: overdraw debuggingRomain Guy2012-09-211-0/+1
* Foundation for tiling optimizationRomain Guy2012-09-131-0/+3
* Merge "Varying-based AA rect drawing" into jb-mr1-devChris Craik2012-09-061-0/+1
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| * Varying-based AA rect drawingChris Craik2012-09-051-0/+1
* | Revert "Revert "Add more support for transformed clip rects and paths""Romain Guy2012-08-311-1/+6
* | Revert "Add more support for transformed clip rects and paths"Mathias Agopian2012-08-311-6/+1
* | Add more support for transformed clip rects and pathsRomain Guy2012-08-311-1/+6
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* Add new debug tool to track hardware layers updatesRomain Guy2012-08-061-0/+2
* Add dithering to gradientsRomain Guy2012-08-011-0/+2
* Don't clear the dirty clip flag if it's not appliedRomain Guy2012-07-171-3/+3
* Refactor GammaFontRendererRomain Guy2012-07-131-1/+3
* Improve rendering speed by disabling scissor testsRomain Guy2012-07-131-0/+5