Commit message (Expand) | Author | Age | Files | Lines | |
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* | Assume a texture is unbound after deleting it | Romain Guy | 2013-06-06 | 1 | -1/+1 |
* | Introduce Caches::bindTexture() to reduce glBindTexture calls | Romain Guy | 2013-06-04 | 1 | -3/+8 |
* | There should be a mandatory coder's license. | Romain Guy | 2013-04-12 | 1 | -0/+1 |
* | Change the dither texture's swizzling | Romain Guy | 2013-04-09 | 1 | -0/+4 |
* | Use float textures to render gradients when possible | Romain Guy | 2013-04-05 | 1 | -20/+25 |
* | Correct executable bit for source files [Take 2] | Chirayu Desai | 2013-03-27 | 1 | -0/+0 |
* | Optimize shaders for dithered gradients | Chet Haase | 2012-09-21 | 1 | -1/+3 |
* | Add dithering to gradients | Romain Guy | 2012-08-01 | 1 | -0/+84 |