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path: root/libs/hwui/Dither.cpp
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* Glop ColorFilter & VertexBuffer support, initial enableChris Craik2015-02-061-3/+1
* Refactoring of Program ownership/lifecycle, and WIP Glop rendering pathChris Craik2015-02-021-2/+2
* Refactor blending and texture gl stateChris Craik2015-01-301-7/+8
* Add overrides and switch to nullptr keyword for all filesChris Craik2015-01-051-1/+1
* Add new Query class for debuggingRomain Guy2013-06-131-1/+1
* Assume a texture is unbound after deleting itRomain Guy2013-06-061-1/+1
* Introduce Caches::bindTexture() to reduce glBindTexture callsRomain Guy2013-06-041-3/+8
* There should be a mandatory coder's license.Romain Guy2013-04-121-0/+1
* Change the dither texture's swizzlingRomain Guy2013-04-091-0/+4
* Use float textures to render gradients when possibleRomain Guy2013-04-051-20/+25
* Correct executable bit for source files [Take 2]Chirayu Desai2013-03-271-0/+0
* Optimize shaders for dithered gradientsChet Haase2012-09-211-1/+3
* Add dithering to gradientsRomain Guy2012-08-011-0/+84