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path: root/libs/hwui/Layer.h
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* Introduce Caches::bindTexture() to reduce glBindTexture callsRomain Guy2013-06-041-37/+9
* Make layer double drawing visible in overdraw debug modeChris Craik2013-04-161-0/+1
* First OpenGL ES 3.0 based optimizationRomain Guy2013-04-041-3/+4
* Prevent crash when a single layer is enqueued several times for updatesRomain Guy2013-03-291-0/+1
* Avoid multiple font cache texture uploadsRomain Guy2013-03-261-0/+11
* Merge "Add a RenderBuffer object to store stencil buffers. Bug #7146141"Romain Guy2013-02-071-28/+28
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| * Add a RenderBuffer object to store stencil buffers.Romain Guy2013-02-071-28/+28
* | am f5f85022: Merge "Fix graphical corruption on QCOM GPU Bug #7146141"Romain Guy2013-01-291-0/+4
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| * Fix graphical corruption on QCOM GPURomain Guy2013-01-291-0/+4
* | am 49464796: Merge "Allow layers with a stencil buffer to be resized on the f...Romain Guy2013-01-181-1/+30
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| * Allow layers with a stencil buffer to be resized on the flyRomain Guy2013-01-181-1/+30
* | am b12db26f: Merge "Implement clipRect with a transform, clipRegion & clipPat...Romain Guy2013-01-171-5/+20
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| * Implement clipRect with a transform, clipRegion & clipPathRomain Guy2013-01-171-5/+20
* | Update framework to support r5967 of Skia.Derek Sollenberger2012-12-121-0/+1
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* Apply dev. settings at runtimeRomain Guy2012-11-301-0/+1
* Defer layer rendering to avoid stallsRomain Guy2012-10-181-0/+14
* Take into account the texture layer's transform for clippingRomain Guy2012-10-171-0/+3
* Assign default texture id of 0Chet Haase2012-09-261-1/+1
* Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815"Dave Burke2012-09-251-0/+2
* Deleting objects on the wrong thread is a silly ideaRomain Guy2012-09-251-2/+0
* Don't destroy the same texture twiceRomain Guy2012-09-251-7/+19
* Avoid deadlock when deleting layersRomain Guy2012-09-231-1/+2
* Fix occasional crash bug with layersChet Haase2012-09-171-15/+1
* Enable changing properties of layer paintChet Haase2012-09-071-7/+5
* Deferred layer updatesRomain Guy2012-03-021-0/+24
* Optimize away unnecessary state changesRomain Guy2011-11-301-4/+4
* Add an API to set the transform on a TextureView's surface texture.Romain Guy2011-08-161-0/+9
* Make sure we have a current EGL context when invoking EGLRomain Guy2011-07-261-0/+4
* Improve rendering performance on some GPUsRomain Guy2011-07-251-22/+2
* Use NEAREST filtering for layers whenever possible.Romain Guy2011-07-071-47/+184
* Allows to render with an OpenGL context inside a TextureView.Romain Guy2011-05-021-0/+6
* New widget: TextureViewRomain Guy2011-04-281-0/+18
* Correctly compute tex coords for rect layers.Romain Guy2011-04-271-0/+17
* Optimize rect-shaped layers.Romain Guy2011-03-181-0/+5
* Don't blend transparent pixels when rendering layers.Romain Guy2011-01-161-0/+16
* New layers API for Views.Romain Guy2011-01-061-0/+6
* Optimize FBO drawing with regions.Romain Guy2010-11-021-3/+11
* Better cache for layers, reduce memory usage and increase framerate.Romain Guy2010-10-081-25/+26
* Optimize saveLayer() when the clip flag is set.Romain Guy2010-10-051-12/+10
* Fix INVALID_OPERATION error with layers rendering.Romain Guy2010-10-011-3/+3
* Correctly initialize/refresh layers.Romain Guy2010-09-221-0/+4
* Correct implementation of saveLayer().Romain Guy2010-09-121-11/+2
* Draw n-patches using OpenGL.Romain Guy2010-07-081-1/+3
* Simpler way to deal with the FBO multi-cache.Romain Guy2010-07-071-3/+10
* Add a layer (FBO) cache.Romain Guy2010-07-061-0/+90