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path:
root
/
libs
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hwui
/
Layer.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Refcount RenderNode
John Reck
2014-04-07
1
-8
/
+3
*
Async drawing!
John Reck
2014-03-27
1
-2
/
+4
*
Rename DisplayList->RenderNode
John Reck
2014-03-12
1
-3
/
+3
*
Fix TextureView texture filtering.
Chris Craik
2014-02-25
1
-0
/
+14
*
Reapply "Refactor setting an SkPaint onto a hwui Layer."
Derek Sollenberger
2014-02-20
1
-1
/
+1
*
Revert "Refactor setting an SkPaint onto a hwui Layer."
Derek Sollenberger
2014-02-12
1
-1
/
+1
*
Refactor setting an SkPaint onto a hwui Layer.
Derek Sollenberger
2014-02-12
1
-1
/
+1
*
Removing SkiaColorFilter and inspecting the native object directly.
Derek Sollenberger
2014-02-07
1
-4
/
+5
*
Fix Clang warnings/errors
Chris Craik
2014-01-02
1
-1
/
+2
*
Use global indices array to draw layers
Romain Guy
2013-07-22
1
-1
/
+0
*
Cancel layer update when a layer is about to be destroyed
Romain Guy
2013-06-17
1
-0
/
+1
*
Introduce Caches::bindTexture() to reduce glBindTexture calls
Romain Guy
2013-06-04
1
-37
/
+9
*
Make layer double drawing visible in overdraw debug mode
Chris Craik
2013-04-16
1
-0
/
+1
*
First OpenGL ES 3.0 based optimization
Romain Guy
2013-04-04
1
-3
/
+4
*
Prevent crash when a single layer is enqueued several times for updates
Romain Guy
2013-03-29
1
-0
/
+1
*
Avoid multiple font cache texture uploads
Romain Guy
2013-03-26
1
-0
/
+11
*
Merge "Add a RenderBuffer object to store stencil buffers. Bug #7146141"
Romain Guy
2013-02-07
1
-28
/
+28
|
\
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*
Add a RenderBuffer object to store stencil buffers.
Romain Guy
2013-02-07
1
-28
/
+28
*
|
am f5f85022: Merge "Fix graphical corruption on QCOM GPU Bug #7146141"
Romain Guy
2013-01-29
1
-0
/
+4
|
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/
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*
Fix graphical corruption on QCOM GPU
Romain Guy
2013-01-29
1
-0
/
+4
*
|
am 49464796: Merge "Allow layers with a stencil buffer to be resized on the f...
Romain Guy
2013-01-18
1
-1
/
+30
|
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\
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/
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*
Allow layers with a stencil buffer to be resized on the fly
Romain Guy
2013-01-18
1
-1
/
+30
*
|
am b12db26f: Merge "Implement clipRect with a transform, clipRegion & clipPat...
Romain Guy
2013-01-17
1
-5
/
+20
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/
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*
Implement clipRect with a transform, clipRegion & clipPath
Romain Guy
2013-01-17
1
-5
/
+20
*
|
Update framework to support r5967 of Skia.
Derek Sollenberger
2012-12-12
1
-0
/
+1
|
/
*
Apply dev. settings at runtime
Romain Guy
2012-11-30
1
-0
/
+1
*
Defer layer rendering to avoid stalls
Romain Guy
2012-10-18
1
-0
/
+14
*
Take into account the texture layer's transform for clipping
Romain Guy
2012-10-17
1
-0
/
+3
*
Assign default texture id of 0
Chet Haase
2012-09-26
1
-1
/
+1
*
Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815"
Dave Burke
2012-09-25
1
-0
/
+2
*
Deleting objects on the wrong thread is a silly idea
Romain Guy
2012-09-25
1
-2
/
+0
*
Don't destroy the same texture twice
Romain Guy
2012-09-25
1
-7
/
+19
*
Avoid deadlock when deleting layers
Romain Guy
2012-09-23
1
-1
/
+2
*
Fix occasional crash bug with layers
Chet Haase
2012-09-17
1
-15
/
+1
*
Enable changing properties of layer paint
Chet Haase
2012-09-07
1
-7
/
+5
*
Deferred layer updates
Romain Guy
2012-03-02
1
-0
/
+24
*
Optimize away unnecessary state changes
Romain Guy
2011-11-30
1
-4
/
+4
*
Add an API to set the transform on a TextureView's surface texture.
Romain Guy
2011-08-16
1
-0
/
+9
*
Make sure we have a current EGL context when invoking EGL
Romain Guy
2011-07-26
1
-0
/
+4
*
Improve rendering performance on some GPUs
Romain Guy
2011-07-25
1
-22
/
+2
*
Use NEAREST filtering for layers whenever possible.
Romain Guy
2011-07-07
1
-47
/
+184
*
Allows to render with an OpenGL context inside a TextureView.
Romain Guy
2011-05-02
1
-0
/
+6
*
New widget: TextureView
Romain Guy
2011-04-28
1
-0
/
+18
*
Correctly compute tex coords for rect layers.
Romain Guy
2011-04-27
1
-0
/
+17
*
Optimize rect-shaped layers.
Romain Guy
2011-03-18
1
-0
/
+5
*
Don't blend transparent pixels when rendering layers.
Romain Guy
2011-01-16
1
-0
/
+16
*
New layers API for Views.
Romain Guy
2011-01-06
1
-0
/
+6
*
Optimize FBO drawing with regions.
Romain Guy
2010-11-02
1
-3
/
+11
*
Better cache for layers, reduce memory usage and increase framerate.
Romain Guy
2010-10-08
1
-25
/
+26
*
Optimize saveLayer() when the clip flag is set.
Romain Guy
2010-10-05
1
-12
/
+10
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