Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Tweak layers caching for better performance in Launcher. | Romain Guy | 2010-10-12 | 1 | -6/+9 |
* | Better cache for layers, reduce memory usage and increase framerate. | Romain Guy | 2010-10-08 | 1 | -41/+38 |
* | Optimize saveLayer() when the clip flag is set. | Romain Guy | 2010-10-05 | 1 | -3/+13 |
* | Fix INVALID_OPERATION error with layers rendering. | Romain Guy | 2010-10-01 | 1 | -0/+2 |
* | Correctly initialize/refresh layers. | Romain Guy | 2010-09-22 | 1 | -5/+3 |
* | Better error handling in the OpenGL renderer. | Romain Guy | 2010-09-16 | 1 | -2/+0 |
* | Correct implementation of saveLayer(). | Romain Guy | 2010-09-12 | 1 | -23/+1 |
* | Use only one GL context per process, share chaches. | Romain Guy | 2010-08-24 | 1 | -0/+13 |
* | Optimize textures binding. | Romain Guy | 2010-07-16 | 1 | -1/+0 |
* | Create FBOs in LayerCache. | Romain Guy | 2010-07-08 | 1 | -1/+47 |
* | Simpler way to deal with the FBO multi-cache. | Romain Guy | 2010-07-07 | 1 | -2/+3 |
* | Optimize FBO cache. | Romain Guy | 2010-07-07 | 1 | -3/+2 |
* | Add a layer (FBO) cache. | Romain Guy | 2010-07-06 | 1 | -0/+114 |