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path:
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/
libs
/
hwui
/
LayerCache.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Add a render buffer cache to reuse stencil buffers
Romain Guy
2013-02-13
1
-12
/
+10
*
Allow layers with a stencil buffer to be resized on the fly
Romain Guy
2013-01-18
1
-13
/
+2
*
Add plumbing for better text scaling
Romain Guy
2013-01-08
1
-10
/
+18
*
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
Steve Block
2012-01-03
1
-1
/
+1
*
Move constants to the correct header
Romain Guy
2011-08-22
1
-5
/
+1
*
Make sure we correctly copy caches keys.
Romain Guy
2011-08-12
1
-4
/
+0
*
Improve layers debugging
Romain Guy
2011-07-26
1
-0
/
+5
*
Use NEAREST filtering for layers whenever possible.
Romain Guy
2011-07-07
1
-1
/
+1
*
Allocate layers from the layers pool.
Romain Guy
2011-02-02
1
-0
/
+11
*
Move all debug flags in a single place.
Romain Guy
2010-11-10
1
-3
/
+1
*
Optimize FBO drawing with regions.
Romain Guy
2010-11-02
1
-3
/
+3
*
Tweak layers caching for better performance in Launcher.
Romain Guy
2010-10-12
1
-0
/
+2
*
Better cache for layers, reduce memory usage and increase framerate.
Romain Guy
2010-10-08
1
-17
/
+48
*
Optimize saveLayer() when the clip flag is set.
Romain Guy
2010-10-05
1
-1
/
+1
*
Correct implementation of saveLayer().
Romain Guy
2010-09-12
1
-3
/
+1
*
Use only one GL context per process, share chaches.
Romain Guy
2010-08-24
1
-0
/
+1
*
Draw n-patches using OpenGL.
Romain Guy
2010-07-08
1
-1
/
+1
*
Create FBOs in LayerCache.
Romain Guy
2010-07-08
1
-2
/
+32
*
Simpler way to deal with the FBO multi-cache.
Romain Guy
2010-07-07
1
-1
/
+2
*
Optimize FBO cache.
Romain Guy
2010-07-07
1
-1
/
+1
*
Add a layer (FBO) cache.
Romain Guy
2010-07-06
1
-0
/
+78