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path: root/libs/hwui/LayerCache.h
Commit message (Expand)AuthorAgeFilesLines
* Add a render buffer cache to reuse stencil buffersRomain Guy2013-02-131-12/+10
* Allow layers with a stencil buffer to be resized on the flyRomain Guy2013-01-181-13/+2
* Add plumbing for better text scalingRomain Guy2013-01-081-10/+18
* Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGESteve Block2012-01-031-1/+1
* Move constants to the correct headerRomain Guy2011-08-221-5/+1
* Make sure we correctly copy caches keys.Romain Guy2011-08-121-4/+0
* Improve layers debuggingRomain Guy2011-07-261-0/+5
* Use NEAREST filtering for layers whenever possible.Romain Guy2011-07-071-1/+1
* Allocate layers from the layers pool.Romain Guy2011-02-021-0/+11
* Move all debug flags in a single place.Romain Guy2010-11-101-3/+1
* Optimize FBO drawing with regions.Romain Guy2010-11-021-3/+3
* Tweak layers caching for better performance in Launcher.Romain Guy2010-10-121-0/+2
* Better cache for layers, reduce memory usage and increase framerate.Romain Guy2010-10-081-17/+48
* Optimize saveLayer() when the clip flag is set.Romain Guy2010-10-051-1/+1
* Correct implementation of saveLayer().Romain Guy2010-09-121-3/+1
* Use only one GL context per process, share chaches.Romain Guy2010-08-241-0/+1
* Draw n-patches using OpenGL.Romain Guy2010-07-081-1/+1
* Create FBOs in LayerCache.Romain Guy2010-07-081-2/+32
* Simpler way to deal with the FBO multi-cache.Romain Guy2010-07-071-1/+2
* Optimize FBO cache.Romain Guy2010-07-071-1/+1
* Add a layer (FBO) cache.Romain Guy2010-07-061-0/+78