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path:
root
/
libs
/
hwui
/
LayerRenderer.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Track canvas clearing for swap buffers logic.
Chet Haase
2012-06-07
1
-3
/
+3
*
Prevent crash when flushing the layers cache
Romain Guy
2012-04-02
1
-0
/
+1
*
Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE
Steve Block
2012-01-06
1
-3
/
+3
*
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
Steve Block
2012-01-03
1
-2
/
+2
*
Further reduce the number of GL commands sent to the driver
Romain Guy
2011-12-13
1
-6
/
+7
*
Various OpenGL optimizations
Romain Guy
2011-12-12
1
-0
/
+2
*
Keep shaders to render properly
Romain Guy
2011-12-12
1
-1
/
+0
*
Discard framebuffer rendering queues when discarding layers
Romain Guy
2011-12-06
1
-2
/
+24
*
Optimize away unnecessary state changes
Romain Guy
2011-11-30
1
-2
/
+2
*
Revert "Discard framebuffer rendering queues when discarding layers"
Dave Burke
2011-11-14
1
-24
/
+2
*
Discard framebuffer rendering queues when discarding layers
Romain Guy
2011-11-10
1
-2
/
+24
*
Return early when we cannot allocate a hardware layer
Romain Guy
2011-10-17
1
-1
/
+2
*
Reduce the size of libhwui by 50%
Romain Guy
2011-10-12
1
-0
/
+6
*
Correctly apply transforms when getting a TextureView's bitmap
Romain Guy
2011-10-11
1
-1
/
+14
*
Add reminder in the code to fix T-junctions
Romain Guy
2011-09-07
1
-0
/
+7
*
Reclaim more memory, more often.
Romain Guy
2011-07-27
1
-1
/
+1
*
Improve layers debugging
Romain Guy
2011-07-26
1
-2
/
+8
*
Use NEAREST filtering mode for TextureView.getBitmap().
Romain Guy
2011-07-07
1
-2
/
+2
*
Use NEAREST filtering for layers whenever possible.
Romain Guy
2011-07-07
1
-69
/
+55
*
Don't set texture parameters on every frame.
Romain Guy
2011-06-24
1
-33
/
+39
*
Properly tear down TextureView
Romain Guy
2011-06-24
1
-0
/
+1
*
Add the ability to specify the opacity of a TextureView
Romain Guy
2011-06-22
1
-3
/
+4
*
Add error checking to LayerRenderer::copyLayer
Romain Guy
2011-06-17
1
-17
/
+39
*
Add TextureView.getBitmap()
Romain Guy
2011-06-14
1
-0
/
+90
*
Allows to render with an OpenGL context inside a TextureView.
Romain Guy
2011-05-02
1
-11
/
+10
*
New widget: TextureView
Romain Guy
2011-04-28
1
-0
/
+47
*
Correctly compute tex coords for rect layers.
Romain Guy
2011-04-27
1
-13
/
+1
*
Optimize rect-shaped layers.
Romain Guy
2011-03-18
1
-4
/
+14
*
Fix performance issue in Launcher
Romain Guy
2011-03-15
1
-0
/
+4
*
Properly initialize FBO textures for linear filtering.
Romain Guy
2011-03-02
1
-0
/
+5
*
Allocate layers from the layers pool.
Romain Guy
2011-02-02
1
-68
/
+60
*
Don't clobber the local dirty rect after rendering a layer.
Romain Guy
2011-02-02
1
-4
/
+2
*
Fix incorrect dirty rectangle transformation in hardware layers.
Romain Guy
2011-02-01
1
-0
/
+1
*
Update layers based on the dirty region.
Romain Guy
2011-02-01
1
-1
/
+16
*
Merge "Fix display List bugs" into honeycomb
Chet Haase
2011-01-26
1
-1
/
+1
|
\
|
*
Fix display List bugs
Chet Haase
2011-01-26
1
-1
/
+1
*
|
Don't draw the same triangles several times.
Romain Guy
2011-01-26
1
-9
/
+13
|
/
*
Enable partial invalidates when rendering with OpenGL.
Romain Guy
2011-01-24
1
-2
/
+2
*
Fix regression with hardware layers.
Romain Guy
2011-01-22
1
-3
/
+4
*
Make embedded hardware layers work.
Romain Guy
2011-01-19
1
-2
/
+7
*
Fix 9patch rendering in ExpandableListView.
Romain Guy
2011-01-16
1
-4
/
+3
*
Don't blend transparent pixels when rendering layers.
Romain Guy
2011-01-16
1
-1
/
+91
*
Cleanup implementation of hardware layers.
Romain Guy
2011-01-13
1
-44
/
+59
*
Add logging to the new layers API.
Romain Guy
2011-01-12
1
-2
/
+22
*
Cleanup GL objects on the correct thread.
Romain Guy
2011-01-12
1
-0
/
+6
*
Don't break the build!
Romain Guy
2011-01-11
1
-2
/
+1
*
Better backend for hardware layers.
Romain Guy
2011-01-11
1
-0
/
+121