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path: root/libs/hwui/LayerRenderer.cpp
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* Track canvas clearing for swap buffers logic.Chet Haase2012-06-071-3/+3
* Prevent crash when flushing the layers cacheRomain Guy2012-04-021-0/+1
* Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGESteve Block2012-01-061-3/+3
* Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGESteve Block2012-01-031-2/+2
* Further reduce the number of GL commands sent to the driverRomain Guy2011-12-131-6/+7
* Various OpenGL optimizationsRomain Guy2011-12-121-0/+2
* Keep shaders to render properlyRomain Guy2011-12-121-1/+0
* Discard framebuffer rendering queues when discarding layersRomain Guy2011-12-061-2/+24
* Optimize away unnecessary state changesRomain Guy2011-11-301-2/+2
* Revert "Discard framebuffer rendering queues when discarding layers"Dave Burke2011-11-141-24/+2
* Discard framebuffer rendering queues when discarding layersRomain Guy2011-11-101-2/+24
* Return early when we cannot allocate a hardware layerRomain Guy2011-10-171-1/+2
* Reduce the size of libhwui by 50%Romain Guy2011-10-121-0/+6
* Correctly apply transforms when getting a TextureView's bitmapRomain Guy2011-10-111-1/+14
* Add reminder in the code to fix T-junctionsRomain Guy2011-09-071-0/+7
* Reclaim more memory, more often.Romain Guy2011-07-271-1/+1
* Improve layers debuggingRomain Guy2011-07-261-2/+8
* Use NEAREST filtering mode for TextureView.getBitmap().Romain Guy2011-07-071-2/+2
* Use NEAREST filtering for layers whenever possible.Romain Guy2011-07-071-69/+55
* Don't set texture parameters on every frame.Romain Guy2011-06-241-33/+39
* Properly tear down TextureViewRomain Guy2011-06-241-0/+1
* Add the ability to specify the opacity of a TextureViewRomain Guy2011-06-221-3/+4
* Add error checking to LayerRenderer::copyLayerRomain Guy2011-06-171-17/+39
* Add TextureView.getBitmap()Romain Guy2011-06-141-0/+90
* Allows to render with an OpenGL context inside a TextureView.Romain Guy2011-05-021-11/+10
* New widget: TextureViewRomain Guy2011-04-281-0/+47
* Correctly compute tex coords for rect layers.Romain Guy2011-04-271-13/+1
* Optimize rect-shaped layers.Romain Guy2011-03-181-4/+14
* Fix performance issue in LauncherRomain Guy2011-03-151-0/+4
* Properly initialize FBO textures for linear filtering.Romain Guy2011-03-021-0/+5
* Allocate layers from the layers pool.Romain Guy2011-02-021-68/+60
* Don't clobber the local dirty rect after rendering a layer.Romain Guy2011-02-021-4/+2
* Fix incorrect dirty rectangle transformation in hardware layers.Romain Guy2011-02-011-0/+1
* Update layers based on the dirty region.Romain Guy2011-02-011-1/+16
* Merge "Fix display List bugs" into honeycombChet Haase2011-01-261-1/+1
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| * Fix display List bugsChet Haase2011-01-261-1/+1
* | Don't draw the same triangles several times.Romain Guy2011-01-261-9/+13
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* Enable partial invalidates when rendering with OpenGL.Romain Guy2011-01-241-2/+2
* Fix regression with hardware layers.Romain Guy2011-01-221-3/+4
* Make embedded hardware layers work.Romain Guy2011-01-191-2/+7
* Fix 9patch rendering in ExpandableListView.Romain Guy2011-01-161-4/+3
* Don't blend transparent pixels when rendering layers.Romain Guy2011-01-161-1/+91
* Cleanup implementation of hardware layers.Romain Guy2011-01-131-44/+59
* Add logging to the new layers API.Romain Guy2011-01-121-2/+22
* Cleanup GL objects on the correct thread.Romain Guy2011-01-121-0/+6
* Don't break the build!Romain Guy2011-01-111-2/+1
* Better backend for hardware layers.Romain Guy2011-01-111-0/+121