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path:
root
/
libs
/
hwui
/
LayerRenderer.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Improve logging around performance critical events
Chris Craik
2014-11-19
1
-2
/
+3
*
Layer changes
John Reck
2014-10-31
1
-11
/
+3
*
Don't track TextureLayer lifecycles in RenderState
Chris Craik
2014-09-08
1
-2
/
+1
*
Add layer/texture creation tracing
John Reck
2014-07-29
1
-0
/
+3
*
SkBitmap::Config is deprecated, use SkColorType
Mike Reed
2014-07-08
1
-5
/
+5
*
No-fail invokeFunctor
John Reck
2014-06-23
1
-25
/
+30
*
am 678886fd: am b1fc06a4: am 5e7ef948: Merge "hwui: fix possible null pointer...
Chris Craik
2014-06-17
1
-1
/
+3
|
\
|
*
hwui: fix possible null pointer de-refrence
Digish Pandya
2014-06-13
1
-1
/
+3
*
|
Define light position (using new lighting spec) in Java
Chris Craik
2014-05-21
1
-4
/
+0
*
|
Combine projection matrix, and viewport management
Chris Craik
2014-05-14
1
-1
/
+1
*
|
Fix TextureView texture filtering.
Chris Craik
2014-02-25
1
-2
/
+3
*
|
Refactor HardwareLayer
John Reck
2014-02-10
1
-4
/
+2
*
|
Use const access to snapshot from OpenGLRenderer
Chris Craik
2014-01-02
1
-1
/
+1
*
|
Move Snapshot management to intermediate StatefulBaseRenderer class
Chris Craik
2014-01-01
1
-1
/
+1
|
/
*
Use global indices array to draw layers
Romain Guy
2013-07-22
1
-21
/
+0
*
Avoid 9patch cache lookups when possible
Romain Guy
2013-06-11
1
-1
/
+1
*
Assume a texture is unbound after deleting it
Romain Guy
2013-06-06
1
-1
/
+1
*
Introduce Caches::bindTexture() to reduce glBindTexture calls
Romain Guy
2013-06-04
1
-1
/
+1
*
First OpenGL ES 3.0 based optimization
Romain Guy
2013-04-04
1
-1
/
+1
*
Don't crash when making a layer larger than supported dimensions
Romain Guy
2013-03-28
1
-7
/
+18
*
Avoid multiple font cache texture uploads
Romain Guy
2013-03-26
1
-4
/
+4
*
Take only the scale params into account to rasterize text
Romain Guy
2013-03-05
1
-4
/
+4
*
Fix T-junctions in layers' generated meshes
Chris Craik
2013-02-27
1
-8
/
+10
*
Add a RenderBuffer object to store stencil buffers.
Romain Guy
2013-02-07
1
-1
/
+1
*
Fix graphical corruption on QCOM GPU
Romain Guy
2013-01-29
1
-0
/
+1
*
Allow layers with a stencil buffer to be resized on the fly
Romain Guy
2013-01-18
1
-1
/
+1
*
Implement clipRect with a transform, clipRegion & clipPath
Romain Guy
2013-01-17
1
-1
/
+9
*
Defer layer rendering to avoid stalls
Romain Guy
2012-10-18
1
-4
/
+19
*
Assign default texture id of 0
Chet Haase
2012-09-26
1
-7
/
+1
*
Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815"
Dave Burke
2012-09-25
1
-0
/
+8
*
Deleting objects on the wrong thread is a silly idea
Romain Guy
2012-09-25
1
-8
/
+0
*
Merge "Polygonal rendering of simple fill shapes" into jb-mr1-dev
Chris Craik
2012-09-21
1
-2
/
+7
|
\
|
*
Polygonal rendering of simple fill shapes
Chris Craik
2012-09-20
1
-2
/
+7
*
|
Update layers in a single batch at the beginning of a frame
Romain Guy
2012-09-21
1
-0
/
+4
|
/
*
Minimize state changes when updating layers
Romain Guy
2012-09-18
1
-0
/
+4
*
Fix occasional crash bug with layers
Chet Haase
2012-09-17
1
-7
/
+3
*
Discard framebuffer commands when we redraw the entire buffer
Romain Guy
2012-09-11
1
-3
/
+3
*
Fix memory corruption in LayerRenderer::copyLayer
Romain Guy
2012-09-07
1
-0
/
+2
*
Add new debug tool to track hardware layers updates
Romain Guy
2012-08-06
1
-10
/
+0
*
Improve rendering speed by disabling scissor tests
Romain Guy
2012-07-13
1
-5
/
+2
*
Track canvas clearing for swap buffers logic.
Chet Haase
2012-06-07
1
-3
/
+3
*
Prevent crash when flushing the layers cache
Romain Guy
2012-04-02
1
-0
/
+1
*
Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE
Steve Block
2012-01-06
1
-3
/
+3
*
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
Steve Block
2012-01-03
1
-2
/
+2
*
Further reduce the number of GL commands sent to the driver
Romain Guy
2011-12-13
1
-6
/
+7
*
Various OpenGL optimizations
Romain Guy
2011-12-12
1
-0
/
+2
*
Keep shaders to render properly
Romain Guy
2011-12-12
1
-1
/
+0
*
Discard framebuffer rendering queues when discarding layers
Romain Guy
2011-12-06
1
-2
/
+24
*
Optimize away unnecessary state changes
Romain Guy
2011-11-30
1
-2
/
+2
*
Revert "Discard framebuffer rendering queues when discarding layers"
Dave Burke
2011-11-14
1
-24
/
+2
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