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path:
root
/
libs
/
hwui
/
LayerRenderer.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix glop rendering within unclipped saveLayers
Chris Craik
2015-02-27
1
-1
/
+1
*
Add overrides and switch to nullptr keyword for all files
Chris Craik
2015-01-05
1
-9
/
+10
*
Replace StatefulBaseRenderer inheritance with CanvasState member
Tom Hudson
2014-11-04
1
-1
/
+1
*
Remove status return from all uirenderer::Renderer functions
Tom Hudson
2014-11-04
1
-3
/
+3
*
Layer changes
John Reck
2014-10-31
1
-1
/
+0
*
Fix ALL compile warnings
John Reck
2014-07-24
1
-1
/
+1
*
No-fail invokeFunctor
John Reck
2014-06-23
1
-8
/
+10
*
Define light position (using new lighting spec) in Java
Chris Craik
2014-05-21
1
-1
/
+1
*
Fix TextureView texture filtering.
Chris Craik
2014-02-25
1
-1
/
+1
*
Refactor HardwareLayer
John Reck
2014-02-10
1
-2
/
+2
*
Move Snapshot management to intermediate StatefulBaseRenderer class
Chris Craik
2014-01-01
1
-1
/
+1
*
Take only the scale params into account to rasterize text
Romain Guy
2013-03-05
1
-4
/
+4
*
Implement clipRect with a transform, clipRegion & clipPath
Romain Guy
2013-01-17
1
-0
/
+1
*
Defer layer rendering to avoid stalls
Romain Guy
2012-10-18
1
-1
/
+2
*
Assign default texture id of 0
Chet Haase
2012-09-26
1
-2
/
+2
*
Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815"
Dave Burke
2012-09-25
1
-2
/
+2
*
Deleting objects on the wrong thread is a silly idea
Romain Guy
2012-09-25
1
-2
/
+2
*
Update layers in a single batch at the beginning of a frame
Romain Guy
2012-09-21
1
-4
/
+6
*
Minimize state changes when updating layers
Romain Guy
2012-09-18
1
-0
/
+1
*
Remove unused View.flushLayer() API
Romain Guy
2012-07-11
1
-1
/
+2
*
Track canvas clearing for swap buffers logic.
Chet Haase
2012-06-07
1
-1
/
+1
*
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
Steve Block
2012-01-03
1
-1
/
+1
*
Discard framebuffer rendering queues when discarding layers
Romain Guy
2011-12-06
1
-0
/
+1
*
Revert "Discard framebuffer rendering queues when discarding layers"
Dave Burke
2011-11-14
1
-1
/
+0
*
Discard framebuffer rendering queues when discarding layers
Romain Guy
2011-11-10
1
-0
/
+1
*
Reduce the size of libhwui by 50%
Romain Guy
2011-10-12
1
-17
/
+16
*
Add the ability to specify the opacity of a TextureView
Romain Guy
2011-06-22
1
-2
/
+2
*
Add TextureView.getBitmap()
Romain Guy
2011-06-14
1
-0
/
+3
*
Allows to render with an OpenGL context inside a TextureView.
Romain Guy
2011-05-02
1
-1
/
+1
*
New widget: TextureView
Romain Guy
2011-04-28
1
-0
/
+3
*
Enable partial invalidates when rendering with OpenGL.
Romain Guy
2011-01-24
1
-1
/
+1
*
Make embedded hardware layers work.
Romain Guy
2011-01-19
1
-2
/
+1
*
Don't blend transparent pixels when rendering layers.
Romain Guy
2011-01-16
1
-0
/
+5
*
Cleanup implementation of hardware layers.
Romain Guy
2011-01-13
1
-8
/
+7
*
Add logging to the new layers API.
Romain Guy
2011-01-12
1
-0
/
+11
*
Cleanup GL objects on the correct thread.
Romain Guy
2011-01-12
1
-0
/
+1
*
Better backend for hardware layers.
Romain Guy
2011-01-11
1
-0
/
+55