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path:
root
/
libs
/
hwui
/
OpenGLRenderer.cpp
Commit message (
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Author
Age
Files
Lines
*
Merge "Force isolation of clip and matrix within layer" into lmp-dev
Chris Craik
2014-09-15
1
-0
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+3
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Force isolation of clip and matrix within layer
Chris Craik
2014-09-14
1
-0
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+3
*
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Snap outline clipping to integer coordinates correctly
Chris Craik
2014-09-11
1
-2
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+5
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Update HWUI paint filter to understand new location of skia bitmap filter pre...
Chris Craik
2014-09-11
1
-7
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+17
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Yet more layer tracking logging
John Reck
2014-09-04
1
-0
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+6
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Ambient shadow tessellation improvement.
ztenghui
2014-08-29
1
-0
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+4
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Early reject drawText calls that will not draw
Chris Craik
2014-08-19
1
-11
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+15
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Define shadow casting behavior within layers
Chris Craik
2014-08-15
1
-4
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+3
*
Bring back the shadow strength tweak
ztenghui
2014-08-13
1
-4
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+13
*
Switch to cos interpolation of shadow alpha
Chris Craik
2014-08-12
1
-6
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+6
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Rework shadow interpolation
Chris Craik
2014-08-12
1
-11
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+12
*
Fix damage for layers for projection receivers
John Reck
2014-08-08
1
-0
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+1
*
Cap scales used for tessellation with minimum and maximum
Chris Craik
2014-08-07
1
-6
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+1
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Move bitmap transforms out of bitmap ops
Chris Craik
2014-08-06
1
-45
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+8
*
Remove scaling bucket hack
Chris Craik
2014-08-04
1
-22
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+6
*
Use RoundRect clipping for circle reveal animation
Chris Craik
2014-07-30
1
-4
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+4
*
Fix behavior of stencil clipping within clearLayerRegions
Chris Craik
2014-07-29
1
-8
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+46
*
am 4afa4696: am c8f0e9b1: Fix ALL compile warnings
John Reck
2014-07-24
1
-1
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+1
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Fix ALL compile warnings
John Reck
2014-07-24
1
-1
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+1
*
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am 394e8703: am 2d3c6c93: Connect shadow style attributes to renderer
Chris Craik
2014-07-24
1
-11
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+21
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Connect shadow style attributes to renderer
Chris Craik
2014-07-24
1
-11
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+21
*
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am 48242d80: am 50a2d633: Merge "[HWUI] Fix invisible views are still shown i...
Chris Craik
2014-07-22
1
-1
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+3
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Merge "[HWUI] Fix invisible views are still shown in popup window"
Chris Craik
2014-07-22
1
-1
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+3
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*
[HWUI] Fix invisible views are still shown in popup window
henry.uh_chen
2014-07-03
1
-1
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+3
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*
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[HWUI]: fix residual line on FrameBuffer
henry.uh_chen
2014-07-03
1
-5
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+19
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*
Merge commit 'b873a17ce7be0a9771c24999adca6964431728f6' into HEAD
The Android Open Source Project
2013-11-22
1
-327
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+405
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*
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Merge "[HWUI]: fix residual line on FrameBuffer" into lmp-dev
Chris Craik
2014-07-17
1
-5
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+19
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*
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[HWUI]: fix residual line on FrameBuffer
henry.uh_chen
2014-07-17
1
-5
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+19
*
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Minor cleanups around color usage
Chris Craik
2014-07-17
1
-1
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+2
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*
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Fix translated VertexBuffer layer damage calculation
Chris Craik
2014-07-15
1
-1
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+2
*
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SkBitmap::Config is deprecated, use SkColorType
Mike Reed
2014-07-08
1
-5
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+5
*
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Add hack for custom re-rasterization buckets
Chris Craik
2014-07-07
1
-18
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+39
*
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Remove isRecording() method from renderers
Chris Craik
2014-06-27
1
-6
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+4
*
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No-fail invokeFunctor
John Reck
2014-06-23
1
-66
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+21
*
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Update 'DisplayList' vs 'RenderNode' naming in several places
Chris Craik
2014-06-23
1
-8
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+7
*
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Merge "Wrap ViewGroup content in save/restore to protect composited children"
Chris Craik
2014-06-20
1
-2
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+2
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*
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Wrap ViewGroup content in save/restore to protect composited children
Chris Craik
2014-06-20
1
-2
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+2
*
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Clean up tessellation cache in prep for other tesselation types
Chris Craik
2014-06-18
1
-6
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+2
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*
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am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-dev
Chris Craik
2014-06-10
1
-106
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+28
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*
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Tessellate on worker threads
Chris Craik
2014-06-10
1
-106
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+28
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*
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DO NOT MERGE Inspect SkShader to determine hw shader.
Leon Scroggins III
2014-05-23
1
-62
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+94
*
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Update HWUI matrix API
Derek Sollenberger
2014-05-29
1
-2
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+2
*
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Merge "Inspect SkShader to determine hw shader."
Chris Craik
2014-05-23
1
-62
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+94
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Inspect SkShader to determine hw shader.
Leon Scroggins III
2014-05-22
1
-62
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+94
*
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Define light position (using new lighting spec) in Java
Chris Craik
2014-05-21
1
-4
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+2
*
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Merge "Correct viewport initialization, bounds comparison"
Chris Craik
2014-05-19
1
-1
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+3
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*
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Correct viewport initialization, bounds comparison
Chris Craik
2014-05-15
1
-1
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+3
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*
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Round rect outline clipping
Chris Craik
2014-05-15
1
-8
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+39
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*
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Combine projection matrix, and viewport management
Chris Craik
2014-05-14
1
-38
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+28
*
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Revert "Simplify projection matrix management."
Jorim Jaggi
2014-05-11
1
-13
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+15
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