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path: root/libs/hwui/OpenGLRenderer.h
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* Track the atlas' generation IDRomain Guy2013-06-271-2/+2
* Initialize MergingDrawBatch clip with viewport boundsChris Craik2013-06-211-0/+3
* Batch 9-patches in a single mesh whenever possibleRomain Guy2013-06-211-1/+5
* Merge "Better handle op size edge cases"Chris Craik2013-06-171-1/+2
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| * Better handle op size edge casesChris Craik2013-06-171-1/+2
* | Merge "Cancel layer update when a layer is about to be destroyed Bug #9310706"Romain Guy2013-06-171-0/+1
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| * | Cancel layer update when a layer is about to be destroyedRomain Guy2013-06-171-0/+1
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* | Fix clip merging behaviorChris Craik2013-06-141-1/+1
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* Fix various draw ops that may incorrectly not scissorChris Craik2013-06-131-14/+22
* Merge "Restore buildLayer()'s old behavior; it's synchronous again Bug #9193833"Romain Guy2013-06-131-0/+1
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| * Restore buildLayer()'s old behavior; it's synchronous againRomain Guy2013-06-121-0/+1
* | Overdraw avoidance and merging of clipped opsChris Craik2013-06-121-1/+11
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* Avoid 9patch cache lookups when possibleRomain Guy2013-06-111-1/+1
* Introduce Caches::bindTexture() to reduce glBindTexture callsRomain Guy2013-06-041-2/+2
* Make sure atlas antries can correctly filter/wrap texturesRomain Guy2013-05-241-1/+0
* Merge "Merge scaled bitmaps with translated bitmaps"Romain Guy2013-05-221-1/+2
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| * Merge scaled bitmaps with translated bitmapsRomain Guy2013-05-211-1/+2
* | Use individual glyph positions to determine text bounds.Chris Craik2013-05-211-3/+6
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* Add tessellation path for pointsChris Craik2013-05-141-2/+0
* Add an on-screen overdraw counterRomain Guy2013-05-031-0/+15
* Pack preloaded framework assets in a texture atlasRomain Guy2013-05-021-6/+28
* Draw Operation mergingChris Craik2013-04-151-18/+41
* Update view's alpha and layer docsChris Craik2013-04-011-4/+16
* Fix issues related to saveLayer/restore deferralChris Craik2013-03-281-1/+1
* Merge "Set ignore flag during deferred savelayer" into jb-mr2-devChris Craik2013-03-271-1/+7
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| * Set ignore flag during deferred savelayerChris Craik2013-03-271-1/+7
* | Avoid multiple font cache texture uploadsRomain Guy2013-03-261-0/+18
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* Isolate tiling clip state from snapshotChris Craik2013-03-211-1/+1
* Merge "Optimize text GL setup" into jb-mr2-devRomain Guy2013-03-211-0/+2
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| * Optimize text GL setupRomain Guy2013-03-201-0/+2
* | Update snapshot upon saveLayer deferralChris Craik2013-03-201-1/+11
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* Merge "Use snapshot alpha for layers" into jb-mr2-devChris Craik2013-03-201-6/+5
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| * Use snapshot alpha for layersChris Craik2013-03-151-6/+5
* | Reset draw modifiers after flushingChris Craik2013-03-151-0/+1
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* Fully deferred displaylist replayChris Craik2013-03-151-19/+26
* Take only the scale params into account to rasterize textRomain Guy2013-03-051-5/+11
* Fix colored rects clipping and code cleanupRomain Guy2013-03-051-0/+4
* Precache glyphs at final raster sizeRomain Guy2013-03-011-8/+9
* Properly scale textRomain Guy2013-02-271-3/+0
* Merge "Draw text drop shadows even when the text color is transparent" into j...Romain Guy2013-02-271-0/+5
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| * Draw text drop shadows even when the text color is transparentRomain Guy2013-02-271-0/+5
* | Don't increment the paint's generation ID when drawing bitmapsRomain Guy2013-02-271-1/+1
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* Fix clipping and stencil layer issuesChris Craik2013-02-211-0/+1
* DisplayList draw operation reorderingChris Craik2013-02-151-20/+51
* Implement support for drawBitmapMesh's colors arrayRomain Guy2013-02-131-0/+2
* Merge "Add a RenderBuffer object to store stencil buffers. Bug #7146141"Romain Guy2013-02-071-1/+4
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| * Add a RenderBuffer object to store stencil buffers.Romain Guy2013-02-071-1/+4
* | Merge "Add cap tessellation support"Chris Craik2013-02-071-5/+12
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| * Add cap tessellation supportChris Craik2013-02-061-5/+12
* | Tag HardwareRenderers with a name to help debuggingRomain Guy2013-01-311-0/+16
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