| Commit message (Expand) | Author | Age | Files | Lines |
* | Refcount 9-patches and properly handle GC events | Romain Guy | 2013-06-26 | 1 | -17/+135 |
* | Batch 9-patches in a single mesh whenever possible | Romain Guy | 2013-06-21 | 1 | -4/+2 |
* | Avoid 9patch cache lookups when possible | Romain Guy | 2013-06-11 | 1 | -6/+11 |
* | Re-initialize the 9patch cache if cleared with onTrimMemory | Romain Guy | 2013-05-28 | 1 | -7/+19 |
* | Remove stray log | Romain Guy | 2013-05-06 | 1 | -1/+0 |
* | Pack preloaded framework assets in a texture atlas | Romain Guy | 2013-05-02 | 1 | -74/+76 |
* | Correct PatchCache comparison logic | Chris Craik | 2013-02-15 | 1 | -2/+2 |
* | Remove obsolete header file | Romain Guy | 2013-02-15 | 1 | -1/+30 |
* | Cleanup 9patch mesh matching code | Romain Guy | 2013-01-09 | 1 | -1/+1 |
* | Update 9patch structure when rendering with different divs/colors. | Romain Guy | 2010-11-30 | 1 | -2/+6 |
* | Use VBOs to render most geometries. | Romain Guy | 2010-10-18 | 1 | -1/+1 |
* | Don't draw entirely transparent 9patch meshes. | Romain Guy | 2010-10-15 | 1 | -0/+5 |
* | Optimize 9patch rendering. | Romain Guy | 2010-10-12 | 1 | -8/+21 |
* | Move GenerationCache to the utils directory. | Romain Guy | 2010-10-08 | 1 | -2/+2 |
* | Don't update 9patches on every frame. | Romain Guy | 2010-10-08 | 1 | -16/+29 |
* | Adding display lists to the GL renderer (checkpoint.) | Romain Guy | 2010-09-26 | 1 | -3/+1 |
* | Use only one GL context per process, share chaches. | Romain Guy | 2010-08-24 | 1 | -0/+4 |
* | Draw n-patches using OpenGL. | Romain Guy | 2010-07-08 | 1 | -0/+72 |