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path:
root
/
libs
/
hwui
/
ProgramCache.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Round rect outline clipping
Chris Craik
2014-05-15
1
-4
/
+46
*
Removing SkiaColorFilter and inspecting the native object directly.
Derek Sollenberger
2014-02-07
1
-9
/
+2
*
Add tessellation path for points
Chris Craik
2013-05-14
1
-38
/
+4
*
Add an on-screen overdraw counter
Romain Guy
2013-05-03
1
-1
/
+14
*
Change the dither texture's swizzling
Romain Guy
2013-04-09
1
-1
/
+1
*
Use float textures to render gradients when possible
Romain Guy
2013-04-05
1
-48
/
+40
*
Add shader program selection shortcut
Chris Craik
2013-03-01
1
-0
/
+6
*
Add new property to debug non-rectangular clip operations
Romain Guy
2013-02-25
1
-1
/
+7
*
Implement support for drawBitmapMesh's colors array
Romain Guy
2013-02-13
1
-1
/
+24
*
Add cap tessellation support
Chris Craik
2013-02-06
1
-45
/
+6
*
Make gradients beautiful again
Romain Guy
2012-09-26
1
-7
/
+8
*
Fix alpha channel computation with ColorMatrixColorFilter
Romain Guy
2012-09-25
1
-1
/
+0
*
Merge "Optimize shaders for dithered gradients" into jb-mr1-dev
Chet Haase
2012-09-21
1
-19
/
+34
|
\
|
*
Optimize shaders for dithered gradients
Chet Haase
2012-09-21
1
-19
/
+34
*
|
Polygonal rendering of simple fill shapes
Chris Craik
2012-09-20
1
-32
/
+42
|
/
*
Fix GL shader bugs
Chet Haase
2012-09-18
1
-6
/
+6
*
Fix bad shader code
Chet Haase
2012-09-17
1
-2
/
+2
*
Fix modulation and gamma correction issues
Romain Guy
2012-09-14
1
-37
/
+50
*
Multiply alpha for AA as late as possible
Chris Craik
2012-09-13
1
-5
/
+7
*
Varying-based AA rect drawing
Chris Craik
2012-09-05
1
-6
/
+25
*
Use smoothstep to eliminate branches in AA shader
Chris Craik
2012-08-29
1
-13
/
+4
*
Reduce gradients textures size whenever possible
Romain Guy
2012-08-08
1
-9
/
+7
*
Add dithering to gradients
Romain Guy
2012-08-01
1
-19
/
+39
*
Improve gradients
Romain Guy
2012-07-31
1
-23
/
+49
*
Remove vendor specific precision qualifier
Romain Guy
2012-07-18
1
-27
/
+17
*
Note to self
Romain Guy
2012-07-18
1
-0
/
+2
*
Add shader-based text gamma correction
Romain Guy
2012-07-16
1
-3
/
+31
*
Optimize state changes
Romain Guy
2011-12-12
1
-1
/
+1
*
Use high precision iterators on specific GPUs
Romain Guy
2011-08-01
1
-9
/
+19
*
Merge "Allows to render with an OpenGL context inside a TextureView."
Romain Guy
2011-05-02
1
-7
/
+5
|
\
|
*
Allows to render with an OpenGL context inside a TextureView.
Romain Guy
2011-05-02
1
-7
/
+5
*
|
Line endcaps for AA lines are now antialiased.
Chet Haase
2011-05-02
1
-27
/
+36
|
/
*
New widget: TextureView
Romain Guy
2011-04-28
1
-7
/
+27
*
Apply shaders/filters to text drop shadows.
Romain Guy
2011-04-26
1
-0
/
+9
*
Enable anti-aliasing for hw-accelerated lines
Chet Haase
2011-04-21
1
-2
/
+36
*
Fix shaders generation on IMG GPUs.
Romain Guy
2011-03-23
1
-2
/
+2
*
Add support for drawPoint() and drawPoints().
Romain Guy
2011-03-21
1
-4
/
+38
*
Correctly release the OpenGL Canvas on EGL error.
Romain Guy
2010-12-07
1
-0
/
+2
*
Move all debug flags in a single place.
Romain Guy
2010-11-10
1
-4
/
+4
*
Color filters were ignored by the program cache fast path.
Romain Guy
2010-10-13
1
-1
/
+1
*
Simplify black texture fragment shader.
Romain Guy
2010-10-12
1
-2
/
+2
*
Optimize GLSL shaders.
Romain Guy
2010-10-11
1
-21
/
+150
*
Improve performance of linear gradients.
Romain Guy
2010-10-11
1
-3
/
+3
*
Add 3D transforms support to all gradients.
Romain Guy
2010-10-07
1
-10
/
+3
*
Apply 3D transformations to gradient shaders.
Romain Guy
2010-10-06
1
-5
/
+1
*
Add support for circular gradients to the GL renderer.
Romain Guy
2010-09-21
1
-5
/
+11
*
Add support for SweepGradient in the GL renderer.
Romain Guy
2010-09-20
1
-17
/
+50
*
Correct implementation of saveLayer().
Romain Guy
2010-09-12
1
-1
/
+4
*
Add support for advanced blend modes with the framebuffer.
Romain Guy
2010-09-09
1
-2
/
+20
*
Add extra blending modes.
Romain Guy
2010-08-10
1
-7
/
+24
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