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path:
root
/
libs
/
hwui
/
ResourceCache.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Update HWUI to store its own SkBitmap objects
Derek Sollenberger
2015-01-09
1
-95
/
+66
*
Add overrides and switch to nullptr keyword for all files
Chris Craik
2015-01-05
1
-13
/
+13
*
Stop pretending USE_OPENGL_RENDERER is a thing
John Reck
2014-12-18
1
-2
/
+0
*
Remove unnecessary/erroneous reference counting
Derek Sollenberger
2014-12-09
1
-8
/
+0
*
Switch TextureCache to SkPixelRef::fStableId
John Reck
2014-11-24
1
-7
/
+12
*
Yank ResourceCache out of Caches
John Reck
2014-11-06
1
-0
/
+6
*
Layer changes
John Reck
2014-10-31
1
-22
/
+1
*
Inspect SkShader to determine hw shader.
Leon Scroggins III
2014-05-22
1
-44
/
+0
*
resolved conflicts for merge of 22d07464 to master
Narayan Kamath
2014-03-27
1
-2
/
+2
|
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|
*
AArch64: Make frameworks/base code more portable
Ashok Bhat
2014-03-27
1
-2
/
+2
*
|
am 328b7ee6: am aecb8c43: am 7b4cce68: am c3bac8a0: Merge "Fix graphics corru...
Chris Craik
2014-02-26
1
-12
/
+18
|
\
\
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/
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*
Fix graphics corruption caused by HWUI caches
Sangkyu Lee
2014-02-26
1
-12
/
+18
*
|
Removing SkiaColorFilter and inspecting the native object directly.
Derek Sollenberger
2014-02-07
1
-44
/
+0
*
|
Use const where possible for drawing parameters
Chris Craik
2014-01-03
1
-16
/
+16
|
/
*
Use global references for Bitmap AndroidPixelRefs
Chris Craik
2013-07-08
1
-4
/
+4
*
Refcount 9-patches and properly handle GC events
Romain Guy
2013-06-26
1
-0
/
+52
*
Don't null the reference to Bitmap pixels until we're really ready
Chet Haase
2012-10-22
1
-5
/
+16
*
make sure to destroy GL objects on the GL thread
Mathias Agopian
2012-09-25
1
-2
/
+1
*
Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815"
Dave Burke
2012-09-25
1
-3
/
+3
*
Deleting objects on the wrong thread is a silly idea
Romain Guy
2012-09-25
1
-3
/
+3
*
Avoid deadlock when deleting layers
Romain Guy
2012-09-23
1
-7
/
+8
*
Fix occasional crash bug with layers
Chet Haase
2012-09-17
1
-1
/
+22
*
Reduce the number of locks acquired by display lists
Romain Guy
2012-09-07
1
-27
/
+103
*
Clamp gradient textures to max GL texture size
Romain Guy
2012-07-20
1
-8
/
+15
*
Avoid unnecessary copy when invoking drawBitmap(int[])
Romain Guy
2012-05-15
1
-2
/
+2
*
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
Steve Block
2012-01-03
1
-3
/
+3
*
Reduce the amount of data cached by the gradients cache.
Romain Guy
2011-08-01
1
-6
/
+0
*
Fix another memory leak in OpenGLRenderer
Romain Guy
2011-06-22
1
-19
/
+8
*
Skia Merge (revision 808)
Derek Sollenberger
2011-02-22
1
-8
/
+8
*
Fix crash when Paths are GCd in hw accelerated apps
Chet Haase
2011-02-04
1
-0
/
+35
*
Don't crash Launcher on config change.
Romain Guy
2011-01-14
1
-5
/
+5
*
Ensure bitmaps aren't freed while referenced from a display list
Patrick Dubroy
2010-12-20
1
-6
/
+2
*
Allocate bitmap backing buffers in the Java heap.
Patrick Dubroy
2010-12-14
1
-2
/
+6
*
Fix hang in native bitmap recycling due to nested mutex locks
Chet Haase
2010-11-23
1
-5
/
+0
*
make ResourceCache for display lists thread-safe
Chet Haase
2010-11-11
1
-0
/
+13
*
Free resources only from the GL context thread.
Romain Guy
2010-11-11
1
-4
/
+4
*
Optimizing ColorFilter in display lists
Chet Haase
2010-10-26
1
-1
/
+33
*
DisplayList optimizations and fixes.
Chet Haase
2010-10-26
1
-42
/
+0
*
Optimizing display lists by referencing pointers to resources instead of copy...
Chet Haase
2010-10-21
1
-0
/
+219